Hey Fire Wyrm here and I just thought I'd make a guide for Flame Mastery. It's just a quick little guide detailing the powers and what I think about them. Here goes:
Flame Mastery Epic Power Pool
Bonfire-available at level 41
You can create a bonfire that knocks back and burns any foes who try to pass through it. animation: You throw your hands over your head and summon a ball of fire. You then throw the fireball onto your designated area and create a circle of fire on the ground. End cost: 18.8 Cast time: 3.1 seconds Comments: It's a very situational power. It works better against more melee oriented opponents. I would say that if you know you are going to take this power take it at 41, if you're not to sure I'd wait until later.
Char-available at level 41
Incapacitates a distant foe by charring him with soot and cinders. The target is left helpless, choking on the soot. animation: You throw soot out with your left hand and the opponent goes into the "choking" position. End cost: 12.3 Cast time: 1.1 seconds. comments: This is the power you get if you don't want bonfire at level 41. I haven't used it all that much to know all that much about it but I do know that it is a nice hold. I would get it unless you have some other power in mind.
Fire Shield-available at level 44
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You must be at least level 44 and have Bonfire or Char before selecting this power. animation: You throw your hands up into "V's" to your sides and are engulfed in flames. (sorry for the bad description, just think of the normal fire shield that tankers get.) End cost: 0.2 Cast time: 1.7 comments: Now this is what I'm talking about. Finally, some protection. Deciding to get this or not depends on your play style. If you tend to hang back and fight then I wouldn't bother on this, but if you tend to play more of a blapper style this is definitely the power for you. I personally chose this at 44 and use it whenever I fight, it's great.
Rise of The Phoenix-available at level 47
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time. You must be at least level 47 and have two other Flame Mastery Powers before selecting this power. animation: you rise up as if you were normally rezzed, but instead you are engulfed in flames fire in the shape of a phoenix rises up. End cost: 0 Cast time: 4.3 comments: a VERY situational power, mostly because you need to be dead to use it! Finally, it has been 47 levels of relying on the healer when you die and now you can rez yourself! This power is nice because not only is it a self rez, but it provides knockback as well. I say get this at 47 and love it. If you don't, I will hunt you down, listen to why you didn't get this (hey I got to have SOME mercy ), and then kill you just to laugh at you without your self rez. overall a great power to have for a Flame Mastery blaster.
Enhancements and Slotting: I am not going to but anything here. It all depends on what you want. For example: if you want char to do more damage slot it with damage enhancements. It's all up to you in this department.
Hey Fire Wyrm here and I just thought I'd make a guide for Flame Mastery. It's just a quick little guide detailing the powers and what I think about them. Here goes:
), and then kill you just to laugh at you without your self rez. overall a great power to have for a Flame Mastery blaster.
Flame Mastery Epic Power Pool
Bonfire-available at level 41
You can create a bonfire that knocks back and burns any foes who try to pass through it.
animation: You throw your hands over your head and summon a ball of fire. You then throw the fireball onto your designated area and create a circle of fire on the ground.
End cost: 18.8
Cast time: 3.1 seconds
Comments: It's a very situational power. It works better against more melee oriented opponents. I would say that if you know you are going to take this power take it at 41, if you're not to sure I'd wait until later.
Char-available at level 41
Incapacitates a distant foe by charring him with soot and cinders. The target is left helpless, choking on the soot.
animation: You throw soot out with your left hand and the opponent goes into the "choking" position.
End cost: 12.3
Cast time: 1.1 seconds.
comments: This is the power you get if you don't want bonfire at level 41. I haven't used it all that much to know all that much about it but I do know that it is a nice hold. I would get it unless you have some other power in mind.
Fire Shield-available at level 44
While this power is active, you get a good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage. You must be at least level 44 and have Bonfire or Char before selecting this power.
animation: You throw your hands up into "V's" to your sides and are engulfed in flames. (sorry for the bad description, just think of the normal fire shield that tankers get.)
End cost: 0.2
Cast time: 1.7
comments: Now this is what I'm talking about. Finally, some protection. Deciding to get this or not depends on your play style. If you tend to hang back and fight then I wouldn't bother on this, but if you tend to play more of a blapper style this is definitely the power for you. I personally chose this at 44 and use it whenever I fight, it's great.
Rise of The Phoenix-available at level 47
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time. You must be at least level 47 and have two other Flame Mastery Powers before selecting this power.
animation: you rise up as if you were normally rezzed, but instead you are engulfed in flames fire in the shape of a phoenix rises up.
End cost: 0
Cast time: 4.3
comments: a VERY situational power, mostly because you need to be dead to use it! Finally, it has been 47 levels of relying on the healer when you die and now you can rez yourself! This power is nice because not only is it a self rez, but it provides knockback as well. I say get this at 47 and love it. If you don't, I will hunt you down, listen to why you didn't get this (hey I got to have SOME mercy
Enhancements and Slotting: I am not going to but anything here. It all depends on what you want. For example: if you want char to do more damage slot it with damage enhancements. It's all up to you in this department.
Take Care!
~Fire Wyrm
Eradicate, Rampage, Annihilate
For Fame and Fortune ~ #109709