A Guide to Fire/Kinetics


Hatred666

 

Posted

I haven't seen too many fire/kin guides on here, so I figured I'd share my own.

One of the biggest differences in my build compared to others I've seen on here is that I took the fighting pool instead of the leadership pool. Personally, I feel many fire/kins take this pool because they truly don't understand how powerful their toon can be, due to most of them being PL'd themselves. Assault, especially for a fire/kin, is not really needed. Containment is one of the best inherents in the game, and if used correctly, can produce a lot of damage. In order to make the most of it, you have to be able to get into those mobs and take some damage. Maneuvers is a joke, which is why I chose tough. Combined with one of the epic damage resistance powers will provide great smash/lethal resistance. Tactics is a good power, but for the build I wanted, skipping the fighting pool to get it wasn't worth it.

I've noticed a lot of fire/kins will dip into the speed pool for Hasten, but skip on Super Speed for Siphon Speed. Siphon provides a quicker recharge on your powers, but with Hasten + IO recharge bonuses, I didn't really have a use for it.

I find Acrobatics a "must have" for this build, plus Combat Jump is a good power as well, which is why I chose the leaping pool. Yes, you can get a knockback IO, but it wont provide the hold resistance these 2 powers provide.

I chose fire as my epic pool. I felt it provided the most damage, and as a fire/kin my main objective is to kill as quickly as possible. Fire Cages, then Fulcrum Shift + Fireball, not much left is standing. Anything that is, their health is so low, hot feet will finish them off. Any lieutenants or bosses that are still standing around, just hit them with a char and fire blast.

Flashfire, Cinders, Fireball, and Fire Blast are 6 slotted for a recharge IO. Transfusion is 6 slotted for an accuracy IO. Doctored Wounds doesn't provide any accuracy. The accuracy IO, plus the combined accuracy from set bonuses is more than sufficient.

Ring of Fire, Smoke, Bonfire, Repel, Siphon Speed, Increase Density, Inertial Reduction, I personally don't have any use for them.

I Hope this guide is helpful, and provides some ideas for you if you decide to build a fire/kin.




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Name:
Level: 50
Archetype: Controller
Primary: Fire Control
Secondary: Kinetics
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01 => Transfusion
IO - Doctored Wounds : Heal,Endurance Cost (1)
IO - Doctored Wounds : Endurance Cost,Attack Rate (3)
IO - Doctored Wounds : Heal,Attack Rate (3)
IO - Doctored Wounds : Heal,Endurance Cost,Attack Rate (5)
IO - Doctored Wounds : Heal (11)
Accuracy(40)

01 => Char
IO - Neuronic Shutdown : Damage,Accuracy (1)
IO - Neuronic Shutdown : Damage,Hold (5)
IO - Neuronic Shutdown : Accuracy,Endurance Cost (7)
IO - Neuronic Shutdown : Hold,Range (11)
IO - Neuronic Shutdown : Endurance Cost,Range,Attack Rate (17)

02 => Fire Cages
IO - Positrons Blast : Damage,Accuracy (2)
IO - Positrons Blast : Damage,Endurance Cost (7)
IO - Positrons Blast : Damage,Attack Rate (9)
IO - Positrons Blast : Damage,Range (15)
IO - Positrons Blast : Damage,Endurance Cost,Accuracy (29)

04 => Siphon Power
Accuracy(4)
Accuracy(34)

06 => Combat Jumping
Endurance Cost(6)

08 => Hot Feet
IO - Sciroccos Dervish : Damage,Accuracy (8)
IO - Sciroccos Dervish : Damage,Endurance Cost (9)
IO - Sciroccos Dervish : Damage,Attack Rate (15)
IO - Sciroccos Dervish : Accuracy,Attack Rate (17)
IO - Sciroccos Dervish : Damage,Endurance Cost,Accuracy (29)

10 => Hasten
Attack Rate(10)
Attack Rate(31)
Attack Rate(34)
Attack Rate(37)
Attack Rate(37)
Attack Rate(50)

12 => Flashfire
IO - Stupefy : Damage,Accuracy (12)
IO - Stupefy : Damage,Stun (13)
IO - Stupefy : Accuracy,Endurance Cost (13)
IO - Stupefy : Stun,Range (25)
IO - Stupefy : Endurance Cost,Range,Attack Rate (27)
Attack Rate(43)

14 => Super Jump
Jump(14)

16 => Hurdle
Jump(16)

18 => Health
Heal(18)
Heal(19)
Heal(19)

20 => Stamina
Endurance Modification(20)
Endurance Modification(21)
Endurance Modification(21)

22 => Cinders
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(22)
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(23)
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(23)
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(25)
http://www.cohplanner.com/img/ios/Ghost Widows Embrace(27)
Attack Rate(40)

24 => Speed Boost
Endurance Cost(24)

26 => Acrobatics
Endurance Cost(26)

28 => Boxing
Empty(28)

30 => Tough
IO - Impervium Armor : Damage Resistance,Endurance Cost (30)
IO - Impervium Armor : Endurance Cost,Attack Rate (31)
IO - Impervium Armor : Damage Resistance,Attack Rate (31)
IO - Impervium Armor : Damage Resistance,Endurance Cost,Attack Rate (46)
IO - Impervium Armor : Damage Resistance (46)

32 => Fire Imps
IO - Blood Mandate : Damage,Accuracy (32)
IO - Blood Mandate : Damage,Endurance Cost (33)
IO - Blood Mandate : Damage,Endurance Cost,Accuracy (33)
IO - Blood Mandate : Damage (at 0.5 value) (33)
IO - Sovereign Right : PBAoE (20 feet) Pet Res(all but Psionic) (34)

35 => Transference
Accuracy(35)
Accuracy(36)
Attack Rate(36)
Endurance Modification(36)
Endurance Modification(37)

38 => Fulcrum Shift
Endurance Cost(38)
Endurance Cost(39)
Attack Rate(39)
Attack Rate(39)
Attack Rate(40)

41 => Fire Ball
IO - Positrons Blast : Damage,Accuracy (41)
IO - Positrons Blast : Damage,Endurance Cost (42)
IO - Positrons Blast : Damage,Attack Rate (42)
IO - Positrons Blast : Damage,Range (42)
IO - Positrons Blast : Damage,Endurance Cost,Accuracy (43)
Attack Rate(43)

44 => Fire Shield
IO - Impervium Armor : Damage Resistance,Endurance Cost (44)
IO - Impervium Armor : Endurance Cost,Attack Rate (45)
IO - Impervium Armor : Damage Resistance,Attack Rate (45)
IO - Impervium Armor : Damage Resistance,Endurance Cost,Attack Rate (45)
IO - Impervium Armor : Damage Resistance (46)

47 => Fire Blast
IO - Decimation : Damage,Accuracy (47)
IO - Decimation : Damage,Endurance Cost (48)
IO - Decimation : Damage,Attack Rate (48)
IO - Decimation : Accuracy,Endurance Cost,Attack Rate (48)
IO - Decimation : Damage,Accuracy,Attack Rate (50)
Attack Rate(50)

49 => Super Speed
Endurance Cost(49)

01 => Sprint
Empty()

01 => Brawl
Empty()

02 => Rest
Empty()

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Posted

This is more of a build suggestion, than a fire/kin guide.

Nice to contribute a build though.