Fire Control/Kinetics perfect for farm mishes
[ QUOTE ]
It's next to useless slotting Combat Jumping. Jut put 1 LoTG +7.5 recharge and you're golden.
Man this 'guide' should be named 'Bad fire kin builds'...
Now what most farmers use is this build (epics can be fire - the most commeon - or psy instead of stone - I use Assault instead of Maneuvers, it's the only difference from the standand build below):
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Yet Another Fire Kin: Level 48 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- (A)
Level 1: Transfusion -- (A)
Level 2: Siphon Power -- (A)
Level 4: Fire Cages -- (A)
Level 6: Hurdle -- (A)
Level 8: Hot Feet -- (A)
Level 10: Siphon Speed -- (A)
Level 12: Combat Jumping -- (A)
Level 14: Super Jump -- (A)
Level 16: Flashfire -- (A)
Level 18: Hasten -- (A)
Level 20: Health -- (A)
Level 22: Stamina -- (A)
Level 24: Speed Boost -- (A)
Level 26: Maneuvers -- (A)
Level 28: Cinders -- (A)
Level 30: Acrobatics -- (A)
Level 32: Fire Imps -- (A)
Level 35: Transference -- (A)
Level 38: Fulcrum Shift -- (A)
Level 41: Tactics -- (A)
Level 44: Fissure -- (A)
Level 47: Rock Armor -- (A)
Level 49: Earth's Embrace -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Containment
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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|MHDz;1580;421;564;|
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7/M6^?K==W[3NGMW)//NPOGAPK3_8KM@TG2U>&Q>VW[[V(`F/K?-=>SS:+L]&=@X$4%G??/;AQ<%*ZW
S8--[9O@]OMCXU[BOL3M;NXVP/VQV:4]CYUMEB6_?>=C]YM@[38/`.PWI8L4'"AXW!%4O8OWDVC@4?Q
\P+>/F2%]/ZJ"AA0M:7F%_!*Y>\0MZ$*=T5;W!_QF`Y-<B2$PA0$(M,)(IR-+I4)"Z9`I[NHO"<S(!-
NHM!!8\'(4?AB5,>2T5\\,0I+T-%V\43ISQZJH@BJ2@W4`_JPZ!"Q(\F34V<BEAS110R42A0T! P*.R>
C3U(QF?Q[4@1%JRZ3OTM6H*`YJB2'!@4YK=1GQ=B9&S=DXOD-'FI'-V#7Z^4TF2.KY/EOP5@-8::9AE
M80H<U'Z]IE<`*(;O`4F-TC5&#48[PK+VT8/;!XMU7<2LQ"I5&:"Y0KQ$RA!RA0(C)=(D0\^H*H9QAG
OT"26S^A@``
|-----------------------------------------------------------------------------|
</pre><hr />
[/ QUOTE ]
that build made me laugh. i took hasten later in the build so i could have stamina and speed boost asap. the end is so ridiculous, especially running hot feet. i took acrobatics around lvl 26 i believe, good to have asap. i respecced into maneuvers + tactics after i hit 50 for my imps, and earths embrace isnt really necessary. i skipped it for ID (useful pre-50 for your imps when they're put to sleep or w/e) and am now respeccing out of that for recall friend or something....
why slot char for end red? 6 slotting it for 2 acc/2 holds/1 rech would be much more efficient. imo, i would have left siphon power one slotted for acc and found better use for the other 2 slots. it isnt end heavy at all, and it'll become replaced with fulcrum shift anyways, so the extra acc slot wouldnt be necessary. again, with fire cages, the end red. slot really wasnt necessary, it isnt heavy on the end. hardly noticable after you get stamina. the 2 slotting of combat jumping was questionable, seeing as it gives minor defense bonus. just stick with one end red. in it and you should be fine. hot feet should be 6 slotted with 3 dam. slots and 3 end red. slots, it does good damage but it can eat your end. 3 slotting sj wasnt smart at all, just stick with one end or jumping slot in that and find better use for the other 2. swift shouldnt be slotted with more than one run enhancement either, just a waste. cinders could be 6 slotted for 2 acc/2 holds/2 rech, seeing as the rech. rate is veeery slow. stam should have been 3 slotted for end mods, the build can be a real end. hog and you'll need it. again, acrobatics shouldnt be slotted with more than one enhancement, and super speed shouldnt have even been taken at all, regardless the 3 slots you put in it. maneuvers could be slotted with 2 def/2 end red. or something along the lines, and tactics could be slotted with 2 def/2 to hit IOs. i personally took stone mastery, but i know if you take fire you need to go with the maximum damage, so you should have 6 slotted fire ball, probably with 2 acc/3 damage/1 recharge or something like that. your mastery AoE is very important. overall, your build needs a LOT of work...