Guide to creating a Super-Tanker-Mind (Thug/FF)


Nericus

 

Posted

Ok this is the THUG/Forcefield version of the Bot/FF mastermind guide I have created. Essentially they are the same except the Pet Auras are slotted into Gang War and not the Tier 1 and Tier 2 pets as one would have to do for robots.

Some notes:

Why Maneuvers? Simple, now that IO's are out Maneuvers has become far more useful then ever and some would argue that now its more useful then Assault. Assault is in this build but is taken later on after Maneuvers and Tactics. Vengeance is skipped since this build is easily a build that can solo missions on any setting so why take a team oriented power like Vengeance?

Aid Other is taken in place of repair so that I can heal anyone that is tagging along with me on missions as well as healing my bots.

Aid Self is taken as a failsafe power to help ensure survival. Yes this build offers a very high regen bonus, but don't think that you are indestructible. (though you are very close to being indestructible )

Why no repulsion field or repulsor bomb? Simple. Every foe that is repulsed by the repulsion field is a drain to your stamina. Keep in mind that this build has maneuvers, assault and tactics in it All 3 of those leadership power can be a drain when combined with repulsor field. Repulsor bomb.....I've tried to like that power but i just can't. Detention Field....this power could be substituted for another power I suppose, perhaps assault....however aside from containing an annoying PvP player in a PvP zone or for containing a powerful target while you blast other targets to clear the area, I have no great use for this power.


Why the 6 slotting of Luck of the Gambler? Simple. one of the bonuses is Psi resistance. Psi attacks are the kryptonite of forcefields.

Why the Scirocco Resistance Armor power? Simple. This toon is purely a defense toon, but some attacks can get thru and hit you. Having some resistance is a good thing. Also Slotting up impervium adds some Psi protection as well as slotting up the Aegis+Psi IO.

Why not normal Accuracy and Damage IO's for the pets?
Answer: Pets burn stamina in combat and can run out of power, especially the Tier 2 pets once fully upgraded. One of the Brilliant Leaderships in each pet is a combo of Accuracy+ Stamina to help prevent such power failures. 2 Brilliant Leaderships offers 4% regen to your character and 2 Blood Mandates offers stamina recovery bonus. A normal Accuracy IO and a normal Damage IO are then used for the remaining 2 slots to bring Accuracy and Damage up to full power. Both the Tier 1 and Tier 2 pets in this build have a 99% Accuracy and 96% damage rating and that is without running Assault and Tactics.


Why doesn't this toon have the Taunt/Placate Pet Resistance Aura? Simple: that IO is worthless. What player in PVP is going to Taunt or Placate your pets? Now if that IO is changed so that the protection goes to the Mastermind.....then I would consider slotting it.

Why does this toon have melee powers at all and why are they dual slotted with IO's?
Answer: sometimes foes get within melee range, it happens. Very Rarely but it happens. Also dual slotting of that particular IO gives 8% regen. I can't pass that up


Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Call Thugs -- Acc-I(A), BriL'shp-Acc/EndRdx(3), BriL'shp-Acc(3), BldM'dt-Acc/Dmg(7), BldM'dt-Dmg(11), Dmg-I(19)
Level 1: Force Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5)
Level 2: Deflection Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(5), LkGmblr-Rchg+(25), LkGmblr-EndRdx/Rchg(25), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
Level 4: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def/Rchg(31), LkGmblr-EndRdx/Rchg(33), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34)
Level 6: Equip Thugs -- EndRdx-I(A), RechRdx-I(48)
Level 8: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(36)
Level 10: Swift -- Flight-I(A), Flight-I(11), Flight-I(29)
Level 12: Call Enforcer -- Acc-I(A), BriL'shp-Acc/EndRdx(13), BriL'shp-Acc(13), BldM'dt-Acc/Dmg(36), BldM'dt-Dmg(37), Dmg-I(37)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(15)
Level 16: Personal Force Field -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(17), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(40), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42)
Level 18: Gang War -- EdctM'r-PetDef(A), SvgnRt-PetResDam(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dispersion Bubble -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(39), GftotA-Def/EndRdx(40), GftotA-Def/Rchg(40)
Level 24: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43)
Level 26: Call Bruiser -- BriL'shp-Acc/EndRdx(A), BriL'shp-Acc(27), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(37), Acc-I(39), Dmg-I(39)
Level 28: Fly -- Frbd-Fly(A), Frbd-Stlth(29), Flight-I(48), Flight-I(48)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(43), ToHit-I(43)
Level 32: Upgrade Equipment -- EndRdx-I(A), RechRdx-I(33)
Level 35: Aid Other -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(36)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), Aegis-ResDam/EndRdx(46), Aegis-Psi/Status(46)
Level 44: Static Discharge -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(46), M'Strk-Acc/Dmg(50), M'Strk-Dmg/EndRdx(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Aid Self -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(50)
------------
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(42)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)


+2% DamageBuff
+1.88% Defense(Psionic)
+2.5% Defense(Ranged)
+2.25% Max Endurance
+36% Enhancement(Accuracy)
+20% Enhancement(RechargeTime)
+51.2 (6.38%) HitPoints
+MezResist(Confused) (Mag 20%)
+MezResist(Held) (Mag 25.5%)
+MezResist(Immobilize) (Mag 22.2%)
+MezResist(Sleep) (Mag 21.7%)
+MezResist(Stun) (Mag 20%)
+MezResist(Terrorized) (Mag 20%)
+11% Recovery
+134% Regeneration
+1.26% Resistance(Fire)
+1.26% Resistance(Cold)
+9.25% Resistance(Psionic)
+5% RunSpeed
+PBAoE (20ft) Pet +Def(All) 5%
+PBAoE (20ft) Pet +Res(All but Psionic) 10%

Brilliant Leadership
(Call Thugs)
+4% Regeneration

Blood Mandate
(Call Thugs)
+1.5% Recovery

Devastation
(Force Bolt)
+12% Regeneration

Pounding Slugfest
(Brawl)
+8% Regeneration

Luck of the Gambler
(Deflection Shield)
+10% Regeneration
+9.03 (1.13%) HitPoints
+9% Enhancement(Accuracy)
+MezResist(Held) (Mag 2.75%)
+3.13% Resistance(Psionic)
+7.5% Enhancement(RechargeTime)

Luck of the Gambler
(Insulation Shield)
+10% Regeneration
+9.03 (1.13%) HitPoints
+9% Enhancement(Accuracy)
+MezResist(Held) (Mag 2.75%)
+3.13% Resistance(Psionic)
+7.5% Enhancement(RechargeTime)

Red Fortune
(Maneuvers)
+MezResist(Immobilize) (Mag 2.2%)
+1.26% Res(Fire, Cold)
+2% DamageBuff
+5% Enhancement(RechargeTime)
+2.5% Defense(Ranged)

Brilliant Leadership
(Call Enforcer)
+4% Regeneration

Blood Mandate
(Call Enforcer)
+1.5% Recovery

Numina's Convalescence
(Health)
+12% Regeneration
+15.1 (1.88%) HitPoints

Luck of the Gambler
(Personal Force Field)
+10% Regeneration
+9.03 (1.13%) HitPoints
+9% Enhancement(Accuracy)

Gift of the Ancients
(Personal Force Field)
+2% Recovery

Edict of the Master
(Gang War)
+PBAoE (20ft) Pet +Def(All) 5%

Sovereign Right
(Gang War)
+PBAoE (20ft) Pet +Res(All but Psionic) 10%

Luck of the Gambler
(Dispersion Bubble)
+10% Regeneration
+9.03 (1.13%) HitPoints
+9% Enhancement(Accuracy)

Gift of the Ancients
(Dispersion Bubble)
+2% Recovery

Pounding Slugfest
(Air Superiority)
+8% Regeneration

Brilliant Leadership
(Call Bruiser)
+4% Regeneration

Blood Mandate
(Call Bruiser)
+1.5% Recovery

Freebird
(Fly)
+8% Regeneration

Numina's Convalescence
(Aid Other)
+12% Regeneration

Impervium Armor
(Charged Armor)
+2.5% Recovery
+1.88% Defense(Psionic)
+2.25% Max Max Endurance

Aegis
(Charged Armor)
+5% RunSpeed
+3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)

Scirocco's Dervish
(Static Discharge)
+10% Regeneration

Multi Strike
(Static Discharge)
+MezResist(Sleep) (Mag 1.65%)

Numina's Convalescence
(Aid Self)
+12% Regeneration