A question about the to hit equation


Triggerhappy

 

Posted

What if the To Hit equation comes out to be negative?
Then wouldn't your to hit % come out to be negative after you multiply it through, even if you have a lot of accuracy buffs?

For example, if you don't have any defense debuff, and your fighting someone with high defense in arena.

Your opponent has 70% defense. And your to hit is 50% + 10% from tactics

And If I put that into the formula:
NetToHit = (InherentAttackAccuracy) * (1 + AccuracyEnhancement) * [ BaseToHit + ToHitBuffs - ToHitDebuffs - (Defense - DefenseDebuffs) ]

Lets just say inherent accuracy is 1.00, and accuracy enhancement is 1.95
Net To Hit = (1.00) x (1.95) x [0.50 + 0.10 - 0.70] = -0.195
I get a negative number?

But tthen what if I have, for example +50% global accuracy from IO's, how does that come into play?


 

Posted

You're missing a piece. There's a floor of 5% and a ceiling of 95% for the tohit part before accuracy is applied. Using your example:
0.50 + 0.10 - 0.70 = -0.10 --> 0.05 floor applies
0.05 x (1.00 x 1.95) = 0.0975 net tohit

With 50% global acc buffs:
0.05 x (1.00 x (1.95 +0.50)) = 12.25%