Triggerhappy

Apprentice
  • Posts

    5
  • Joined

  1. [ QUOTE ]
    [ QUOTE ]
    I'm not happy about the new IO sets because I think we have enough of them as is.

    [/ QUOTE ]

    The highlight of the new IO sets are to the powers that do not have any eligible sets.

    Not enough when some power sets are left out.

    [/ QUOTE ]

    Actually, the only thing I am not happy about are the purple IO sets.

    The current IO sets are already rare enough, and the good ones cost A LOT. Now their gonna put even more rare ones in there.
  2. I'm not happy about the new IO sets because I think we have enough of them as is.

    But everything else looks awesome!
  3. What if the To Hit equation comes out to be negative?
    Then wouldn't your to hit % come out to be negative after you multiply it through, even if you have a lot of accuracy buffs?

    For example, if you don't have any defense debuff, and your fighting someone with high defense in arena.

    Your opponent has 70% defense. And your to hit is 50% + 10% from tactics

    And If I put that into the formula:
    NetToHit = (InherentAttackAccuracy) * (1 + AccuracyEnhancement) * [ BaseToHit + ToHitBuffs - ToHitDebuffs - (Defense - DefenseDebuffs) ]

    Lets just say inherent accuracy is 1.00, and accuracy enhancement is 1.95
    Net To Hit = (1.00) x (1.95) x [0.50 + 0.10 - 0.70] = -0.195
    I get a negative number?

    But tthen what if I have, for example +50% global accuracy from IO's, how does that come into play?
  4. What if the To Hit equation comes out to be negative?
    Then wouldn't your to hit % come out to be negative after you multiply it through, even if you have a lot of accuracy buffs?

    For example, if you don't have any defense debuff, and your fighting someone with high defense in arena.

    Your opponent has 70% defense. And your to hit is 50% + 10% from tactics

    And If I put that into the formula:
    NetToHit = (InherentAttackAccuracy) * (1 + AccuracyEnhancement) * [ BaseToHit + ToHitBuffs - ToHitDebuffs - (Defense - DefenseDebuffs) ]

    Lets just say inherent accuracy is 1.00, and accuracy enhancement is 1.95
    Net To Hit = (1.00) x (1.95) x [0.50 + 0.10 - 0.70] = -0.195
    I get a negative number?

    But tthen what if I have, for example +50% global accuracy from IO's, how does that come into play?
  5. Yep I also think the level cap should NEVER be raised. I'm prefectly happy with my lvl 50.