Combats Revised Guide to Warshade PvP (I9)
[/list]Level 35: Unchain Essence <ul type="square">[*] (A) Accuracy IO[/list]Level 38: Eclipse <ul type="square">[*] (A) Accuracy IO[*] (39) Accuracy IO[*] (39) Resist Damage IO[*] (39) Resist Damage IO[*] (40) Resist Damage IO[*] (40) Recharge Reduction IO[/list]Level 41: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO[*] (42) Interrupt Reduction IO[*] (42) Healing IO[*] (42) Healing IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 44: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 47: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 49: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Pounding Slugfest - Disorient Bonus[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt <ul type="square">[*] (A) Decimation - Chance of Build Up[/list]Level 6: Dark Nova Blast <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (29) Special:Nucleolus Exposure[*] (31) Special:Nucleolus Exposure[*] (31) Devastation - Chance of Hold[*] (31) Pacing of the Turtle - Chance of -Recharge[/list]Level 6: Dark Nova Emanation <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (21) Special:Nucleolus Exposure[*] (23) Special:Nucleolus Exposure[*] (25) Pacing of the Turtle - Chance of -Recharge[*] (27) Recharge Reduction IO[/list]Level 6: Dark Nova Detonation <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (23) Special:Nucleolus Exposure[*] (25) Special:Nucleolus Exposure[*] (27) Pacing of the Turtle - Chance of -Recharge[*] (29) Recharge Reduction IO[/list]Level 20: Black Dwarf Strike <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (11) Special:Nucleolus Exposure[*] (9) Special:Nucleolus Exposure[*] (7) Touch of Death - Chance of Damage(Negative)[*] (5) Mako's Bite - Chance of Damage(Lethal)[*] (3) Impeded Swiftness - Chance of Damage(Smashing)[/list]Level 20: Black Dwarf Smite <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (11) Special:Nucleolus Exposure[*] (9) Special:Nucleolus Exposure[*] (7) Touch of Death - Chance of Damage(Negative)[*] (5) Mako's Bite - Chance of Damage(Lethal)[*] (3) Pounding Slugfest - Disorient Bonus[/list]Level 20: Black Dwarf Mire <ul type="square">[*] (A) Accuracy IO[*] (15) Accuracy IO[*] (15) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (13) Recharge Reduction IO[/list]Level 20: Black Dwarf Drain <ul type="square">[*] (A) Doctored Wounds - Heal[*] (21) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - Heal/Recharge[*] (19) Doctored Wounds - Heal/Recharge[*] (17) Accuracy IO[*] (17) Accuracy IO[/list]Level 20: Black Dwarf Step <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 20: Black Dwarf Antagonize <ul type="square">[*] (A) Accuracy IO[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Recharge: Another way you could build would be for recharge from set bonuses. Dwarf form powers will be kept at 3 slots in this build (all three Nucleus HOs). There will be a lot of extra pool powers taken, for the set bonuses. Unfortunetely this build will take slots away from powers that need it, something very bad for a Warshade.
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Hero Profile:
Level 1: Shadow Bolt <ul type="square">[*] (A) Special:Nucleolus Exposure[/list]Level 1: Absorption <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[/list]Level 2: Gravimetric Snare <ul type="square">[*] (A) Special:Endoplasm Exposure[/list]Level 4: Orbiting Death <ul type="square">[*] (A) Special:Nucleolus Exposure[/list]Level 6: Dark Nova <ul type="square">[*] (A) Flight Speed IO[*] (7) Flight Speed IO[/list]Level 8: Gravity Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[/list]Level 10: Starless Step <ul type="square">[*] (A) Accuracy IO[/list]Level 12: Sunless Mire <ul type="square">[*] (A) Accuracy IO[*] (27) Accuracy IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]Level 14: Penumbral Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[/list]Level 16: Shadow Cloak <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (40) Red Fortune - Defense[*] (40) Red Fortune - Defense/Endurance[*] (40) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance[*] (42) Red Fortune - Defense/Endurance/Recharge[/list]Level 18: Gravity Well <ul type="square">[*] (A) Special:Nucleolus Exposure[/list]Level 20: Black Dwarf <ul type="square">[*] (A) Resist Damage IO[*] (39) Resist Damage IO[*] (39) Resist Damage IO[/list]Level 22: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Red Fortune - Defense[*] (37) Red Fortune - Defense/Endurance[*] (37) Red Fortune - Defense/Recharge[*] (37) Red Fortune - Endurance[*] (39) Red Fortune - Defense/Endurance/Recharge[/list]Level 24: Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (34) Red Fortune - Defense[*] (34) Red Fortune - Defense/Endurance[*] (34) Red Fortune - Defense/Recharge[*] (36) Red Fortune - Endurance[*] (36) Red Fortune - Defense/Endurance/Recharge[/list]Level 26: Stygian Circle <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 28: Gravitic Emanation <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (31) Stupefy - Accuracy/Endurance[*] (33) Stupefy - Endurance/Stun[*] (33) Stupefy - Accuracy/Stun/Recharge[*] (33) Stupefy - Stun/Range[/list]Level 30: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 32: Twilight Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[/list]Level 35: Dark Extraction <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (43) Special:Nucleolus Exposure[*] (43) Special:Nucleolus Exposure[*] (43) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 38: Eclipse <ul type="square">[*] (A) Accuracy IO[*] (45) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 41: Tactics <ul type="square">[*] (A) To Hit Buff IO[*] (42) To Hit Buff IO[/list]Level 44: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 47: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Red Fortune - Defense[*] (48) Red Fortune - Defense/Endurance[*] (48) Red Fortune - Defense/Recharge[*] (50) Red Fortune - Endurance/Recharge[*] (50) Red Fortune - Defense/Endurance/Recharge[/list]Level 49: Inky Aspect <ul type="square">[*] (A) Accuracy IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Pounding Slugfest - Disorient Bonus[/list]Level 1: Sprint <ul type="square">[*] (A) Unbounded Leap - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt <ul type="square">[*] (A) Decimation - Chance of Build Up[*] (11) Decimation - Accuracy/Damage/Recharge[*] (13) Decimation - Accuracy/Damage[*] (15) Decimation - Accuracy/Endurance/Recharge[*] (17) Decimation - Damage/Recharge[/list]Level 6: Dark Nova Blast <ul type="square">[*] (A) Decimation - Accuracy/Damage/Recharge[*] (13) Decimation - Accuracy/Damage[*] (15) Decimation - Damage/Endurance[*] (17) Decimation - Damage/Recharge[*] (19) Decimation - Accuracy/Endurance/Recharge[/list]Level 6: Dark Nova Emanation <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (7) Positron's Blast - Accuracy/Damage[*] (9) Positron's Blast - Damage/Endurance[*] (5) Positron's Blast - Damage/Recharge[*] (3) Positron's Blast - Damage/Range[/list]Level 6: Dark Nova Detonation <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (9) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Damage/Recharge[*] (5) Positron's Blast - Damage/Range[*] (3) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 20: Black Dwarf Strike <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (21) Special:Nucleolus Exposure[*] (19) Special:Nucleolus Exposure[/list]Level 20: Black Dwarf Smite <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (21) Special:Nucleolus Exposure[*] (23) Special:Nucleolus Exposure[/list]Level 20: Black Dwarf Mire <ul type="square">[*] (A) Accuracy IO[*] (23) Accuracy IO[*] (25) Recharge Reduction IO[*] (31) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 20: Black Dwarf Drain <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (25) Special:Nucleolus Exposure[*] (27) Healing IO[/list]Level 20: Black Dwarf Step <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 20: Black Dwarf Antagonize <ul type="square">[*] (A) Accuracy IO[/list]------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+4.5% Max Endurance[*]+18% Enhancement(Accuracy)[*]+88.8% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+44.2 (4.13%) HitPoints[*]+MezResist(Confused) (Mag 110%)[*]+MezResist(Held) (Mag 110%)[*]+MezResist(Immobilize) (Mag 124.3%)[*]+MezResist(Sleep) (Mag 110%)[*]+MezResist(Stun) (Mag 110%)[*]+MezResist(Terrorized) (Mag 110%)[*]+7.5% Recovery[*]+8.19% Resistance(Fire)[*]+8.19% Resistance(Cold)[*]+3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />
+Regen: The last IO build Im going to show you is a +regen and +hp build. This build tries to make Dwarf as survivable as possible, as well as boosting the survivability of Human and Nova. There are many other ways to build with IOs, but these are some examples of what you could do.
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Concealment
Power Pool: Speed
Power Pool: Medicine
Hero Profile:
Level 1: Ebon Eye <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (39) Devastation - Damage/Endurance[*] (39) Devastation - Damage/Recharge[*] (40) Devastation - Accuracy/Damage/Recharge[*] (40) Devastation - Accuracy/Damage/Endurance/Recharge[/list]Level 1: Absorption <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[/list]Level 2: Gravimetric Snare <ul type="square">[*] (A) Special:Endoplasm Exposure[/list]Level 4: Orbiting Death <ul type="square">[*] (A) Special:Nucleolus Exposure[/list]Level 6: Dark Nova <ul type="square">[*] (A) Flight Speed IO[*] (7) Flight Speed IO[/list]Level 8: Starless Step <ul type="square">[*] (A) Accuracy IO[/list]Level 10: Stealth <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 12: Sunless Mire <ul type="square">[*] (A) Accuracy IO[*] (31) Accuracy IO[*] (31) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[/list]Level 14: Penumbral Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[/list]Level 16: Gravity Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[/list]Level 18: Shadow Cloak <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (36) Luck of the Gambler - Defense[/list]Level 20: Black Dwarf <ul type="square">[*] (A) Resist Damage IO[*] (37) Resist Damage IO[*] (39) Resist Damage IO[/list]Level 22: Stygian Circle <ul type="square">[*] (A) Endurance Modification IO[/list]Level 24: Gravity Well <ul type="square">[*] (A) Special:Nucleolus Exposure[/list]Level 26: Gravitic Emanation <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (33) Stupefy - Endurance/Stun[*] (34) Stupefy - Accuracy/Endurance[*] (34) Stupefy - Stun/Range[*] (34) Stupefy - Accuracy/Stun/Recharge[/list]Level 28: Inky Aspect <ul type="square">[*] (A) Rope A Dope - Accuracy/Recharge[*] (50) Rope A Dope - Endurance/Stun[/list]Level 30: Grant Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 32: Dark Extraction <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (40) Special:Nucleolus Exposure[*] (42) Special:Nucleolus Exposure[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (43) Recharge Reduction IO[/list]Level 38: Aid Other <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 41: Aid Self <ul type="square">[*] (A) Interrupt Reduction IO[*] (45) Interrupt Reduction IO[*] (45) Healing IO[*] (45) Healing IO[*] (46) Numina's Convalescence - +Regeneration/+Recovery[*] (46) Regenerative Tissue - +Regeneration[/list]Level 44: Eclipse <ul type="square">[*] (A) Accuracy IO[*] (46) Accuracy IO[*] (48) Resist Damage IO[*] (48) Resist Damage IO[*] (48) Resist Damage IO[*] (50) Recharge Reduction IO[/list]Level 47: Twilight Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[/list]Level 49: Shadow Blast <ul type="square">[*] (A) Special:Nucleolus Exposure[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (7) Devastation - Damage/Endurance[*] (9) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (3) Devastation - Chance of Hold[/list]Level 6: Dark Nova Blast <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (9) Devastation - Accuracy/Damage/Endurance/Recharge[*] (11) Devastation - Damage/Endurance[*] (5) Devastation - Damage/Recharge[*] (3) Devastation - Accuracy/Damage/Recharge[/list]Level 6: Dark Nova Emanation <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Endurance[*] (13) Positron's Blast - Damage/Recharge[*] (15) Positron's Blast - Damage/Range[*] (17) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 6: Dark Nova Detonation <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (13) Positron's Blast - Damage/Endurance[*] (15) Positron's Blast - Damage/Recharge[*] (17) Positron's Blast - Damage/Range[*] (19) Positron's Blast - Accuracy/Damage/Endurance[/list]Level 20: Black Dwarf Strike <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (21) Mako's Bite - Damage/Endurance[*] (23) Mako's Bite - Damage/Recharge[*] (25) Touch of Death - Chance of Damage(Negative)[*] (19) Mako's Bite - Chance of Damage(Lethal)[/list]Level 20: Black Dwarf Smite <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (21) Mako's Bite - Damage/Endurance[*] (23) Mako's Bite - Damage/Recharge[*] (25) Mako's Bite - Accuracy/Endurance/Recharge[*] (27) Mako's Bite - Chance of Damage(Lethal)[/list]Level 20: Black Dwarf Mire <ul type="square">[*] (A) Accuracy IO[*] (27) Accuracy IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 20: Black Dwarf Drain <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (36) Special:Nucleolus Exposure[*] (36) Healing IO[*] (37) Healing IO[*] (37) Healing IO[*] (50) Recharge Reduction IO[/list]Level 20: Black Dwarf Step <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 20: Black Dwarf Antagonize <ul type="square">[*] (A) Accuracy IO[/list]------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+15% DamageBuff[*]+18% Enhancement(Accuracy)[*]+41.3% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+124.5 (11.6%) HitPoints[*]+MezResist(Confused) (Mag 110%)[*]+MezResist(Held) (Mag 123.2%)[*]+MezResist(Immobilize) (Mag 116.6%)[*]+MezResist(Sleep) (Mag 110%)[*]+MezResist(Stun) (Mag 110%)[*]+MezResist(Terrorized) (Mag 110%)[*]+7.5% Recovery[*]+52% Regeneration[*]+3.15% Resistance(Fire)[*]+3.15% Resistance(Cold)[*]+3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;3947;1002;1336;|
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|-----------------------------------------------------------------------------|
</pre><hr />
And thats the guide! I hope you enjoy reading through it, and you might even learn something. Please comment after reading it!
TW/Elec Optimization
Oops, forgot to list the build I use. Here's the build I use in PvP:
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Combat's Warshade: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Medicine
Hero Profile:
Level 1: Ebon Eye -- HO:Nucle(A)
Level 1: Absorption -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(45)
Level 2: Gravity Shield -- S'fstPrt-ResKB:30(A), ImpSkn-Status:30(45)
Level 4: Gravimetric Snare -- HO:Endo(A)
Level 6: Dark Nova -- Flight-I:50(A), Flight-I:50(45)
Level 8: Starless Step -- Acc-I:50(A)
Level 10: Penumbral Shield -- ImpSkn-Status:30(A)
Level 12: Sunless Mire -- Acc-I:50(A), Acc-I:50(13), RechRdx-I:50(13), RechRdx-I:50(15), RechRdx-I:50(15)
Level 14: Shadow Cloak -- LkGmblr-Rchg+:53(A), LkGmblr-Def:53(46)
Level 16: Twilight Shield -- ImpSkn-Status:30(A), Aegis-Psi/Status:53(46)
Level 18: Gravity Well -- HO:Nucle(A), HO:Nucle(31), HO:Perox(34), HO:Perox(36), HO:Endo(37), RechRdx-I:50(37)
Level 20: Black Dwarf -- ResDam-I:50(A), ResDam-I:50(37), ResDam-I:50(40)
Level 22: Stygian Circle -- EndMod-I:50(A), EndMod-I:50(50)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 26: Gravitic Emanation -- HO:Endo(A), HO:Endo(42), HO:Endo(43), RechRdx-I:50(43), RechRdx-I:50(43)
Level 28: Inky Aspect -- Acc-I:50(A)
Level 30: Maneuvers -- LkGmblr-Rchg+:53(A), LkGmblr-Def:53(46)
Level 32: Dark Extraction -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), RechRdx-I:50(33), RechRdx-I:50(34), RechRdx-I:50(34)
Level 35: Tactics -- EndRdx-I:50(A), ToHit-I:50(36), ToHit-I:50(36)
Level 38: Eclipse -- Acc-I:50(A), Acc-I:50(39), ResDam-I:50(39), ResDam-I:50(39), ResDam-I:50(40), RechRdx-I:50(40)
Level 41: Vengeance -- DefBuff-I:50(A)
Level 44: Aid Other -- IntRdx-I:50(A)
Level 47: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(48), Heal-I:50(48), Heal-I:50(48), RechRdx-I:50(50), RechRdx-I:50(50)
Level 49: Resuscitate -- IntRdx-I:50(A)
------------
Level 1: Brawl -- P'ngS'Fest-Stun%:30(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 1: Dark Sustenance
------------
Level 6: Dark Nova Bolt -- HO:Nucle(A), HO:Nucle(19), HO:Nucle(21)
Level 6: Dark Nova Blast -- HO:Nucle(A), HO:Nucle(19), HO:Nucle(21)
Level 6: Dark Nova Emanation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(11), Posi-Acc/Dmg/EndRdx:50(17)
Level 6: Dark Nova Detonation -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(11), Posi-Acc/Dmg/EndRdx:50(17)
Level 20: Black Dwarf Strike -- HO:Nucle(A), HO:Nucle(23), HO:Nucle(25), T'Death-Dam%:40(27), Mako-Dam%:53(29), ImpSwft-Dam%:30(31)
Level 20: Black Dwarf Smite -- HO:Nucle(A), HO:Nucle(23), HO:Nucle(25), P'ngS'Fest-Stun%:30(27), Mako-Dam%:53(29), T'Death-Dam%:40(31)
Level 20: Black Dwarf Mire -- Acc-I:50(A), Acc-I:50(5), RechRdx-I:50(5), RechRdx-I:50(3), RechRdx-I:50(3)
Level 20: Black Dwarf Drain -- Acc-I:50(A)
Level 20: Black Dwarf Step -- EndRdx-I:50(A)
Level 20: Black Dwarf Antagonize -- Empty(A)
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+27.5% Enhancement(RechargeTime)[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 110%)[*]+MezResist(Held) (Mag 110%)[*]+MezResist(Immobilize) (Mag 110%)[*]+MezResist(Sleep) (Mag 110%)[*]+MezResist(Stun) (Mag 110%)[*]+MezResist(Terrorized) (Mag 110%)[*]+6.5% Recovery[*]+20% Regeneration[*]+3.15% Resistance(Fire)[*]+3.15% Resistance(Cold)[*]+3% Resistance(Psionic)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
TW/Elec Optimization
I'm thinking about bringing some vidoes for the next version. I had about 5 hours of videos before I switched to a different computer, and lost them all. Once I have enough, I'll post them for you. The videos should make it easier to understand this style of play. For example, unsurpressed fly is nice, but I don't think you know what it can do unless you see it. I will probably put the videos on youtube however, so they will be low quality (unless I can find a better place to put them).
TW/Elec Optimization
here's a reply for ya: I'd be interested to see your videos. I love my shade in PvE, but I've gotten destroyed every time I've tried to PvP. too much micro-management takes too much time. I spent all this effort trying to set up conditions precedent to a kill that I never had time to actually kill someone
First PvP guide I've seen that included tips on how to fight in zones vs arena and vs different ATs, very nice! Maybe other guides don't focus on that because most ATs don't have a very wide range of things they can do compared to a Kheld? Controllers/Dominators use mezz effects, Blasters/Scrappers hit things, etc. . .
I don't know if you managed to persuade me to do more PvP (I'm usually on 7-8 AM EST, not exactly prime time for that, sigh) but you convinced me that maybe a WS wasn't as doomed in PvP as I'd thought.
Well I appreciate your guide, because the search function on the boards .. could use improvement .. and I can't even find a normal WS guide that's written since i10, and i've been trying to find all I can about Dwarf form. I like the 3 procs idea, sounds good. But really really expensive.
im gonna give this a go.. I appreciate the guide.
Ive tried to pvp many.. many times before on a warshade and I usually do well as just a support char.
Oh, one suggestion on Eclipse; slot it up with Recharge/Resist IOs from various sets instead of just common Resistance or Recharge IOs. They aren't terribly expensive (certainly compared to HOs), and you can pretty easily cap both in the 4 slots beyond Accuracy that you are allotting.
[u]Index- [u]
I- The Intro
II- Powers
III- All about PvP
a. Zone PvP
b. Arena PvP
IV- What to do Against Each Archtype
a. Controllers
b. Defenders
c. Scrappers
d. Blasters
e. Tankers
f. Peacebringers
g. Other Warshades
h. Brutes
i. Corrupters
j. Dominators
k. Stalkers
l. Masterminds
V- What can Inventions do for you?
[u]I. Intro- [u]
Since you are reading this guide, you probably have a level 50, or you won't be able to make Keldhians. Because I am assuming you have one, congrats on making that coveted level! Keldhians are considered "Advanced Mode" by many players, as they are extremely difficult to play, but when mastered, they have great potential. This guide is to help people fight in a Player versus Player environment, as Warshades are doubly hard to play in PvP.
[u]II. Powers: [u]
Now, before I start talking about PvP and strategies, I'll talk about the powers. After the description and power information, I'll give a ranking (from 1 to 5) about how good the power is in PvE, Zone PvP, and Arena PvP, and give some slotting recommendations. Im sorry I couldnt find any numbers for the sets, but Ill usually tell if the damage is weak or strong in the description. If you dont need to know about the powers, feel free to skip to a later section of the guide.
[u]Umbral Blast Powers- [u]
Nearly all Umbral Blast powers slow the enemy. A Warshades human form ranged modifier is .65, and melee is .85 I think.
Shadow Bolt: This is a fairly useless power, in both PvP and PvE. Its low damage won't hurt anybody in PvP, but you have to choose between this and Ebon Eye at level 1. I usually chose EE, because I love that animation.
End Cost: 3.12
Accuracy: 75%
Recharge: 1.5 seconds
Cast: 1
PvE: ** (you made need to take it to get through the lower levels
Zone PvP: *
Arena PvP: *
PvP slotting suggestion: Leave at one level 50 accuracy IO
Ebon Eye: Theres a choice between this and Shadow Bolt at level 1. This has higher damage and slower recharge, and the other has lower damage faster recharge. Either way, you won't get much use out of either after the low levels. This one has probably the coolest blast animation in the game.
End Cost: 5.2
Accuracy: 82.5
Recharge: 4 seconds
Cast Time: 1.67 seconds
PvE: *** (it is either this or SB)
Zone PvP: **
Arena PvP: **
PvP slotting suggestion: 1 Level 50 Accuracy IO, unless you plan to be in human form a lot
Gravimetric Snare: A low DoT immobilize power. Since nearly everybody in PvP has Combat Jumping, it will be useless as an immobilize power there. I use it mainly to slow jumpers and ground flyers. In PvE I use it with Orbiting Debt to rack up damage at low levels.
End Cost: 7.8
Accuracy: 75%
Recharge: 4 seconds
Duration and Magnitude: 20.1 seconds, Mag 3
Cast Time: 1.67
PvE: ***
Zone PvP: **
Arena PvP **
PvP slotting suggestions: 1-2 Accuracy
Dark Nova: A staple of any Warshade build I make, DN will be a lifesaver at low levels. It is your damage dealing form, and you will spend levels 6-20 nearly entirely in it. Note that it also gives unsuppressed and fast fly, something only found in it. Its attacks recharge rather fast and deal good damage. You can't use Human or Dwarf form powers while in Nova however, and passives are cut off. However, click powers stay on.
End Cost: 0.26/second
+Recovery: 15%
Damage Buff: 45%
Flight Speed: 64 fps
+Tohit: 9%
PvE: *****
Zone PvP: *****
Arena PvP: ****
PvP slotting suggestions: 2 Flight IOs, 0-3 Tohit buff
__________________________________________________ ______________________
[u]Nova Form Powers- [u]
Dark Nova Bolt: A nice attack, basically a beefed up Shadow Bolt. Has the same recharge and End Cost, but a much higher damage. The least used of the Nova powers though.
End Cost: 3.12
Accuracy: 75%
Recharge: 1.5 seconds
Cast: 1.5
PvE: ***
Zone PvP: ***
Arena PvP: ***
PvP slotting suggestions: 1 Accuracy IO (slots needed elsewhere)
Dark Nova Blast: Kind of like Ebon Eye, this power is much stronger than Dark Nova Bolt, and will be used a lot in PvP and PvE. It has about the same stats as Ebon Eye, except for much higher damage.
End Cost: 5.2
Accuracy: 82.5
Recharge: 4 seconds
Cast Time: 1.67 seconds
PvE: *****
Zone PvP: *****
Arena PvP: *****
PvP slotting suggestions: 3 Nucleus, or the Devastation set
Dark Nova Emanation: The best power for PvE, and the second best for PvP. It deals around the same damage as Dark Nova Blast, and is AoE. It takes longer to recharge than the Blast and Bolt though, and its range is 40 feet less.
Accuracy: 75%
End Cost: 11.9
Recharge: 12 seconds
Cast Time: 1.5
Arc: 45 degrees
PvE: *****
Zone PvP: *****
Arena PvP: *****
PvP slotting suggestions: Use Positrons blast set if its available, if not use 2 Accuracy IOs, 3 Damage
Dark Nova Detonation: Another AoE attack, this one is slightly weaker, but still quite powerful. It has a slightly longer recharge than Emanation, and higher end cost, but makes up for it by having the same (100 feet) range as Bolt and Blast.
Accuracy: 75%
End Cost: 15.2
Recharge: 16 seconds
Cast Time: 2.5 seconds
PvE: *****
Zone PvP: *****
Arena PvP: *****
PvP slotting suggestions: Same as Emanations
__________________________________________________ ______________________
Shadow Blast: As with the other human form blasts, I'd say this isn't very good. You could take it in the lower levels, but by the time you could get it you should already have Nova. It deals about half the damage of SB. Very skippable
Accuracy: 75%
End Cost: 8.53
Recharge: 8 seconds
Cast Time: 1.67 seconds
PvE: *
Zone PvP: *
Arena PvP: *
PvP slotting suggestions: If you take it, 1 accuracy IO
Starless Step: This is an enemy teleport power. While not very useful in PvE do to the fact that won't pull bosses and if it misses you've got the mob on you, it is very effective in player versus player. Most players never see the teleport coming the first time you do it, and it can be a good way to get a reluctant enemy onto a stack of traps. Only a few things resist teleport, such as Electricity tanks and Sturdy inspirations (which must be applied beforehand, which won't help if youre caught by surprise).
Accuracy: 75%
End Cost: 15
Recharge: 20 seconds
Range: 200 feet
Interrupt time: 2 second
PvE: *
Zone PvP: ****
Arena PvP: ***
PvP slotting suggestions: 2-3 Accuracy, 1-2 Range
Sunless Mire: One of the best reasons to play a Warshade, this is for all extents and purposes Soul Drain from Dark Melee. For every mob you it, you get a slight tohit and damage boost. With a lot of mobs, you get a large boost, and with less, you get a smaller boost. That makes it better for PvE and Zone combat than for the Arena, but its still a nice boost.
Accuracy: 90%
End Cost: 15.6
Recharge: 120 seconds
Duration: 30 seconds
Tohit buff: 4.5%
Damage buff: 11.3
PvE: *****
Zone PvP: *****
Arena PvP: ***
PvP slotting suggestions: 2-3 Accuracy, 3 Recharge
Dark Detonation: A useless power, to be frank. It is far weaker than the Nova version, and causes more knockback than that version does. It also deals pathetic damage, and has half the range of its Nova counterpart.
Accuracy: 75%
End Cost: 15.6
Recharge: 16 seconds
Range: 50 feet
Cast Time: 1.67 seconds
PvE: *
Zone PvP: *
Arena PvP: *
PvP slotting suggestions: 1 accuracy IO, if you take it.
Gravity Well: This is a very nice power. Besides being the strongest power yet in Human Form, it also has a mag 3 hold. In PvE I use it to stop Voids, Quantums, and other pesky enemies, while it PvP I use it for damage, as nearly everybody has acrobatics.
Accuracy: 75%
End Cost: 18.5
Recharge: 20 seconds
Duration and Mag: 13.4, 3
Cast Time: 2.07 seconds
PvE: *****
Zone PvP: ****
Arena PvP: *****
PvP slotting suggestions: 2 Nucleus HOs, 3 Peroxisome HOs, 1 recharge IO
Essence Drain: Useful as a backup heal, but this is a skippable power. Its a weaker version of its Dwarf counterpart, and will heal less because you will have less life.
Accuracy: 75%
End Cost: 15.6
Recharge: 15 seconds
Heal: 10%
Cast Time: 1.93
PvE: **
Zone PvP: **
Arena PvP: **
PvP slotting suggestions: 1-2 accuracy IOs
Gravitic Emanation: Unlike Detonation, this is completely different from its Nova counterpart. It isn't here for damage, its here for the disorient. While 99% of people have resistance to hold, very few squishies have disorient resistance. Oh, and its a cone that doesn't have a -accuracy component, and its extremely fast activating.
Accuracy: 75%
End Cost: 14.4
Recharge: 45 seconds
Duration: 13.4 seconds
Cast: 1 second
PvE: ****
Zone PvP: *****
Arena PvP: *****
PvP slotting suggestions: Use 5 of the Stupefy set, and 1 recharge IO
Unchain Essence: A nice novelty power that deals near Gravity Well damage in AoE. However, it can only be used from a defeated corpse.
Accuracy: 75%
End Cost: 26 seconds
Recharge: 240 seconds
Cast Time: 3.17 seconds
PvE: **
Zone PvP: **
Arena PvP: **
PvP slotting suggestions: 1 accuracy IO
Dark Extraction: This power extracts a pet from a corpse. Unlike UE, this power completely changed the game for me. You can have up to two out at one time, and they are like mini-forms. Since they are a pet, they will keep firing while Dwarf is up, allowing you to finally deal damage while in that form.
Accuracy: 75%
End Cost: 26
Recharge time: 240 seconds
Duration: 200 seconds
Cast Time: 3.2 seconds
PvE: *****
Zone PvP: *****
Arena PvP: ****
PvP slotting suggestions: 3 Nucleus HOs, 2-3 recharge IOs, or two accuracy IOs, 2 damage, 2 recharge
Quasar: If you are familiar with blaster nukes, you know what this is all about. If you use both Mires beforehand, it is a very powerful nuke, but if you dont, the .65 human form ranged modifier will make it a very weak one. Like all nukes, it will drain all of your endurance, so it has limited potential in PvP.
Accuracy: 105
End Cost: 20.8 if you dont any thing, 100% if you do
Recharge: 360
Cast Time: 3 seconds
PvE: ****
Zone PvP: **
Arena PvP: **
[u]Umbral Aura Powers- [u]
Most of these powers are toggles, and take endurance. You have 3 shields, a toggle damage aura, a stealth power, and a mez aura. All together, they will give an end drain of 1.97/sec, which is higher than your base recovery.
Absorption: While it used to be a useless power, with IOs it is has become a great power. Not for what it actually does, but for what you can put in it.
Resist to Neg and Energy: 11.3
PvE: ****
Zone PvP: ****
Arena PvP: ****
PvP slotting suggestions: Steadfast Protection knockback IO, Impervious Skins mez resist IO
Gravity Shield: The first of your shields, this one is the most useful, because it protects against the two most common forms of damage, smashing and lethal. It doesnt give amazing resistance, but youll need it before Dwarf.
End Cost: 0.26/sec
Resist to Smashing and Lethal: 22.5
PvE: ***
Zone PvP: ***
Arena PvP: ***
PvP slotting suggestions: 1 end reduction IO, 2-3 resist IOs
Orbiting Death: Commonly referred to as Orbiting Debt, this is a Player Based Area of Effect (PBAoE) power. While its active, it will deliver ticks of damage to the enemy. In PvE, it will aggro lots of enemies, usually causing death in low levels. It wont make much of a difference in PvP. With I9, its damage becomes much better with the addition of proc IOs. It is a big end drainer.
End Cost: 0.78/sec
Time between ticks: 2 seconds
Recharge: 4 seconds
PvE: **
Zone PvP: *
Arena PvP: *
PvP slotting suggestions: 2 accuracy IOs, as many procs from IO sets you can spare the slots for.
Penumbral Shield: I like to think of it as Blaster repellant in PvP, as most blasters that do well in PvP are Fire and Cold. In PvE it isnt as useful, as very few enemies use fire and cold damage.
End Cost: 0.26/sec
Resist to Fire and Cold: 22.5
Cast Time: 0.67 seconds
PvE: **
Zone PvP: ***
Arena PvP: ***
PvP slotting suggestions: 1 end reduction IO, 0-3 resist IOs
Shadow Cloak: In PvE, it will make you hard to see, and invisible with super speed on. This is very handy for ghosting (invisible person running to back of mission, teleporting everyone else, and clearing only the back room) missions. In PvP, it wont even make you hard to see for 90% of the population. It has use for the Luck of the Gambler recharge IO though. It also gives a perception boost, helping you to see stealthy foes.
End Cost: 0.26/second
Defense: 3.75%
Perception: 60%
Stealth: 35 feet in PvE, 389 feet in PvP
-immobilize: 3.5
PvE: ****
Zone PvP: ***
Arena PvP: ***
PvP slotting suggestions: 1 LotG global recharge bonus IO
Twilight Shield: Your last shield, this one is too Negative and Energy damage. While negative isnt that common (except in undead enemies), energy is the third most common form of damage in both PvE and PvP. Energy Stalkers in particular dont like this power.
End Cost: 0.26/second
Resist to Negative and Energy: 22.5
Cast Time: 0.73
PvE: ***
Zone PvP: ****
Arena PvP: ****
PvP slotting suggestions: 1 end reduction IO, 0-2 resist IOs, SP knockback
Black Dwarf: While originally this power deals weak damage, it will start to shine later in the game, when you can have Dark Extraction helping you. The biggest thing I9 did to Black Dwarf is to bring procs into the game.
End Cost: 0.26/second (that seems to be a common number, no?)
Resist All(except psy): 37.5
Max HP boost: 75%
Mez Protection: 15.6, 100 to knockback effects
PvE: *****
Zone PvP: *****
Arena PvP: *****
PvP slotting suggestions: 3 resist IOs, 1 Impervious Skin mez resist IO
__________________________________________________ ______________________
[u]Black Dwarf Powers- [u]
Black Dwarf Strike: The weaker of the two punches, this one deals minor damage. You will still need it, but it is less effective than its counterpart punch.
Accuracy: 75%
End Cost: 4.37
Recharge: 3 seconds
Cast Time: 1.2 seconds
PvE: ****
Zone PvP: ****
Arena PvP: ****
PvP slotting suggestions: Either 3 Nucleus HOs and 3 procs, or the Crushing Impact set
Black Dwarf Smite: Though this power says it deals heavy damage, it actually deals very little. It is a little more powerful than Black Dwarf Strike, and together with Drain make a pretty good attack chain. It also has a 10% chance to stun, which is a great thing if you fight controllers or dominators a lot.
Accuracy: 90%
End Cost: 6.86
Recharge: 6 seconds
Chance to Disorient: 10%
Magnitude: 2
Duration: 5.4 against players
Cast Time: 1.5 seconds
PvE: *****
Zone PvP: *****
Arena PvP: *****
PvP slotting suggestions: Follow the same advice as Strike
Black Dwarf Mire: Together with Sunless mire, these two will buff your damage and accuracy a ton. In Nova, you will be 1 or 2 shotting some enemies, and even Dwarf will deal good damage. I usually start in human form with Shadow Cloak and SS on, but sometimes I teleport in with Dwarf (especially in PvP).
Accuracy: 90%
End Cost: 15.6
Recharge: 120 seconds
Duration: 30 seconds
+Tohit: 3.75%
+Damage: 15.6%
PvE: *****
Zone PvP: *****
Arena PvP: ***
PvP slotting suggestions: 2 accuracy, 3 recharge reduction IOs
Black Dwarf Drain: A slightly damaging attack that also heals, this power is the only heal you get in Dwarf Form. Use it as much as possible, and remember that it also completes your Dwarf Form attack chain. For some reason, it also has a taunt component on it.
Accuracy: 75%
End Cost: 15.6
Recharge: 15 seconds
Heal: 19.7%
Taunt: Mag 4
PvE: ****
Zone PvP: ****
Arena PvP: ****
PvP slotting suggestions: 5 of the Doctored Wounds set, 1 Accuracy IO
Black Dwarf Step: A teleport power like the one you have in Human form. It has the same distance and endurance cost as the human form version and is slightly faster activating. If I had to choose between the two, Id pick this as my travel power.
End Cost: 13
Range: 300 feet
Cast Time: 0.73 seconds
PvE: ****
Zone PvP: ****
Arena PvP: ****
PvP slotting suggestions: 1-2 end reduction IOs
Black Dwarf Antagonize: Your basic taunt. Useful in PvE, but less so in PvP.
Accuracy: 112.5
End Cost: none
Recharge: 10 seconds
Duration: 8.24 seconds
Magnitude: 4
Cast Time: 1.67 seconds
PvE: ****
Zone PvP: *
Arena PvP: *
PvP slotting suggestions: 1 accuracy IO
__________________________________________________ ______________________
Stygian Circle: This power gives you health and end for every nearby defeated enemy (yet another corpse power). I like using this power right after using a double mired Nova. 3 minions should restore your life, and its up often, so slot for endurance recovery.
End Cost: 15.6
Recharge: 30 seconds
Heal: 100%
End: 20
PvE: *****
Zone PvP: *****
Arena PvP: ****
PvP slotting suggestions: 2-3 end mod IOs
Nebulous Form: Ill admit, Im not a fan of phase shift powers. When you want to use it PvE, you probably will be about to die, and the 3 second animation has killed me more times than I want to admit. In PvP, where you can be killed in a couple of seconds, the situation is even worse. If you want a panic power, or a safe travel power, go Dwarf and use its teleport power.
End Cost: 2.6/second
Recharge: 60
Duration: 30 seconds
Cast Time: 3 seconds
Jump Height: 1390%
PvE: **
Zone PvP: *
Arena PvP: *
PvP slotting suggestions: 1 end reduction IO
Inky Aspect: This is another PBAoE aura. This one differs from OD in that it disorients foes nearby, instead of hurting them. However, for every foe hit you lose some life. The endurance cost is very low, and this will stack with GE, allowing you to stun lieutenants, but Im not sure on bosses. Like Gravitic Emanation, this power is great for fighting squishies, as most have little to no resistance to disorient.
Accuracy: 75%
End Cost: 0.08/second
Duration: 8.05 seconds
Magnitude: 2
Damage (self): 4.17 per enemy, per tick
Cast Time: 1.17 seconds
PvE: ***
Zone PvP: ****
Arena: ****
PvP slotting suggestions: 1-2 accuracy IOs, 0-3 Disorient IOs
Stygian Return: Im one of those people that think powers that can only be used when you or a teammate dies are useless. This power is especially useless, as it has a limited radius to hit enemies (which means Blasters and other ranged ATs wont even be hit by it), and because it will only heal you about a quarter of life per enemy.
Recharge: 300 seconds
Heal: 27%
Endurance: 30
Cast Time: 1.17 seconds
Time of Invulnerability: 10 seconds
PvE: *
Zone PvP: *
Arena PvP: *
PvP slotting suggestions: 1 healing IO
Eclipse: This is one of my favorite powers in the game. It has slightly less use in PvP, but is a still a good boost. What it does is steal some endurance and limit recovery of the opponent (in itself a useful ability), and gives you a bit (about half of what you get from shields) of resistance, with it stacking if you hit multiple foes. Since its a click power, it carries over to forms, meaning Dwarf is even more resistant, and Nova is a somewhere between a tankmage and a resistant blaster.
Accuracy: 75%
End Cost: 0.52
End Drain: 8
End (self): 25
-Recovery: 100%
Resist(all): 11.3 per target
PvE: *****
Zone PvP: *****
Arena PvP: ****
PvP slotting suggestions: You go for end drain, and put 2 accuracy, 3 end mod, 1 recharge (all IOs), but I would go 1-2 accuracy, 3 resist, 1-2 recharge.
[u]Warshade Inherent Powers- [u]
Dark Sustenance: You gain power from having teammates near you. You will gain damage from Blasters and Scrappers, and resistance from Defenders and Tankers. Note that since this is a passive power, it wont work in forms. This is what makes Keldhians good at team PvP, though if you are a Solo Artist this wont help much.
Damage: 20%
Resist: 10%
PvE: ***
Team PvP: *****
Solo PvP: *
Shadow Step: A teleportation power. This power will make you the fastest traveler in the game. You get this at level 1, so you are the first Heroes to get a travel power. Like I said in the Black Dwarf power section, this is generally worse than its Dwarf counterpart, as it is less safe and is slower because of the cast time difference. Teleport is the fastest travel power, and isnt stopped by slows or immobilizing. A handy bind for both types of teleport is this: /bind lshift+lclick,powexec_name teleport. This will make you use Teleport when you press the left shift key and the left mouse button which is far easier than clicking the power in the tray.
End Cost: 13
Range: 300
Cast Time: 1.67
PvE: ****
Zone PvP: ****
Arena PvP: ***
PvP slotting suggestions: 1-2 end reduction IOs
Shadow Recall: If you are familiar with Recall friend, you will know this power. It is almost an exact replica. For those that arent familiar with it, it is a zone range power the summons a teammate. It has a long interrupt time, so it is unwise to use mid-battle. The best to use it is to ghost a mission (described in SCs description).
End Cost: 20
Range: 10000
Cast Time: 1.93 seconds
Interrupt Time: 4 seconds
[u]Some Pool Powers [u]
Hasten: I really like Hasten as a Warshade, because it works in forms and gets the Mires and Eclipse up quicker.
Recharge: 450 seconds
Duration: 120 seconds
+Recharge: 70 seconds
End drain (self): 15 after 120 seconds
PvE: *****
Zone PvP: *****
Arena PvP: *****
PvP slotting suggestions: 2-3 recharge IOs
Tactics: This power isnt necessary for PvE, but for PvP its essential, because it and Shadow Cloak allow you to see most Stalkers.
End Cost: 0.2/second
+Tohit: 9%
+Perception: 0.62
PvE: **
Zone PvP: ****
Arena PvP: ****
PvP slotting suggestions: 1 end reduction IO, 0-3 tohit buff IOs
Stamina: Not necessary for a Warshade, but definitely a nice bonus.
Recovery: 25%
PvE: ***
Zone PvP: ***
Arena: ***
PvP slotting suggestions: 2 end mod IOs
[u]III. All about PvP: [u]
Player versus Player is not a nice world. It isnt fair, people carry breakfrees, use inspirations, and hide in their base when they think they are about to die. Do not expect someone to be nice, to let you kill them easily.
[u]a. Zone PvP[u]: Zones are where most light PvPing happens. Most people that fight in zones dont have a PvP build, though some do FoTM (Flavor of the Month) builds, like Fire/Energy and Ice/Energy Blasters and Ice/Energy Tanks. All the zones have side-missions, like going to meteors to find materials and make a Shivan shard. Some zones are great for badgehunting, and some have badges needed for villainside Accolades. It is generally a good idea to leave badgers and Accolade hunters alone, as attacking them will cause large amounts of verbal assault in the broadcast channel, which makes everyones play worse. Granted, it is annoying when they camp inside their base in Sirens Call. Many people do PvP missions to level fast, as the mission rewards for defeating these missions are larger than regular missions. These missions arent available in RV, but higher level people should be able to do Warburg missions. The missions themselves either buff damage or resistance by 1% per mission or debuff the enemies damage and resistance by the same amount.
Bloody Bay: The first zone that you can fight in is Bloody Bay. Anyone from 15 up can come here, and the level everyone will be set to is 25. That means that if you are using IOs, they will be lost if they arent less than level 28. Also, any power obtained after 25 will be lost. This zone is usually not very populated. Another thing to note is slots arent canceled out, so all the slots in the powers are still working, even if the slots were added after level 25.
The Mission: The mission everyone is trying to do is to make a Shivan Shard. This gives a powerful (Elite Boss rank) temporary pet that is used a lot to help people fight Elite Bosses and Archvillains. To get a Shivan Shard, one must first travel to the 6 meteors and pick up a part of meteor from each. You are given a temporary power from the scientist at each base, and must use it without being interrupted on each meteor. When one tries to do this however, several Shivans from minion to boss rank will spawn, and attempt to stop you if you are not stealthy or invisible to them. The Shivans give the Man/Woman in Black badge when you kill enough of them. The other badge available to this zone is the Radiated badge, given for being in that zone for 5 hours. After you get the 6 meteor fragments, you will have to travel to a Firebase. These are not on the map, and it can take a while to find them. I recommend taking each of the turrets down to minimal life, and then killing each quickly. If you dont do this, some might respawn while youre trying to kill them, and then you will have to try again. After all the turrets are down, check the computer, then use the machine inside to get your Shivan Shard. Now just go to the scientist and shell give you your pet.
The PvP: Player versus Player in this zone is generally 1 on 1, due to lack of people in the zone. Since most builds dont get their biggest guns until later, this place is good for learning the ropes of fighting. Your best weapons will be Gravity Well and Nova Form, as the Dwarf form powers wont be slotted yet, unless you have used the respec cheat or are exemplaring down. I like to fly in from above, drop a few shots off to lower them, then zoom in to hold them with Gravity Well. Another trick is to use Starless Step and teleport them close, allowing you to use Gravity Well and catch them unawares. Your worst enemies will be dominators at this stage (controllers would be dangerous too, but since this is a Hero vs. Villain zone they wont be fighting you), with corrupters being very dangerous as well. See the What to Do Against Each Archtype section for more information.
Sirens Call: This is the second zone youll fight in, and definitely one of the most popular ones. You can easily get lag in this zone, especially if you go near a hot spot. The minimum level for this one is 20, and everyone will be set to 30. Remember, dont use any IOs that are higher in level than 33, if you expect to get the bonuses (the enhancements still enhance, but any power bonuses are lost).
The Mission: Your goal in Sirens Call is to make your side win in the hot zones. In my opinion, the Longbow are far stronger than the Arachnos, and so if there arent many people control will usually shift to the Hero side. When one side has a significantly larger portion of the slider, a store will show up in their base. They will sell things for bounty, which can be gotten by either participating in a winning battle, or killing the opposite (with specific bounty targets being worth far more than ordinary people). The best of these rewards is the IR goggles, a temporary power that gives a large boost to perception. If you dont have tactics, this will usually allow you to see Stalkers. Other rewards include temporary travel powers and tier 2 inspirations. Sometimes people go to Sirens Call to get a badge, needed for an Accolade villainside, and so will sit in their base, completely protected from attacks. When they become bounty targets, in really slows the game down.
The PvP: Players will have all but their last power in their primary and their last two in their secondary. This means you will have several crucial powers that you didnt have before, namely Gravitic Emanation and Inky Aspect. This will allow you to do far better against the people that were hard on you in Bloody Bay. You will still have to be careful, and carry a lot (leave no more than 5 slots without them) of breakfrees. Good old Starless Step still works well at this level, and you should be able to catch most unawares with it. Instead of using GW after it, this time you will you Gravity Emanation. Even if GE doesnt hit, you have a chance to get them dizzy with Inky Aspect. During the 20s I like to pick up a lot of pool powers, with forerunners being Hasten and Tactics (and Assault before Tactics, unless I want the global recharge boost of LotG in Maneuvers). Vengeance is a good power, but useless if you arent a team PvPer. Dwarf Form and Human form are your main forms at this level, with Nova being used for meleers and for when you want a quick kill. I stay in Dwarf until I engage and use DDM usually, because it is the safest way to travel. That is the way I travel in PvP for the rest of my journey.
Warburg: In Warburg, you will have all but the patron and epic pool powers. While that doesnt mean much to Villains, as the PPPs arent very good, it means that Heroes still arent at their strongest. Controllers and Dominators become deadlier, and non-regeneration Scrappers have a large boost in power. If you see Eluded! above a character it means that they are a Super Reflexes Scrapper or Stalker using Elude. Other Last Stand powers dont give such a message, but that one is a good indicator to back off the fight for a while. You will be at 38 this time, and the minimum level to join is 30. That means that any sets you have over 41 lose their bonuses.
The Mission: In Warburg you will have to journey underground and fight Arachnoids to get scientists. After freeing the scientists, will have to take them to their base (guarded by Rogue Arachnos troops) and they will give you a part of the code. You will need three of them to get a key. That key lets you go to one of the ammo depots and chose your ammo. There are three times: Chemical, Biological and Nuclear. After clicking the one you want, you will get the ability to fire off a rocket, giving you the weapon of your choice. Simply go to the rocket station and fire. Be warned that the place is infested with Stalkers, who like to kill people for their key. Of the nukes, I like Nuclear the best, but Chemical and Biological are the best for fighting AVs and EBs. Like Shivans, nukes (as they are all called) are used primarily for helping take down hard guys like AVs. Unlike Shivans, you can only get 1 of each type.
The PvP: Combat in this area is tense, as many sets mature at these levels. The biggest addition to your arsenal is Dark Extraction, which will allow you to deal damage safely in Dwarf form. Another addition is Eclipse, one of my all time favorite powers. I like to use Eclipse in the middle of hard fight to make the opponent worry a little more about endurance, while I get near to reaching the Keldhian resistance cap of 85% while in Dwarf Mode. Sometimes I kill stray minions in the middle of a fight to get Dark Extractions up. The best mode in this zone is definitely Dwarf, as the attacks should be slotted up by now, and it is your most secure form, and with DE can actually deal good damage. Human will also see use at these levels, with Gravitic Emanation being used a lot, and Gravity Well being your main source of damage. Most of the builds I see at this level onward are Dwarf/Human, both because of the slotting difficulties of a triform build and because you can do quite enough damage without Nova. I still keep Nova for melee archtypes (though fighting people that use Spines will be hard), but it isnt necessary. Some people find it hard to let go of good old squiddy though.
Recluses Victory: This is my favorite zone to PvP in. Everybody will be level 50, which isnt really a big jump in power for Villains and Keldhians, but the other Hero archtypes will become a lot stronger, with the addition of epic power pools. The 40-50 levels are the time for slotting neglected powers and taking pool powers for a Warshade, allowing you to smooth out your weakness and increase your strengths. Corrupters will be the most dangerous of the Villain archtypes for you now, unless you arent prepared for Stalkers. I also find some Dominators to be challenging (though some would say carrying a lot of breakfrees would make them easy), though the average dom will not be a particularly terrifying foe. In particular I hate Mind/Ice dominators, who spam Telekinesis and have powerboost to make their holds last for huge amounts of time (Ive seen them last for nearly a minute, or forever in the PvP world). Luckily, youre on the hero side, which is vastly stronger than the villain side, both for overpowered epics (Focused Accuracy, Power Build Up, Conserve Power, etc.), and for the way they mesh together in a team situation. My favorite villain to fight is a mastermind, though most are FF. If I manage to make a hit with one of my mires, most of the other one will hit. With Eclipse hitting 7 targets at least, more for /Traps, you will at least a 79.1% boost to resistance. If youve kept Nova, the AoEs in that form will shred the MM, especially under the effects of a Mire or two.
The Mission: Your mission in RV is to conquer pillboxes, which are heavily armed bases (4 +4 bosses). Once you defeat all them pillbox defenses, 4 new turrets will spawn under your control. Since there are badges for capturing them, some people will usually be switching a few of the bases back and forth between sides. When you get a majority of the bases, powerful AVs like Ghost Widow and Statesman will spawn. All of these give badges, but have very powerful attacks (and in GWs case, a mag 100 hold), that can oneshot most players. There are also very powerful pets that you can get, called Heavies, of which each side has 3. These massive, insanely powered pets (they are EB rank, and level 54), can almost take a pillbox by themselves. Besides there uses in killing other players (it usually takes another player with a Heavy to take one down), they can also be used to plow through mobs, allowing for good xp. There are also zone points that are rewarded whenever you capture or defeat a pillbox, are present when your side wins, or you kill other players and their sides Signature Heroes/Villains. If you have 1000 of them at the end of the zone control (whether your side is winning or not), you will get a miniature version of the Heavy. Though not as strong as the Heavy, it is quicker, and has the same attacks. For some reason, they seem to stay in the game when you log out.
The PvP: If you go 1 on 1 at this level, you usually will come up about equal to the villains you fight. On team fights, the Heroes will have a definite advantage, due to reasons listed above. The people to beware of are Corrupters with fire/*, ice/*, */cold, and */Radiation. (both of whom have strong, fast animating single target attacks), and dominators with Mind/anything. Remember that any villain can hold you at this level, as every one of the nearly identical patron power pools gives a hold. The strongest of the PPPs is the Black Scorpion one, as both the hold and the disorient have fly and jump, and significant slow. While this wont effect you if you dont go Nova or if you teleport a lot while in Dwarf, it can make you a very slow person if you dont use teleportation for most of your movement. This PPP can also make using Nova dangerous, as Stalkers and Brutes will be able to ground. Masterminds are still fun to fight against, but if not taken seriously and carefully can be dangerous. You will probably be using a lot more pool powers than in earlier levels, like Hasten (though I recommend you take it earlier), and Tactics. I take Stygian Return at 49 usually, just to annoy Stalkers who think theyve won. Also, if they fight for reputation they wont get any on the second kill, because you must 10 minutes before you can kill the same person and get reputation again.
[u]b. Arena PvP:[u] Arena PvP is what I refer to as hardcore PvP. While most in the zones dont have cheap, super effective player versus player builds, nearly every serious fighter in the arena does. You also will be able to fight every archtype from level 1-50 in the arena, where as in the zones you can only fight other heroes in Warburg. In fact, you will generally fight other heroes, as villains, for some reason or another, believe they are underpowered and generally do not fight in the hardcore PvP of the arena. There are exceptions of course, such as Ice/Cold Corrupters and Mind/Ice dominators, but generally you will fight other heroes. If you are a duelist, then you will have to get used to fighting in small areas, including an abandoned office building and the monkey fighting place in Pocket D. Warshades will generally do better in the zones than in the arena, as most of their best abilities rely on having large amounts of enemies (supplied through nearby mobs in the zones), and in most arena PvP it is just you and your foe. Unless you fight a lot of non Mind/* controllers and masterminds, you generally will have to deal with mires and eclipse being weaker than usual. Some of the most common fights will be Fire/Energy and Ice/Energy blasters, Fire/Rad and Illusion/Rad controllers, Necro/dark masterminds, Spines/SR and Spines/Regen scrappers, and Rad/Psy defenders. For how to combat these combos, look in the What to Do Against Each Archtype Section.
[u]IV. What to do Against Each Archtype [u]
a. Controllers: Controllers are one of my least favorite people to fight. They are the reason you bring lots of breakfrees to every fight, just in case you need to escape from their holds. Their inherent doubles their damage if you get held (but not their pets), so you try to stay mez free for as long as possible. If I have the money, I usually put some mez resist IOs into the human form shields, especially if I dont use the shields in Human. Since the bonuses carry across forms, they can make Dwarf Form significantly harder to mez. I generally stay in Dwarf Form when I fight controllers, unless I can catch them by surprise with SS and either GW or GE. If I manage to hold/disorient them, I switch to Nova and blast away until I think the mez is about to wear off. Then I switch to Dwarf and continue pounding away. If you get lucky and Smite disorients them, take the time to switch to Nova and hopefully kill them. As long as you take these guys slowly, have plenty of breakfrees, and stay out of human/nova form when they arent mezzed, you should be able to take them down. Remember, controllers have access to powerboost (which makes their holds twice as dangerous), and indomitable will, which gives them mez protection.
Dangerous Combos:
Mind/Rad: For telekinesis, psychic damage, fear and good debuffing
Ice/Rad: For slows and good debuffing
Fire/Rad: For good damage (Fire Imps), and debuffing
Any */Storm: For slows, knockback, and hurricane
b. Defenders: Defenders are dangerous because of their amazing debuffing skills, and because of a certain secondary that we have no resistance to (Psychic Blast). Slows can make even Nova Form move a crawl, and your powers will take a long time to recharge. Nearly all the defenders I see take Psychic Blast as a secondary, and so even in Dwarf Form you will have no protection against them. If you decide to go Nova or Human, be careful of holds and mezzing, as some defender sets get holds, and many of the blast sets have the ability to mez. What I tend to do is go for a quick kill, teleporting next to them in Human (or using Starless Step), and trying Gravity Well, or Gravitic Emanation if I know they have acrobatics. Once they are mezzed I use my hardest hitting attacks, and if I cant kill them before they can attack I switch to Dwarf Form (for the extra life and heal), and try to survive the 15 seconds that Im inable to mez them in. If I survive, I try the same tactic, mezzing and blasting in Nova. Some IO sets do give resistance to psychic damage, and there is a resistance set that gives both psychic resistance and defense.
Dangerous Combos:
Radiation/Psy: For great debuffing, ability to mez, and unresistable damage.
Storm/Psy: For slows, hurricane, the ability to mez, and unresistable damage.
c. Scrappers: If you use Nova, only spines and claws scrappers will be dangerous. If you are only Human or Dwarf, scrapper will be significantly more difficult. I recommend staying away from them if you can, as even Dwarf Form can be shredded quickly by a scrapper. Nova is the best form for them, as its shortest blast outranges the longest ranged scrapper attack by 20 feet. Remember though the most scrapper take SJ as a travel power, and they will be able to jump up high enough to hit you with Impale or Focus. Impale is particularly deadly when in Nova, as it will stop you from flying and immobilize you. If they hit you with it, go Dwarf and try to teleport away from them (you wont be able to outrun them, and they can still give good damage to Dwarf). These guys shouldnt be very deadly, unless you get too close. If you see Eluded over their heads, stay away from them for about 3 minutes.
Dangerous Combos:
Spines/SR: For Elude, and strong ranged attack that has fly
Spines/Regen: For heals, passive regen and recovery, and Impale
Claws/SR: For Elude and Focus (doesnt have fly though)
Claws/Regen: For Focus, lots of heals, and passive regen and recovery
d. Blasters: Blasters are a very difficult opponent for a Warshade. You will have to take them out quickly, as they can kill you easily in less than 5 seconds. Ice blasters are good at slowing you, making it more difficult to kill them, and they also have strong ranged attacks with a quick animation. Fire blasters have a little bit better single target damage, but no slows. Virtually all PvP blasters have /energy, and so have Boost Range, and strong melee attacks that can drop you out of whatever form you may be in at the time. With Boost Range, a snipe can hit you from over 200 feet away, allowing them to drop your life considerably before you even know it. Try for a quick mez, but if that doesnt work retreat. Some blasters choose /electric, which has slightly lesser blapping ability, but also has end drain.
Dangerous Combos:
Fire/Energy: For quick and strong ranged and melee attacks
Fire/Elec: For quick and strong ranged and melee attacks, end drain
Ice/Energy: For quick and strong and melee attacks, and slows
Ice/Elec: Quick and strong ranged and melee attacks, slows, and end drain
e. Tankers: Like scrappers, Tankers should be no problem if you have Nova. Even if they have fly, you should be at least as fast in Nova, and should have no trouble staying away from them, especially with no suppression. Just stay away and blast. If you see them do the obvious Hurl Boulder animation, switch to Dwarf so you arent mezzed. Invulnerability and Stone Tanks have strong Tier 9s that make them very hard to kill. If you them use one stay away from them unless they are Granite. If they use Granite, just stay away and blast as usual, as they wont be able to catch. Dont get caught in a punchfest, as neither Human nor Dwarf can out damage a good /Energy or /SS tanker, and neither will even come close to matching their resistances without Eclipse. If you are fighting a Fire/* tanker and you kill him, dont go near the corpse! Ice tanks are immune to slow (the side effect of your attacks), and can slow you and drain your endurance. The also have a tier 9 that is basically a phase shift that regenerates their life. You think youre about to kill them, and them BAM! They are back to full life.
Dangerous Combos:
Ice/Energy: Good damage, slows/end drain, Hibernate
Ice/SS: Good damage, ranged attack, slow/end drain, Hibernate
Invul/Energy: Strong tier 9, good damage
Invul/SS: Strong tier 9, good damage and ranged attack
f. Peacebringers: These guys are tough as a Warshade. They have a stronger Dwarf form than you, and are more self contained. Anything you can do, they generally can equal or top. You have the slight advantage of a better side effect on your attacks, and the big advantage of a ranged disorient. They have the big advantages of better melee attacks in Human, Conserve Energy, Build Up, good self heals in Human and Dwarf, and Essence Boost. Use Gravitic Emanation whenever they try to attack you in Human with their strong melee attacks, and in general try to get them to fight you Nova to Nova. Since your effects will make them both move slower and have their attacks take longer to recharge, you have to advantage in the damage and speed. Dont try to fight Human to Human unless you manage to get GE on them, as they will kill you quickly with BU and Radiant/Incandescent Strike. Most Peacebringers are content to fight Nova to Nova until they get hurt, and when they do they will switch to human or dwarf and try to heal. If they switch to human and try to use Essence Boost/Reform Essence, switch to Human yourself and go for a stun. If they go Dwarf, stay in Nova and keep firing. Sooner or later, theyll have to switch back and fight you. Whatever you do, dont get in a Dwarf to Dwarf showdown, as the extra heal in their arsenal will make them stronger than you, and if they used Essence Boost before switching they will have more life than you. A lot of PBs use EB as soon as the fight starts, but even with EB Ive found I can reliably beat them Nova to Nova. They will probably use BU before Nova though, so make sure you stay away from the Bright Nova for 10 seconds before fighting it. This will be a long fight, but if you can force them to fight in Nova, you can win it.
g . Other Warshades: Other Warshades will take a while to kill. If you can, try to mez them in human, but if that doesnt work switch to Nova and pile on the attacks. Dont let them pile on the attacks before you, because often the battle is decided by who can get more debuffs on the enemy, as the more you put on them the less they can put on you. If they immediately come at you in Nova, you probably can get GE on them, then switch to your own Nova to fight them. I like to switch to Dwarf first, as you wont be stunned by their GE in it, and you might be lucky and have Smite stun them. Also, if you start Dwarf to Dwarf and you get the first attacks you are likely to beat them (though D on D fights take a long, long time).
h. Brutes: Fight Brutes like you would fight a Tanker or Scrapper. Like most of the villain archtypes they get stronger as the fight gets on, with Fury letting them become stronger throughout the match. If you have Nova, use it on them to keep them from harming you. Even though your blasts do increase their fury, that wont matter if they cant hit you. The only ranged attacks Ive seen brutes use are Hurl and Hurl Boulder, both of whom have a nearly 4 second animation time, plenty of time to switch to Dwarf and not take much damage. Since both attacks have fly on them, youll have to play a game of keep away while in Dwarf, teleporting to stay away from them. Like tanks, some Dwarf powersets get powerful Last Stand tier 9s that can change the tide of battle. Unless its Granite, stay away from them while these powers are active.
Dangerous Combos:
Energy/Energy: For a good tier 9 and great damage
Energy/Stone: For a good tier 9 and dangerous ranged attack
Energy/SS: For a good tier 9, good damage, and a dangerous ranged attack
i. Corrupters: Like blasters, corrupters can deal good damage, and they have several of the same sets. Like defenders, corrupters can debuff you well, and they also share some sets, as well as having several unique sets. I find Ice/Cold corrupters to be the most common, and they deal good damage, and have lots of resistance, as well as making you move really slow, and have powers that seem to take forever to recharge. You want to take these guys out quickly, and that means either mezzing them with Human and then going Nova, or going Nova as soon as the fight starts. Sometimes I try to get a lucky Smite in Dwarf, but usually the corrupters take advantage of my slow movement and cast all sorts of nasty debuffs on me, as well as hurting me considerably with their blasts. Teleport can help this, but most corrupters move to fast to accurately teleport near them. Corrupters are probably the most dangerous villain to fight. Some */traps corrupters will try and teleport you into a maze of trip mines, but thats wont work if you notice them doing it and attack them mid-animation. If you find yourself with low life near a corrupter, be prepared to have all their attacks deal double damage.
Dangerous Combos:
Ice/Cold: For tons of slows, good damage, and considerable other debuffs
Fire/Cold: For slows, good damage, and considerable other debuffs
Sonic/Cold: For slows, good damage, good resistance, and considerable other debuffs
Ice/Radiation: For slows, good damage, and tons of debuffs
Fire/Radiation: For good damage and tons of debuffs
Sonic/Radiation: For good damage, lots of resistance, and tons of debuffs
j. Dominators Dominators are like a mix of controllers and blasters, with the typical villainside tendency to get better as the fight goes on. I suggest doing much of the round in Dwarf, hoping for Smite to disorient them. After they are disoriented, I switch to Nova and blast away, hopefully taking off a significant portion of their life before switching back to Dwarf to begin again. Note that if your facing a Mind/* dominator (as most good dommies seem to be) they will deal mostly psionic damage, meaning Dwarf wont resist them. Mind dommies also have telekinesis, which can make them hard to hurt while in Dwarf, because of the repel. If you see them suddenly brighten up like a Christmas tree, get as far away from them as you can, as they have just Domination. While under Domination, they wont be able to be disoriented by Smite, have considerably higher damage, and their holds will have twice the magnitude they would have before. Since a large portion of dominators in PvP are either */ice or */energy they will have powerboost, allowing them to easily hold you through dwarf. Their holds can last for 30 or more seconds, and while under domination it will be easy for them to kill you in that time.
Dangerous Combos:
Mind/Ice: For psy damage, telekinesis, slows and powerboost
Mind/Energy: For good psy damage, telekinesis, and powerboost
k. Stalkers: Stalkers are either easy, or impossible. If you see them, they are easy, as they have meager defenses, melee attacks, and low life. If you dont them however, they will kill you in 2 shots, and you will have no time to react. Also, they get several Elude-like powers, making them hard to kill if you dont have +tohit. If you are like most PvPers, you should be able to see them with Tactics and Shadow Cloak, and have plenty of accuracy to hit them. If you see them, fight them like a scrapper and go to the air, avoiding Impale and Focus. Most stalkers however are Energy, so they wont have ranged attacks. However, if they catch you unawares an Energy stalker will stun you, then easily finish you off.
Dangerous Combos:
Anything
l. Masterminds: Masterminds are by far my favorite to fight. Powers like Sunless Mire and Eclipse can be used to full effects against them, unlike against most enemies. I see a lot of /FF Masterminds, who think they are secure in their mez resistance and defense. They are wrong. I take two accuracy inspirations, teleport in as Human, and use Eclipse. Immediately afterward I use Sunless Mire, and then I switch to Dwarf and use its Mire. Then I simply switch to Nova, knowing the Mastermind will be in bodyguard, thinking hes safe. After a couple of damage-capped blasts from Nova, that illusion will be dispelled. When they try to blast at me, they will find that even Nova has reached the damage cap. Once the low level minions are down I aim for the Mastermind, using killing him easily. A warning though: these guys can and will kill you if you dont take them seriously. One with traps as a secondary will try and teleport you into a field on traps if arent aware of them.
Dangerous Combos:
Robots/FF: Good damage, strong defenses, mez protection, pets mez
Thugs/FF: Great damage, strong defenses, mez protection
Mercs/FF: Good damage, strong defenses, mez protection, pets mez a lot
*/Traps: Boosted damage, traps good for teleporting into, mez protection
[u]V. What can Inventions do for you? [u]
Inventions have made a large impact on Warshades. They allow for a lot of difference between one character and another, even if they both took the exact powers at the same levels. If you felt powers took to long to recharge, you added sets that had +recharge in them. If you wanted more damage while in your forms, you added +damage. Listed below are some of the ways you could build you could build with enhancements. I will use HOs and ordinary IOs when I feel that it is necessary. The down side of these builds is that they will cost a ton of money. I suggest seeing the guide at this link for tips on getting rich: http://boards.cityofheroes.com/showf...=0#Post8490275
The Proc Way: This way uses procs to add damage to weak attacks (Dwarf Form), and to add other effects to powers, such as giving Dark Nova Blast a chance to hold. Here is an example build:
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Hero Profile:
Level 1: Ebon Eye <ul type="square">[*] (A) Special:Nucleolus Exposure[/list]Level 1: Absorption <ul type="square">[*] (A) Impervious Skin - Status Resistance[*] (45) Aegis - Psionic/Status Resistance[/list]Level 2: Gravity Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[/list]Level 4: Gravimetric Snare <ul type="square">[*] (A) Special:Endoplasm Exposure[/list]Level 6: Dark Nova <ul type="square">[*] (A) Flight Speed IO[*] (34) Flight Speed IO[/list]Level 8: Starless Step <ul type="square">[*] (A) Accuracy IO[/list]Level 10: Penumbral Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[*] (46) Impervium Armor - Psionic Resistance[/list]Level 12: Sunless Mire <ul type="square">[*] (A) Accuracy IO[*] (33) Accuracy IO[*] (33) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (34) Recharge Reduction IO[/list]Level 14: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 16: Shadow Cloak <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 18: Gravity Well <ul type="square">[*] (A) Special:Nucleolus Exposure[*] (37) Special:Endoplasm Exposure[*] (37) Special:Peroxisome Exposure[*] (37) Special:Peroxisome Exposure[*] (40) Special:Peroxisome Exposure[*] (43) Recharge Reduction IO[/list]Level 20: Black Dwarf <ul type="square">[*] (A) Resist Damage IO[*] (45) Resist Damage IO[*] (45) Resist Damage IO[/list]Level 22: Stygian Circle <ul type="square">[*] (A) Endurance Modification IO[/list]Level 24: Twilight Shield <ul type="square">[*] (A) Impervious Skin - Status Resistance[*] (50) Impervium Armor - Psionic Resistance[/list]Level 26: Gravitic Emanation <ul type="square">[*] (A) Special:Endoplasm Exposure[*] (34) Special:Endoplasm Exposure[*] (36) Special:Endoplasm Exposure[*] (36) Razzle Dazzle - Chance of Immobilize[*] (36) Pacing of the Turtle - Chance of -Recharge[/list]Level 28: Inky Aspect <ul type="square">[*] (A) Accuracy IO[/list]Level 30: Aid Other <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 32: Dark Extraction[LIST][*] (A) Special:Nucleolus Exposure[*] (48) Special:Nucleolus Exposure[*] (48) Special:Nucleolus Exposure[*] (48) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction[color=#FFC000] IO<!--color--></f
TW/Elec Optimization