Guide to the All Human Peacebringer (Issue 9)


Energy_Aura

 

Posted

Part 1

The Guide to the All Human Peacebringer (Issue 9)
By Energy Aura

I finally got around to finishing up the guide. I know it’s been a while, but now it’s finally to a point where I am actually proud to post it. I want to start off by saying that I have refined my initial post and I have updated this guide for Issues 8 and 9 (not much has changed). Also, my initial concept was for the melee variety, but I have since seen another option for human only; I’ll explain later.

Let me start off with 3 statements that I based my entire initial guide on.

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1. Blappers have been around forever and been effective…
2. A PB in human form has access to powers that would make a Blapper cry (Cosmic Balance, Shining Shield, Essence Boost, Reform Essence, Light Form…Need I say more?)
3. Mez and stun are our biggest enemies…(Voids and Quants are easy once you face down a few)

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Luminous Blast Power Set

Power: Gleaming Bolt
Available: Level 1

Description: A very quick, but low damage bolt of Kheldian energy that can reduce a target's Defense. Damage: Minor, Recharge:

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Activation Time: 1.2
Recharge Time: 1.5
Endurance: 4
Range: 50
Brawl Index: 1.389 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Range, Defense DeBuff, Accuracy, Damage
Buff/Debuff: Foe -DEF
Suggested Slotting: 1 Acc, 3 Dam

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Thoughts: This is the first of 2 choices for your 1st level power. Quick recharge gives this attack the same DPS as Glinting Eye, however, if you miss with this power you will fire twice more before Glinting Eye would be recharged, so in the long run, this power would have a more stable DPS than Glinting Eye. I like to refer to this as a ranged Brawl.

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Rating: 3/5

Power: Glinting Eye
Available: Level 1

Description: You can emit a beam of Kheldian energy from your eyes, dealing moderate Energy damage and reducing a target's Defense. Damage: Moderate, Recharge: Fast

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Activation Time: 1.8
Recharge Time: 4
Endurance: 7
Range: 60
Brawl Index: 2.315 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Range, Defense DeBuff, Accuracy, Damage
Buff/Debuff: Foe -DEF
Suggested Slotting: 1 Acc, 3 Dam

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Thoughts: This is the second of 2 choices for your 1st level power. I gave this power a higher rating due to range and higher damage, but like I said above, both powers have a use.

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Rating: 4/5

Power: Gleaming Blast
Available: Level 2

Description: A much more powerful, yet slower version of Gleaming Bolt. Gleaming Blast sends a focused blast of Kheldian energy at a foe that can knock him back and reduce his Defense. Damage: High, Recharge: Moderate

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Activation Time: 1.8
Recharge Time: 8
Endurance: 11
Range: 50
Brawl Index: 3.797 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Range, Defense DeBuff, Knockback Distance, Accuracy, Damage
Buff/Debuff: Foe -DEF, Knockback
Suggested Slotting: 1 Acc, 3 Dam, 1 End Red, 1 Rech

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Thoughts: This is our first heavy hitter. Take it and slot it. Straight forward DPS. This attack knocks back, so get used to chasing. As do most of your other attacks, so hit and run….

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Rating: 5/5

Power: Bright Nova
Available: Level 6

Description: Kheldians are masters of energy and matter. A Peacebringer can transform into a flying energy beast known as a Bright Nova. When you choose this power, you will have access to four very powerful ranged attacks that can only be used while in this form. You will not be able to use any other powers while in Bright Nova Form. Bright Nova can fly, has increased Accuracy, and improved Endurance Recovery, but has no defense. Recharge: Fast

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Activation Time: 2
Recharge Time: 0
Endurance: 0.26 (Toggle)
Enhancements: Endurance Reduction, Endurance Recovery, Flight Speed, To Hit Buff
Buff/Debuff: Shapeshift, Special
Inherent Powers: Flight, Bright Nova Bolt, Bright Nova Blast, Bright Nova Scatter, Bright Nova Detonation

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Thoughts: Well that’s all I have to say…This is a human only guide…

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Rating: 0/5 (It’s just not human)

Power: Radiant Strike
Available: Level 6

Description: The Radiant Strike is a slow melee attack, but makes up for it with heavy damage. Radiant Strike releases Kheldian light on impact, which can Knock Back foes, bring down fliers, and reduce a target's Defense. Damage: Heavy, Recharge: Moderate

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Activation Time: 1.2
Recharge Time: 10
Endurance: 13
Range: 5
Brawl Index: 2.778 (Smashing) + 2.667 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Defense DeBuff, Knockback Distance, Accuracy, Damage
Buff/Debuff: Foe -DEF, Knockback, -Fly
Suggested Slotting: 1 Acc, 3 Dam, 1 End Red, 1 Rech

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Thoughts: Now we are talking…This is the bread and butter of your melee PBer attack chain. Paired with your Gleaming Blast you already have a solid one-two punch.

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Rating: 5/5

Power: Proton Scatter
Available: Level 8

Description: Proton Scatter sends bolts of Kheldian energy to multiple targets at once within a cone area in front of the caster. Proton Scatter deals moderate Energy damage to each affected target and reduces their Defense. Damage: Moderate. Recharge: Slow

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Activation Time: 2.4
Recharge Time: 12
Endurance: 15
Range: 40
Brawl Index: 2.292 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Defense DeBuff, Cone Range Increase, Accuracy, Damage
Buff/Debuff: Foe -DEF, Knockback
Suggested Slotting: 1 Acc, 3 Dam, 1 End Red, 1 Rech

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Thoughts: Your first AoE. If you are looking for good AoE damage, you have it here. Notice we get ours MUCH earlier than Warshades, but End cost is high at early levels.

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Rating: 4/5

Power: Build Up
Level: 12

Description: Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy. Recharge: Slow

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Activation Time: 1.3
Recharge Time: 90
Endurance: 7
Enhancements: Endurance Reduction, Recharge Reduction, To Hit Buff
Buff/Debuff: Self +DMG, +ACC
Suggested Slotting: 3 Rech

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Thoughts: This is the same as your grandmother’s Build Up (or your level 50’s for that matter). Gives a considerable boost to Dam and a minor Acc boost.

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Rating: 5/5

Power: Luminous Detonation
Available: Level 12

Description: You hurl a large blast of Kheldian energy that violently explodes on impact, damaging all foes near the target, and reducing their Defense. Some affected targets may get knocked back. Damage: Moderate, Recharge: Slow

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Activation Time: 1.8
Recharge Time: 16
Endurance: 19
Range: 50
Brawl Index: 2.083 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Range, Defense DeBuff, Knockback Distance, Accuracy, Damage
Buff/Debuff: Foe -DEF, Knockback
Suggested Slotting: 1 Acc, 3 Dam, 1 End Red, 1 Rech

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Thoughts: This is your second AoE attack. If you are making a rugged blaster build, this is your last ranged attack. Heavy on the knockback.

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Rating: 4/5

Power: Incandescent Strike
Available: Level 18

Description: Incandescent Strike is an absolutely devastating melee attack that focuses all of the Kheldian's energy and strength into a single massive blow. This slow but incredibly devastating attack can knock out most opponents, leaving them Held. Incandescent Strike can also bring down fliers, Knock Down foes, and reduce their Defense. Damage: Extreme, Recharge: Long

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Activation Time: 3.4
Recharge Time: 20
Endurance: 23
Range: 5
Brawl Index: 5.556 (Energy) + 4.334 (Smashing)
Enhancements: Endurance Reduction, Recharge Reduction, Hold Duration, Defense DeBuff, Knockback Distance, Accuracy, Damage
Buff/Debuff: Foe -DEF, -Fly, Hold
Suggested Slotting: 1 Acc, 3 Dam, 1 End Red, 1 Rech

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Thoughts: The big kahuna. Excellent damage, and a hold throw in to boot. Take it and slot it. This is your Alpha Strike for Voids and Quants until you get higher level.

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Rating: 5/5

Power: Pulsar
Available: Level 18

Description: Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are disoriented and unable to defend themselves. Recharge: Very Long

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Activation Time: 3.2
Recharge Time: 45
Duration: 11.1
Endurance: 20
Enhancements: Endurance Reduction, Recharge Reduction, Disorient Duration, Accuracy
Buff/Debuff: Foe Disorient
Suggested Slotting: 2 Acc, 2 Dis Dur

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Thoughts: This is a well debated power. It does work well on minions and Lt., but the lack of stacking due to recharge (even enhanced) makes it a so-so at best power, but if you want it for a damage mitigation tool it’s not bad…

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Rating: 3/5

Power: Glowing Touch
Available: Level 26

Description: Heals a single-targeted ally at moderate range. You cannot use this power to heal yourself. Recharge: Fast

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Activation Time: 2.4
Recharge Time: 4
Endurance: 16
Range: 30
Enhancements: Endurance Reduction, Recharge Reduction, Range, Healing
Buff/Debuff: Ally Heal
Suggested Slotting: 3 Heal

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Thoughts: Well it’s a buddy heal. Quite a good heal too (Almost 40% of you HP with 3 Heals Slotted) with a nice recharge rate. Take it if you are looking to save squishies.

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Rating: 3/5

Power: Solar Flare
Available: Level 26

Description: You channel the might of your Kheldian energy into the very Earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their Defense. Damage: High, Recharge: Slow
NOTE: There is no Defende Debuff effect apparent with this power.

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Activation Time: 2.2
Recharge Time: 20
Endurance: 23
Brawl Index: 3.945 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Defense DeBuff, Knockback Distance, Accuracy, Damage
Buff/Debuff: Foe -DEF, Knockback
Suggested Slotting: 1 Acc, 3 Dam, 1 End Red, 1 Rech

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Thoughts: This is a GREAT power and your last melee attack. And wouldn’t you know…It’s an AoE. Damage is solid but it has that knockback thing so it does double damage mitigation against melee mobs.

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Rating: 5/5

Power: Photon Seekers
Available: Level 32

Description: You manifest 3 spheres of light from your very Kheldian essence. These drones will follow you until they detect an enemy target. The Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small but devastating and may affect multiple foes if they are near the target. Recharge: Long

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Activation Time: 2.3
Recharge Time: 300
Duration: 60
Endurance: 39
Brawl Index: 7.416 * 3 (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Knockback Distance, Accuracy, Damage
Buff/Debuff: Summon Drones
Suggested Slotting: 1 Acc, 3 Dam, 1 End Red, 1 Rech

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Thoughts: This power needs an overhaul. Really…Sometimes they hit mobs, sometimes they move across the room then hit a target. Sometimes they just float there. I use them with great success as a point blank Alpha in mobs or on AVs and Bosses. If the control issues were addressed this would be an awesome power…

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Rating: 4/5

Power: Dawn Strike
Available: Level 32

Description: You can explode in a tremendous blast of Kheldian energy, sending nearby foes flying and reducing their defense. Dawn Strike deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance and unable to recover any Endurance for a while. Damage: Extreme, Recharge: Very Long

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Activation Time: 3.2
Recharge Time: 360
Duration: 19.7 -DEF, ~20 -Recovery
Endurance: ALL
Accuracy: +40 (2)
Brawl Index: 6.945 + 3.473 * (0-2) (Energy)
Enhancements: Endurance Reduction, Recharge Reduction, Defense DeBuff, Knockback Distance, Accuracy, Damage
Buff/Debuff: Foe -DEF, Knockback, Self -Recovery
Suggested Slotting: 1 Acc, 3 Dam, 2 Rech

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Thoughts: Not as effective as I would have hoped. Of course all the Blaster Alphas took a hit after ED. As our damage output already trails others, DS takes a bit more of a hit. However, this is a great 1-2 power. 1. Solar Flare 2. Dawn Strike. Not much survives that…

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Rating: 5/5

Part 2

Luminous Aura Power Set

Power: Incandescence
Available: Level 1

Description: Kheldians have a natural mild resistance to Energy and Negative Energy Damage. This Auto power is always on, and costs no Endurance.

Resist: 13.5% Energy,
13.5% Negative (2)
Enhancements: Damage Resistance
Buff/Debuff: Auto: Self +Res (Energy, Negative)
Suggested Slotting: 1 Dam Res

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Thoughts: No choice here. Initial slot should take care of our needs. More defense and DamRes from other powers make better use of slots than this, but nice to have.

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Rating: 1/5

Power: Shining Shield
Available: Level 2

Description: When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal Damage. Recharge: Fast

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Activation Time: 0.9
Recharge Time: 2
Endurance: 0.25/s (2)
Resist: 27% Smashing & Lethal
Enhancements: Endurance Reduction, Recharge Reduction, Damage Resistance
Buff/Debuff: Toggle: Self +Res(Smash, Lethal)
Suggested Slotting: 2 End Red, 3 Dam Res

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Thoughts: The center of your survivability. Take it, slot it, run it 24/7…Nuff said…

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Rating: 5/5

Power: Essence Boost
Available: Level 4

Description: You can activate this power to increase your maximum Hit Points for a short time. Essence Boost also grants you resistance to Toxic Damage. Recharge: Very Long
Notes: Adds +40% base HP and heals for 40% of Base HP. Tocis resist is UNKNOWN (27%?).

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Activation Time: .9
Recharge Time: 360
Duration: 120
Endurance: 13
Enhancements: Endurance Reduction, Recharge Reduction, Healing, Damage Resistance
Buff/Debuff: Self Heal, +Max HP, Res (Toxic)
Suggested Slotting: 3 Rech, 3 Heal

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Thoughts: OK, remember what I said about powers Blappers wish they had??? Can you say Dull Pain? It’s a carbon copy of the Tank And Scrap version. SWEET!!!

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Rating: 5/5

Power: Thermal Shield
Available: Level 10

Description: When you toggle on Thermal Shield, you emit tendrils of Kheldian energy that give you resistance to Fire and Cold Damage. Recharge: Fast

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Activation Time: 0.9
Recharge Time: 2
Endurance: 0.25/s (2)
Enhancements: Endurance Reduction, Recharge Reduction, Damage Resistance
Buff/Debuff: Toggle: Self +Res(Fire, Cold)
Suggested Slotting: 2 End Red, 3 Dam Res

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Thoughts: Fire and Cold damage are not that prevalent in the game. Only certain foes so this one is optional

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Rating: 2/5

Power: Quantum Shield
Available: Level 14

Description: When you toggle on Quantum Shield, you become highly resistant to Energy and Negative damage. Recharge: Fast

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Activation Time: 0.9
Recharge Time: 2
Endurance: 0.25/s (2)
Enhancements: Endurance Reduction, Recharge Reduction, Damage Resistance
Buff/Debuff: Toggle: Self +Res(Energy, Negative)
Suggested Slotting: 2 End Red, 3 Dam Res

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Thoughts: I haven’t done much testing on this one. Personally with our already HIGH End consumption, I would offset this damage with our heals.

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Rating: 2/5

Power: Group Energy Flight
Available: Level 16

Description: You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Energy Flight travel speed is slower than Energy Flight. Flying heroes suffer from reduced Accuracy.

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Activation Time: 2.2
Recharge Time: 0
Endurance: 1.25/s (2)
Enhancements: Endurance Reduction, Flight Speed
Buff/Debuff: Toggle: Team Fly, -ACC
Suggested Slotting: 3 End Red

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Thoughts: What am I? Taxi service?? I’ll leave that to our WS cousins. Extremely HIGH End usage too.

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Rating: 2/5

Power: White Dwarf
Available: Level 20

Description: Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionics, as well as controlling effects. White Dwarf also has improved HP and Endurance Recovery, but is limited to melee attacks. Recharge: Fast

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Activation Time: 2.2
Recharge Time: 0
Endurance: 0.26
Enhancements: Endurance Reduction, Damage Resistance, Endurance Recovery, Jump
Buff/Debuff: Toggle: Shapeshift, Special
Inherent Powers: White Dwarf Strike, White Dwarf Smite, White Dwarf Flare, White Dwarf Sublimation, White Dwarf Step, White Dwarf Antagonize

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Thoughts: Well like I said for the Bright Nova…This is a human only guide…

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Rating: 0/5 (It’s just not human)

Power: Reform Essence
Available: Level 22

Description: Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. Recharge: Long

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Activation Time: 0.9
Recharge Time: 60
Endurance: 13
Enhancements: Endurance Reduction, Recharge Reduction, Healing
Buff/Debuff: Self Heal
Suggested Slotting: 3 Rech, 3 Heal

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Thoughts: Another Heal. This one mirrors the Regen scrapper heal –Toxic Damage Resistance.

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Rating: 5/5

Power: Conserve Energy
Available: Level 24

Description: You can focus for a moment to Conserve your Energy. After activating this power, you expend less Endurance on all other powers for a while. Recharge: Very long

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Activation Time: 1.3
Recharge Time: 600
Duration: 90
Endurance: 10
Enhancements: Endurance Reduction, Recharge Reduction
Buff/Debuff: Self Endurance Discount
Suggested Slotting: 3 Rech

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Thoughts: With our End usage, this is a no brainer…HOWEVER…If you find yourself short of power slots for your build, I would make this one a late taker.

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Rating: 5/5

Power: Quantum Flight
Available: Level 28

Description: You shift your quantum matrix and become more energy than matter. No long bound by the laws of normal physics, you become intangible to other entities and can fly at high speeds. Quantum Flight grants some stealth, better flight speed then normal Flight, but its Endurance Cost is higher. You cannot affect other targets while Quantum Flight is active.

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Activation Time: 0.9
Recharge Time: 60
Endurance: 2.1/s (2)
Enhancements: Endurance Reduction, Recharge Reduction
Buff/Debuff: Toggle: Self Fly, Intangible
Suggested Slotting: 3 Rech

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Thoughts: This power is a flying phase shift. With the changes to these type of powers, I wouldn’t even consider it.

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Rating: 1/5

Power: Restore Essence
Available: Level 35

Description: Should you fall in battle, you can Restore your Essence and bring yourself from the brink of death. You will be restored with half your Hit Points and no Endurance. Recharge: Very Long

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Activation Time: 4.5
Recharge Time: 300
Enhancements: Recharge Reduction, Healing
Buff/Debuff: Self Rez
Suggested Slotting: 1 Rech

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Thoughts: Straight forward self rez. Saves you travel time. Not really worth slotting. No enemies required. As you can get the one from the safeguard missions, save the slot for something you really want.

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Rating: 2/5

Power: Light Form
Available: Level 38

Description: When you activate Light Form, you become pure Kheldian energy and are extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. While in Light Form, you cannot shape shift into Bright Nova or White Dwarf form. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Hit Points and Endurance. Recharge: Very Long

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Activation Time: 1.9
Recharge Time: 1000
Duration: 180
Endurance: 4
Enhancements: Endurance Reduction, Endurance Recovery, Recharge Reduction, Damage Resistance
Buff/Debuff: Self, +Res(Disorient, Sleep, Hold, Immobilize, All DMG but Psionics)

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Thoughts: Unstoppable’s Kheldian brother here. Here is where you will outshine the Tri-Builds with ease. You are slotted for human attacks…Guess what??? This power is HUMAN ONLY effect. Tri-Builds use it as a security blanket when the going gets tough. For us it allows us 120 secs of GODHOOD. We get to punch and/or blast, with maxed out attacks while the Tri-Builds make weak efforts at trying to do the damage we are. Complete statis protection (even Blasters with FoN still need BFs) and increased End recovery are frosting on the cake. This is by far the best power in the PBer arsenal, if you don’t take it, delete you PBer and reroll a different AT!!!

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Rating: 5/5 and 5 stars

Inherent Powers

These powers are received automatically at certain levels

Power: Energy Flight
Available: Level 1

Description: Energy Flight allows you to travel large distances quickly. Energy Flight is not a good power to use in combat since your Accuracy is reduced while this power is active. Your Energy Flight speed increases with your level.

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Activation Time: 0
Recharge Time: 0
Endurance: 2.03/s (2)
Enhancements: Endurance Reduction, Flight Speed
Buff/Debuff: Toggle: Self Fly, -Acc
Suggested Slotting: 3 Fly

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Thoughts: Level 1 Travel power…Yeah, it’s fly, but it’s free. I always love flying by level 12s and 13s with a level 2 PBer. Wish there was a wave emote I could use in flight…

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Rating: 5/5

Power: Cosmic Balance
Available: Level 1

Description: Kheldians naturally thrive off the energy and essence of their Teammates. Peacebringers metamorphic nature allows them to bring balance to their Team. Your Damage Resistance will increases for each nearby Scrapper or Blaster Teammate. Your Damage will increases for each nearby Tanker or Defender Teammate. Finally each nearby Controller Teammate will grant you limited Protection from Control effects. You cannot put Enhancements in this power.

Enhancements: N/A
Buff/Debuff: Auto: Special

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Thoughts: This is the whole reason for human only (and Light Form). The resistance buff and damage buff are NOT available to Nova or Dwarf. To me if you build right you can do a human only with the abilities of both.

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Rating: 5/5

Power: Combat Flight
Available: Level 10

Description: For hovering and aerial combat. This power is much slower than Energy Flight, but provides some Defense, offers good air control, costs little Endurance, and has none of the penalties associated with Energy Flight. Switch to this mode when fighting other flying foes.

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Activation Time: 0
Recharge Time: 0
Endurance: 0.22/s (2)
Enhancements: Endurance Reduction, Flight Speed, Defense Buff
Buff/Debuff: Toggle: Self fly, +Def
Suggested Slotting: 3 Fly

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Thoughts: This is our version of hover. Same stats apply. This is a viable option for knock back protection, it just makes using Solar Flare a bit tricky.

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Rating: 5/5



Part 3

Discussion and Build Possibilities

OK. You are a Scrapper for the most part. What’s the most part? Mezzing and stuns. As a Human only PB we have no protection from these effects when solo and only a little when teamed with controllers. If you have a buddy you always play with, Stimulant from the Medicine Pool will fit in most builds that don’t have the ability in their primary or secondary. Breakfrees are our friends. Carry many, use often. The bigger you can carry the better.

Also notice with this build, I took and slotted powers from our Primary and Secondary as they became available over Pool Power choices. Very simply, our PB powers are more effective than Pool Powers so I gave them priority. Same goes for slotting. Oh and on the subject of slotting, notice the End Reducers in all our attack chain and double End Reducers in toggles. I leaned this trick from my Invuln/Axe Tanker. Really makes ED work for you.

There you go. My current version of this is level 41 and working well. Oh and for those of you that want to take the Squid or the Dwarf to get through the tough levels, let me just say that you can do it, but I made this guide for those who want to got the Human only route. I plan on updating as I level and make any adjustments.

Here is my current build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Amalgam Entity
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
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01) --> Glinting Eye==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Gleaming Blast==> Acc(2) Dmg(3) Dmg(3) Dmg(23) EndRdx(31) Rechg(31)
04) --> Shining Shield==> EndRdx(4) EndRdx(5) DmgRes(5) DmgRes(13) DmgRes(13)
06) --> Radiant Strike==> Acc(6) Dmg(7) Dmg(7) Dmg(15) EndRdx(31) Rechg(37)
08) --> Essence Boost==> Rechg(8) Rechg(9) Rechg(9) Heal(11) Heal(11) Heal(15)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Incandescent Strike==> Acc(18) Dmg(19) Dmg(19) Dmg(23) EndRdx(37) Rechg(37)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22)
24) --> Reform Essence==> Rechg(24) Rechg(25) Rechg(25) Heal(40) Heal(43) Heal(45)
26) --> Solar Flare==> Acc(26) Dmg(27) Dmg(27) Dmg(34) EndRdx(34) Rechg(34)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Pulsar==> Acc(30) Acc(42) Rechg(43) Rechg(43)
32) --> Photon Seekers==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(46) Rechg(46)
35) --> Dawn Strike==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Rechg(46) Rechg(48)
38) --> Light Form==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Conserve Energy==> Rechg(41) Rechg(42) Rechg(42)
44) --> Build Up==> Rechg(44) Rechg(45) Rechg(45)
47) --> Proton Scatter==> Acc(47) Dmg(48) Dmg(48) Dmg(50) EndRdx(50) Rechg(50)
49) --> Restore Essence==> Rechg(49)
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01) --> Sprint==> Jump(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Energy Flight==> Fly(1)
10) --> Combat Flight==> DefBuf(10)
01) --> Cosmic Balance==> Empty(1)
---------------------------------------------
A quick note, the level 47 power is basically filler. I can see the advantage of another ranged attack, but Glowing Touch for those of you who like healer and team mate saving is an option. Basically whatever you can add to the build would be good...Flurry would be nice too...Oh and "HEY DEVs!"..."I got room for Air Superiority or TP Foe in my build!!!"

Alternate Build (BLAST BLAST BLAST)

OK…Like I said in the opening, I started with a melee concept, but I also can see a human only Blaster PBer. I’ve listed a sample build below and I am currently playing this build with a buddy as he runs an Energy/Energy Blaster. Note that I took Stimulant from the Medicine Pool at level 6. This was to complement my friends blaster (he did the same). Same goes for Glowing Touch. As this was a duo concept, those 2 were a must.

This guy has as much if not more potential than the melee heavy as you are at range, so the Smashing and Lethal from melee is less. I would say that you might look at altering things to accommodate the other human form shields. As a ranged damage dealer, I could see more use for Thermal and Quantum Shields over Shining as ranged attacks usually have a smashing and lethal component with the other exotic damage. I added Quantum Shield to deal with late game energy damage. (Malta, Rikti, Crey)

Here is my intention for the Blaster version:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Kid Light
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Gleaming Bolt==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Glinting Eye==> Acc(2) Dmg(3) Dmg(3) Dmg(7)
04) --> Gleaming Blast==> Acc(4) Dmg(5) Dmg(5) Dmg(7) EndRdx(50)
06) --> Stimulant==> Rechg(6)
08) --> Proton Scatter==> Acc(8) Dmg(9) Dmg(9) Dmg(25) EndRdx(43) Rechg(46)
10) --> Essence Boost==> Rechg(10) Rechg(11) Rechg(11) Heal(31) Heal(34) Heal(34)
12) --> Luminous Detonation==> Acc(12) Dmg(13) Dmg(13) Dmg(25) EndRdx(43) Rechg(46)
14) --> Shining Shield==> EndRdx(14) EndRdx(15) DmgRes(15) DmgRes(27) DmgRes(27)
16) --> Swift==> Fly(16)
18) --> Health==> Heal(18) Heal(19) Heal(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Reform Essence==> Rechg(22) Rechg(23) Rechg(23) Heal(34) Heal(37) Heal(37)
24) --> Conserve Energy==> Rechg(24) Rechg(42) Rechg(50)
26) --> Glowing Touch==> Heal(26) Heal(37) Heal(40)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(29)
30) --> Build Up==> Rechg(30) Rechg(31) Rechg(31)
32) --> Dawn Strike==> Acc(32) Dmg(33) Dmg(33) Dmg(33) Rechg(45) Rechg(46)
35) --> Photon Seekers==> Acc(35) Dmg(36) Dmg(36) Dmg(36) EndRdx(43) Rechg(45)
38) --> Light Form==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Super Speed==> Run(41)
44) --> Stealth==> EndRdx(44) EndRdx(45)
47) --> Radiant Strike==> Acc(47) Dmg(48) Dmg(48) Dmg(48) EndRdx(50)
OR:
47) --> Quantum Shield==> EndRdx(14) EndRdx(15) DmgRes(15) DmgRes(27) DmgRes(27)
49) --> Restore Essence==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Energy Flight==> Fly(1) Fly(17) Fly(17)
10) --> Combat Flight==> Fly(10) Fly(42) Fly(42)
01) --> Cosmic Balance==> Empty(1)
---------------------------------------------

BlastTank

OK…Looking at the best of both builds I have come up with a all around human that does both ranged and melee and does it well. There are some powers I did not take in this build that are pivotal in the other builds, but this is more of a Blast and rush them build…AoE damage from range followed by solid melee AoE damage are the critical points of this build. I added all 3 human shields to the build. This should make you a semi-tank. With the right team, you could really shine.

BlastTank Build:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: PB BlastTank
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Glinting Eye==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Shining Shield==> EndRdx(2) EndRdx(3) DmgRes(3) DmgRes(7) DmgRes(7)
04) --> Essence Boost==> Rechg(4) Rechg(5) Rechg(5) Heal(15) Heal(15) Heal(31)
06) --> Swift==> Fly(6)
08) --> Radiant Strike==> Acc(8) Dmg(9) Dmg(9) Dmg(13) EndRdx(50)
10) --> Proton Scatter==> Acc(10) Dmg(11) Dmg(11) Dmg(13) EndRdx(46) Rechg(46)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Thermal Shield==> EndRdx(18) EndRdx(19) DmgRes(19) DmgRes(23) DmgRes(23)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22)
24) --> Luminous Detonation==> Acc(24) Dmg(25) Dmg(25) Dmg(34) EndRdx(48) Rechg(50)
26) --> Solar Flare==> Acc(26) Dmg(27) Dmg(27) Dmg(37) EndRdx(46) Rechg(50)
28) --> Reform Essence==> Rechg(28) Rechg(29) Rechg(29) Heal(40) Heal(43) Heal(43)
30) --> Conserve Energy==> Rechg(30) Rechg(31) Rechg(31)
32) --> Dawn Strike==> Acc(32) Dmg(33) Dmg(33) Dmg(33) EndRdx(34) Rechg(34)
35) --> Photon Seekers==> Acc(35) Dmg(36) Dmg(36) Dmg(36) EndRdx(37) Rechg(37)
38) --> Light Form==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Quantum Shield==> EndRdx(41) EndRdx(42) DmgRes(42) DmgRes(42) DmgRes(43)
44) --> Pulsar==> Acc(44) Acc(45) DisDur(45) DisDur(45)
47) --> Build Up==> Rechg(47) Rechg(48) Rechg(48)
49) --> Restore Essence==> Rechg(49)
---------------------------------------------
01) --> Sprint==> Jump(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Energy Flight==> Fly(1)
10) --> Combat Flight==> Fly(10)
01) --> Cosmic Balance==> Empty(1)
---------------------------------------------
That’s it folks. Hope this help you new and old PBers. I would enjoy any discussion over builds. The more I play them, the more I find different ways to build them.

Cheers and good gaming,

EA


BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.