The guides that I have posted below are all explained within themselves. They are supposed to be tools to better everyones understanding of the many concepts that lie in the PvP system of CoX, and to improve PvP overall. They refer to the I8 time of PvP, but are written as such that they may apply to many issues to come. If this/the guides are not stickied already, I would appreciate it if they would be. Links to the actual guides are below.
[u]A bit about Sing:[u]
Long read ahead - now you know.
At the time of this writing, I have spent literal years playing this game, and feel I have a more extensive view and grasp of CoX PvP than anyone to every play it. I was there on Test when it first released. I was there at the unveiling of I4, and participated in one of the first 50 arena matches.
I saw the dismissal of emps, storms, and Defenders as a whole in the first few weeks of Test arena. I saw the revival of the aforementioned just months after, and saw the advantage that a very few groups took of Empathy.
I was there for the first Arena Night, I was there for the last weve had to this point. I PvPed against all the notables, and with almost all of them, with the legendary sgs that have mostly dissipated, and with the most moronic people to set foot in the arena. I brought Ill/Storm to the Test arena, and TP Foed every PvPer at an arena night from I4-I5 as Mistify.
I vented with other Conts at the nerfs to our beloved pets, but played my grav/rad nonetheless. I used my fire/kin cont in a time when SB had no +res to slow, and no one gave a damn about the sets except to PL with.
I saw the first arena match using an ill/rad, and made my own. I was there when SB got bugged on Test, and acted as Siphon Speed, giving +recharge to the user, and messing up whoever got the buff. I played against AR blasters on Test when Flamethrower was bugged, against a squadron of Corrupters who used Vengeance before it was supposed to be made unstackable. I remember when villain patron pools came out.
I was there for Enhancement Diversification, and for the Macro overuse and eventual removal in PvP. I saw groups leave and return, as well as players. I saw gimmick teams rise and fall, and Sonic and TA appear to be dismissed, then slowly revived.
Ive got more experience with Sonic Cage, Detention Field, Dimension Shift, Black Hole and any enemy Intangibility (a.k.a. Cage) power than anyone in this GAME, and never complained aloud.
Ive played in virtually every type of match there is, against every conceivable group there is, except for a few villain ones. I was the 4th villain to 50 and on the team to first beat the Lord Recluse Strikeforce. I knew the first person with 16 50s, and someone with over 22. Ive had a level 37 character deleted by a former sgmate, and played on dozens of others accounts.
Ive gotten mad over a game more than once, and had plenty of fun here more than once. Ive got 3 50 rads and 3 50 kins. Rad is my favourite powerset in the game. Everyone [u]still[u] underestimates it though. Ive fought supergroups and had our team win by over 100 kills.
I remember a time where debt was limitless, and a time where there were no real, defined ATs. I recall the original respecs, and the challenge, and giggle at soloing them when they were changed.
Ive disconnected and reconnected and mapservered more times than I can count.
I knew a time where Vent and Teamspeak werent so much must-haves, and remember doing spectacularly without them, or an emp, just having teammates that knew what to do.
I recollect points where targeting never came to mind, and when GG came into being. I remember when spawn killing was a huge issue, and when the great debate raged about Cage.
It makes me a bit disappointed to see the lack of creativity in the community at large, and that so many groups and individuals are nothing but mimics, and that the average high-end team consists of something I proposed in I5: 2 emp, 2 kin, 2 blast, 2 rad. Except a sonic is usually tacked in now.
It makes me laugh when some people complain, when all they lack is skill - everything else is at their disposal.
Ive reported dozens of bugs, shared many exploits, had responses clarifying that X or Y problem would definitely be addressed. Ive showed teams how to win effortlessly, and taught groups how to lose with grace.
Ive given plenty of advice, and torn plenty down. Ive played a Fire/EM blaster thats come into vogue amongst all the other groups, and remember Poison Trapping one in Warburg on my merc/traps MM and /em tapdancing for *minutes*.
Well if you read all that, bravo. Its been a fun, fun time, and who knows what this implies, who knows what it doesnt? Thanks to all those that offered me membership, and thanks to you for still reading, and for anyone who reads the guides Ive put out.
A long time ago I stopped saying GG, to represent Good Game. To me, sometimes this *thing* wasnt actually a good game, sometimes it wasnt fun to play, and a lot of the time, opponents openly expressed that a match wasnt good or fun for them.
The guides below took a long time to write-up. The majority of them have been shared with others to advance their skills in PvP, and now Im sharing them with anyone who wants to read them. Their intent is only positive, though some may find negative connotations. Please excuse any typographical errors, and consider the length of time involved in formatting these to be a bit more appealing, too. If any numbers are off, or change later on, then woops.
Something for *you* to remember, is that no matter how much you read, how much experience you gain, or how much time you devote to something (i.e. practice) you may never truly get it, or you may only reach a certain point. Fun is always important, and remember that this is just a game, so take a break every once in a while.
Some people plateau early on, while others seem to never stop improving. My real hope is that with these guides, everyone will improve, and have more fun while doing so.
Ill tell you a secret now. The secret ways of Sing. The way to [u]outkill, outscore, outdo every single PvP sg[u] currently in existence, and [u]MANY[u] of the ones that have left. Ill tell you how to beat out every other individual, and rise to #1. How to emp, how to kin, how to rad, how to blast, how to be the best on every and any character youre on. Are you reading? Are you listening?
Good.
Then here it is. Just play.
GG Everyone.
Posted
[ QUOTE ]
Then here it is.
Just play.
[/ QUOTE ]
Best advice I've read in awhile. thanks for your time.
[u]Sings Guidebook to PvP:[u]

The guides that I have posted below are all explained within themselves. They are supposed to be tools to better everyones understanding of the many concepts that lie in the PvP system of CoX, and to improve PvP overall. They refer to the I8 time of PvP, but are written as such that they may apply to many issues to come. If this/the guides are not stickied already, I would appreciate it if they would be. Links to the actual guides are below.
[u]A bit about Sing:[u]
Long read ahead - now you know.
At the time of this writing, I have spent literal years playing this game, and feel I have a more extensive view and grasp of CoX PvP than anyone to every play it. I was there on Test when it first released. I was there at the unveiling of I4, and participated in one of the first 50 arena matches.
I saw the dismissal of emps, storms, and Defenders as a whole in the first few weeks of Test arena. I saw the revival of the aforementioned just months after, and saw the advantage that a very few groups took of Empathy.
I was there for the first Arena Night, I was there for the last weve had to this point. I PvPed against all the notables, and with almost all of them, with the legendary sgs that have mostly dissipated, and with the most moronic people to set foot in the arena. I brought Ill/Storm to the Test arena, and TP Foed every PvPer at an arena night from I4-I5 as Mistify.
I vented with other Conts at the nerfs to our beloved pets, but played my grav/rad nonetheless. I used my fire/kin cont in a time when SB had no +res to slow, and no one gave a damn about the sets except to PL with.
I saw the first arena match using an ill/rad, and made my own. I was there when SB got bugged on Test, and acted as Siphon Speed, giving +recharge to the user, and messing up whoever got the buff. I played against AR blasters on Test when Flamethrower was bugged, against a squadron of Corrupters who used Vengeance before it was supposed to be made unstackable. I remember when villain patron pools came out.
I was there for Enhancement Diversification, and for the Macro overuse and eventual removal in PvP. I saw groups leave and return, as well as players. I saw gimmick teams rise and fall, and Sonic and TA appear to be dismissed, then slowly revived.
Ive got more experience with Sonic Cage, Detention Field, Dimension Shift, Black Hole and any enemy Intangibility (a.k.a. Cage) power than anyone in this GAME, and never complained aloud.
Ive played in virtually every type of match there is, against every conceivable group there is, except for a few villain ones. I was the 4th villain to 50 and on the team to first beat the Lord Recluse Strikeforce. I knew the first person with 16 50s, and someone with over 22. Ive had a level 37 character deleted by a former sgmate, and played on dozens of others accounts.
Ive gotten mad over a game more than once, and had plenty of fun here more than once. Ive got 3 50 rads and 3 50 kins. Rad is my favourite powerset in the game. Everyone [u]still[u] underestimates it though. Ive fought supergroups and had our team win by over 100 kills.
I remember a time where debt was limitless, and a time where there were no real, defined ATs. I recall the original respecs, and the challenge, and giggle at soloing them when they were changed.
Ive disconnected and reconnected and mapservered more times than I can count.
I knew a time where Vent and Teamspeak werent so much must-haves, and remember doing spectacularly without them, or an emp, just having teammates that knew what to do.
I recollect points where targeting never came to mind, and when GG came into being. I remember when spawn killing was a huge issue, and when the great debate raged about Cage.
It makes me a bit disappointed to see the lack of creativity in the community at large, and that so many groups and individuals are nothing but mimics, and that the average high-end team consists of something I proposed in I5: 2 emp, 2 kin, 2 blast, 2 rad. Except a sonic is usually tacked in now.
It makes me laugh when some people complain, when all they lack is skill - everything else is at their disposal.
Ive reported dozens of bugs, shared many exploits, had responses clarifying that X or Y problem would definitely be addressed. Ive showed teams how to win effortlessly, and taught groups how to lose with grace.
Ive given plenty of advice, and torn plenty down. Ive played a Fire/EM blaster thats come into vogue amongst all the other groups, and remember Poison Trapping one in Warburg on my merc/traps MM and /em tapdancing for *minutes*.
Well if you read all that, bravo. Its been a fun, fun time, and who knows what this implies, who knows what it doesnt? Thanks to all those that offered me membership, and thanks to you for still reading, and for anyone who reads the guides Ive put out.
A long time ago I stopped saying GG, to represent Good Game. To me, sometimes this *thing* wasnt actually a good game, sometimes it wasnt fun to play, and a lot of the time, opponents openly expressed that a match wasnt good or fun for them.
The guides below took a long time to write-up. The majority of them have been shared with others to advance their skills in PvP, and now Im sharing them with anyone who wants to read them. Their intent is only positive, though some may find negative connotations. Please excuse any typographical errors, and consider the length of time involved in formatting these to be a bit more appealing, too. If any numbers are off, or change later on, then woops.
Something for *you* to remember, is that no matter how much you read, how much experience you gain, or how much time you devote to something (i.e. practice) you may never truly get it, or you may only reach a certain point. Fun is always important, and remember that this is just a game, so take a break every once in a while.
Some people plateau early on, while others seem to never stop improving. My real hope is that with these guides, everyone will improve, and have more fun while doing so.
[u]With that in mind:[u]
Sing's Guide to Successful PvPing
Sing's Guide to Potent Mixed Teaming
Sing's Highlights on Abstract FoTM Potential
Sing & the Snipe Surprise
Sing's Guide to Peacebringing Love
Sing's Guide to Vengeance in PvP
More may be added later on.
Ill tell you a secret now. The secret ways of Sing. The way to [u]outkill, outscore, outdo every single PvP sg[u] currently in existence, and [u]MANY[u] of the ones that have left. Ill tell you how to beat out every other individual, and rise to #1. How to emp, how to kin, how to rad, how to blast, how to be the best on every and any character youre on. Are you reading? Are you listening?
Good.
Then here it is.
Just play.
GG Everyone.