My Katana/SR... If they can't hit you...
I have a few comments:
1. Stealth only gives like a 2.5% defense bonus, and IIRC that defense is suppressed the instant you attack, therefore slotting it for defense is pointless.
2. How can you put Build-up off till 41... You should be getting almost as soon as its available like lvls 6 or 8. Youre a scrapper
you are suppose to kill things quick.
3. Hurdle as your only vertical movement will be very painful. I would suggest getting Combat Jumping in the least as well. With Combat Jumping+Hurdle you can jump like 30ft high and scale most stuff in the environments with ease.
4. For Aid self I suggest 2 interrupts, 3 Heals and 1 Recharge, in that order. With 2 interrupts you can fire it off in most cases in battle even with some DOT damage on you.
I have a Kat/SR scrapper. I respeced him to kind of a stalker-like PVP build with Invis, putting Lotus at the end, since AOE attacks don't help much in PVP.
Here it is:
[/b]Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
---------------------------------------------
01) --> Sting of the Wasp==> Acc(1)Dmg(3)Dmg(3)Dmg(7)EndRdx(13)EndRdx(31)
01) --> Focused Fighting==> DefBuf(1)DefBuf(17)DefBuf(19)EndRdx(34)EndRdx(37)
02) --> Focused Senses==> DefBuf(2)DefBuf(17)DefBuf(19)EndRdx(36)EndRdx(37)
04) --> Flashing Steel==> Acc(4)Dmg(5)Dmg(5)Dmg(7)EndRdx(25)EndRdx(31)
06) --> Build Up==> Rechg(6)Rechg(11)Rechg(11)TH_Buf(40)TH_Buf(43)TH_Buf(45)
08) --> Divine Avalanche==> Acc(8)DefBuf(9)DefBuf(9)DefBuf(13)Dmg(15)Dmg(25)
10) --> Practiced Brawler==> Rechg(10)Rechg(15)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)Heal(37)Heal(43)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Agile==> DefBuf(22)DefBuf(23)DefBuf(23)
24) --> Quickness==> Run(24)Run(46)
26) --> Soaring Dragon==> Acc(26)Dmg(27)Dmg(27)Dmg(29)Rechg(29)EndRdx(31)
28) --> Stealth==> Rechg(28)
30) --> Invisibility==> Rechg(30)Rechg(46)Rechg(46)
32) --> Golden Dragonfly==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)EndRdx(34)
35) --> Dodge==> DefBuf(35)DefBuf(36)DefBuf(36)
38) --> Elude==> Rechg(38)Rechg(39)Rechg(39)DefBuf(39)DefBuf(40)DefBuf(40)
41) --> Evasion==> DefBuf(41)DefBuf(42)DefBuf(42)EndRdx(42)EndRdx(43)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
47) --> Focused Accuracy==> TH_Buf(47)TH_Buf(48)TH_Buf(48)EndRdx(48)
49) --> The Lotus Drops==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
An overall good PvP build IMO... minus the rechredux in GD. It has your highest chance for a crit, I would put 2 accs in it.
Thanks for the build I will try it out for PvP
...they can't kill you.












J/k knock it I don't care. Hopefully it's not too bad and some one finds use out of it. I will answer any questions about my attack chain and strategies ASAP just post 'em up. Also if anyone has a Katana/Sr PvP build post a link plz, I need ideas lol.
After that cheesy opening statement, I would just like to say I recently hit 50 (my first) and the road there was grueling. I've been playing this character since August 31, 2004, but was inactive a few months at a time due to ADD and GW. Several times I tried returning when I was at level 42 to find out about ED. With that came the absence of Perma-Hasten and Perma-Elude
I seriously contemplated deleting the toon after a few days of playing after seeing how bad this nerf would hurt the /SR scrappers. Luckily, I figured I'd try adapting to the changes made and with this, came a deep respect for /SR.
What I didn't realize when I first started playing was the diversity of this build and how well it compliments each other. After several respecs, I found a build that performed quite well in PvE.
I'll explain my power selections and why I didn't choose certain ones after I post the build.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Deadly Phantom
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
---------------------------------------------
01) --> Sting of the Wasp==> Acc(1)Acc(3)Dmg(3)Dmg(15)Dmg(15)
01) --> Focused Fighting==> DefBuf(1)DefBuf(5)DefBuf(7)EndRdx(37)EndRdx(42)
02) --> Focused Senses==> DefBuf(2)DefBuf(5)DefBuf(7)EndRdx(37)EndRdx(42)
04) --> Agile==> DefBuf(4)DefBuf(13)DefBuf(13)
06) --> Hasten==> Rechg(6)Rechg(19)Rechg(19)
08) --> Divine Avalanche==> Acc(8)Acc(9)DefBuf(9)DefBuf(31)DefBuf(34)
10) --> Stealth==> DefBuf(10)DefBuf(11)DefBuf(11)EndRdx(46)EndRdx(48)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> Run(14)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Practiced Brawler==> Rechg(18)Rechg(40)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> The Lotus Drops==> Acc(22)Acc(23)Dmg(23)Dmg(25)Dmg(25)EndRdx(43)
24) --> Quickness==> Run(24)
26) --> Soaring Dragon==> Acc(26)Acc(27)Dmg(27)Dmg(34)Dmg(36)EndRdx(43)
28) --> Dodge==> DefBuf(28)DefBuf(29)DefBuf(29)
30) --> Lucky==> DefBuf(30)DefBuf(31)DefBuf(31)
32) --> Golden Dragonfly==> Acc(32)Acc(33)Dmg(33)Dmg(33)Dmg(34)EndRdx(43)
35) --> Evasion==> DefBuf(35)DefBuf(36)DefBuf(36)EndRdx(37)EndRdx(42)
38) --> Elude==> DefBuf(38)DefBuf(39)DefBuf(39)Rechg(39)Rechg(40)Rechg(40)
41) --> Build Up==> Rechg(41)Rechg(48)Rechg(48)
44) --> Petrifying Gaze==> Acc(44)Acc(45)Hold(45)Hold(45)Hold(46)Rechg(46)
47) --> Aid Other==> Heal(47)
49) --> Aid Self==> Heal(49)Heal(50)Heal(50)IntRdx(50)
---------------------------------------------
01) --> Sprint==>
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
[u]Katana[u]
Sting of the Wasp - Great power. Decent Dmg and quick rech. Useful from lvl 1-50.
Gambler's Cut - Very close to worthless. Could be helpful at lower lvls but Flashing Steel is a better choice for a second attack.
Flashing Steel - Your first multiple target attack. Great at lower lvls until you can get hasten 3-slotted with rechredux and quickness. Could still be used at higher lvls but not completely needed.
Build Up - A must have after hasten and quickness. With quickness and hasten up you'll only have 20 seconds downtime. Great for bosses and lieuts.
Divine Avalanche - This power is hot and cold with me. It adds 23% def to melee when 3 slotted with defbuff and can be stacked. I probably don't use it as much as I should but I atill find it to be quite useful and compliments SR really well. Get early and keep it!
Calling the Wolf - No... Only thing I can see it being used for is maybe for AV's if you have no one else that can handle aggro. DO NOT take this.
Lotus Drops - One of my favorite powers in the set. Stronger than Sting of the Wasp and it's an 8 ft. AoE. Two of these in a mob of minions and it is usually lights out for them. GRAB AND SLOT IT ASAP!
Soaring Dragon - You'll have fun with this one. A must have. You won't believe how much time your target will stay on the ground and in the air with this and Golden Dragonfly.
Golden Dragonfly - You've waited all this time and here it is. Your B&B. The added % chance of a crit makes this your opener in your attack chain and with BU its your boss killer. With 60% chance of a Knockdown and extreme dmg it'll make sure your target can't get up.
Now, Super Reflexes makes it much easier to decide on what you have to take and that would be everything . Every power here is needed for this build.
A few key points I would like to bring up here would be that with hasten 3 slotted with rechredux and quickness, Practiced Brawler can overlap with 2 rechredux in it making you even more res to status powers. Also, Quickness is incredible.
Now to explain my [u]Power Pool[u] selections.
Speed: A must have for this build due to Hasten. SS compliments Quickness so there's no need for slotting it. Hurdle will leave you less vertically challenged.
Fitness: Another must have. Hurdle and Swift are both useful(look above). Health is needed because of the lack of a self heal in the SR powerset. Running 4 toggles isn't cheap, get Stamina.
Concealment: Not completely needed but with SS it will give you almost Invis like status. It also gives a def boost in melee, ranged, and AoE.
Medicine: Because you have to take every power in SRs, I waited till later to take it and I don't know how I went w/o it. 3 slotted with healing it gives 44% of your health back. Add a Interrupt Reduc for a better chance of getting it off in combat. It also recharges faster than any other Scrappers secondary heal at 10 secs.
Now about Petrifying Gaze.
I had Body Mastery just for Conserve Power but didn't it much because if I needed end I would just click Elude and get end-recovery plus a def buff.
So then I chose Weapon Mastery. Caltrops was nice to have but because I team more than I solo now I felt it just slowed me down.
I finally settled down into Darkness Mastery with Petrifying Gaze. the least likely of the too that a scrapper would typically choose. But to my surprise I found it to be useful. I use it in almost every decent sized mob on a troublesome lieut. The duration it lasts is amazing to me because by the time it wears off when I killed all the minions and possibly him too.
Any one of these masteries can be useful but I'm sticking with Darkness for now.
[u]Afterthoughts:[u]
Having only 4 attacks seems like it could be troublesome (I consider DA a def buff cuz thats how it's slotted) you really won't notice and will suffer little down time. It allows you to focus on your 3 main attacks GD, SD, and Lotus while throwing in the occasional DA and Sting of the Wasp.
Elude will also be your best friend. I use it often and love it. It gives you 6% chance of a lvl 52 boss hitting you which you will not complain about. If a hit comes through you can Aid Self and keep fighting.
SR it unique in a sense that it has def against melee, ranged, and AoE.... it is not dmg specific. Which means psionic baddies will have the same chance of hitting you as fire baddies would and etc. Avoid Quartz... You'll figure it out if you don't know what I'm talking about.
Here's some numbers I'm gonna throw out there for anyone that is curious. Please if anyone knows how accurate/inaccurate these are just post the correct ones. As it is 7:25AM and I did not sleep I don't feel like checking and apologize if this guide doesn't make any sense
These numbers are at lvl 50 with lvl 52 SO enhancements
Melee/Range/AoE def - 34.8%
Melee def with DA - 58.4%
Melee/Range/AoE def with Elude - 105.6%
I am open for criticism/comments but don't knock it till you rocked it.
The journey has been great and I would like to thank my friends and my SG TFC for enjoying the ride with me.