Kingdale and other backgrounder stuff...


Mr_Grey

 

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First, an introduction…

Kingdale was created by the author of this thread as a story location. It is an amalgamation of many different locations from the author’s life and serves as the hometown of the author’s characters.

Essentially, Kingdale is a “Springfield,” a fictional generic town that serves just about every purpose the author needs it to. A major difference between Kingdale and Springfield is that Kingdale is by no means as large, nor is it in an obscure location. It resides in northern New York, between the Jefferson, Lewis and St. Lawrence Counties, residing in its own personal county (again named Kingdale) almost twice the area of the town itself (there’s a story as to why involving a curmudgeonly old man and a poorly considered wager with the state...)

A military base nearby (Fort Drum, outside Watertown, NY) provides a steady stream of unusual traffic and tourism and constantly brings in corporate possibilities to what would normally be an overlooked community. As such, Kingdale is larger than it would normally be, and has become a central hub for much of New York’s “North Country.”

For the City of Heroes universe, Kingdale is currently in a state of post-repair. When the Rikti invaded, they assaulted every military base they could find, and Fort Drum was a prime target. The force that decimated the military presence there then proceeded to “sweep” the local populations. Many communities and much farmland was destroyed.

Surprisingly, the hero populations in these areas, largely quiet, conservative communities, burst forth with every conceivable resource available to protect friend and kin. Kingdale became famous for having a number of heroes concentrated within it. Still, the attacks were quick, devastating, and the best most of the small communities could hope for was to outrun the aliens until they got bored and left (or, as it turned out, got a regroup command).

This thread will be used to catalogue various groups spawned form this author’s Kingdale centered imagination. It will serve as a base to explain the characters in brief summaries and provide those who need to know a backgrounder for many of the actions the various members of Grey’s Army, the Brazen Warriors Order, and the Redeemers (and possibly more later in time) take. As each group is introduced, there will be a section to describe them as well.

The author would like to thank you, the reader, for taking the time to peruse his work. He has spent a great deal of time amending these characters from another project in the works to fit this universe. In time, he hopes that you find it as entertaining a read as he did dreaming it up.


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Grey’s Army

Grey’s Army was founded in late in this year by Randall Grey, a tanker-class hero who earned a reputation for being a gruff, foul-mouthed, and mood-swinging hero. At the drop of a hat, he went form zero to berserk, and his only redeeming quality was that he was focusing his ire on the bad guys.

He was followed shortly thereafter by Kipland Durj, the son of a good friend of his. Kipland is acting second-in-command, the Colonel of Grey’s Army where Randy is the General. They quickly recruited the rest of their friends and family into the supergroup.

The roster now goes as follows…

Randall Grey: Founder, General
Kipland Durj: Colonel
Cory Simmons: Colonel, Mystic Advisor
Nester Durj: Lieutenant, Medical Expert
Cedric Grey: Lieutenant
Ezekiel “Zeke” Durj: Lieutenant, Kheldian Warshade Advisor
Sarah “Snuffy” Grey: Soldier
Sheldon Wallace: Soldier, Tech Expert/Advisor
“Mad” Matt McGinty: Soldier
Charlene Daring-Grey: Honorary Lieutenant, Kheldian Peacebringer Advisor
Roland Grey: Soldier
Ryat66: Soldier
Ryat99: Soldier

It should be noted that the entire Ryat series of androids, built by Sheldon Wallace, are also officially considered to be part of Grey’s Army, but they are currently restricted from combat operations, pending the behavior of the two currently deployed to the field. The other 98 (84 Light Frame models, 14 Heavy Frame models) are instead currently being utilized by Portal Corporation as a reconnaissance unit and by the city as an emergency rapid repair and construction outfit.

The chronicled adventures of Grey’s Army are located at the Grey’s Army thread, located in the author’s signature…
Later updates amy add new members to the SG, provided other player members on Protector Server are willing to allow the author to utilize their characters. Other player characters will not be utilized without permission.


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Randall Grey

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Randall Grey came to Paragon City from Kingdale New York shortly after the small town’s reconstruction and signed with Freedom Corps early in 2006. He had big dreams of trying to help rebuild the city with the influence he hoped to make as one of the city’s greatest heroes.

That, or start a hero bar, whichever came first.

In fact, it was this peculiar dichotomy, between grim professionalism and laidback humor, that made him one of the more peculiar heroes registered on the Protector Shard. Despite the apparent lack of concern for actual criminal activities, Grey proved to be quite adept at smashing through the villains that caught his attention. It is a credit to the contacts he had through his career that they were able to keep his attention and continue to do so.

Randall Grey’s only real weakness so far seems to be a psychological one. Despite being a stone tanker, one of the most powerful types, it has been determined he has a severe alcoholism problem. While he keeps his affliction to himself and never does hero work while under the influence, he becomes nearly completely unreliable in his personal hours. The cause of this is not currently known, though some speculate it has to do with his late wife, lost during the Rikti War.

Lately, his condition seems to have improved. Freedom Corps still has agents keeping an eye out for him, and he’s been found on patrol more often and longer, and in the bars even less. Some attribute this improvement to the recent increase in cooperation between the Paragon Police Department and the FC, others to his desire to expand Grey’s Army’s base, so he patrols more often to boost the super group’s Prestige. Still, others claim an internal reason. Perhaps that would explain why he’s been hammering into Arachnos and the Council almost exclusively.

Randall’s powers are Stone Armor (as stated before) and Super Strength. It is believed he manifested these abilities shortly before the Rikti onslaught. The exact reasons are unknown, and he is registered as a “Natural” class hero, despite the obvious deformation of his body when his protective powers activate. Earlier, it was theorized the “rock” armor was some form of beneficial tumor, but no trace of the peculiar growths have been detected on medical scans when he had the armor deactivated. As of yet, the source of the armor is unknown, but the strength ahs so far been attributed to “north country living” by the hero himself.


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Kipland Durj

File Image: Standard

File Image: Nictus Armor

Kipland Durj is yet another native of Knigdale, New York. Much younger than Randall Grey, he, nonetheless, arrived shortly after the massive tanker. After getting his Security clearance, he picked a direction, and started kicking butt.

Kipland’s single-minded assault against the gangs and villains of Paragon City has been would have been an inspiring epic, were it not for an unfortunate incident. The hero was kind enough to write up a quick story about his troubles in our fair city for everybody’s perusal. The fact he’s still with us seems to be a thing of phenomenal luck.

Kipland Durj’s story: Obsidian Blight

Much of his story is already described in this volume…

So far, Kip has been the right hand of Randall Grey, managing many of the supergroup’s operations and coordinating the heroes into groups that maximize their efficiency. However, he shows an unhealthy determination to work alone. It’s believed this stems from his days as one of Kingdale’s heroes, which are called, oddly enough, Wardens. The role of the small town’s Wardens is vastly different from Freedom Corps and Longbow’s commanders, however, and its believed only one person in town occupies the position at a time, though the local population ahs little understanding as to who holds it at any given time. This lonely position is likely the cause of Kipland’s self-imposed isolation. It’s not that he dislikes working with others, he just feels he works better alone…

There is another Kipland Durj… The Praetorian Kipland Durj known as Cobalt Black 3-8-9. For some odd reason, the young man has joined Praetorian Earth’s Malta Group (or one of it’s cells, one called the Maltese Resistance). This character is covered later in this series…


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Cobalt Black 3-8-9

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File Image: Face

Cobalt Black was discovered when Longbow forces liberated a secret Portal Corporation facility. Somehow, Arachnos forces had discovered the location of said facility, and the commander got overzealous with his discovery, forcing the scientists to activate their rift. When the seeming Malta Group gunslinger suddenly appeared, all Hell broke loose.

The Arachnos troops, despite heavily outnumbering the mysterious assailant, were wiped out, including their commander. During the battle, however, the equipment was heavily damaged, including the portal generator itself, which was irreparably destroyed. Cobalt Black 3-8-9 is currently stuck on our world…

Realizing things were different in this world, he decided to assist the heroes of Freedom Corps. Though he retains his old uniform, he’s been relieved of his weapons. This seems to only be a minor disadvantage to him, as he’s an accomplished hand-to-hand fighter as well. For simplicity’s sake, he’s been attached to Grey’s Army and partnered up with his double, Kipland Durj. The two have surprisingly gotten along well, which leaves hope that not all is directly the opposite of our world.

In exchange for our hospitality, he’s been providing strategic intel on Praetorian Earth’s national geography and information on what resistance groups may be useful to help liberate the war torn world. His group, for instance, is the Maltese Resistance, which he understands is a special, more public force of freedom fighters removed from his world’s version of the Malta Group.

“We don’t even know what they call themselves, though the Malta Knights is a good guess… But my boys and I, we keep the enemy on us, and they do the real work. Before I came here, there was a huge assault planned to wreck a few of Antimatter’s Clockwork factories…”

Another surprise was his utter disdain for our world’s Malta Group…

“I can’t stand these [censored]… They’re a shadow of the potential they’ve wasted… And anybody in their group with any real talent is lost in their paranoid delusional schemes… I wish we had those robots back home, though… Maybe then Tyrant wouldn’t mop the floor with us in open combat.”

Lately, he’s taken a focus to locating and decimating Malta Group and Nemesis Army cells located throughout the city. He is often assisted by Kipland or Nester Durj.


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Cory Simmons

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File Image: Battle Mode

File Image: In Flight

Cory Simmons is the resident Warlock of the super group called Grey’s Army. He is their resident expert in all things arcane and their link to M.A.G.I. Overly polite and proper, Warlock Simmons has a tendency to try to find the best in everybody and in every situation. However, his kindness must not be confused for weakness, for he’s been known to be very harsh with those he determines are wasting his time.

With thermodynamics as his specialty, Cory is registered as a fire and ice blaster, using cold to disable his foes, and quick bursts of intense heat to finish them off quickly. He has proven to be very versatile in his use of powers, and has a plethora of tricks that seem to come in handy in most situations. His most powerful combat powers, however, have a tendency to drain the heat of his specific location so he can utilize it in a few of his attacks.

He has also come to master other mystical arts, such as Shadow Play (stealth) and Teleportation. Such magicks have made him an invaluable member of Grey’s Army, as he is able to bring teammate’s out of dangerous situations, or simply sneak into a cell-leader’s lair and bring his compatriots to the final battle.

In more esoteric endeavors, Cory serves as his supergroup’s bridge to the unknown and the peculiar. He is currently regarded as one of the better friends of the Cabal, and it’s believed he visits with them regularly… to discuss mystical theory…

It’s not his fault they think he’s cute…

Dammit, Cory! Quit messing with my fingers! I know you’re reading this through the Aether, and I didn’t even intend to write anything about your… relationships…

Yes, plural.

I don’t need to know.

I don’t need that image in my head…

No, it’s not “cute.”

I’m done here…


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Nester Durj

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Image File: Combat Armor

Randall Grey and Kipland Durj weren’t the first Kingdale natives to come to the Paragon area. Nester Durj had already been going to college in Salamanca when the Rikti War started, and developed an affinity for medicine as he helped to treat soldiers, refugees and even heroes during the conflict. When the war was over, he returned to his studies, but changed his majors to include super sciences and technologies so he could work in one of the many hospitals that dot the city.

Then, his little brother got infected with the Obsidian Blight (See Kipland Durj). Nester, vainly hoping to save his brother’s life, dropped out of college and got in contact with a friend, Sheldon Wallace. Nester knew what he wanted his suit to accomplish, and the relevant tech required, but he lacked the know-how to throw it all together. Sheldon, however, had the know-how, and constructed the machinery Nester would need to get started on being what most heroes refer to as a Healing Defender.

“Yeah, you’re dark magicks are great and all, and kinetic transfusions help a lot, but seriously, guys… When the fighting is serious, and the bad guys are dishing out more damage than you can handle, you have to admit it helps immeasurably when you’ve got a guy dedicated to keeping everybody alive and doesn’t have to rely on hitting anybody to do it.”
-Nester Durj, random team comment

Nester failed at finding a cure for his brother, but he’s turned out to be an almost invaluable hero elsewhere. While Sheldon may have started the tech, Nester, over the months of his hero-work, has enhanced and refined his machinery, nanotechnology and microbiological serums at an exponential rate. Where most innovators and inventors utilize science, mathematics, physics and various other contemporary educations to provide a basis for their work, Nester uses gut instinct. Perhaps that explains why he’s made so many leaps and bounds in the medical field when others would hold back…

“Look, I’m mixing stuff that, by themselves, provide only benefits, right? Then how would they be any kind of detriment in this way? Uh-huh… Uh-huh… You know what? (censored) YOU! I’ve already tried it in the field you archaic, tribal dastard! Guess what!? Ding-ding! Success! You’ll be seeing my thesis in two weeks! You’ll recognize it! It’ll say: MANUAL!”
-Nester Durj, supposed phone conversation

“You never said that, man. You never say stuff like that. You’re too polite.”
-Kipland Durj, a rebuttal

“Yeah, well, I was thinking it pretty hard…”
-Nester Durj, conceding


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Ezekiel “Zeke” Durj

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Image File: Combat Armor

Ezekiel Durj is one of the more… unusual heroes in the city. Wielding power even he isn’t sure of, Ezekiel is what is known as a Warshade. These powerful Kheldian energy beings require hosts in order to last any length of time on our plane of existence.

Zeke Durj arrived in Paragon to say his last goodbye to his son. After visiting hours on Kipland’s last night, Zeke was somberly walking through King’s Row. He wound up gaining the attention of a group of Skulls, who proceeded to mug him. It went badly for all involved.

The Durj patriarch broke three ribs on one ganger, the nose and left wrist of another, and the collar bone and trachea of the last. Unfortunately, the one whose nose he broke stabbed him in the back. Nobody is sure what the damage was, but what is speculated was that his liver was pierced and he was going into septic shock.

That was when his Nictus, Androm’Geizzer, made contact. According to Mr. Durj, the Nictus offered to save his life by merging with him. In return, the two of them would scour the city for any others that sought to prey on the weak and helpless. Geizzer offered Zeke the power to make the wrong things right, and the old man accepted.

What Ezekiel didn’t know, however, is that Androm’Geizzer is a war criminal. He has been sought by both sides of the Kheldian conflict for atrocities beyond imagining. Shadowstar and Sunstorm recognized the energies, but kept silent for a few weeks to determine Durj’s behavior. What they found was that he was a dominant entity, and Androm was either subservient, or benign.

After further testing, it has been determined that Androm is in a form of deep hibernation that enables Ezekiel to take full advantage of his powers. Perhaps he was in a weakened state when he merged with Ezekiel, or maybe he’s using Ezekiel’s actions to cleanse the “taint” of his misdeeds… Whatever the reason, Ezekiel Durj is being watched closely by Freedom Corps for any aberrant behavior.

So far, he’s been a solid defender of justice. The survival of his son has surprisingly bolstered his resolve.

“A lot of the other Kheldians, fully-awake Kheldians that is, are uneasy around me. They know what my Nictus did, stuff we don’t even have names for. I’ve got an image in my head of a guy in black and red armor getting pulled inside out… But it’s incomplete… It doesn’t finish. I hope I’m not a monster, and I can’t help but shake this feeling that something about the whole situation stinks. Oh well, I’m gonna do my best, one day at a time.”
-Ezekiel Durj, conversing with his Freedom Corps assigned psychiatrist. All necessary forms to acquire this quote have been attained and it is published with Mr. Durj’s permission.


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Cedric Grey

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Image File: Battle Armor

Randall Grey’s oldest son and a veteran of the Rikti War. Cedric’s military history with the Marines is highly classified, but it is known that his career was marked with near-insurmountable odds and his peculiar tenacity to survive and succeed despite the opposition. He doesn’t talk much about his old days, preferring to live in the here and now, but sometimes his drunken reveries include odes to his departed friends.

Cedric was Ezekiel’s ride to Paragon City. Where Zeke spent his first weeks mourning his son, Cedric walked into the registrar’s office in Atlas Park on the very first day and signed up to be a hero. He had nothing but his pants, boots, a few wraps of chains, some war paint, an old helmet and a smile. Essentially, nothing that most [u]serious[u] heroes use nowadays. When asked what his attacks would mostly consist of, Cedric realized he lacked his father’s inherent Super Strength, so he immediately set about scouring the city for one…

He stepped outside, and immediately spotted a Warrior on his way to the Hollows. The Warrior bore an intricate axe, and Cedric realized he just HAD to have it. A sucker-punch later and it was his! He stormed into the registrar’s office again screaming “This! This AXE! This is my power! Whoo!”

Seriously, we have it on surveillance. Security would’ve tried to take him down except he looked so ridiculous. Come to think of it, we really should consider taking people down because they look ridiculous… Have you seen some of those villains out there?

Cedric spent the next couple weeks fighting exuberantly against the many villain groups of Paragon City. However, all his fighting was coming at an unusual price. With each victory, he grew more and more bloodthirsty.

Cedric found unusual ways of defeating the bad guys helped curb the urges he was getting, and often would use the environment to his advantage. Many Hellions found themselves battered around inside trashcans in those days. Eventually, Cedric’s childhood friend, “Mad” Matt McGinty, ushered him into MAGI to determine the cause of his strange behavior.

It was found that the very soul of Cedric’s Praetorian, Cedric the Grey, inhabited the axe. Why it was on Primal Earth or how circumstances came to be that it would end up in the former Marine’s hands were way beyond the mystic clerk’s capabilities, but they worked hard to provide the fledgling hero with a new, almost equally powerful axe to replace the confiscated one.

While Cedric isn’t bothered by it…

“It’s the skill, not the weapon!”

Time will tell if the new weapon measures up to the old…


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Sarah “Snuffy” Grey

File Image: Floating over Skyway
File Image: Alternate Outfit outside Bloody Bay transport

Nicknamed for a period in her youth where she seemed to be constantly “snuffling,” Sarah grey has got to be one of the most unexpected heroes in Paragon. Her cute face and friendly demeanor, coupled with a light frame that hardly seems capable of standing a chance in a fair fight, let alone the ones typically seen on Paragon’s streets…

I better get to the point before she starts making my nose bleed with her mind. She can do that. She’s a psychic.

Unlike her family, which is Natural-based heroes, Sarah is a mutant. She came across this sudden and drastic change in her life when the Rikti captured her in Kingdale and began experimenting upon her almost immediately. Whether they saw some form of potential in her or not will never be known, but the Rikti rarely, if ever, attempted conscription on the battlefield or even in their POW camps (ßclosest related concept). Before the attempt to turn Snuffy could be finished, however, Randall Grey, Kipland Durj, and Ezekiel Durj (armed with a lever-action hunting rifle) staged a daring midnight rescue that left many Rikti dead and may have been the event that inspired the invading transport to flee for Paragon.

Sarah was rescued, and alive, but the changes made to her body were permanent. While not outward changes had been done to her physical appearance, she now exerted a moderately powerful control over the psionic potential of her mind. Frightened of this ability, she kept it secret and spent her final teen years trying to “un-develop” it.

Then, her best friend, Kipland Durj, fell ill to the Obsidian Blight, and she came to Paragon to say goodbye. She found herself assaulted by a group of Hellions and without knowing why or how, she sent many of them sprawling or even pummeling the living daylights out of each other. Her psychic powers continued to run rampant for a few moments until some Paragon Psychic Police Officers and her boyfriend, Joe Durnan, were able to calm her down and get a restraining device on her mind. With the sound of ocean waves tuning out her psionic powers, she bid her lifelong friend farewell and headed straight for Sheldon Wallace.

Wallace understood almost immediately why Sarah wanted to see him, and took the restraining device on her head as a starting point on how to engineer a technology to not only control her psychic powers, but also to boost their capabilities. In roughly three days’ time, he had a working prototype, and the following day, presented her with a device that looked like a “kitty ears” headband. Unsurprisingly, she giddily snatched it up and threw it on her head.

Suddenly, the storm of thoughts flooding into her mind ceased, and she lifted some equipment in Sheldon’s workshop to experiment. Sheldon wasn’t done yet, and he also handed her a pair of gloves with a peculiar system mounted on them.

“What’s this?”

“It’s an MP3 player,” Sheldon replied, “Nothing special about that… er… except the broadband Wi-fi Internet connection… But, hook it up to your kitty ears…”

It was a sonic manipulation device as well, which was apparently what he was working on before she asked him for help. Utilizing this blend, Sarah is capable of providing her allies with a series of “mood-tunes,” to fit the heroes’ personal styles. The MP3 player has all her favorite music, and a collection of tunes that she downloads when teamed with other heroes so she can provide them all with all the awesome music they need to carry the fight to the enemy and walk out alive. She also has a shortlist of “annoying music” to weather her enemies down and bring them to her allies’ knees.

Lately, however, she has been simply boosting the MP3 and sound system of her technological enhancement while she simply practices at her psionic powers. According to Mr. Wallace, her mutancy is ever-changing, and growing stronger by the week. Eventually, she will reach a point where his technology only hinders her, and she’ll have to rely on her own skill instead. So, the training has already begun.

So far, she has shown no signs of outward physical change, but it is true her psionic strength is growing.

Another quirk is her cat, Ni. Apparently, it was a stray she found in one of the alleys in King’s Row outside her father’s apartment (at the time). She takes the cat everywhere with her, and even talks to it sometimes. The cat itself has demonstrated a knack for assaulting various enemies when Sarah’s in danger. This peculiarity has many heroes scratching their heads, but they don’t make too big a deal of it, after all, there are plenty other heroines with pets out there…

Also, don’t expect Sarah to simply lie down and cry if her psychic powers are having little effect. She has been known to simply bludgeon her enemies violently when threatened, and is a capable hand-to-hand fighter.

“Growing up with two older brothers and a friend like Kip… A girl’s gotta know how to handle herself. Old habits die hard, I guess. Hee-hee!”
-Sarah “Snuffy” Grey, when asked why she overhead smashed a Hellion she had already incapacitated with nightmares and slammed into the ceiling with her mind.


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Sheldon Wallace

File Image: Inventor Outfit
File Image: White Trench Coat

Sheldon Wallace is the tech man of Grey’s Army. Arriving in the city to deliver Nester his uniform, Sheldon noticed the plethora of technological achievements and scientific advancements, and decided his life of near mad-scientist hermit inventing had to stop. It may have worked for his father, who to this day is building weapons for the U.S. military, but it didn’t work for Sheldon, who felt his own developments were seriously lagging behind the rest of the progressive inventors.

After helping his friends with their initial technological needs (a special power armored suit for Cedric Grey and Kipland Durj apiece, a psi/sonic emitter for Sarah Grey, a radiation/”empathy” suit for Nester Durj, trick arrows for Roland Grey, and various constructs in the Grey’s Army base), he set to work developing his own devices. Finding that the Kineticists of the city were a far more revered group than most other controlling types, he turned his attention to Kinetics control. He also detested the notion of any villains escaping from his patrols, so he decided to make devices that controlled the most abundant controlling force on the planet: gravity.

“Typically, gravity is weak… It can’t really hold a candle to magnetism, because with the proper application of magnetism, you can conceivably hold something in place indefinitely. Of course, there’s the rub. Magnetism is localized. It’s specific. It only really affects certain things, and can only really be applied to certain circumstances. It’s one of the reasons why railguns are currently so difficult to make cost effective… However, gravity… gravity is everywhere. If you can manipulate it so it becomes stronger and stronger, the enemy isn’t just fighting one force holding him in place… He’s fighting his own body weight, the weight of his clothes, his hair… he may even suffer some internal irregularities and be forced to vomit up his lunch as his body attempts to compensate for the sudden environmental changes. I had to cheat a little to get the devices to work… I use a scattering of nanites to provide the proper oscillations and dimensional conditions, but I finally got a system running that uses my own BTUs as a power source… It can be harsh, especially when dealing with a large number of opponents, or a particularly nasty one, but I am confident that this is definitely the system for me.”
-Sheldon Wallace, explaining his main powerset.

Shortly after making a name for himself, Sheldon became aware of the many robot types in the city. Having always had a fancy for fully autonomous mechanical devices himself, he proceeded to try to reverse engineer every machine that came his way. His attempts to reconstruct many of the machines ended in disastrous failures, however, as he was attempting his reverse engineering process, he would use spare parts to construct a side project: the Ryat series of androids.

Sheldon has received some criticism for making his own "army" of robots, but he feels that his intent and the overall results outweigh the guilt he tends to suffer. The issues surrounding the Ryat series is covered later in this backgrounder.


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“Mad” Matt McGinty

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Image File: Stealth Suit

Mattock McGinty is the best friend of Cedric Grey. The two went to high school together where Cedric learned his wild and crazy buddy was actually a martial arts student in the arts of Praying Mantis and Kendo. The Praying Mantis style utilized is not sanctioned however, as it is a personal, and heavily modified version that relies heavily on many street-fighting and wrestling maneuvers, and is typically far more brutal. As a result, Matt was unable to register the abilities and cannot legally fight using the style, but he does use the evasive techniques he learned to grim efficiency.

His kendo techniques, however, are still essentially the same. He never felt the need to modify the style to suit him, and his teacher provided him with a peculiar blade…

“He said it had a mild enchantment within it, that it would bond to a warrior who knew how to wield it. It would never grow dull and would be as sharp as I need it to be… always. I call it Lasher, and it has been a trustworthy blade since I received it.”

Unlike most heroes in Grey’s Army, McGinty lacks a reliable conveyance. No kinetic/hydraulic leaping system like most of the others, no magical flight relics… He doesn’t even teleport or utilize some form of super speed. He shares this trait with Sheldon Wallace, but the inventor utilizes his kinetics manipulation to make up for his lost mobility. McGinty has nothing but his own two feet to get him from place to place. This has made many heroes wonder at him, but he has proven himself more than enough in the fights over the months he’s been in the city to show that he’s well worth the wait.

So far, Mattock’s role in Grey’s Army has been scout and reconnaissance. He’s more than capable of handling himself while alone, and his attention to detail is impeccable. He has a quick temper, however, and has gotten himself into more than enough trouble, hence the codename “Mad Matt McGinty.” The fact that these heroes have chosen to use such blatantly obvious monikers as opposed to “Hammerfist” or "Swordguy” is on odd peculiarity, but not one that’s unique… Uh... No offense to actual heroes who use those handles...


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The Ryat Androids

Sheldon Wallace built the Ryat series out of spare parts from every type of robot and android in the city currently utilized by the villain groups. He has plenty of his own parts thrown in, but they typically are used as structural support or exterior paneling.

Currently, there are one hundred (100) units in the Ryat series. They are divided between eighty-five (85) light frame models and fifteen (15) heavy frame models. The cause of this differentiation is unknown, but it’s believed to be caused by a simple lack of parts.

Sheldon Wallace has made very public his intent behind building the androids was to develop something to aid the citizens of Paragon City. He feels the fact that he’s using villain group machinery to construct them is irrelevant. He feels his programming capabilities (which he received assistance from Roland Grey) are of a high enough quality to override any residual control the various groups had over their former parts.

Ryat66

Image File: Typical Light Frame Mode
Image File: Custom Combat Plating

Ryat66 was the first android to display “superpowers” in the series. At the time, only the first eighty-five had been constructed, but Sheldon wanted to get a test run accomplished to check the efficiency and capabilities of his latest invention. The Clockwork in the area, however, attacked in mass and the inventor, Sarah grey and Matt McGinty would not have escaped had it not been for the intervention of the androids.

Where most of the androids merely wailed away at the Clockwork robots or dismantled them in a rapid manner, Ryat66 actually converted the energy coursing through him into incandescent attacks and electrical discharges. Very few of the other androids were able to replicate the feat, however, and escape was achieved at a depressing loss (including the defeat of McGinty). Most of the androids were knocked out of commission, prompting Sheldon to shut the project down until they were repaired and he had developed a heavy support class…

Ryat99

FIle Image: Typical Heavy Frame mode
File Image: Custom Combat Armor

After rebuilding the Ryat light frame androids and registering Ryat66 as a hero, Sheldon turned his attention to developing a heavy frame model. The heavies were designed to be able to lift and transport massive loads of material with relative ease. With their enhanced servo-motor systems and kinetic/hydraulic “musculature,” they are capable of handling much more weight than themselves.

Ryat99, however, was designed differently from his brethren. Where the others were given the minimum of reinforcement to handle the rigors of construction work, Ryat99’s armor was severely ramped up. Figuring this wouldn’t be nearly enough, Wallace also tweaked with Ryat99’s cooling system, causing it to pump out far more “cryo-nanites” than the other androids’ systems. This cooling system is used as Ryat99’s weaponry and armor system at the same time. Also, unlike his fellow heavy models, Ryat99 uses a flight system as opposed to a leaping system (if the heavies even have a system, but all of the light frames have a leaping system at the very least).

As of now, the majority of the Ryat series is restricted from any duty. The exceptions are the two named androids above, Ryat66 and Ryat99, for they were registered as actual heroes before Freedom Corps realized what was going on. Sheldon Wallace has been restricted, both by FC and Grey’s Army, from building anymore until the behavior of the two “hero-class” androids is determined.

Ryat66 so far has proven to be reliable, but Ryat99’s programming seems to be faulty. It has a tendency to randomly generate bizarre sayings that confound the heroes it’s assigned to.
“Are you the Messiah? Is this the Line to Reno? I had a bag of corn chips that tasted like chicken once…”
-Random Ryat99 sayings.

So far, no attempt has been made by any of the villain groups to recover the lost technology (as far as anyone knows; the Clockwork King was not available for comment). If any specific attacks have been made, the two hero androids have made little to no appearance of it.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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Roland “Round” Grey

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Roland Grey is the middle child of Randall Grey and Charlene Daring-Grey. Unlike most of the Kingdale natives in Paragon, Roland is exceptionally jaded about his role of “hero.” He feels all of this is rather silly…

Before the Rikti War, Roland was in college, looking to get a degree in software programming. When the aliens attacked, he found himself leading terrified students from refugee enclaves to various military strongholds. After the war, he returned to Kingdale, tired of many of the people he’d met and yearning for the familiar flavor of home.

“It’s not that I hated them. I pitied them. I know that sounds condescending, but you wouldn’t believe how much these people acted the same. Frickin nerds… What’s worse, they were all fed up with being bullied in high school, that they started doing it in college. There had to be eight different factions in my programming class… We only had twenty-five students! Guess who was the odd man out? Guess who they turned to when everything got crazy? Spineless twits. And the final insult? A lot of them are millionaires already…”
-Roland Grey, explaining his distaste for humanity after college.

Not getting much programming work, Roland turned to one of his hobbies for work. He became a bartender for his father’s former favorite bar (again turning it into his father’s favorite). The King’s Pub received record-setting business as the pudgy son of Kingdale’s favorite construction worker tended the bar. Though they had many loud, rowdy events, the location of the pub made certain nobody was bothered.

When Kingdale was finally in a decent state, however, Roland waved goodbye to his family. He had no intent to follow them on a fool’s errand, and he was quite content with his life. His sister bore his goodbyes to his old friend, Kip, and he consigned himself to his bartending, north country life.

Then came the fateful day that brought him roaring into the city. A bizarre phone call got him thinking his mother (thought killed during the war) was still alive and in Paragon. Roland snatched up his hunting bow and a batch of arrows, hopped in his jeep and peeled out of his hometown, leaving the Pub to one of Cedric’s old Marine buddies (who said he simply could not leave the town for some odd reason and Roland never thought twice to question it).

“People ask me why I hunt with a bow. The answer is simple, really. It’s harder. You have to know what you’re doing with a bow. You can’t just point and shoot. Someone can’t just take this thing out of my hands and be able to use it. This… This is mine, and I won’t be using anything else just because it’s ‘easier.’”
-Roland Grey

Upon arriving in the city, Roland sought Sheldon Wallace and got a batch of trick arrows designed for him. With these weapons at his disposal, he registered as an archery defender and started hunting for his mother. This adventure has been chronicled in Grey’s Army.

Now, Roland remains in the city. His family and friends have no idea why he remains, and every day he wonders a little as well. But then, some random villain goon assaults him with a pistol and Roland Grey finds himself unleashing a flurry of hunting arrows into the scum of the city.

“It’s weird, you know. I used to think all of this was crazy or stupid… Now I’m here, I’m doing the work alongside other heroes… It makes me feel…. I don’t know, good. I’m making new friends, I’m seeing a whole new side to people that I never really believed could exist. Sure, this job hurts at times, but in the end, I think it’s all worth it. I don’t know if I’ll ever give up.”
-Roland Grey


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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Charlene Daring-Grey

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The wife of Randall Grey and the mother of the Grey siblings, Charlene went missing shortly after the Rikti invaded Kingdale. What we know of the events afterward is basically what she gave us from her own testimony, so I’m going to apply that now:

“They took us up into a small ship… Nothing like that one I’ve seen pictures of in the crash site… Ooh! Am I supposed to know about that? Is it alright if I mention it… Okay… Well, it was probably just a troop transport converted into a prison ship. In any case, they started trying to turn us on our way to Paragon… Why they were heading for Paragon, I have no idea, and I didn’t even know that’s where we were headed… Still… They were trying almost immediately to turn us into conscripts for their army. I’ve heard the most horrible stories about the Lost, and my husband tells me I was extremely lucky to escape that day…”

She pauses to compose herself and collect her thoughts.

“The Rikti were trying to... convert us... to their side. I was the first one they turned to. Before they could touch me, however, I started hearing this beautiful voice… In the back of my head… ‘Oh great’ I thought, ‘I’m going insane.’ But the voice didn’t stop, and it soothed me with calming words and a message of hope. It told me I could have the power to escape and save all the people imprisoned with me… I had but to agree…”

She dabs a handkerchief on one of her eyes before continuing.

“It was… Intense. The feeling was intense. I’ve never felt that way before in my life… Not even when… Um… never mind that… After the... ecstasy of the merging ended and my head cleared, I found myself unleashing a torrent of living energy into my captors. Wherever I looked, restraints disintegrated, holes were punched into the ship’s hull, and Rikti died. I’d never killed anything before that day. Well, at least nothing sentient, anyway… and nothing mammalian… Odd, to think of the Rikti as mammals…”

She rubs the back of her head unconsciously.

“A blast caught me in the back of the head and I fell. Nowhere near enough Rikti were dead or fleeing, and the other prisoners were already being rounded up. All I could think through the daze was that I had failed and should have left the hero-work to the heroes. Suddenly, there was Martin… Martin Sanders… I guess you’re interviewing him after me… He leapt to my aid and fought off the Rikti getting close. I don’t know why he was there… Apparently, he’d been on board the ship as one of their prisoners since they arrived in Paragon.
In any case… If it weren’t for him, I never would have had the chance to recover… and then… Then all I saw was white, and the next thing I know, the ship is falling out of the sky. All of the Rikti were gone, and we didn’t know what to do. Suddenly, the whole vehicle was enveloped in an incandescent shield… and we crashed. I didn’t realize I was the focal point of the shield, but I’m telling you, I sure found out… The hard way.”

After the crash, Martin Sanders led the refugees to the nearest fortifiable location. It turned out to be the ruins of Baumton, before the War Walls were put up. They took refuge in the ruins of an old hero base and a connected sewer network. Armed with salvaged Rikti weaponry and scrapped shotguns and assault rifles, the motley group fended off the roaming gangs of Lost and Outcasts, even the Council when they arrived. Oddly, they never seemed to be assaulted by the Clockwork, and were sometimes aided by the peculiar automatons.

In time, Charlene found that the energy being she had merged with was in a form of hibernation. She was no longer able to wield the types of energy attacks that helped her save the other refugees, and this posed a new problem. When the group, now known as the Dregs by the roving gangs, found out about her condition, they lost the confidence to continue exploring.

This is probably why they were only recently discovered. In an attempt to find Charlene, her sons, Cedric and Roland, found a group of sympathetic Outcasts who led them to the Dreg enclave. After leaving to search for their mother, they filed some paperwork to get Freedom Corps and military support to help rescue the refugees. This would prove more relevant later in the adventure, which is chronicled in another file (See Grey’s Army, at the bottom of this file)

The boys tracked their mother down until they found that she started working for Doc Delilah in the Faultline, but mysteriously disappeared (this is a tad out of order, as it was learning of this that led the boys to the refugees in the first place). After meeting the refugees, they found that their mother had indeed returned to the Faultline, and that surveillance reports indicated she may have been kidnapped by Arachnos operatives.

What followed was a bloody act of retribution, as Grey’s Army crashed against an Arachnos cell based on an abandoned oil derrick. The operative in control of the derrick, one Arbiter Taylor, was apparently assigned to investigate the Kheldian presence in Paragon City. This eventually turned to him kidnapping one (Mrs. Grey) and trying to abscond with her. Fortunately, he failed, and the Grey family has its matriarch back.

One odd thing to note, however. When Charlene Grey was kidnapped by the Rikti, she was nearing the age of fifty. Now that she’s merged with the Kheldian energy being named Sol’ra’T’Cha (loosely translated from whatever language it's from, it means “Star Scatter”), her youth has been returned. We were unable to reach the Kheldian for comment. Much like Ezekiel Durj's Nictus, Sol'ra is in a state of catatonic hibernation. The reason behind it is different, however, and Charlene has been assured that Sol'ra will recover in time.

“Yes, there are problems with being a Kheldian. The fact that other heroes don’t know what to make of you, combined with the reality that a whole lot of enemy groups have that sickening quantum energy weaponry… But I can kick the tar out of anybody who gets in my way and I haven’t looked this good since I was twenty-three! There’s plenty of upsides to this! And I simply feel amazing all the time now!”
-Charlene Daring-Grey, at close of interview


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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The Brutal Warriors Order (bWo)

Before the craziness of the Rikti War, super powers were still all around. Statesman didn’t start being a hero when the Rikti attacked. Hero One didn’t just throw on a cape to fend off the alien scum.

Kingdale had its hero, too, and he dealt with the problems that plagued that region. It was never anything so far-spanning as the Nemesis Army or a Fifth Column invasion, but he was a hero nonetheless, and those that knew of his existence (as the Kingdale Warden is a peculiar kind of hero) and the work he did were appreciative.

That, however, did not leave out the possibility that other super-powered individuals could exist in Kingdale. It also did not rule out the possibility that those same individuals would simply squander their gifts in a form of cheap entertainment. Those individuals came together to form the bWo, the Brutal Warriors Order, or bWo. Why they only capitalized the middle initial is beyond anyone’s guess. They probably thought the long bars of the “W” looked cool towering over the other letters.

They were a regular showing at the Kingdale Arena, a convention center built for sporting events, concerts, plays/operas, and other knick-knack events. Every week or so, the bWo would show up, set up a small wrestling ring, and start pummeling each other according to a script they spent their high school days dreaming up. The fact that Kingdale residents showed up consistently to watch is probably a testament to the types of people that live in the region…

The Brutal Warriors would utilize the staples of typical back yard "pro wrestling" fare… Tables, ladders, discarded wooden wall panels… Any object the boys could get their hands on legally (and sometimes illegally) was fair game to be used in their rugged little ring. However, the true gem to the action was the fighters themselves.

Each member of the bWo had a personal talent, a superpower of some type, all to his own. Whether the talent was magic-based, natural, or some other type of origin, it didn’t matter, the boys would throw their bizarre capabilities at each other, withering each other down slowly in spectacular displays of death-defying lunacy.

With the money they were making from their events, it wasn’t long before the bWo attracted the attention of a strange quasi-legal entity known only as the Committee. Our intel has picked up little on this vague, clandestine group, but it’s currently believed they have ties to Crey Industries, the Council, Arachnos, the Sky Raiders, and most other “technologically grounded” villain groups. They seem to act as a think tank for the groups, often providing elaborate schemes or even fully-fledged supervillians for the groups to use. Their agents are everywhere, and they often wear the uniforms of the groups they’re advising. We never seem to know when we’ve got one of their agents until it’s too late, and they’re gone.

However, it seems the Committee used the bWo as a “test phase” to determine how successful they could be at their (at the time) newly chosen "vocation." It should be noted that the Committee started as a storyline plot for the bWo, and that the contenders would be either for or against the bizarre shadow organization. It seems, somehow, the story got ridiculously out of hand. The test, however, either went really well, or really poorly. After several antagonizing months, the Kingdale Arena was burned to the ground, with some of the members of the bWo still inside.

Oddly enough, it seems the warriors survived, even if their cohesion as a group did not. Though some were around to help fight during the Rikti invasion, others were gone. Some went to college, others went wandering the earth, while some seemed to just fall off the face of it…

In recent months, however, the bWo has had a resurgence. Members of the peculiar group have been spotted in both Paragon City and in the Etoile (Rogue) Isles. Oddly, members of the two groups seem to be in contact with each other on an almost regular basis.

Aligned bWo Heroes:

-Draven Erickson
-King Slater
-Kingdale Referee
-Psycho13

Unaligned Heroes:

-Project Whirlwind

Aligned bWo Rogues:

-Solo Stryker
-Ragin James
-Dirty Ice

Known Committee Agents:

-Justin Steel
-The Shadowmark Assassin
-Project Soultaker

The following segments will cover these bizarre individuals in greater detail.


My Stories

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Draven Erickson

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The real name of this individual is Jared Simms.

The premier contender and front-running “hero” type at the close of the bWo’s tenure in Kingdale, Draven was a “high-flier.” Every match he was in featured him going to the top of one of the four corners of the ring, leaping off and colliding violently with his opponent. He also utilized his mystical flight properties to augment the leap, so he flew higher and farther than typically possible.

His major weapon skillset was with a baseball bat. He could twirl the weapon around easily and often used it to deflect assaults from other contenders. It seems in the intervening years, he learned how to wield a sword in place of the bat, and he does it with grim efficiency.

As a hero, Draven has been granted access to a minor charm from MAGI that enables him to tap into the nether realm for the typical array of support powers. He seems to have a natural charisma that causes people to want to give him what he wants, so it’s probably a good thing he’s on our side.

His appearance has been hotly criticized, however, as well as his chosen name.

“Lately, I’ve been accused of ripping my name off a movie character. I think of it more as homage. I liked the movie, I liked the character. The only similarity between me and the character, though, is this eye make-up and long hair. Hair that’s light, mind you, not dark like in the movie. The rest of my image? Well, that’s just me. Oh, yeah… Some video game character wears a red trench coat… Big whoop. I’m not the first hero to wear a red trench coat, and I don’t think anybody’s ripping on the rest of them about it. Besides, I like red coats!”

The intentions of Draven Erickson and his allies in Paragon City and the Etoile Isles are currently a minor issue in the Freedom Corps. They seem to be trying to find a way to work together… We have agents monitoring their progress.


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Solo Stryker

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The real name of this individual is Daren Simms.

Kingdale is a small community with large families. It’s not really any surprise that many of the contenders in the bWo were related. Daren Simms is the cousin of Jared Simms, Draven Erickson, and the brother of Dustin and Dale Simms, King Slater and the Kingdale Referee respectively. The fact that he’s in the Isles is no damper on the fact that they’re all family.

In Kingdale, Solo Stryker was one of the premier villains, sharing the role of arch-villain with Dirty Ice, though the two were often quick to war with each other. Whether this was intended as a commentary on the modern world is highly doubtful… Our records indicate they were hardly ever so inclined as to insert “moral lessons” in their works.

Stryker specialized in sneak attacks, starting his bWo career as Draven’s partner in a group they called the B.M.F. (I am NOT translating that acronym; just know it doesn’t stand for “Beautifully Manicured Flowers”). He often dominated the tag team with his sheer brazen attitude and utter disregard for his situation. Indeed, the entire group often got into difficult situations with the local populace due to Solo’s frequently foul mouth. If the group was ever in any form of trouble, it was often Solo Stryker’s underhanded actions that snatched victory from the jaws of defeat.

Of course, in those days, it was scripted, and the “victim” of his antics was always was in on the stunt. They were (are) friends, they weren’t trying to hurt each other (not that they didn’t get hurt; many of them still bear scars to this day).

Solo Stryker is currently registered as a Stalker class “villain” in the Etoile Isles. He and his crew, consisting of “Ragin James” and “Dirty Ice” (a loose affiliation on the last one; Ice seems to be working with them because he’s paranoid of the Committee’s intentions), have been scouring the region for whatever equipment and super-types they can find that would be willing to return to the law-abiding society of the U.S.A., and especially Paragon City.

What they seem to lack, however, is a proper vehicle. Solo Stryker took lessons in air piloting while in college. Perhaps they’re looking for some type of aircraft. Whatever he wants, he’ll have to be sneaky about it, because there’s no way the Sky Raiders are giving up one (much less many) of their skiffs, and Arachnos is not letting go of their fliers.

Fortunately (I think… I’m not so sure about where to draw the lines with these guys…), as a Stalker, Solo Stryker has an advantage in the sneaking department. With two Brutes supporting him as well, he may just succeed at whatever scheme he and his cousin have concocted.


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King Slater

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Dustin Simms

King Slater was the Wild Card hero of the Brutal Warriors. He held no allegiance to anyone, and his capabilities as a contender were second-to-none. He was able to hold back the B.M.F. and their eventual successors, the Regulators (composed of Solo Stryker and Ragin James) single-handedly. With his stalwart, stoic demeanor and ruthlessly efficient assaults, Slater made short work of anyone who entered the ring with him, regardless of sneak attacks or other under-handed tactics.

Probably the only thing that made his character a “hero” class character was that he restricted his fighting to the “Ender” mentality. He would only fight as long and as hard as he needed to. Fighting the other “hero” type contenders often resulted in more methodical, tactical wrestling, while fighting the bWo “villains” was more all-out, crazy and (I can’t believe I’m typing this, even with quotes) “hardcore” fighting, complete with weaponry (King Slater seemed to like using a sledgehammer), breaking tables, and very few actual resolutions.

After the Kingdale Arena burned down, Dustin Simms worked for Randall Grey and Ezekiel Durj in their small-time construction company until the Rikti invasion. When the attacks came to their small town, Dustin again donned the outfit of King Slater, this time acting as a protector of anyone Randall Grey and Kipland Durj were able to rescue and bring to the temporary bunkers they were able to set up in the basements of collapsed or abandoned houses. People were terrified that they were being protected by a backyard wrestler, but when Slater suddenly sprouted stone armor from his body and was able to fend off a large number of attacks. After the war, he helped with the reconstruction effort, finishing up many of the jobs Randall left behind.

“Randy didn’t abandon us. He simply felt the town didn’t need his services anymore, and he wanted to go somewhere new. I think he was still in a funk about losing his wife to the war, and wanted to… well… die on his feet. He seemed like the kind of guy to do that sort of thing. The fact that he’s still around… well… I guess his natural tenacity was just too powerful for whatever grim mindset he was in. I hear they found Char, too, so that’s even cooler. I always liked her. She was nice.”

In Paragon City, King Slater assaults the local criminal underworld with a big mace he calls the “Black Mauler.” He seems to swing it like a hammer, and is quite capable with the weapon. The stone armor he spontaneously grew is with him still, defending him from the attacks he is frequently likely to encounter.


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Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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Ragin James

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James Baker

Ragin James started as a hero character in the bWo. He typically was up front about it, often restricting his fighting to Solo Stryker and his B.M.F., as well as any other contender that would be classified as a “villain” type. The Shadowmark Assassin, various one-shot wrestlers introduced as Committee agents, as well as his own brother, Levi Baker (Psycho 13) when he was undergoing a chaotic story phase where he operated as a Committee loyalist under the moniker of “Soultaker.”

Where most of the other contenders would simply launch into an assault and try to sell their show through sheer performance, Ragin James was one of the few to utilize stage charisma and actually play to the crowd. This presented him with the odd advantage of always having the crowd behind him. Most of the fights ended badly for those on the side of villainy.

This makes it odd, then, that James turned to Solo Stryker as an ally. When Draven left the B.M.F. to become a hero character, and break out from under Solo’s shadow, James immediately joined forces with the perennial villain and created the stable called the Regulators. The intent was to recruit new members from the ranks of the one-shots who had more than a passing interest in the weekly events and to make a formidable army to drive out the Committee and dominate the bWo with the same underhanded tactics and brutality that made the B.M.F. so dangerous. The other side of the coin, however, was that Draven was to pull the other “hero” characters together and the whole storyline would devolve into a massive battle on the Arena’s football field.

It was to be the group’s greatest undertaking, but the Committee ruined it. During a night event (being filmed privately, no crowds), a fire was started as Dirty Ice battled it out with Solo Stryker and Ragin James. If it weren’t for the intervention of the Referee, who at the time had a rudimentary force field generator developed, the crew wouldn’t have escaped the blaze. After the fire, the bWo was broken.

The members were found to not be at fault, the Referee was able to save the fixed point camera, detailing that the group was too far from the fire’s ignition to have started it, and the other members (save one) all had viable alibis. The one without an alibi, however, was James’ brother, Levi.

Surprisingly, the town accepted the fact that Levi Baker was unlikely to have started the fire, as he had no training in pyrotechnics and no prior record for arson. The fire itself, it was determined, was a controlled burn strategically designed to raze the building quickly and efficiently. None of the bWo members had training in such a field, and they were cleared of all charges.

After high school, Ragin James toured the U.S. with Dirty Ice. It was during these travels he came across the Skulls of Cord, a pair of metal skulls that bestowed great strength and an electric aura on their wearer. Initially wanting to sell them for a profit, James Baker was forced to don the skulls in order to protect himself from a villainous assault. They then instantly fused to his shirt, and then to his body. This must make showering difficult. Apparently, they really just hover slightly above the clothing, but it’s still disconcerting. Whether or not the villains were agents of some other entity or just acting on their own is currently unknown. However, Ragin James and Dirty Ice quickly made plans to head to the Etoile Isles with Solo Stryker.

It’s believed James expected to find his brother there…


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Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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The Kingdale Referee

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Dale Simms is the Kingdale Referee.

He's the youngest brother of Dustin and Daren Simms, and is fresh out of high school. When the bWo was going strong, the only role they could throw the still-in-grade-school sibling was that of the one inviolate character, the referee.

Dale took to his role quickly and well, helping his friends and brothers coordinate their matches and making some of the shows seem downright spontaneous. However, he was hardly involved with much of the scripting process, and wasn't yet strong enough to assist in any construction the group required from time to time. Still too young to hang out with his brothers, Dale often turned to exploring and picking through old machinery.

He found an old force field projector in the Wallace garbage bin. It seemed to ahve burned out, and Dale set to work trying to get it running again. Using parts from a toaster, an old computer, and a car battery, he was able to turn the backpack sized device into a working prototype. Using an extension cord, some more computer parts, a pair of old leather gloves, and some chewing gum, he made a focusing instrument he could use in the ring while the generator worked elsewhere.

In the ring, he would make his countdown, then enforced the ruling by placing a field around the victor. This led to a number of interesting ending sequences as the various competitors tried to make workarounds to the new development. Sometimes, the victor (if it was Solo Stryker or Dirty Ice, for instance) would start violently gloating over his fallen foe, smashing them unrelentingly and with impunity. Sometimes, the loser's stable, or "posse" would assault the Referee before he could erect the field, which led to a nearly disastrous result the first time the B.M.F. pulled the stunt and the gloves fired off anyway.

When the Committee burned down the Kingdale Arena, it was Dale's forcefield generator that saved the four players in the stadium that night. The field was erected around the ring to "prevent any interruptions," but none were even scheduled, so it was really jsut a cosmetic effect to add to the "realism." The field also happened to encompass the camera, which was set to a fixed point near the ring. The footage exhonerated the bWo competitors of any worngdoing, which was covered earlier...

During highschool, Dale Simms continued working on his little piece of super technology. When the Rikti attacked, his force field generator saved many lives, and Dale let his brother Dustin, Kipland Durj or Randall Grey do the rest.

However, after the whole ordeal was finished, Simms felt he had failed to be an adequate support for the others. He set to work designing a combat system to compliment his defensive system. He was fortunate to gather pieces of Rikti and abandoned military technology before the cleanup efforts had taken care of it all. Not wanting to be considered a criminal, however, he sought apprenticeship with Hector Wallace (the original inventor of the Dale's shield generator), who was actually impressed the young boy had been able to get the machine working again.

Under the inventor's tutelage, Dale was able to work down the shield generator to the size of a belt. Using Rikti power cells and an old stereo, he was also able to cobble together a sonic assault weapon that works by augmenting his (already annoying) voice to deafening levels.

Thus equipped, he has donned an updated version of his old uniform and is again doing his duty to uphold the laws laid down. He is Dale Simms, the Kingdale Referee.

Ugh... I made this guy's dossier sound like a frickin brochure entry...


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Project Whirlwind

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Unlike most of the rest of the bWo members, we have no idea who this guy is.

Psycho13 had a few odd character changes. Not liking how "background" his initial character was, Levi Baker worked up the idea of "Whirlwind," a martial arts styled hero character who harassed the villainous characters. It seems the Committee found a way to rebuild the concept.

How they lost control of their agent is another msytery. This "Project Whirlwind" is not a martial artist, but retains the same psychological edge of being "mysterious" to his targets. Instead, through the use of carefully collected mystical artifacts, he manipulates the weather itself.

So far, he's been nothing but a boon to the men he wishes to make his compatriots. However, since they hardly know this man who is copying one of their members' character concepts, and has openly admitted to being a former Committee agent, Draven is leery about trusting him. Psycho13, however, has few problems with the guy. Apparently, Project Whirlwind was part of the reason Psycho13 escaped the Committee facility he had been imprisoned and experimented upon.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

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Dirty Ice

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Matthew Jones

The bWo's resident all-around bad-[censored]. This guy is believed to be the one that got the highschool contenders messing around with super powers to heighten the thrill of their matches.

According to the rare interviews we have with these guys, it seems Matthew was the first of the then-backyard wrestlers to want to go through a burning table. Or rather, he wanted SOMEONE to go through one. The rest fo the group, however, resolutely told him if it was going to happen, he had to do it first... which he did...

This wasn't satisfying, however, and the young Jones boy went stalking through Kingdale, looking for whatever it was that would give him an edge. While hanging out with Cory Simmons, he came across a Stone of the Salamander, a semi-common magical construct that grants fire manipulation powers to its user. Realizing the potential, he stole the artifact and used it in his next match.

He declared to Solo Stryker that he would defeat three other contenders, at once, while on fire, and that if he did, he would be granted a chance to face agaisnt him for the championship. The rest of the group was, however, ready for his little trick (this was all scripted beforehand, remember) and the three contenders he faced, Draven Erickson, Psycho13 (as Whirlwind at the time), and Ragin James, all had small artifacts of their own, given to them by Cory Simmons, who (while being a really good sport about the theft) wanted to see the result.

The battle was spectacular, and the crowd went wild. Ice still won, as he was scripted to, but he had to face Solo Stryker, who wielded an array of dark powers that concealed him from Ice's vision. Oddly, because of Dale Simms's energy field projector, the crowd could still witness Solo's movements, albeit as if they were looking through him. Ice lost the fight, and the whole incident led up to the bWo catching the attention of the Committee.

After the bWo fell apart, Matt and James Baker travelled together for a time. They sought out various odd jobs, and when they fought off a group of criminals when James got the Skulls of Cord, Matt revealed he still had the Stone of the Salamander.

Now, it is set within his belt. The focus Dirty Ice has put into it has caused it to grant him the kinds of "fire armor" powers common to most currently registered fire tankers. He has also gotten a hold of an artifact called the Earth Maul, a hammer that is far more than it appears to be. When he needs it to, the ground suddenly rises up, coalesces around it, and makes it into a massive stone sledge that he wails his opponents with, as opposed to a five or ten-pound sledge that most "slammer" villains use. If he just needs it to, however, it merely wraps stone around his fists, saving him from having to draw the weapon.

Dirty Ice has currently allied himself with Solo Stryker and Ragin James. He seems to be helping them get to the bottom of the Committee's involvement in the Etoile Isles.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Psycho13

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Ugh... this was the best Draven could get me...

This "hero's" real name is Levi Baker.

Psycho13 functioned as the perennial "rag-doll" of the bWo. Typically, he was slated to lose his matches, and usually spectacularly so. In practice, he was often the guy used to experiment with new maneuvers and stunts, simply because he was the lightest.

Oddly, he enver seemed to have a problem with any of it.

No, what bothered him was that he felt the group didn't have enough matches per event, so he dreamed up a schism. Mind you, this was when he was still coherent enough to help write scripts with hsi friends. He dreamed up the idea of Whirlwind, a masked martial artist, and would fight twice per event. When Whirlwind was unmasked as Psycho13, he tried taking a turn as a heel/villain character that supposedly merged the two psyches, Soultaker.

Eventually, the Soultaker moniker was dropped toward the end of their high school years so Levi could have more fun. He felt his character was ineffective as a villain (they didn't have enough players for "Committee loyalists"), so he returned to being Psycho13.

Shortly before the Kingdale Arena fire, however, he disappeared. It's been confirmed by Project Whirlwind that he was being held in a Committee facility in northern New York, just outside of Syracuse. There, they tortured, drugged and experimented upon the poor young man. They forced out of him "Project Ideas," like he was a one-man think-tank. With his notions, and the Committee's funding and technical application, who knows what kinds of villains were unleashed upon our world?

Project Whirlwind, however, turned coat and helped release Levi Baker. The young man, in his delerious state, then found a genetic alteration serum in one of the facility's labs, and injected himself. The result is the modern Psycho13, a lunatic capable of taking a shotgun blast to the head and not only keep moving, but regenerate his body as if he had never been hurt to begin with. He and Project Whirlwind burned the facility to the ground. Nothing was recovered from the site, as nobody knew to check for such things at the time and the Rikti Invasion occured shortly afterward.

Little is known of the adventures the two renegade heroes embarked upon, but they seemed to precede Draven Erickson in arriving in Paragon City by mere weeks. The two quickly joined up with him and have been surprisingly focused on helping Draven reconstruct the bWo as a supergroup to take down the Committee's operations...

It should be noted that Psycho13 may not be what he appears. Though it was through the efforts of Draven Erickson that he has been registered as a qualified Freedom Corps hero (Draven filled out much of the paperwork), Psycho13 still had to pass a psychiatric evaluation. Our records indicate he passed this with flying colors.

This tells us that he either wrote correct answers on a fluke, or that his behavior is strictly an act, as if he feels he's still playing a role in the bWo's adventures. In either case, we have agents tracking his progress.

Psycho13 is registered as a "claws/regeneration scrapper," but his claws are actually a set of knives duct-taped together and fit between his fingers. His regeneration seems to be the real deal, however, and he's proven exceptionally adept at ransacking Vahzilok zombies. So far, his motivation seems to genuinely be helping the civilians of our fair city.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Project Soultaker

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The real name of this individual is unknown.

Project Soultaker is one of the Committee's supervillains assigned to the Rogue Isles. Where the original bWo character was another martial artist, this one seems to be capable of dark energy assault and fire manipulation. It's a support character for the Committee's other agents in the area under the direction of Justin Steel.

Project Soultaker says little, if anything, and seems to have an inhuman unwavering devotion to the Committee's goals. Surveillance still continues, but we're having trouble digging up anything on this monster.


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.