My Binds (Nostromo Friendly)


Caduceator

 

Posted

[u] [WARNING, VERY LONG POST] [u]

For the past three years I have been perfecting my binds. I am writing this guide because I think I have almost got them where I want them, and wanted to post them so others that are bind savvy can take a look at them (and maybe even adapt them for their own purposes). But mostly I wanted to make an easy to read guide about what is possible in CoX using binds.

I will only list the effects of the binds, not the actual binds themselves. If you are interested in how to do these yourself, let me know and I will either post instructions or PM them to you. Many of them are very complex binds requiring many different files.

Preconditions:
Must have a Nostromo (or similar gamepad) and a seven button mouse.

Mouse Button Definitions (Verbose):
My mouse has seven buttons. I will identify the first three buttons as Left Click, Right Click, Middle Mouse button (wheel button). There are two mouse buttons on the left side of the mouse and two mouse buttons on the right side of the mouse. I will designate the left two mouse buttons as mouse1 (the left side button furthest away from you) and mouse2 (the left side button closest to you). The right two buttons will be designated as mouse3 (the right side button furthest away from you) and mouse 4 (the right side button closest to you).

Mouse Button Definitions (Reference list):
<ul type="square"> [*] Left Click:...................standard Left mouse button[*] Right Click:.................standard Right mouse button[*] Middle Mouse Button:...standard mouse wheel button[*] Mouse1:......................the left side button furthest away from you[*] Mouse2:......................the left side button closest to you[*] Mouse3.......................right side button furthest away from you[*] Mouse4.......................the right side button closest to you[/list]
A Note on the Nostromo:
The Nostromo is A KICK [censored] GAME PAD FOR CoX!!!!! At first, however, I absolutely hated it. It took me a very long time to train myself to not use WASD For movement.

For those of you who are not in the know, the Nostromo layout looks kind of like this…

[u] NOSTROMO LAYOUT: [u]

[01] [02][03][04][05]
--------------------
[06] [07][08][09][10]
--------------------
[11] [12][13][14]_______-[21]-
--------------------________-^-
--------------------______&lt;-...-&gt;
--------------------________-V-

-------------------------[ 20 ]

The [number] represent buttons, and the ^, &lt;, &gt;, V represents the D-Pad for movement. There is also a scroll wheel in there, but I don’t use it because (at least for my nostromo) it’s crap.

Now, the nostromo allows you to assign “color shifts” to buttons (Green Shift, Blue Shift, Red Shift). You can either program the shifts to be a toggle, or momentary. As a Toggle, you press the color shift button once and stay in that color shift. Press it again and you go back to normal. As a momentary shift, you press and hold the color shift button to shift into that color. When you release the color shift button you will return to normal mode. All my color shifts are momentary.

These color shifts allow you to have a different key bound to the button depending on which color mode you are in. Effectively allowing four different Keys per button (one for each color and one for normal mode)….combine that with the two “cord keys” in CoX (Alt and Ctrl) and you have a total of 8 things one button can do. Multiply that by the number of buttons you have (subtracting the number of keys to shift your color and the “cord keys”) and you get something crazy like 88 possible powers or binds you can have mapped to your Nostromo. Of course, some of the button combinations will not be physically possible (or comfortable\easy to press) so the actual number of usuable button combinations is less then that.

For the purposes of this Guide I will be referring to the above Nostromo diagram. I have color coded my shift buttons in the diagram. When I refer to a button in this guide I will refer to it like this: [05] (this would be the upper most right button). When I refer to the button in a “color shift” I will preface the [05] with a letter indicating what color state I mean. For instance G[05] means the top right button in the green state. My cord buttons are indicated by color as well. Purple is my Ctrl button, and Yellow is my Alt button. My cord buttons do not change from one color shift to another (except in the blue state my Ctrl button is Right Ctrl instead of Left Ctrl).

Common Binds

Map:.............................................. ............................................B[6] (equates to Right Control. This is the only time a “cord key” changes in color shifts)
Jump:............................................. ........................................... [02]
Sprint:........................................... .............................................Ctrl+ [08]
Camera Rotate:........................................... .................................G[07]
Auto Run:.............................................. ......................................G[02]
Info $target........................................... ......................................G[ 20 ]
Combat Jumping (for toons that have it):..........................................[21]
Fly (for toons that have it):.............................................. ..............Ctrl+[02]

Say “WATCH OUT!!!! $target.”:........................................ ................B[05]
Say “hmmm…$target”:................................... .................................Alt+B[05]
Say “Tactical Retreat”:......................................... ..........................B[04]
Say “Charge NO FEAR!!!!”:........................................ .......................Alt+B[05]
Say “RUN…SAVE YOURSELVES!!!!”:.................................. ..................[ 20 ]
Say “I am Stunned\Held and need help.”:........................................... Alt+ [ 20 ]
Say “I could use Increase Density or Clear Mind if you get a chance”......Ctrl+ [ 20 ]
Say “I can use Speed Boost if you get a chance.”...............................B[ 20 ]
Say “Careful $target, Don’t Kill that!!! Its an anchor”...........................Alt+B[ 20 ]
Say “$target, needs a heal.............................................. ...............B[10]
Say “Gather up for [insert pbAoE power1]”.......................................B[08]
Say “Gather up for [insert pbAoE power2]”.......................................Alt+B[08]
Say “Incoming Ambush!!!”........................................ .....................B[21]
Say “$target is STUNNED”.......................................... ...................B[09]


[for kinetics and Dark]
Say “my heal missed…you do what you have to do”............................Alt+B[10]
[for Non kinetics and dark]
Say “I could use a heal when you get a chance”...............................Alt+B[10]

[For SG PvP]
Say “Platoon A”......................R[05]
Say “Platoon B”......................R[04]
Say “Platoon C”......................R[03]
Say "All Platoons"...................R[21]
Say “Meet at Rally Point Alpha”......................R[10]
Say “Meet at Rally Point Beta”......................R[09]
Say “Meet at Rally Point Charlie”......................R[08]
Say “Meet at Rally Point Delta”......................R[07]
Say “Meet at Rally Point Echo”......................R[14]
Say “Meet at Rally Point Foxtrot”......................R[13]
Say “Attack $target and the people near $target”......................Ctrl+R[05]
Say “Everyone RETREAT TO FALLBACK POINT!!...............................Ctrl+R[04]
Say “Everyone Rally on me!!.............................................. .........................Ctrl+R[03]
Say “hook up with Platoon A”......................Ctrl+R[10]
Say “hook up with Platoon B”......................Ctrl+R[09]
Say “hook up with Platoon C”......................Ctrl+R[08]

A “platoon” is either a team of 4, 4 people in a team of 8, a full 8 person team, or two 8 Person teams depending on the how many SG members are PvPing.

Power Trays
1st tray:
Power_Slot 1: [05]
Power_Slot 2: [04]
Power_Slot 3: [03]
Power_Slot 4: [10]
Power_Slot 5: [09]
Power_Slot 6: [08]
Power_Slot 7: [14]
Power_Slot 8: [13]
Power_Slot 9: Ctrl+Alt
Power_Slot 10: Ctrl+[21]

2nd tray:
Power_Slot_Alt 1: Ctrl + [05]
Power_Slot_Alt 2: Ctrl + [04]
Power_Slot_Alt 3: Ctrl + [03]
Power_Slot_Alt 4: Ctrl + [10]
Power_Slot_Alt 5: Ctrl + [09]
Power_Slot_Alt 6: Ctrl + [08]
Power_Slot_Alt 7: Ctrl + [14]
Power_Slot_Alt 8: Ctrl + [13]
Power_Slot_Alt 10: Alt + [21]

3rd tray:
Power_Slot_Alt2 1: Alt + [05]
Power_Slot_Alt2 2: Alt + [04]
Power_Slot_Alt2 3: Alt + [03]
Power_Slot_Alt2 4: Alt + [10]
Power_Slot_Alt2 5: Alt + [09]
Power_Slot_Alt2 6: Alt + [08]
Power_Slot_Alt2 7: Alt + [14]
Power_Slot_Alt2 8: Alt + [13]
Power_Slot_Alt 10: R[21]

(If I need more power buttons, I use the remaining blue shift buttons)

Camera Control:
My camera control is set up so that it is the reverse of what the default is, and the middle mouse button switches the “Camera Mode”….let me explain.

With the default way the camera control is set up, moving your mouse moves the mouse pointer. You must right click (and hold) to move the camera with the mouse. I will call this the MoveOff state.

The way I have my camera control set up is the reverse of this. You do not have a mouse pointer (moving the mouse moves the camera) and you must right click (and hold) to get the mouse pointer. I will call this MoveOn State.

The middle mouse button will toggle your Move state between MoveOn and MoveOff.

Having my movement set up like this allows for extreme maneuverability, while maintaining the flexibility of click to target. Also, when I switch to MoveOn mode my mouse pointer is “locked” into position until I right click or switch back to MoveOff mode. This lets me leave my mouse pointer near my insps for easy access to insps.

Targeting:
Because I spend most of my time in the MoveOn state, I needed an easy way to target. So I got a 7 button mouse to allow for targeting. With the advent of Master Minds I also needed a way to separate pets from friends. To do this I have a toggle button (mouse 2) to toggle the definition of [friend]. In PetOn mode, the [friend] target means Pet. In the PetOff mode the [friend] means non pet friend.

When they introduced targeting slash commands that allowed you to differentiate an agro’d mob from a non agro’d mob, I was able to implement a toggle button for my enemy targeting (mouse 4) to toggle the meaning of [enemy]. In AgrOn mode, the [enemy] means Agro’d Enemy. In AgrOff mode, the [enemy] means non agro’d enemy.

Here are my targeting binds (left clicking on something will always target it):
Mouse1:…………………. Target closest [friend]
Mouse2:…………………. Toggle PetOn\PetOff mode (see above definition)
Alt+Mouse1: ……………. Target furthest [Friend]
Ctrl+Mouse1: …………… Target next [friend]
Ctrl+mouse2:……………...Target Previous [friend]
ALT+mouse2:……………. Target Special [in development. See next post for things in development still]

Mouse3:……………………Target closest [Enemy]
Mouse4:……………………Toggle AgrOn\AgrOff mode (see above definition)
Alt+Mouse3:……………….Target Furthest [Enemy]
Ctrl+Mouse3:…………….. Target Next [Enemy]
Ctrl+Mouse4:…………….. Target Previous [Enemy]
ALT+mouse4:…………….. Target Special [in development. See next post for things in development still]

To select team members directly I use the “Green Shift” as follows:

Target Team 1: G[05]
Target Team 2: G[04]
Target Team 3: G[03]
Target Team 4: G[10]
Target Team 5: G[09]
Target Team 6: G[08]
Target Team 7: G[19]
Target Team 8: G[18]

Once I got the target team mates binds done, I realized I could use the same set of binds to apply buffs with, by making a “double click” bind. Basically you press the button once to target the team member, then a second time for a buff effect. Using the Ctrl cord key I allow for a combined “select and buff”.

For Kinetics
ID Team 1: “dblclick” G[05]
ID Team 2: “dblclick” G[04]
ID Team 3: “dblclick” G[03]
ID Team 4: “dblclick” G[10]
ID Team 5: “dblclick” G[09]
ID Team 6: “dblclick” G[08]
ID Team 7: “dblclick” G[14]
ID Team 8: “dblclick” G[13]

Select and SB Team 1: Ctrl+ G[05]
Select and SB Team 2: Ctrl+ G[04]
Select and SB Team 3: Ctrl+ G[03]
Select and SB Team 4: Ctrl+ G[10]
Select and SB Team 5: Ctrl+ G[09]
Select and SB Team 6: Ctrl+ G[08]
Select and SB Team 7: Ctrl+ G[14]
Select and SB Team 8: Ctrl+ G[13]

For Them\Empath
HEAL Team 1: “dblclick” G[05]
HEAL Team 2: “dblclick” G[04]
HEAL Team 3: “dblclick” G[03]
HEAL Team 4: “dblclick” G[10]
HEAL Team 5: “dblclick” G[09]
HEAL Team 6: “dblclick” G[08]
HEAL Team 7: “dblclick” G[14]
HEAL Team 8: “dblclick” G[13]

Select and CM\Thaw Team 1: Ctrl+G[05]
Select and CM\Thaw Team 2: Ctrl+G[04]
Select and CM\Thaw Team 3: Ctrl+G[03]
Select and CM\Thaw Team 4: Ctrl+G[10]
Select and CM\Thaw Team 5: Ctrl+G[09]
CM\Thaw Team 6: Ctrl+G[08]
CM\Thaw Team 7: Ctrl+G[14]
CM\Thaw Team 8: Ctrl+G[13]

You get the idea. I have applied the same concept to my bubbler, sonic, and any other toon that has at least one targeting buff.

Master Mind Binds:
Making my master mind binds was an interesting experience. I went through several versions of the damn things before I was happy with them. As of right now, they may get changed again when the new /target_last command comes out.

My Master Mind binds are similar to some other MM binds I have seen in other guides. The basic concept is that you select the pet or group of pets you want to use, than you tell them what to do. The one main difference is that selecting a single pet will also target them so you can see where he is (I also have a button that will toggle this “Select and Target” effect off so that you won’t loose your current target if you don’t want to. In other words you can tell a pet what to do without loosing your current target.). When the /Target_Last command comes out, I will have a button that will return your target to the last target you had selected.

My selection binds are:
Select 1st tier 1 pet:…….……..R[05]
Select 2nd tier 1 pet…….…….R[04]
Select 3rd tier 1 pet……….…..R[03]
Select 1st tier 2 pet………….…R[10]
Select 2nd tier 2 pet…………...R[09]
Select 1st 3 pet………………...R[08]
Select all tier 1 pets…………....R[14]
Select all tier 2 pets…………....R[13]
Select all tier 1 and tier 2 pets.…Ctrl+R[05]
Select all tier 2 and tier 3 pets.…Ctr+R[04]
Select all tier 1 and tier 3 pets….Ctr+R[03]
Select All Pets…………………..R[21]

My Action Binds are:
disable\enable Left Click Pet Action………Ctrl+Middle Mouse Button
Attack My target …………………………..Left Click
Goto Aggressive.…………………………..Ctrl+Left Click
Goto Passive……………………………….Alt+ Left Click:
Follow Deffensive (Body Guard)………….Ctrl+Right Click:
Follow Passive……………………………..Alt+Right Click:
Follow Aggressive………………………….Alt+Middle Mouse Button


[I ran out of time to finish this. Sorry about the formating. More to come soon(TM)]


 

Posted

Very impressive. You seem to have made good use of the various capabilities of the Nostromo. O
ther than the keys you've changed to chord keys, have you remapped any of the other Nostromo defaults?
If so you may want to look at having your profile hosted somewhere and linking to it from here.


 

Posted

Not a bad idea. I have re-mapped just about all of them I think. There is really no ryme or reason behind which keys are mapped to which buttons, which has been a nightmare for maintanance. I suspect it may actualy be detrimental to use my Nostromo Profile. The important thing is that no keys are repeated (except maybe the Cord Keys and movement keys like Jump and the directional D-Pad) between Color shifts.

Of course, If anyone wanted to use my bind files "out of the box" as it were, they would need to use my Nostromo Profile as well. Perhaps the best thing to do would be to e-mail my profile and bind files for anyone that wants to use them "out of the box". I don't subscribe to any service that would allow me to post them to link too, and am not sure I want to. (So far, I have been very careful with what I subscribe to and have managed to keep a relatively spam free e-mail address for almost two years now heh heh)


 

Posted

Interesting guide.

I'm using my third Nostromo now (started with the n50 version with Quake 3) and love it.

I'll need to see how I can adapt mine to my own playstyle as well. Thanks for the idea.


Players Guide to the Cities

 

Posted

Thnx, I hope you find this usefull. Again, if you want a copy of all my bind files I can e-mail them to you along with some set up instructions. I already have the need to write some .BAT files or a seperate aplication to "re-map" keys in the bind files for a friend of mine. When I have the time I will do that and include them (it) in the e-mail.

When I find the time I will also finish this guide with the rest of my binds...but time is a valuable commodity high in demand right now.