Official Thread: Giant Monster Spawn Increase
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not so much a "Spawn time increase" topic... but this is the closest place I could find to something applicable:
new idea for a GM:
All the GMs I know of are on the ground for ease of... something or other.
Make a GM that's up high... where there's no room to stand so only fliers can get to... then give the GM an AoE immob. MWAHAHAHA.
Now, that'd be a challange.
[/ QUOTE ]It's also the quickest way to piss of Brutes, Scrappers, Stalkers, Tankers, and some VEATs.
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Isn't the Jade Spider attack point in the air also? I don't remember it it was classified as a monster or AV.
It's a GM I believe? And yes, it's in the air, which is VERY annoying for my scrapper.
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It's a GM I believe? And yes, it's in the air, which is VERY annoying for my scrapper.
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It's called a "Monster" (or AV) but it's treated as an AV.
Also, the Arachnos Flier shows up on the Event Channel. I've seen notifications about 3 or 4 times on Test. Seems like it'll be MUCH easier to spot now. I still think it should patrol for an hour and THEN despawn, not the 5 minutes it currently has.
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
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It's not that we want more Paladins running around... We want longer, more often, times for the construction of the Paladin (hey, it should take a long time to build a giant, hulking, sentient robot... never mind the electricity bill! ). I'd actually PREFER if he despawned after sitting, unloved after 2-3 hours.
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I soooo agree... the time between notices for "UGH somethings stirring" and "Ooops too late" is REALLY short.
It's over way too quickly.
Also either have he despawn after a while.
If you don't make longer 'contruction' time, please then consider offering the badge for killing him afterwards.
Indig , leader of the City of Gaymers
City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104
Alot of the monster spawns arent frequent enough!!! Palidin constuction for instance.I think they all should spawn more frequently IMHO.
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It's not that we want more Paladins running around... We want longer, more often, times for the construction of the Paladin (hey, it should take a long time to build a giant, hulking, sentient robot... never mind the electricity bill! ). I'd actually PREFER if he despawned after sitting, unloved after 2-3 hours.
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I soooo agree... the time between notices for "UGH somethings stirring" and "Ooops too late" is REALLY short.
It's over way too quickly.
Also either have he despawn after a while.
If you don't make longer 'contruction' time, please then consider offering the badge for killing him afterwards.
Indig , leader of the City of Gaymers
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Once again the notice was given. Within moments we were Pocket D powering to get to Kings Row. Not a couple of minutes had passed when we arrived in KR and a broadcast notice said we were too late he was formed. This was certainly not the first time and I worry it will not be the last.
Last week I once again saw 3 paladins hovering around in their normal spot. We have attempeted reaching the spot DOZENS of times in the last months, each time failing to reach the event.
Can you please do something about this?!?!?
Is there no way to delay the contruction further?
Indig ,leader of the City of Gaymers
City of Gaymers on Guildportal.com
http://www.guildportal.com/Guild.asp...3&TabID=295104
They did it with Hami already. Hence the huge trend with tanks having fly.