THE GUIDE TO THE PEACEBRINGER (Issue 7)


Call Me Awesome

 

Posted

THE GUIDE TO THE PEACEBRINGER (Issue 7)
By Energy Aura

Introduction
I wrote this guide with the intent of just explaining all the many facets of the Peacebringer (PB). I will have to say this is a daunting task at best. PBs have such a variety of roles and builds that I have only scratched the surface in this guide. As such I have included 4 sample builds in the end of the guide (Tri-form build, Blapper/Tank PvP friendly build, and a Human only build). These are pretty standard builds and slotting and power selection are always questionable in any build. Play style will determine what works best for you.

General Discussion
The Kheldian is a multiform AT consisting of Human, Nova, and Dwarf forms. Each of these has different abilities and usage. A lot of people complain because you don’t have it easy with Kheldians. I look at Kheldians as advanced gameplay, like turning up the difficulty level. For your effort of reaching 50, you do get a travel power and cool auras at level 1 and a level 50 guy to pass INF to you. Not bad IMO.

Peacebringers are energy based life forms that bond to humans naturally (use Natural enhancements) and share their abilities with their human host. The powersets for the PBs are ranged and melee, with 2 self heals, a hit point boost/heal and a buddy heal. In addition you have Cosmic Balance, shields, a flying “Phase Shift”, a flight power and a hover power, teleport a self rez, and an Unstoppable type power.

Peacebringers and Kheldians in general have their Achilles Heel. Mez, stuns and holds. This is a problem prior to level 20, but after level 20 you have your Dwarf form to handle these baddies. Be aware. Stuns, holds and other stasis effects carry over. This means that if you are in Dwarf form and you change to human form while you are carrying a stasis effect, it will “get you” in human form even though it did not effect you in Dwarf form. So watch your active powers under your health bar. This also works the opposite way if you are immobilized. You can switch to Dwarf and move in and clobber the evil doer. All in all if you keep alert to your surroundings these effects are minor annoyances once you become accustomed to the tools at your disposal.

As if stasis effects weren’t bad enough, Kheldians have a nemesis that is a bane to our gameplay. Void Hunters, a group dedicated to hunting down and destroying all Kheldians. Voids wield quantum energy weapons specifically designed to disrupt Kheldians and deal a special damage to Kheldians that cannot be resisted, only avoided. Additionally the Void Hunters have outfitted all villain groups with this quantum energy weapon. Voids and Quantum Gunners spawn along with almost any other enemy in the game as long as there is a Kheldian nearby. They will occasionally be found outside with random street spawns, but they are mostly encountered in missions when a Kheldian is on the player team. Minion and Lieutenant level members of these groups do pitiful damage to non-Kheldian heroes. Bosses and above however, can be a major threat to anyone.

Innate Powers
Cosmic Balance. PBs naturally thrive off the energy and essence of their Teammates. Your Damage Resistance increases for each nearby Scrapper or Blaster Teammate. Your Damage will increase for each nearby Tanker or Defender Teammate. Controllers will grant you limited Protection from Sleep, Hold and Disorient effects. You cannot put Enhancements in this power.

Energy Flight. This is your 1st level travel power. It is exactly the same as Fly in the Flight Pool with one addition, you get a nifty aura when this power is active.

Combat Flight. Hover with an aura here. You get this at level 10. Excellent for knockback and knockdown protection.

Primary Power Pool
Luminous Blast:
Level 1: Gleaming Bolt. A very quick, but low damage bolt of Kheldian energy that can reduce a target's defense. DPS is nearly identical to Glinting Eye. I auto-fire this power until I get a good attack chain, and it helps to keep the –DEF going. While it more useful during the lower levels, it becomes less and less useful over time; I wouldn't slot this power at all.

[color= yellow]Level 1: Glinting Eye.[/color] You can emit a beam of Kheldian energy from your eyes, dealing moderate Energy damage and reducing a target's defense. .It has a higher damage per shot than Gleaming Bolt although they are nearly identical for DPS. This attack has the longest range of all the human attacks and can be use to pull single targets. Once again, I wouldn't slot this power at all.

[color= yellow]Level 4: Gleaming Blast.[/color] A much more powerful, yet slower version of Gleaming Bolt. Gleaming Blast sends a focused blast of Kheldian energy at a foe that can knock him back and reduce his defense. This is your first primary attack for your human attack chain.

[color= yellow]Level 6: Bright Nova.[/color] Kheldians are masters of energy and matter. A Peacebringer can transform into a flying energy beast known as a Bright Nova. When you choose this power, you will have access to 4 very powerful ranged attacks that can only be used while in this form. You will not be able to use any other powers while in Bright Nova form. Bright Nova can fly, has increased Accuracy, and improved Endurance Recovery, but has no defense. Bright Nova Form attacks all get a bonus to damage while in this form - this bonus is inherent in the attacks, and the damage is accounted for in the brawl index numbers. This is a corner-stone of the Three-Form. This form will allow you to storm through the next few levels with your insanely powerful AoEs.

Here is a breakdown on the Bright Nova attacks.
[color= yellow]Bright Nova Bolt[/color] A very quick, but low damage attack. This attack lowers your target's defense. This power is only available while in Bright Nova form.
[color= yellow]Bright Nova Blast.[/color] A very quick, but low damage attack. This attack lowers your target's defense. This power is only available while in Bright Nova form.
[color= yellow]Bright Nova Scatter.[/color] Sends Bolts of Energy to multiple targets at once within a cone area in front of the caster. Deals a moderate Energy damage to each affected and reduces their defense. This power is only available while in Bright Nova Form.
[color= yellow]Bright Nova Detonation.[/color] You hurl a blast of matter that violently explodes on impact, damaging all foes near the target. All affected targets defense is lowered. Some foes may be knocked down. This power is only available while in Bright Nova Form.

[color= yellow]Level 6: Radiant Strike.[/color] Radiant Strike is your first melee attack, and the second attack for your human form chain. Radiant Strike releases Kheldian light on impact, which can Knockback foes, bring down fliers, and reduce a target's Defense.

[color= yellow]Level 8: Proton Scatter.[/color] Proton Scatter sends bolts of Kheldian light energy to multiple targets at once within a cone area in front of the caster. Proton Scatter deals moderate energy damage to each affected target and reduces their defense. This is an aggro draw. No need to take it.

[color= yellow]Level 12: Build Up.[/color] Greatly increases the amount of damage you deal for 10 seconds, as well as slightly increasing your accuracy. Good damage enhancer, and with 3 recharges it is available quite a bit.

[color= yellow]Level 12: Luminous Detonation.[/color] You hurl a large blast of Kheldian light energy that violently explodes on impact, damaging all foes near the target, reducing their defense. Some affected targets may get knocked back. Another aggro draw. No need to take it.

[color= yellow]Level 18: Incandescent Strike.[/color] Incandescent Strike is an absolutely devastating melee attack that focuses all of the Kheldians energy and strength into a single massive blow. This slow but incredibly devastating attack can knock out most opponents, leaving them Stunned. Incandescent Strike can also bring down fliers, Knock Down foes, and reduce their defense. Essentially, Total Focus to the uninitiated. Great stun factor, excellent damage.

[color= yellow]Level 18: Pulsar.[/color] Generates a brilliant pulse of Kheldian light around you that stuns nearby foes. Affected foes are Disoriented and unable to defend themselves. Excellent first strike mob control. Run in Pulsar, pick a target and own him six ways to Sunday. Wash, rinse and repeat. Use this with Build Up for max effect.

[color= yellow]Level 26: Glowing Touch.[/color] Heals a single targeted ally at moderate range. You cannot use this power to heal yourself. How many Tankers or Scrappers have a buddy heal? Good for those tough missions when your primary healer is getting tossed.

[color= yellow]Level 26: Solar Flare.[/color] You channel the might of your Kheldian energy into the very Earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their defense. AoE DPS. Good knockback potential.

[color= yellow]Level 32: Photon Seekers.[/color] You manifest 3 spheres of light energy drones from your very Kheldian essence. These drones will follow you until they detect an enemy target. Then Photon Seekers will then zero in on their targets and detonate on impact. The explosion is small, but devastating and may affect multiple foes if they are near the target. Excellent Alpha attack assistance. Think of these little fellas as mini-Dawn Strikes. Jump into a pile of baddies with these guys on, and watch the bodies hit the floor.

[color= yellow]Level 32: Dawn Strike.[/color] You can explode in a tremendous blast of Kheldian energy, sending nearby foes flying and reducing their defense. Dawn Strike deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover any Endurance for a while. The second energy component for Brawl index can hit from 1 to 3 times. This is our typical blaster Nova. Same punch and end drain/recovery. Keep a blue candy on hand to get your toggles up after you fire this.

Secondary Power Pool
Luminous Blast:
[color= yellow]Level 1: Incandescence.[/color] Kheldians have a natural mild resistance to Energy and Negative Energy damage. This is an always on no end power. Initial slot should take care of our needs. More DamRes from other powers make better use of slots than this, but nice to have.

[color= yellow]Level 2: Shining Shield.[/color] When you toggle on your Shining Shield, you create an energy barrier that grants you high resistance to Smashing and Lethal damage. The center of your survivability for a human only build.

[color= yellow]Level 4: Essence Boost.[/color] You can activate this power to increase your maximum Hit Points for a short time. Essence Boost also grants you resistance to Toxic Damage. Dull Pain for you Tanker and Scrapper types. As this carries over to all forms, I recommend putting it on a static bar to see when it is up.

[color= yellow]Level 10: Thermal Shield.[/color] When you toggle on Thermal Shield, you emit tendrils of Kheldian energy that gives you resistance to Fire and Cold damage. This is a nice to have power, but it’s not a must have.

[color= yellow]Level 14: Quantum Shield.[/color] When you toggle on Quantum Shield, you become highly resistant to Energy and Negative damage. This is another nice to have power, but it’s not a must have.

[color= yellow]Level 16: Group Energy Flight.[/color] You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying heroes suffer from reduced Accuracy. OK…Not making a support character here, so this power is completely unneeded.

[color= yellow]Level 20: White Dwarf.[/color] Kheldians are masters of energy and matter. A Peacebringer can transform into a massive unstoppable energy beast known as a White Dwarf. When you choose this power, you will have access to 6 other powers that can only be used while in this form. You will not be able to use any other powers while in White Dwarf form. White Dwarf has awesome resistance to all damage except Psionic, as well as controlling effects. White Dwarf also has improved Endurance Recovery, but is limited to melee attacks.

Here is a breakdown on the White Dwarf powers.
[color= yellow]White Dwarf Strike.[/color] A moderate melee attack that releases Energy on impact, which can Knock Down foes, and slows a targets attack and movement speed. This power is only available while in White Dwarf Form.
[color= yellow]White Dwarf Smite.[/color] A powerful melee attack that can often Disorient or Knock Down opponents. White Dwarf Smite can also bring down fliers, and slows a targets attack and movement speed. This power is only available while in White Dwarf Form.
[color= yellow]White Dwarf Flare.[/color] You channel the might of your Kheldian energy into the very Earth itself. The ground erupts and cracks with luminous energy, blasting all nearby foes, knocking them back and reducing their defense. This power is only available while in White Dwarf Form.
[color= yellow]White Dwarf Sublimation.[/color] Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself. This power is only available while in White Dwarf Form.
[color= yellow]White Dwarf Antagonize.[/color] This power attracts the attention of a foe and all those around him. Use this to pull villains off an ally in trouble. Antagonize has a very high success rate that can be improved with Accuracy Enhancements.
[color= yellow]White Dwarf Step.[/color] White Dwarfs can Teleport long distances. White Dwarf Step has no recharge time, and can be reactivated without pause, as long as you have Endurance.

[color= yellow]Level 22: Reform Essence.[/color] Through perfect control of your body and energy, you can concentrate for a few moments and heal yourself.

[color= yellow]Level 24: Conserve Energy.[/color] You can focus for a moment to Conserve your Energy. After activating this power, you expend less Endurance on all other powers for a while. I took a lot of flack about placing this earlier in my build, and I really haven’t seen the need for it at 24. I would recommend taking it when you start seeing Sappers. This make life with the Malta a lot easier.

[color= yellow]Level 28: Quantum Flight.[/color] You shift your quantum matrix and become more energy than matter. No longer bound by the laws of normal physics, you become intangible to other entities and can fly at high speeds. You cannot maintain your intangible nature for long. After about 45 seconds, all your powers will start to cost more and more Endurance until you deactivate Quantum Flight. Quantum Flight grants some stealth and is faster than normal Flight, but its Endurance cost is higher. You cannot affect other targets while Quantum Flight is active.

[color= yellow]Level 35: Restore Essence.[/color] Should you fall in battle, you can Restore your Essence and bring yourself from the brink of death. You will be restored with half your Hit Points and Endurance.

[color= yellow]Level 38: Light Form.[/color] When you activate Light Form, you become pure Kheldian Light Energy and extremely resistant to most damage. You are also partially protected from some Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. While in Light Form, you cannot shape shift into Bright Nova or White Dwarf form. Light Form costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Pool Powers
[color= yellow]Fitness Pool.[/color] This is a must have for a human only PB. Swift adds to your flight speed, and later your SS. You can over look this if you only “pop” to human form to heal/hasten. Just slot your other forms with End Mods and you will be fine.

[color= yellow]Speed Pool.[/color] Hasten is not so much of a “MUST HAVE” as it used to be. If you are spending a lot of time in Human form, you will want this. In addition Flurry is a nice filler attack with a chance to disorient. Super Speed makes getting around a lot better.

[color= yellow]Leaping Pool.[/color] This is another option for human only. Combat Jumping for defense in place of Thermal Shield, and get an all the time defense vs. situational DamRes. Going to compare the two down the line on the Test Server.

[color= yellow]Fighting Pool.[/color] More damage resistance and defense here. Also a possible trade off for Thermal and Quantum Shields.

[color= yellow]Concealment.[/color] Stealth is almost a requirement if you intend on doing any serious PvP. It also makes getting the drop on Voids and Quants a bit easier.

[color= yellow]Medicine Pool.[/color] You already have a superior buddy heal to Aid Other. What to look at here is Aid Self. Aid Self adds a small Mez protection. Some is better then none. Look at taking Stimulant for your teammates to open this pool.

[color= yellow]Leadership.[/color] Might be an option if it wasn’t such an end hog. I wouldn’t consider it for that aspect alone. Being on a team with a defender or controller with this however…Mmmm…

[color= yellow]Presence.[/color] Also a viable option, especially for PvP. A Taunt and a Fear, both single target would be a good choice.

Macros
Here are a list of a few macros I put on all my Kheldians they make life so much easier.
Note: You can mod these to be keybinds by simply changing the /macro <name> to /bind <key>.

Void Macro
/macro Void target_custom_next void$$target_custom_next quant$$target_custom_next cyst
Targets any Voids, quants or crystals within targeting range.

Assist Macro
/macro Aid “team $target ahead. Let’s get him first!”
Sends a team message for help with a target. Use in conjunction with the Void Macro above.

Peacebringer Macros
Nova
/macro Nova powexec_toggle_on bright nova$$goto_tray 3
Activates Nova form, and switches to power tray 3.

Dwarf
/macro Dwarf powexec_toggle_on bright dwarf$$goto_tray 4
Activates Dwarf form, and switches to power tray 4.

Human
Shield Macro:
/macro HF powexec_toggle_off bright nova$$powexec_toggle_off bright dwarf$$powexec_name shining shield$$goto_tray 1
Deactivates Nova or Dwarf form, switches to tray 1 and activates Shining Shield

Note: You can use any of the below binds when already in human form. They will simply activate the power at the end of the bind.

Sample Builds
These are by NO MEANS the perfect build. Your play style should determine how and when you take powers and slot them. These samples are offered as an example of the diversity of the PB AT.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Tri-Form PB
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Gleaming Bolt==> Empty(1)
01) --> Incandescence==> Empty(1)
02) --> Gleaming Blast==> Acc(2) Dmg(3) Dmg(3) Dmg(46)
04) --> Shining Shield==> EndRdx(4) DmgRes(5) DmgRes(5)
06) --> Bright Nova==> TH_Buf(6) EndMod(7) EndMod(7) EndMod(50)
08) --> Radiant Strike==> Acc(8) EndRdx(9) Rechg(9) Dmg(43) Dmg(43) Dmg(45)
10) --> Essence Boost==> Rechg(10) Rechg(11) Rechg(11)
12) --> Build Up==> Rechg(12) Rechg(13) Rechg(13)
14) --> Swift==> Run(14)
16) --> Health==> Heal(16)
18) --> Incandescent Strike==> Acc(18) EndRdx(19) Rechg(19) Dmg(42) Dmg(42) Dmg(42)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> White Dwarf==> DmgRes(22) DmgRes(23) DmgRes(23) EndMod(29) EndMod(29) EndMod(50)
24) --> Reform Essence==> Rechg(24) Rechg(25) Rechg(25)
26) --> Solar Flare==> Acc(26) EndRdx(27) Rechg(27) Dmg(43) Dmg(45) Dmg(45)
28) --> Pulsar==> Acc(28) Acc(50)
30) --> Glowing Touch==> Heal(30)
32) --> Photon Seekers==> Acc(32) EndRdx(33) Rechg(33) Dmg(33)
35) --> Dawn Strike==> Acc(35) Dmg(36) Dmg(36) Dmg(36)
38) --> Light Form==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Conserve Energy==> Rechg(41)
44) --> Restore Essence==> Heal(44)
47) --> Quantum Flight==> EndRdx(47)
49) --> Thermal Shield==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Energy Flight==> Fly(1)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Combat Flight==> Empty(10)
---------------------------------------------
06) --> Bright Nova Bolt==> Dmg(6) Dmg(17) Dmg(48)
06) --> Bright Nova Blast==> Dmg(6) Dmg(17) Dmg(48)
06) --> Bright Nova Scatter==> Dmg(6) Dmg(15) Dmg(34)
06) --> Bright Nova Detonation==> Dmg(6) Dmg(15) Dmg(34)
22) --> White Dwarf Strike==> Acc(22) Dmg(34) Dmg(40) Dmg(48)
22) --> White Dwarf Smite==> Acc(22) Dmg(31) Dmg(37) Dmg(46)
22) --> White Dwarf Flare==> Acc(22) Dmg(31) Dmg(37) Dmg(46)
22) --> White Dwarf Sublimation==> Rechg(22) Rechg(31) Rechg(37)
22) --> White Dwarf Antagonize==> Acc(22)
22) --> White Dwarf Step==> EndRdx(22)
---------------------------------------------

Name: Dual-Form PvP
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Glinting Eye==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Gleaming Blast==> Acc(2) EndRdx(3) Rechg(3) Dmg(5) Dmg(5) Dmg(31)
04) --> Essence Boost==> Rechg(4) Rechg(17) Rechg(29)
06) --> Radiant Strike==> Acc(6) EndRdx(7) Rechg(7) Dmg(9) Dmg(9) Dmg(17)
08) --> Stealth==> DefBuf(8) DefBuf(15) DefBuf(15)
10) --> Hasten==> Rechg(10) Rechg(11) Rechg(11)
12) --> Shining Shield==> EndRdx(12) EndRdx(13) DmgRes(13) DmgRes(27) DmgRes(27)
14) --> Hurdle==> Jump(14)
16) --> Health==> Heal(16)
18) --> Incandescent Strike==> Acc(18) EndRdx(19) Rechg(19) Dmg(25) Dmg(25) Dmg(29)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> White Dwarf==> DmgRes(22) DmgRes(23) DmgRes(23) EndMod(46) EndMod(46) EndMod(48)
24) --> Reform Essence==> Rechg(24) Rechg(31) Rechg(31)
26) --> Solar Flare==> Acc(26) EndRdx(33) Rechg(33) Dmg(37) Dmg(37) Dmg(37)
28) --> Pulsar==> Acc(28) Acc(34) DisDur(36)
30) --> Super Speed==> Run(30)
32) --> Photon Seekers==> Acc(32) EndRdx(33) Rechg(34) Dmg(34) Dmg(48) Dmg(48)
35) --> Build Up==> Rechg(35) Rechg(36) Rechg(36)
38) --> Light Form==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Stimulant==> IntRdx(41)
44) --> Aid Self==> IntRdx(44)
47) --> Invisibility==> EndRdx(47) EndRdx(50)
49) --> Glowing Touch==> Heal(49) Heal(50) Heal(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Energy Flight==> Fly(1)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Rechg(2)
10) --> Combat Flight==> DefBuf(10)
---------------------------------------------
22) --> White Dwarf Strike==> Acc(22) Dmg(40) Dmg(45) Dmg(46)
22) --> White Dwarf Smite==> Acc(22) Dmg(42) Dmg(43) Dmg(45)
22) --> White Dwarf Flare==> Acc(22) Dmg(42) Dmg(43) Dmg(45)
22) --> White Dwarf Sublimation==> Rechg(22) Rechg(42) Rechg(43)
22) --> White Dwarf Antagonize==> Acc(22)
22) --> White Dwarf Step==> EndRdx(22)
---------------------------------------------

Name: Human Only PB
Level: 50
Archetype: Peacebringer
Primary: Luminous Blast
Secondary: Luminous Aura
---------------------------------------------
01) --> Gleaming Bolt==> Acc(1)
01) --> Incandescence==> DmgRes(1)
02) --> Gleaming Blast==> Acc(2) Dmg(3) Dmg(3) Dmg(17)
04) --> Shining Shield==> EndRdx(4) EndRdx(5) DmgRes(5) DmgRes(11) DmgRes(11)
06) --> Radiant Strike==> Acc(6) EndRdx(7) Rechg(7) Dmg(15) Dmg(15) Dmg(17)
08) --> Essence Boost==> Rechg(8) Rechg(9) Rechg(9) Heal(42) Heal(42) Heal(43)
10) --> Stimulant==> IntRdx(10)
12) --> Build Up==> Rechg(12) Rechg(13) Rechg(13)
14) --> Swift==> Run(14)
16) --> Aid Self==> IntRdx(16) IntRdx(31) IntRdx(31)
18) --> Incandescent Strike==> Acc(18) EndRdx(19) Rechg(19) Dmg(21) Dmg(21)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Reform Essence==> Rechg(24) Rechg(25) Rechg(25) Heal(43) Heal(43) Heal(45)
26) --> Solar Flare==> Acc(26) EndRdx(27) Rechg(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Pulsar==> Acc(28) Acc(48)
30) --> Glowing Touch==> Heal(30) Heal(48) Heal(48)
32) --> Photon Seekers==> Acc(32) EndRdx(33) Rechg(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Dawn Strike==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Rechg(37) Rechg(37)
38) --> Light Form==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Stealth==> EndRdx(41) EndRdx(42) DefBuf(46) DefBuf(46) DefBuf(46)
44) --> Hasten==> Rechg(44) Rechg(45) Rechg(45)
47) --> Super Speed==> Run(47)
49) --> Restore Essence==> Heal(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Energy Flight==> Fly(1) Fly(34) Fly(37)
01) --> Cosmic Balance==> Empty(1)
02) --> Rest==> Empty(2)
10) --> Combat Flight==> Fly(10) Fly(40) Fly(50) DefBuf(50) DefBuf(50)
---------------------------------------------
Closing
Peacebringer are as fun as they are challenging. I hope you have as much fun playing yours as I do mine. Hope this guide can clear up some questions and inform the new level 50s on the ins and outs of PB happiness…

CHEERS…


BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.

 

Posted

A nice all in one guide very well done.


 

Posted

I'd always slot the Nova attacks for Accuracy, but that's personal preference. Bright Nova gives you a ToHit buff, but it's only 9%, or about 11% slotted with a ToHit Buff SO. The various Bright Nova attacks debuff Defense by 7%, or 14% for the Blast. Bolt lasts 3 seconds while the others last 6-10 seconds, so you'll usually have 2 or so stacked. Versus even con mobs, you shouldn't have much of a problem without Accuracy. You'll miss your first attack 14% of the time, but you'll quickly drop down to 5% miss chance once you start hitting. Versus higher con mobs, it'll be more difficult to land that first hit, and harder to keep enough stacked Defense debuffs to keep you at 95% ToHit.

This is one area where multiple PBs shine. Get 2 or 3 tossing AoEs and even low level teams will be hitting everything 95% of the time.


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

[ QUOTE ]
Here is a breakdown on the Bright Nova attacks.
Bright Nova Bolt A very quick, but low damage attack. This attack lowers your target's defense. This power is only available while in Bright Nova form.
Bright Nova Blast. A very quick, but low damage attack. This attack lowers your target's defense. This power is only available while in Bright Nova form.
Bright Nova Scatter. Sends Bolts of Energy to multiple targets at once within a cone area in front of the caster. Deals a moderate Energy damage to each affected and reduces their defense. This power is only available while in Bright Nova Form.
Bright Nova Detonation. You hurl a blast of matter that violently explodes on impact, damaging all foes near the target. All affected targets defense is lowered. Some foes may be knocked down. This power is only available while in Bright Nova Form.

[/ QUOTE ]

One minor correction here, the BN bolt is a quick, low damage attack, the BN blast is a moderate or better damage attack; both have close to the same recharge. Bolt, Blast & Detonation have roughly the same range, Scatter has a significantly shorter range.

[ QUOTE ]
Level 18: Incandescent Strike. Incandescent Strike is an absolutely devastating melee attack that focuses all of the Kheldians energy and strength into a single massive blow. This slow but incredibly devastating attack can knock out most opponents, leaving them Stunned. Incandescent Strike can also bring down fliers, Knock Down foes, and reduce their defense. Essentially, Total Focus to the uninitiated. Great stun factor, excellent damage.

[/ QUOTE ]

Incandescent Strike is actually a HOLD, not a Stun. It uses the stun graphic, but it's a HOLD nonetheless.

Good overview of the AT though, and just what a newbie Keldian is looking for.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes