Ragdolls back in demos!


Zloth

 

Posted

Ragdoll deaths are back in demos! The timing on them seems a little odd (they start flying back an instant before they get hit) but it looks *far* better than having them just suddenly be down on the ground.

The new command choked my Demo Edit program, of course. It's fixed now but you'll have to download the latest version. For those of you that missed it, Demo Edit can now be used to move objects. It's not easy to do but it should be a ton easier than doing it by hand or via spreadsheet.

Big thanks to Relentless for pointing the change out to me!

For those of you interested in such things (all dozen of you ), the new ragdoll command looks like this:

0 42 EntRagdoll 11 285597216 285596288 000001F900000201000001FF000001B800000266000001DF00 0001DE000001FF00000200000001FB.... (truncated to keep the forum formatting sane)

Sometimes the 11 will be a 0 and the massive hex number at the end won't be there.

P.S. And before you ask, no, the broken maps aren't fixed. Maps like MAPS/MISSIONS/UNIQUE/DOORMISSIONS/FREAKSHOW_ABANDONED_WAREHOUSE.TXT still crash CoH/CoX while loading.