3D WIP Ruby Blaize - Suggestiions requested
well I think it looks very fluant but I do have one critique actually lol!
The breasts are too low. Yes my eyes always go there, I'm a guy, sue me! lol
I otherwise think it is really very cool!
I love the SS effects!
WOW, it looks great so far,
i love the detail
Was going to say the same thingabout the breats, lol.
Also the torso rotation seems kinda off. Here is why I think so.
If she is running strait the legs and torso should be aligned. If she is turning to her left the torso would actually turn 1st not the legs. Go run a little and feel how your body moves. When you go to turn your, shoulder leans in the direction of the turn 1st then your legs follow. Here she looks to be going to her left (she is looking to the left) and you have the legs going 1st while her torso almost looks to be making a right turn.
If I am wrong please one of the beter artists correct me.
Overall a nice start otherwise.
Hmm. Ok, I see what you mean. I'll have to think a bit about how to correct those issues. Thanks.
try moving blaze. make it so she's coming out of the alley maybe. or if you wanted to, you could have her running from left to right across the screen...
maybe some blowing debris in the road...like newspaper blowing in the wind that caught on fire from her "blazing" speed/trail/thing
example
for the signage detail? make the locksmith into the SO shop for her origin maybe...
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2. The right hand side of the image seems very empty. I could perhaps move the SUV from the alley to the road, but I think that would be too much. I also think more people in the background would be overkill. For those with a better eye for composition, would perhaps something like just putting graffiti on the rolling metal doors do the trick?
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You might want to consider reframing the shot so that she is running down the street in front of the CoH-themed shops and tightening up on her specifically so she occupies more of the scene. All the detail you have in the background is really neat, but all of it together seems to be overpowering the focus (Ruby) of your picture.
I look forward to seeing more of this picture!
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Was going to say the same thingabout the breats, lol.
Also the torso rotation seems kinda off. Here is why I think so.
If she is running strait the legs and torso should be aligned. If she is turning to her left the torso would actually turn 1st not the legs. Go run a little and feel how your body moves. When you go to turn your, shoulder leans in the direction of the turn 1st then your legs follow. Here she looks to be going to her left (she is looking to the left) and you have the legs going 1st while her torso almost looks to be making a right turn.
If I am wrong please one of the beter artists correct me.
Overall a nice start otherwise.
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i just thought it looked as though she was reaching back to throw a punch...mid-sprint
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i just thought it looked as though she was reaching back to throw a punch...mid-sprint
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Actually, the image first started with her thowing a fireball, so that is how the pose started, indeed. But since I removed the fireball (had too wide an angle and no place for it to go) I can see that the pose may need to change. I'm also wondering if the breast placement may be an optical illusion based on the angle. As I rotate around they don't really seem as off place. Still thinking about that.
I really like the idea of changing the key shop into an SO shop.
Will see what I can do with tightened focus and the suggestions so far.
Thanks all.
The pose makes alot more sense with her throwing or pounching, but I guess what makes it akward to me is no referance point (ie the fireball or a guy getting punched).
A possible sugestion. Keep her torso facing forward more or less, but rotate her legs right so they are slightly trailing the torso. The then the upper body will appear in the proper postion and you still get the more front on torso view it looks like you were trying for. Basically her right knee (the flexed one) should be coming right at the viewer. You may also want to curve the fire effect to further enhance the idea of turning.
Please this is not ment to be too critical, I think the work so far is very nice, and I do like the background alot, and the details.
I agree with the others on the boobelas and the torso. I do like the coffee shop in the background!
My Deviant Art page link-link
CoH/V Fan Videos
Ruby WIP - layout updated
Ok. Did a bit of recompositing of the scene, zoomed in towards the shops, brought Ruby closer to the camera. Kept pretty much the same pose, just slightly different angle and added the fireball back in to give a reference for the positioning.
Zoomed in this close, there are some obvious texture and poke through problems with the costume and some wonkiness with the coffee shop window reflection. Will work on that later. I also realize the fireball heat trail angle isn't quite right and Ruby obviously needs some facial expression updated. Will work on those, just more or less testing whether this angle works better for the scene.
Also, the chest is at the default position for the model, don't know that I've ever seen anyone comment on the Vicky 3 chest being too low before. I don't think it looks quite as off as it did at the original angle, but maybe that's just my desire not to have to find a way to 'fix' that talking. Does everyone still think the placement is too low with this view?
Wow, that's coming along nicely. Even though it's the same pose, now that she's closer to the camera I think it looks much more dynamic.
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Also, the chest is at the default position for the model, don't know that I've ever seen anyone comment on the Vicky 3 chest being too low before. I don't think it looks quite as off as it did at the original angle, but maybe that's just my desire not to have to find a way to 'fix' that talking. Does everyone still think the placement is too low with this view?
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I think her chest is fine; it may look low in comparison to the in-game models' "heroic" physique. I do agree that twisting her torso at the waist slightly might give it that extra "oomph" though.
Now you just need a villain on the other side of the picture to catch that fireball!
Much better!! Warning a poser collision problem. Her left foot looks to be "in" the ground not on it.
nice work!
back foot does indeed appear to be in the ground though...on the upside, I think here "boobs" are ok as the are. a bit different than how they are in game but fine none the less. imo~
...the sword is truth...
~whiteperegrine~
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Much better!! Warning a poser collision problem. Her left foot looks to be "in" the ground not on it.
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Ah. Actually the foot is in the right place, I just got the SS trail too high when I moved it and it is covering her toes. Makes it look like they are in the ground. Easy enough to fix.
Ok. Time to concentrate on finishing up the costume and the last sign. Then I'll worry about what to put in the path of that building fireball.
Thanks again. Good suggestions all.
I can't get over how much she reminds me of my favorite Charmed one: Holly Marie Combs -- I've had some artists I know comment on Poser's Breast issues. apparently they are fine for "real" people, but for heroic characters they are a bit of a low rider.
Perhpas DarkJedi could come in and talk to us a bout Breasts?
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Perhpas DarkJedi could come in and talk to us a bout Breasts?
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I'd prefer hands on experience myself!
*ahem*
Doooooooouuuuuuggggggggg!!!!!!!
Okay he'll be right along!
Actually the pose makes makes a lot of sense throwing a fireball if you follow cricket.
It's exactly the sort of pose that a Fast Pace cricket bowler makes as he winds up to hurl the ball over the shoulder at the poor smuck of a batsman who's waiting at the other end of the pitch to receive a 90mph+ (145kph) speeding cricket ball.
I'm not quite sure that's the throw you had in mind, but it certainly looks like cricket to me. (I'm from New Zealand)
Wow. Hadn't realized it had been so long since I had last touched this WIP. I still plan on finishing it, just a lot of other stuff going on and not enough time to really work on it.
Anyway, not posting simply to reopen a dead thread. I just found a very interesting tutorial this evening on rendering a Poser scene out such that it can become a decent piece of Line Art. It loses a lot of the fine detail in the process (the textures don't render to lines this way only 3D objects), but I was rather impressed with the result. Ruby Line Art
Just thought I'd throw it out here as a freebie for any budding painters who want something to play with. Feel free to knock yourself out and see what you can do with it if you wish.
That's pretty awsome work man
Thanks Speedy.
While I was at it, figured I'd provide a 2nd link with the signs and awning texture back in place, in case anyone wanted to work with those. Didn't take the time to paste them back in too cleanly, but enough to work with. If someone wants to put their own ideas in those spots, feel free to use the first line art.
Line Art
Line Art with sign textures
Also changing the subject title to reflect the updated purpose of the thread.
Hello all. I decided I'd tackle a 3D image of one of my alts, Ruby Blaize.
This is what I have currently come up with WIP Ruby Blaize. I know that I still need to come up with a jacket and do some texture work on the legs (which is perhaps going to be the toughest part for me). However at this stage I'm looking for a couple of suggestions on the scene itself.
1. Right now, to the right hand side I have a locksmith shop. As with the cafe sign and the movie poster in the alley, I want to change the locksmith sign to some form of CoH or community reference, but I can't think of anything that works at the moment. Any ideas? I'm not opposed to changing it from a locksmith to something else, for that matter. Just uncertain what to use.
2. The right hand side of the image seems very empty. I could perhaps move the SUV from the alley to the road, but I think that would be too much. I also think more people in the background would be overkill. For those with a better eye for composition, would perhaps something like just putting graffiti on the rolling metal doors do the trick?