Plz Cirt- Thugs/DM Build
This looks quite solid, although personally I would take Fearsome Stare at 20. Taking Health at 22 isn't much different than taking it at 20, but Fearsome Stare will start helping out right away.
You also may want to consider taking Acrobatics a bit earlier depending on how much you love the patron powers. Getting knocked back from grenades is really annoying. If you don't find yourself in desperate need of Leadership you could even put Acrobatics and Howling Twilight in there. The leadership pool is always a subject of heavy debate, of course.
The slotting also looks quite good overall. The only change I'd make is finding an extra slot for accuracy in Gang War. When I first got it I wondered if their damage was invisible until I realized they were just missing. Correct me if I'm wrong, but I don't believe they're autohit in PvE.
Anyway, it looks like a good build.
Looks good to me, if your interested this is what i have gone with, and its working well so far.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Vanimedle
Level: 50
Archetype: Mastermind
Primary: Thugs
Secondary: Dark Miasma
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01) --> Call Thugs==> Acc(1)Dmg(3)Dmg(3)Acc(5)Dmg(5)Acc(7)
01) --> Twilight Grasp==> Acc(1)Heal(7)Heal(9)Acc(9)Acc(11)Heal(11)
02) --> Tar Patch==> Slow(2)Rechg(31)Slow(33)Slow(33)Rechg(43)
04) --> Darkest Night==> TH_DeBuf(4)EndRdx(17)TH_DeBuf(34)TH_DeBuf(43)
06) --> Equip Thugs==> EndRdx(6)
08) --> Swift==> Run(8)
10) --> Teleport Foe==> Range(10)Acc(34)Acc(34)
12) --> Call Enforcer==> Acc(12)Dmg(13)DefBuf(13)Dmg(15)Dmg(15)Acc(17)
14) --> Teleport==> EndRdx(14)
16) --> Health==> Heal(16)
18) --> Gang War==> Acc(18)Acc(19)Acc(19)Rechg(21)Rechg(21)
20) --> Fearsome Stare==> Acc(20)Fear(25)Fear(25)Acc(33)Fear(37)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Assault==> EndRdx(24)
26) --> Call Bruiser==> Acc(26)Dmg(27)Dmg(27)Dmg(29)Acc(29)Acc(40)
28) --> Tactics==> TH_Buf(28)TH_Buf(46)
30) --> Hasten==> Rechg(30)Rechg(31)Rechg(31)
32) --> Upgrade Equipment==> EndRdx(32)
35) --> Shadow Fall==> EndRdx(35)DmgRes(36)DefBuf(36)DefBuf(36)DmgRes(37)DefBuf(37)
38) --> Dark Servant==> Rechg(38)Rechg(39)Acc(39)Acc(39)Hold(40)Hold(40)
41) --> Dark Embrace==> DmgRes(41)DmgRes(42)DmgRes(42)EndRdx(42)EndRdx(43)
44) --> Soul Tentacles==> Immob(44)Immob(45)Immob(45)Rechg(45)Rechg(46)Acc(46)
47) --> Soul Storm==> Hold(47)Hold(48)Hold(48)Acc(48)
49) --> Howling Twilight==> DisDur(49)DisDur(50)DisDur(50)Rechg(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Supremacy==> Empty(1)
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Thanx for the replies guys...I took in consideration of ya'lls methods...and I came up with this revised build...
Again, plz crit on the template.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Hanniba1
Level: 50
Archetype: Mastermind
Primary: Thugs
Secondary: Dark Miasma
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01) --> Call Thugs==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(5)Acc(46)
01) --> Twilight Grasp==> Acc(1)Acc(7)Rechg(9)Heal(17)Heal(23)Heal(34)
02) --> Tar Patch==> Rechg(2)Rechg(9)Rechg(11)Slow(37)Slow(43)Slow(43)
04) --> Darkest Night==> EndRdx(4)TH_DeBuf(7)TH_DeBuf(11)TH_DeBuf(33)
06) --> Equip Thugs==> Rechg(6)
08) --> Swift==> Run(8)
10) --> Combat Jumping==> DefBuf(10)
12) --> Call Enforcer==> Acc(12)Dmg(13)Dmg(13)Dmg(15)DefDeBuf(15)DefDeBuf(17)
14) --> Super Jump==> Jump(14)
16) --> Shadow Fall==> EndRdx(16)DmgRes(23)DmgRes(37)DmgRes(43)
18) --> Gang War==> Acc(18)Acc(19)Acc(19)Rechg(21)Rechg(21)
20) --> Fearsome Stare==> Acc(20)Acc(31)Fear(33)Fear(34)Rechg(36)Rechg(36)
22) --> Health==> Heal(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Call Bruiser==> Acc(26)Acc(27)Dmg(27)Dmg(29)Dmg(29)
28) --> Petrifying Gaze==> Acc(28)Acc(31)Rechg(31)Hold(33)Hold(34)Rechg(36)
30) --> Assault==> EndRdx(30)
32) --> Upgrade Equipment==> Rechg(32)
35) --> Tactics==> EndRdx(35)TH_Buf(37)TH_Buf(39)TH_Buf(40)
38) --> Dark Servant==> Rechg(38)Rechg(39)Rechg(39)Acc(40)TH_DeBuf(40)TH_DeBuf(42)
41) --> Dark Embrace==> DmgRes(41)DmgRes(42)DmgRes(42)EndRdx(50)
44) --> Soul Tentacles==> Acc(44)Acc(45)Immob(45)Immob(45)Rechg(46)Rechg(46)
47) --> Soul Storm==> Acc(47)Acc(48)Hold(48)Hold(48)Rechg(50)Rechg(50)
49) --> Acrobatics==> EndRdx(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
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This is actually my first shot at a Mastermind...Hehe...any AT in CoVs for that matter...But I have taken the time to do plenty of research on skills/slotting and the likes to bring what I think is a solid, or at least a decent start to my Thugs/DM.
Please crit...and don't be TOO harsh :P ....But really, feedback would be very grateful... Without further blabbling :P here is my template...
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Hanniba1
Level: 50
Archetype: Mastermind
Primary: Thugs
Secondary: Dark Miasma
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01) --> Call Thugs==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(5)Acc(46)
01) --> Twilight Grasp==> Acc(1)Acc(7)Rechg(9)Heal(17)Heal(23)Heal(34)
02) --> Tar Patch==> Rechg(2)Rechg(9)Rechg(11)Slow(37)Slow(43)Slow(43)
04) --> Darkest Night==> EndRdx(4)TH_DeBuf(7)TH_DeBuf(11)TH_DeBuf(33)
06) --> Equip Thugs==> Rechg(6)
08) --> Swift==> Run(8)
10) --> Combat Jumping==> DefBuf(10)
12) --> Call Enforcer==> Acc(12)Dmg(13)Dmg(13)Dmg(15)DefDeBuf(15)DefDeBuf(17)
14) --> Super Jump==> Jump(14)
16) --> Shadow Fall==> EndRdx(16)DmgRes(21)DmgRes(21)DmgRes(23)
18) --> Gang War==> Rechg(18)Rechg(19)Rechg(19)
20) --> Health==> Heal(20)
22) --> Fearsome Stare==> Acc(22)Acc(31)Fear(33)Fear(34)Rechg(36)Rechg(36)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Call Bruiser==> Acc(26)Acc(27)Dmg(27)Dmg(29)Dmg(29)
28) --> Petrifying Gaze==> Acc(28)Acc(31)Rechg(31)Hold(33)Hold(34)Rechg(36)
30) --> Assault==> EndRdx(30)EndRdx(43)
32) --> Upgrade Equipment==> Rechg(32)
35) --> Tactics==> EndRdx(35)EndRdx(37)TH_Buf(37)TH_Buf(39)TH_Buf(40)
38) --> Dark Servant==> Rechg(38)Rechg(39)Rechg(39)Acc(40)TH_DeBuf(40)TH_DeBuf(42)
41) --> Dark Embrace==> DmgRes(41)DmgRes(42)DmgRes(42)EndRdx(50)
44) --> Soul Tentacles==> Acc(44)Acc(45)Immob(45)Immob(45)Rechg(46)Rechg(46)
47) --> Soul Storm==> Acc(47)Acc(48)Hold(48)Hold(48)Rechg(50)Rechg(50)
49) --> Acrobatics==> EndRdx(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
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Any pointers of play would be greatly apperciated.