Energy Absorption Calculator & Guide v1.1.0.0


Circeus_NA

 

Posted

Well, its been a while, and I've had this sitting around for about as long, and was mostly just being lazy about getting it out for the public to see.

This guide comes in the form of both a program that I wrote which allows you to see a complete breakdown of how Energy Absorption works numerically. This program, combined with my commentary on the history of Energy Absorption comprise "the guide."

Both can be found here: Energy Absorption Calculator & Guide

If you have any questions, don't hesitate to ask.

Release Notes

Program: Energy Absorption Calculator
Latest Version: 1.1.0.0
Date: 07/06/2006
Copyright: (c) 2005-2006 by Todd D. Perlmutter, all rights reserved

1.1.0.0 (07/06/2006)

- GUI rework

- Now offers a Hasten Tab with an adjustable number of Recharge Enhancements, shows breakdown of Hasten

- Number of Targets is now from 1 to 10, default is 10

- Makes use of Enhancemnt Diversification in calculations

- Got rid of split view, now has just one continuous view, reason for this is the fact that with Hasten on the pattern is not repeating any longer, so you need to provide an effective "infinte" amount of space for it

- Since now Endurance Drain/Recovery is a big use of the power, the breakdown between DEF and Recharge enhancements may not always be 6 total, so there are now 28 possible slottings shown instead of 7.

- If a Def/Time slot is listed as "..." for its values, this means that you should look at Def/Time slot N-2 where N is the number of the time slot of interest.


1.0.0.4 (08/24/2005)

- Changed to I5 base DEF per enemy of 0.5% (down from 18.75%)

- Changed to I5 max affected targets of 14 (up from 5)

- Set "Num Targets" to default to 14 (was previously 5)


1.0.0.3 (07/06/2005)

- Added EPM and EPS calculations


1.0.0.2 (07/06/2005)

- Fixed problem with About dialog


1.0.0.1 (07/05/2005)

- Added Website Button


1.0.0.0 (07/05/2005)

- Initial Release


 

Posted

Oh, and this is only the 2nd MSI I've generated with the latest Visual Studio. It should work, but post here or PM me if it doesn't, and be specific as to your problem.


 

Posted

Thanks for posting this, Circeus - very useful!


 

Posted

Great program. Are you interested in feature requests? I certainly understand if you're not really interested in working on this more, as it is essentially "done."

One problem is that it's still hard to really see what my def looks like throughout a battle. What I would really like is the ability to "model" a battle.

I'm imagining a system where I'm given the opportunity to enter the number of targets at each activation of EA. So, I enter the number of recharge's then I'm given a list of rows where I can enter the number of targets each 31.15 (3 recharge) seconds, for instance.

As it is now, it's easy to find out that I have ~9% def for the first 30 seconds, but it's not really possible to see what I will have total for for the next 30 seconds if it only hits 4 the next time without changing the number of hit targets and then adding the ramp-up times manually.

Anyway, it's a great program. One thing it's nice to see numbers for is the enhanced value of def enh. the more foes you hit. I know that you've been advocating no def enhancers until HOs, but it seems to me that if a tanker knows that he'll always teaming, or always herding when solo then it might make sense to slot for def because of the higher number of targets hit.

Since I dropped Whirling Axe and Icicles I almost never herd, and I'm usually solo which means that I'm almost never hitting more than 4-5 targets, which means even in a best case scenario three slots would only give me ~2% def.

Interesting stuff, thanks again!


 

Posted

Well its something I'll consider adding. If I understand you just want to add a means of attrition to the mobs so that you can see how killing things off affects your DEF?

I won't promise it soon, as the next thing on my list is to make it a bit more readable still (using a Grid control rather than a List control). Then if I'm up for it I'll do it.


 

Posted

Running Windows XP SP2 here and get error "1: ALLUSERS property is not 1 - this MSM cannot be used for a per-user or fallback-per-user install" when installing. I tried both "everyone" and "just me" options.


 

Posted

Do you have admin privs on your system?

It's using the MFC and CRT MSM files to install, and they install into windows shared (I think, they're MS installers, my program just needs their DLLs to run), and they likely need admin privs since they're basically system DLLs.


 

Posted

Yep, I have admin access. It's a pretty new install on a compaq xw9300 workstation from the system restore disks. I'll try it on my home computer tonight.


 

Posted

Incidentally I can find plenty of stuff about the ALLUSERS property, but not specifically about the error or what might cause it. I'll look more later.


 

Posted

Okay, there's something that indicates that your installtion of "Microsoft .NET Framework 2.0" might be corrupt or non-existent.

And to put the reason into context... using the latest VS.NET the MSM files (merge modules) provided by Microsoft (in the case of my app MFC and CRT) are WinSxS ("side-by-side") modules and require .NET Framework to operate/install properly.