Please Devs can you widen melee cones a little?


Arcanaville

 

Posted

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Animation times are not a part of those set in stone rules. So when Claws was adjusted, Castle was free to - within reason - adjust them. This doesn't happen often not because there are balance issues, but actually because the current game engine requires an animator completely redo the attack animations, and apparently attack animations are crafted by one guy in a basement with a 486/33 and a one button mouse: animation work is extremely constrained over there. They really need to get that guy some help and extra caffeine.


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Hey wait a minute, last I heard they hired another guy, and upgraded to a Pentium 90!

But seriously, I think that the "Art Bottleneck" (as I like to call it) is one of the biggest detriments to the refinement of this game, and think that they should really increase their art staff and production/modification capabilities if they really want to make enough powersets quickly enough to grab and keep interested, and fix old powersets in a timely enough fashion to help do the same.

edit: And I also think that they should work on improving the quality and variety of animations (particulalry in combat sets) in order to add enough visual flair to stay competetive with all the action games out there, that seriously pwnz COH/V's dinky combat animations, even if they're throwaway games that aren't that good, like Bujingai or Dungenons and Dragons: Demon Stone.

I've quite literally met several people who logged in the game, made a Scrapper/Tank, hated the combat animations (a recurring complain is the "it's all kicks, and not very good looking ones" in Martial Arts) and then didn't re-up after their trial expired, or quit after the first paid month was over.

Other people may disagree with me, but I do think that it's an issue.


Arc Salvo: Okay hold one sec guys, we can't just rush in blindly vs these Nemesis, they've got these ranged aoe's tha-
Teammate1(charging in): Shut up, Arc Salvo, you lame*$% Viewtiful Joe wannabe! What do you know?!
Teammate2(also charging): yeah, ST#& arc salvo u PWR RANGR U!
Arc Salvo: *sigh*

 

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If they put a limit of 5 on the number that a power can hit, they ought to fully intend for that power to regularly hit 5.

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Thus we come full circle, from 2004's "this game has no skill or tactics involved, its just a button masher" to 2006's "whatever the power does, it should do all the time, no matter how I actually use it."

Like S_F said, its a bonus that the devs are happy to give us, because they figure it takes significant skill to use. The best you can possibly hope for by getting the devs to review this power is to make it worse, because its currently better than the attack power equations normally dictate.

I still think the animation time's a bit too long, though


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fine, then let them balance these attacks for the assumption that you should be using them like a true aoe. The end costs will more than double and so will the recharge times.

There's your balance, happy now?

or, and i realize this is a stretch, people can shut the hell up about it and treat it like the bonus it is instead of asking for something that you really will regret getting.

the devs have stated repeatedly that the type of skill they like to reward is that of actually playing and smart use of powers, not of building the character. Statesman said he doesn't like the effects and boring nature of powerleveling, but not necessarily the way we do it.

putting a system like this in place does encourage us to pack people into the cone. why? because it places us at greater risk to leave those mobs alive as we position them. And if you're willing to take the risk, you get rewarded with more damage that you don't have to pay for in terms of end and recharge, but skill and risk.

there's nothing wrong with it other than people want it to be easier to use the cone and get the reward.

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QFE


 

Posted

I don't care about the cone widths, honestly, I find them big enough... I just wish the melee cones reached out a few feet farther... like to 10 feet. So many times it looks like I could hit 2, but the guy is juuust out of reach.

It doesn't really matter tho, I'm happy enough with it as is... getting a 3 enemy crit with shadow maul makes me happy on the inside... espeically if I have a full soul drain boost going.