Smoke 'em if You got 'em...Fire Fire blasting
This guide is simple but handy, Snake. My Fire/Fire is level 30 right now, and although I don't agree with you on every point, for the most part you're imparting the most important things every Fire/Fire should know! Indeed, patience is key.
I think you have a small typo in the guide itself - you mention slotting Aid Other, but I think you meant Aid Self as evidenced by your build.
Myself I've been working on a teleport build which I like (we'll see how it goes for another 20 levels). Generally I TP right into the middle of the pack (or just behind), and do the whole Fire Ball/Fire Breath/Fire Sword Circle combo. At that point suppression is lifted, so if there are more than a few enemies standing I just TP right back out. Works quite well, especially in environments where the geography gives you some hiding places.
I also can't stress enough how good it is to team with a Fire Controller. If they initiate with Flashfire you can get in right after that with almost perfect safety.
And of course Defenders and Controllers that can give you buffs (or debuff the enemies) just make it all the easier. I generally team with members of the Pinball Wizards, so I'm constantly hitting the damage cap. It's excellent!
Great playing today. fun reading!
I respec'd out of the stealth pool before Issue 5, and I don't miss it. Setting up for for an Alpha isn't that hard with SS on, I rarely draw unintentional aggro, at least I haven't since the late 20s.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson