PVP and you
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Why, hello OmegaGuy! Heading out to PVP are you?
(nods)
Well there are some things you should know!
(1) Travel in groups
Heroes that are alone are easy pickings for villains in groups. Try to team with complete strangers, they'll keep you safe (nods)
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The last sentence is generally not true. Nothing will keep you safe. Travelling with groups makes you a little safer, though, so is worth doing whenever possible. Unfortunately, it's often hard to find a group that wants to do what you want to do.
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Sirens Call: This has no missions besides killing other villains for bounty, which you can trade for inspirations
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Incorrect. The primary goal of the zone is to win enough hotspots to gain zone control, which then unlocks temp powers. It's usually faster to just leave the zone to buy inspirations than to do it with bounty. Leaving the zone will zero your bounty, but actually lets you refill your tray, whereas it costs a full thousand bounty to collect a single inspiration as a reward. The only real advantage of bounty is to allow you to pick up a +3 SO out of a limited list of types when you reach 6000 bounty (a few hours of continuous play without leaving the zone, generally).
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Bloody Bay: This mission is to collect metor fragments and process them in a base so you can get a power to summon shivian
(Smiles)
But watch out, shivians can punch you into next tuesday. Bringing friends is always a good idea.
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Actually, the Shivans are the least of your threats here. Mostly, you'll get stalkered, or have trouble with the base defenses you have to beat down before you can process the ore. The best way to run the meteors, assuming you're the correct level to get missions in the zone, is to first run the patrol to get the stealth temp power, then stealth the meteors.
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Warburg: This missions involves getting a launch code so you can fire a rocket. But this area is extreamly vicious and can rip you in half without a good team
(clenchs teeth in a frown)
But the power is well worth the risk, for the rockets are very powerful when used right.....
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The rockets are fairly pathetic, actually. The nuke does less damage than a 9th-tier blaster power, though you can at least oneshot minions if you first drop the chem rocket, *then* the nuke, and manage to hit the same targets. This is made more annoying by the knockback effect in the rockets, which tends to scatter opponents, making this combo a little difficult to pull off. They also have fairly poor accuracy.
The bio rocket you actually use on yourself, and is a fairly pathetic self-buff, but has the saving grace of at least lasting a fairly long time (4 minutes) and being AoE, so you can buff up your entire team a little.
Even a chem+nuke combo will not reliably kill even squishies in PvP, too.
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(3)Stalkers and you: A stalkers assain strike can kill pretty much anything in about 1 or 2 hits, so becareful, AoE (or area of effect for those who dont know) can catch a stalker in mid-strike
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Incorrect. Stalker protections against AoE attacks are *huge* (hide alone is 37.5% *base*, going up to 60% slotted, plus the 25% base defense in PvP, plus whichever AoE protections are built into the set, and Stalker AoE defense powers give greater protection than scrapper AoE defense powers). You will be at the accuracy floor with AoE attacks against stalkers the vast majority of the time. If you can see a stalker before AS begins, use a single target attack with a very fast animation time to try to interrupt. You will only get one chance before AS passes the interruptible part of its animation (you'll have about half a second once it begins, generally, to hit the button). Staying in a team with force bubbles or autohit auras can help, but the pulse rate has to be extremely high for it to be reliable, and still won't save you from all stalkers. Autohit pets apparently do NOT break hide, so you will still get ASd standing in caltrops.
At higher levels, having several people on a team with stacked Tactics will help, as will having an Empathy or Sonic defender/controller who can stack Clear Mind or Clarity. Generally, this won't be available in either BB or Siren's, however.
Why, hello OmegaGuy! Heading out to PVP are you?
(nods)
Well there are some things you should know!
(1) Travel in groups
Heroes that are alone are easy pickings for villains in groups. Try to team with complete strangers, they'll keep you safe (nods)
(2)Goal of PVP
Most people go into PVP for the fights. But you should try to complete the missions for every zone.....
Sirens Call: This has no missions besides killing other villains for bounty, which you can trade for inspirations
Bloody Bay: This mission is to collect metor fragments and process them in a base so you can get a power to summon shivian
(Smiles)
But watch out, shivians can punch you into next tuesday. Bringing friends is always a good idea.
Warburg: This missions involves getting a launch code so you can fire a rocket. But this area is extreamly vicious and can rip you in half without a good team
(clenchs teeth in a frown)
But the power is well worth the risk, for the rockets are very powerful when used right.....
Recluses Victory: This is comming in I7, so not much is known about it.....
(3)Stalkers and you: A stalkers assain strike can kill pretty much anything in about 1 or 2 hits, so becareful, AoE (or area of effect for those who dont know) can catch a stalker in mid-strike
(Uses AoE attack, kills a stalker)
Good job, he almost made mincemeat outta you
(smiles)
I'll be back later, gotta take dog to park
CAST:
Narrator:Me
Parenthese: OmegaGuy (My CoH character)
Stalker: Some extra
Be back later