SMG temp power: damage bonus due to origin?
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You know the ironic thing? The lowbie science origin temp power is less useful than the others. Why you ask? Well, in CoH, a science origin fights Vahzilok for the first 5 levels. Zombies are inherently resistant to the Foe Sleep in Tranq Dart. So, most of the time, the Tranq Dart does nothing other than minor damage. It's a bit frustrating...
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A. It's not ironic. It would be ironic if magic origin toons got a bonus from something magical and vice versa.
B. It can't be worth less. Lobie temp powers are worthless. You can't have something worth less than nothing. Brawl does more damage. They're a nice touch, but they're hardly a significant impact in terms of game play.
this may sound dumb, but I couldn't for the life of me figure out how to use the psionic activator in the mission with aurora borealis, was i supposed to have used it against the pods ?
Nova Form khelds may have no defense, but I doubt they have 270 HP at lv. 30, as when I would use that against a +1 mob, it would do about 80-90 damage.
And testing that weapon in beta is a joke, as no one had access to khelds during the PvP events, and no one had khelds to bring into the PvP zones period.
But, yeah... that Q-gun needs to do Nictus damage to Romulus... it's a bit of a joke.