How can good RP post turn out great...
there's a whole list of things that goes into making a good rp, mesmorizer.
Part of it is a clear idea of what the RP is about. For the Whitmoore, it is the daily lives of heroes living in the Whitmoore. For Paragon University, it's the lives of the students, staff, and faculty of the school.
Another part is the description and clear storylines thought through carefully by the storytellers. The storytellers respect each other's ideas and focuses. They work themselves into the other's story slowly and carefully, becoming a part of a community. And realizing their character doesn't always have to be the center of attention or the catalyst that leads every adventure.
You'll notice that the last number of people who have come into the Whitmoore, Paragon U, and the Blakmoore have all started with an introduction of themselves - giving a background, giving a reason for their existance - giving the audience a reason to care (or in the case of the Blakmoore, a reason to hate or distrust).
The focus of the Whitmoore is not the action although that is important.
It is character and relationships. Just as all good stories are.
Suggestions: slow down. Read the last twenty pages of a roleplaying before you put your toe in. Get a feel for the characters, for the stories, and the other authors. Introduce yourself slowly. Dont force a major event. Trust me: I did that in Paragon University, and only now do some of the other authors start to forgive me. (which, by the way, Im still really embarrassed about).
So, slow down, look at the successful RPs Whitmoore, Paragon, Gals, Blakmoore, Brass Monday, Where have all the heroes gone, Heroism is Good Business, The New Recruits, The Two Six, We are the destined ones. Figure out the style that you write in most comfortably and where that style fits in best, and work towards being accepted into the fellowship. Give it time.
Hope this helps, Mesmorizer. Good luck
As Mithril says. Read. Read more. See what works.
Effort went into all of these stories. Imagination, passion, talent, and drive....
Several of the writers (like Yydr and Mithril) have links in their sigs to pages that show how-to or give rules.
Start small. Ask advice. Work your way up. Don't be surprised when you're not welcomed immediately, especially if you've blown it in the past.
Trust has to be earned. Distrust has to be lived down. You've got a lot to live down.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.
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Start small. Ask advice. Work your way up. Don't be surprised when you're not welcomed immediately, especially if you've blown it in the past.
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A few things to note if you do decide to try again, Mezmoriser:
1) It is highly unlikely, given the number of heroes in Paragon City, that the people in the thread know who you are right off the bat.
2) What makes a story good, or a good story great, isn't the awesome uberness of the characters' powers. It isn't the triumph of good over evil. It's the inherent humanity of the characters. Think about it:
Spider-man is probably one of the lamest hero concepts ever. He's strong, yeah, but there are a lot of stronger heroes in the Marvel universe. He's smart, too, but there are people a lot stronger than him. He can climb up walls. Okay, now, at the time that was pretty original, but let's face it, if your primary super-power is the ability to stick to vertical surfaces, you've got a long way to go before you strike terror into the hearts of evildoers. He invented little wristbands that shoot spider-web type material out of them. Um. Come on. The closest thing we have to that in CoH is Web Grenades, and how often do you see people using that?
So, all in all, Spidey's a pretty weak excuse for a superhero, face it. But he's popular. Why? Because under the spandex is a guy -- he was a kid when this all started, remember? -- we've grown to care about. He's kind of a sad sack without the costume. Picked on by bullies. Shy. Has the boss from hell. (In fact, there's another thread here in the Hero/Villain culture forum about just HOW bad his boss is!)
When you get down to it, Spider Man isn't about UB3R-5P1D3R out there kicking villain butt. It's about little Peter Parker pretending to be more confident than he is because people need him to be. Remember (and this works whether you've seen the movie or read the comics from way-back like me), he's doing this out of guilt over the death of his uncle.
It's the humanity of the characters that drives even the most inhuman of them to do the things they do.
Batman, no matter how cold he pretends to be, is doing what he does because inside is little lost Bruce Wayne, wondering how something so horrible could have happened to his parents with him standing right there.
Superman, arguably the first really SUPER superhero, has, over the decades, become more and more about Clark and Lois and Jimmy and all of their friends than about TEH UB3R IN BL00.
The entire point of the X-Men, from their inception, was that these were to be young guys and gals (high-school and college age) coming to grips with being basically human in a world that doesn't treat them as humans. (In fact, when Jack Kirby brought back concept sketches of Wolverine to Stan Lee -- when they were starting the second X-Men series -- Stan remarked that the sideburns made him look about twenty years older than he intended.)
I'd go on a bit longer here, because this is something I feel strongly about, but I've got to head off for (ugh) work. Here's what I think you need to do.
Open up notepad or wordpad or Word or Ami Pro or whatever and type the following form, then fill it out. Even if you never post thing one from this form, it will help you roleplay the character.
NAME: Mezmoriser (apologies if it's misspelled)
REAL NAME:
AGE:
PRIMARY MOTIVATING FACTOR:
BACKSTORY:
FRIENDS/RELATIVES:
The more information you can come up with here, the better thought-out your posts will be. Your character needs personality. He needs a reason for who and what he is. And that reason does not necessarily need to be apparent, but it needs to be felt.
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like Whitmore Apartments, how did it become so good
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The answer is time.
Short and sweet. We all have had some rough starts as well, AND we all have offended each other at least at one point or another weather intentional or not. As yet another writer, I also am story telling outside of the Whitmoore in Tales of the Council involving heroes and basicly telling a crossover type story. Hardwork all the way around. I hope this helps in some fashion. But the answer is Time. IMHO. Have fun keep writing and most of all have fun, it bares mentioning twice.
Peace out, and remember be a hero.
Or as my youngest says
"Heroes Rule, villains drool, and go to the Zigg."
American Valor,
Currently Hero at large in Eden
by Star Ranger 4 WIN LOSE OR DRAW, WE WILL FIGHT. WE ARE HEROES This is what we DO! |
Decide that this will be another day in which you Walk The Talk.
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MA #14724 Operation: Discredit @American Valor
Sentinel Of Liberty SG
All good advice, and most of it better than mine!
It's the humanity that makes the hero.
Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.
like Whitmore Apartments, how did it become so good