Secondary Power Strategy: Ninjitsu Guide


B00M_FIRE

 

Posted

Primary - Any
Secondary - Ninjitsu


The usage of a stalker can be very frustrating sometimes if powers and strategy are not used properly. Now this tip/guide is specific to Ninjitsu stalkers as a strategic display of cunning and power. This will be discussing the helpfulness of your secondary powers of Caltrops and Hide while also being combined with your primary powers of Assassin Strike, Placate, and whatever whoop [censored] attacks/defense you have. This is a hit and run tactic.

A stalker has a high damage output, but has the shortcomings of having very low hit points. So what's a stalker to do? Well as a stalker you need to level the playing field. When you go into a mission, use the walls and caltrops to the best of your advantage. The way to do this is pick an enemy to attack. Most times that enemy will have at least one, if not more, additional enemies standing near him that will open full bore on you when you become un-hidden, usually right after you use Assassin Strike. Now here's where you get to fight dirty.

Before attacking, go find the nearest wall or door to hide behind. The first illustration below shows where to hide if you have a wall, while the second illustration show if you have a door. Now you will throw caltrops at the corner of the wall on the side nearest to the enemy. If it's a door, throw them in the doorway closest to enemies. Next you will now go attack an enemy and kill him, and if you are still in good health you will attack the other enemy(ies). If not run around to where you first began [or where the illustration shows You (in green)]. The enemies will follow you until they hit caltrops. Now here is where you need to be patient. Caltrops has a built in fear effect that will make enemies run away from them. What happens when you are on the other side already and they hit the caltrops from the side opposite of you? You got it; they run away from you now. In fact, 90% of the time they will run so far away from you, that they will "reset" back to their original position; because they aren't human and will lose interest in you. By this time, you are healed at full life and hidden again and able to repeat the action. In this way, you can effectively run missions with little worry of debt. The great thing about this is you can solo speakeasy missions, or bank rob missions where you break into the vault, while set on any difficulty level. Personally, I am set at Vicious (mid-level range) at level 15. Since getting Caltrops at level 10, I have found this strategy to work 100% of the time. It also works for my Assault Rifle/Devices blaster (whom I play like a stalker). Even on a team it works great for allowing team members to attack the vault door unharmed, due to the caltrops not killing the enemies, therefore not spawning more, but at the same time keeping them busy. (Illustration 3)

ILLUSTRATION 1
Illustration 1

ILLUSTRATION 2
Illustration 2

ILLUSTRATION 3
Illustration 3


I hope you all benefit from these guides/tips. Remember, it all depends on how your game play style is. Mine is a mix of Gorilla warfare patience tactics.


Gov


P.S.

I am sorry about the links out, but for some reason CoH boards wouldn't accept the Img links.


 

Posted

Very nice. I have a Ninja/Ninjitsu Stalker who will take this to heart.


CGU:
Honor Harrison: 50 PB

CGS:
Capt. Arabella Blood: 50 Ice/Kin C
Maiden Might: 50 SS/INV B
Valentina Metis: 50 NW
Dark Falconayra: 45 EM/DA B
Imperiatrix: 45 Fire/Kin C
Fiona Flitterwing: 47 Ice/Kin C
Doc Electroshock: 43 SM/ELA B

 

Posted

Thanks for the tips on the NB / Nin powerset -- I'm only Level 8 but this is sure to help out with levelling.


 

Posted

Hey, that was very very good, a strategy I use is, I wait for the hero(s) to go to a pill box, Ill stand next to them on a building and placate them, after the placate ill lay caltrops, after that I use blinding powder, big endurance lose but it is worth it. I go up to my target and hit my build up, one rage and two insights. Aassassin Strike, Energy Transfer=death to most things. I run and wait for them to lose interest in me. Go up and attack again... ext ext.


 

Posted

I am certianly glad this is helping people out. I still use these tactics at higher levels when running Invinc missions