Post 20 missions-leave the +1 mobs


45th_Parallel

 

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WELCOME TO YOUR DOOM!


 

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We ARE going to do something to the 22+ mobs...

And I'm definitely going to get to work on that darn mission difficulty slider (since the higher level people love the increased mob levels...)

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Really?

Thats funny, I seem to recall making numberous posts that emp defenders have a near impossible time with indoor missions BEFORE the recent increase in difficulty.

I can't imagine why any of them would want indoor missions made even more utterly impossible.

OHH, wait, I just remembered.

The only people you listen to are the broken classes, scrappers and blasters, both of whom can easily solo there way through hordes of high level mobs.

Yeah, I can see why your pet classes would want the increased level mobs to stay.

They need to keep uber leveling so you can keep thinking the games too easy and increase the difficulty even more so the non scrapper / blasters can get fuxxxored just a bit more.

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Numerous as in 48? I'm not knocking your count at all, believe me, but how much could you have said on the subject?

From the tone of this post I'm not surprised your others were overlooked.


 

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The +1 enemies were/are a bug? Huh. Considering that difficulty levels 2 and 4 take the higher level spawns into account, I guess that bug has turned into a feature. -_o

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The bug back then (which was fixed) wasn't that there were +1 enemies in missions... it was that there were too many +1 enemies in missions. All the bosses were +1. And keep in mind that in those days there was no mission difficulty slider and bosses weren't downgraded to lieutenants. It could make things pretty difficult at low levels!

Statesman's comment was a prelude to boosting the hit points and damage of all enemies past level 22 in Issue 3... on test. That never made it live. First it got downgraded so just bosses and AVs were boosted, then downgraded again so it was just AVs that were boosted when Issue 3 went live.