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  1. wow, statesman replied to one of my posts..... now i feel all humbled. and ashamed. i feel as thoug i must now repent for having even thought to question the mighty devs. no, seriously.... i'm sitting here in awe that a dev commented on my post.... its like in waynes world when they meet alice cooper or in the second one when the meet aerosmith "we're not worthy, we're not worthy!"

    but um, if i have your attention: please don't unbalance the game make it just the right amout, and , you know, cool special effects. also, i had a post going on the events and suggestion boards about having the statues come to life... yeah, i still think that would be cool, lol. ok, i'm done now.
  2. like i said guys, i love this game, i really do. but the way the thing reads is that they are getting rid of partially or in whole, the main weakness of each set. and you may be right, it probably won't break the game. but if i want to shoot lasers out of my eyes, i'm not gonna pick a tanker, i'm gonna pick a blaster or even a defender. sure, maybe they are gonna be more quality of life things than anything else. "oh i'm a tank and you're running away one hit form death, no biggie i'll just stand right here and eye beam you to death." yeah, sure just saves a little time, and in truth, no big deal. but, conceptually, is where the problem is as far as i see it. once the lines get blurred, it keeps getting easier and easier to go over the line. high end blaster needs defense? team with a scrapper or a defender, or, use better tactics.

    i played eq, and i played galaxies, i've seen mistakes made that can runi play experiance for many many people. and sure, its high end content, but once the snowball starts rolling down the hill.....
  3. ok, so i just read the update on the epic power pools, and i have to say i think they will be very very bad.

    the impression that i got from the given descriptions was that they are undoing the weakness of the classes. granted, this doesn't happen until level 41, but still.

    giving blasters force shields and other defensive powers?
    giving controllers damage dealing powers?
    tankers and scrappers with ranged attacks?
    defenders with... very vague description...

    who thought it would be a good idea to try and soften or even nullify the biggest weakness of the classes?????

    issue 2: group or die
    issue 3: sorry about issue 2, now your character can do everything, no need to even speak to another player

    allow me to say i love this game. i love the content, the graphics, the sound effects, hell i don't even mind that the game seems harder after issue two. and i've been super excited about epic and prestige stuff.... but these new power pools, seem destructive to the games social structure, and seems like pandering to the powergaming munchkins that think their toon should never have debt.

    heck i'd rather see an epic power pool have lame powers with cool story/rp elements than this. like a light power that allows you to see better in caves, or a radar power that lets you know where mobs are. but i firmly believe that a blaster should never have a force field on him unless it was put there by someone else, and i never wanna see beams of energy coming from tankers and scrappers. these just seem poorly thought out