volund

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  1. [ QUOTE ]
    I still think it is a level 32 Power like Unstoppable that you are giving out for free at level one, well better than Unstoppable really since MM's do more damage and get Defender powers to boot.

    Maybe it should be. At level 32. "After patient training over the past 32 levels your inherent power Supremacy, has improved. You now have the Bodyguard ability."

    Have you ever been to Sirens Call? You should spend some time there watching the MMs use Bodyguard and decide for yourself.

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    Or you could go there and watch what /regen scrappers do when isntant healing is up. Or what grav troller do with containment damage propel.

    My point: Lots of other AT's have some very nice abilities by the time they get to Siren's Call, don't use that as the zone to compare AT's.
  2. [ QUOTE ]



    Dominators give up a bit of control for some good direct damage attacks that Controllers would give their left mouse button for.



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    This may have been addressed in this thread already but there are just too many posts for me to sort through here at work. But the one thing I will say Positron is that this statement just doesn't feel right to me in pvp. I have played with Dominator attacks in PvP before I finally deleted him and they just don't seem to be that much better than what a controller does with propel +containment, spectral wounds +containment (which is also psi damage), or epic blasts + containment. These things I just listed can be VERY damaging and I would almost hesitate to say they outdamage Dom secondaries. (On a situational basis of course but still..)
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    but as it stands this power is as good as Transference - and melees probably shouldn't be running around with that capability.

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    I don't understand this statement. Why can't a melee have this sort of capability when it requires them to, you know, be in melee? If a Kinetics character can do it at range, what's the issue?

    Now if this has slipped under the covers as one of those "we forgot to reduce it to 25% of PvE" things, then sure.

    Honestly, desptite 3-slotting it for end mod, I was mostly interested in the effect on my own endurance, not how much I was stealing. I actually didn't notice.

    Is this particularly stronger than Ice/Energy Absorbtion? That also is auto-hit and shares the same recharge time.

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    I ran it for several hours yesterday with three slots of End Mod in it.

    Today I ran Ice Melee for about three hours with a three end mod slotted Energy Abosrbtion and there is absolutely no question in my mind that Power Sink is by far superiour in every way. Saying that it is twice the effectiveness may not be doing it justice.


    And don't get me wrong - I really like Electric Armor and am considering playing one up. I'm just seeing this as a power that the Devs will undoubtedly zero in on. And if they don't you can bet the bank that once good (read: know what they are doing and are very effective at sapping) /Elecs make it up to the PvP zones the whining on the boards will be pretty big.



    As for why a melee can't do what a Kin can....... I honestly think if you stop for a sec and think about that question Uber you would understand. You are a knowledgeable poster, and therefore understand the dynamics between high hit point, mez resistant melee characters versus mid/low hit point non mez resistant Fragiles. Some things that Fragiles can do just should not be allowable for melees or the dynamic becomes unbalanced.

    In this instance a single Kin Defender for instance entering melee range to sap a Brute's endurance is more than likely going to pay the consequences by taking a good deal of damage and runs a high risk of being mezzed by some form of attack. A Brute that has this ability doesn't have the same consequences to pay with his armors and mez resistance. They can run up to anyone with near impunity and be a black hole of the Blue.

    I'm not saying this power should be taken away or nerfed to the dark ages like the Developers are sometimes known to do, but right now as it stand it is imho a tad too much.

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    To me this covers up the gap in ELA. I don't think it is too much when you see a set that doesn't have a self-heal or dull pain. The resists are high to energy but the smash/lethal isn't the best in the world. My martial arts scrapper last night was really doing some serious damage fast to ELA brutes. The thing that saved them was the endurance drain. I'm sure it will get adjusted down a bit but I think ELA should have the most endurance drain since it fits thematically with electric powers in general.
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    Yes continue to shoot at me villains, pay no attention to the fact that Positron is salughtering half your team. They may be grey to him but he is probably badge hunting or something.

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    Clever quote ftw!!! nice one.

    Frosticus

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    Thanks, I was just imagining Positron and Statesman dropping a scrapper and going "ZOMG!!11one1 I got Forward Observer!!!1"
  5. [ QUOTE ]
    When I was playing, the sides were -very- unbalanced due to the villains having all the new toys to try out at lvl40.

    But, I do have one critique that I think will likely carry over to Live...

    The Signature Character boost rubs me the wrong way. As far as elements of a game mechanic, I understand them. They arrive to more or less decimate one or two pillboxes' defenses to give a beleagured side a chance to retake them.

    But on the other hand...it also feels like a GM saying "Oh hey, you guys seem to have forgotten your place. In case you don't remember, MY CHARACTER IS BETTER THAN YOURS, HAHAHAHA." It's kinda like, I'm out there enjoying myself, and then the guy in charge comes by to break my nose so I don't forget to remember that I'm nowhere near his level of prestige.

    Anyway, mechanics-wise I appreciate the idea, but I wish it wasn't represented quite this way.

    I -do- like how smoothly the zone areas changed in appearance! I was surprised to see it not cause my computer to explode. Very effective in adding a sense of accomplishment to the goings on.

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    The signature villains/heroes were some of the funniest moments for me. I can remember more than once where my FF 'troller was flying around in PFF above a pillbox and like every villain would turn their attention towards me, attacking nonstop. What they never realized is half the time I would head to a pillbox because it said that's where the freedom phalanx was headed. So here are all these guys doing everything they can to try to scratch me while in PFF, and suddenly Statesman rips up a chunk of the street and drops them. Yes continue to shoot at me villains, pay no attention to the fact that Positron is salughtering half your team. They may be grey to him but he is probably badge hunting or something.
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    You and me, States, One on one, mano-e-mano.

    I just need one shot. Just one. Go ahead and clobber me after that.

    Right in the jimmies, Jack!

    For destroying Tankers and everything they ever stood for.

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    Jeebus on a pogo stick! Give it up already. Some people still enjoy the game. I am by no means in a position to criticize anyone, but after a while, you just get tired of hearing these remarks. If you aren't happy with the game, why are you still playing? Believe it or not, the devs aren't trying to hurt you or hurt themselves in the process. They really are trying to make the game better for everyone.

    *note: this is not directed at you, I am just tired of these kinds of posts in general.

    And welcome Freedom Phalanx and Longbow to what will soon be your prison! The Harbingers are waiting for you!

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    Ironically, I'm sick of posts where people tell other people to quit the game because they're complaining about something.
    Complaining about complaining only leads to more complaining (see above sentence for example).

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    Then what about complaining about complaining about complaining which is what your post is?