this_mortal_coil

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  1. What are the team size minimum requirements for these? Are they all set to 8 or can smaller forces take them on?

    Thanks so much for the information!
  2. this_mortal_coil

    Changes to Rage

    I have no problems with rage at all. Its a bummer when I cant attack, but it really only lasts a short while. The Agro remains on me without any problem, and the drop in attacks gives me a chance to let my endurance recover a bit. Granted, I have an Invul tanker and with invincibility on its a contstant agro. With Perma hasten, rage usually recharges before the first one runs out. As soon as I can swing again, Im all fired up to go.

    my 2ยข
  3. this_mortal_coil

    Changes to Rage

    My super strength inv tanker just made it to level 32...I have had Rage for only two levels. I find it, in its current state invaluable. And A kick to be able to knockout mobs with one hit finally. However, Taunt is of more concern to me. I cant think of any reason not to take it. Invinc has auto taunt, so do tank powers now. but with super strength the only AOE you get at early levels is hand clap. While ammusing, its pretty useless. So you could run around and smack all the bad guys to get their attention OR and this is the important thing, when someone is at range jumping on your teammates, you dont have time to run over and lay on the hurt. Taunt is your best ally, and your teams best friend.
    When I first started playing I thought "Taunt! what the F! why would I want more baddies on me?" Needless to day I did not fully understand the role of a tank.
    Get taunt.....and hold all those bad guys while your buds destroy them....Its the hero way.
  4. this_mortal_coil

    Tanker Update

    This does indeed sound like an answer to the tanker problem.
    And I am not one to look a gift horse in the mouth (states, I am not really callin you a horse here) but does this mean the previously proposed improvements to the tank AT are not taking effect with issue 2?
    I am speaking primarily of the reduced endurance on attacks and the modification of knockback.

    An official answer on this would make this tankers day.
  5. All I can say is I am miffed I have to miss playing tonight, and I have to work tomorrow, and the day after that, and I will miss something, what I am not sure, but something.
  6. The super hero rule books is a capital idea. We have been working (not too diligently) on team tactics lately (G.A.I.A on Infinity). The most effective is to let someone with a taunt power pull one baddie at a time to where the team is hiding. (A tanker, scrapper and Blaster handled a few missions this way with no healer). As a blaster, I have learned that whenever I try to Pull the entire mob charges in. This is never a good thing.
    This may go without saying, but whatever the leader's tactics are, I reccomend Binding the commands. Saves typing time.

    Maybe soon we can impliment the fastball special. Tanker throughs scrapper into the fight. could be fun.