Local - Firstly, thank you very much not only for putting together such a good guide, but also for continuing to update it and respond to questions.
My main and first (and only) 50 is an Ill/Rad troller that I've played with on and off for the last 4 years. She is in need of some TLC when it comes to slotting and builds. I've always hated farming and maketeering and am hoping that with all the new post-50 game content that I can start earning more inf and merits to fully stack my toon.
I'd like to post 2 builds, first the 'as-is' build with what I have currently slotted. We can call this the 'solo/scraptroller' build. Then I have a proposed 'team' build based off of reading through this thread, that I haven't done anything other than choose powers and slots for.
The 'solo' build is a bit of a mess of unfinished plans, halfbaked ideas, and a mediocre understanding of IO slotting. Actually seeing the two next to each other shows me how shoddy and unoptimized my IOs are. Any IOs that you see worth salvaging, let me know and I'll sell the other for inf.
With the solo build I thought it better to have a more offense (higher dam, def) toon. I've currently got my alpha slot set with cardiac for the +33% damage, but with SI, Fire Shield, Tough and Weave I've occaisionally got end issues and was think of going the End Red route...I don't know its a mess!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Topsy Turvy: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Spectral Wounds -- Thundr-Acc/Dmg(A)
, Thundr-Acc/Dmg/Rchg(3)
, Thundr-Acc/Dmg/EndRdx(3)
, Dmg-I(21)
, RechRdx-I(27)
, Thundr-Dmg/Rchg(33)
Level 1: Radiant Aura -- Heal-I(A)
, Heal-I(5)
, RechRdx-I(5)
, RechRdx-I(34)
, RechRdx-I(34)
Level 2: Blind -- Dev'n-Acc/Dmg(A)
, Dev'n-Dmg/EndRdx(7)
, Dev'n-Hold%(7)
, Dmg-I(34)
, Acc-I(36)
, RechRdx-I(36)
Level 4: Radiation Infection -- EndRdx-I(A)
, EndRdx-I(9)
, ToHitDeb-I(9)
, ToHitDeb-I(36)
Level 6: Accelerate Metabolism -- RechRdx-I(A)
, RechRdx-I(11)
, RechRdx-I(11)
, EndMod-I(37)
, EndMod-I(37)
, EndMod-I(37)
Level 8: Deceive -- Mlais-Acc/Rchg(A)
, Mlais-Conf/Rng(13)
, Mlais-Acc/Conf/Rchg(13)
, Mlais-Acc/EndRdx(40)
Level 10: Enervating Field -- EndRdx-I(A)
, EndRdx-I(15)
Level 12: Superior Invisibility -- DefBuff-I(A)
Level 14: Air Superiority -- Acc-I(A)
, Dmg-I(15)
, Dmg-I(17)
Level 16: Fly -- Flight-I(A)
, Flight-I(17)
, Flight(19)
Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A)
, ExRmnt-Acc/Dmg(19)
, ExRmnt-Dmg/EndRdx(21)
, ExRmnt-Acc/Dmg/Rchg(27)
, ExRmnt-EndRdx/Dmg/Rchg(29)
, ExRmnt-+Res(Pets)(40)
Level 20: Kick -- Acc-I(A)
Level 22: Tough -- EndRdx-I(A)
, EndRdx-I(23)
, ResDam-I(23)
Level 24: Weave -- EndRdx-I(A)
, EndRdx-I(25)
, DefBuff-I(25)
Level 26: Spectral Terror -- Acc-I(A)
Level 28: Lingering Radiation -- Acc-I(A)
, Slow-I(29)
, Slow-I(31)
, TmpRdns-Acc/Dmg/Slow(42)
Level 30: Flash -- Acc-I(A)
, Acc-I(31)
, Hold-I(31)
, Hold-I(43)
Level 32: Phantasm -- Acc-I(A)
, BldM'dt-Dmg/EndRdx(33)
, BldM'dt-Acc/EndRdx(33)
, BldM'dt-Acc/Dmg/EndRdx(43)
Level 35: Hasten -- RechRdx-I(A)
, RechRdx-I(40)
, RechRdx-I(42)
Level 38: EM Pulse -- Acc-I(A)
, Hold-I(39)
, Hold-I(39)
, Hold-I(39)
Level 41: Fire Blast -- Acc-I(A)
, Dmg-I(43)
, Dmg-I(45)
, Dmg-I(45)
, RechRdx-I(45)
Level 44: Fire Ball -- Posi-Dam%(A)
, Posi-Dmg/Rng(46)
, Posi-Dmg/EndRdx(46)
, Det'tn-Acc/Dmg/EndRdx(46)
, Det'tn-Dmg/EndRdx/Rng(48)
, Det'tn-Dmg/Rng(48)
Level 47: Consume -- Efficacy-EndMod/EndRdx(A)
, Efficacy-EndMod/Acc(48)
, Efficacy-EndMod/Acc/Rchg(50)
, Efficacy-EndMod(50)
Level 49: Fire Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 1.88% Defense(Fire)
- 1.88% Defense(Cold)
- 4.06% Defense(Energy)
- 4.06% Defense(Negative)
- 4.38% Defense(Ranged)
- 0.94% Defense(AoE)
- 6.25% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 2.5% Enhancement(Confused)
- 34.3 HP (3.38%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 4.15%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 10% (0.17 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 11.6% Resistance(Fire)
- 11.6% Resistance(Cold)
- 11.9% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
And now for the 'team' build (with proposed, but as of yet unpurchased IOs)
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Topsy 2: Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Blind -- Lock-Acc/Hold(A)
, Lock-Acc/Rchg(3)
, Lock-Rchg/Hold(11)
, Dev'n-Acc/Dmg(17)
, Dev'n-Acc/Dmg/Rchg(27)
, Dev'n-Dmg/Rchg(50)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A)
, Dct'dW-Heal(9)
, Dct'dW-Heal/Rchg(17)
, Dct'dW-EndRdx/Rchg(36)
, Dct'dW-Heal/EndRdx(37)
Level 2: Spectral Wounds -- Thundr-Dmg/EndRdx(A)
, Thundr-Acc/Dmg/Rchg(3)
, Thundr-Dmg/Rchg(5)
, Thundr-Acc/Dmg(5)
, Dev'n-Acc/Dmg/EndRdx/Rchg(37)
, Dev'n-Hold%(37)
Level 4: Deceive -- Mlais-Acc/Rchg(A)
, Mlais-EndRdx/Conf(11)
, Mlais-Acc/EndRdx(15)
, Mlais-Conf/Rng(29)
, Mlais-Acc/Conf/Rchg(40)
Level 6: Accelerate Metabolism -- Efficacy-EndMod(A)
, Efficacy-EndMod/Rchg(7)
, Efficacy-EndMod/Acc/Rchg(7)
, Efficacy-Acc/Rchg(34)
, Efficacy-EndMod/Acc(34)
, Efficacy-EndMod/EndRdx(34)
Level 8: Air Superiority -- Mako-Acc/Dmg(A)
, Mako-Dmg/Rchg(9)
, Mako-Acc/Dmg/EndRdx/Rchg(31)
Level 10: Radiation Infection -- DarkWD-ToHitDeb(A)
, DarkWD-ToHitDeb/EndRdx(13)
, DarkWD-ToHitdeb/Rchg/EndRdx(15)
, DarkWD-ToHitDeb/Rchg(27)
Level 12: Group Invisibility -- Krma-ResKB(A)
, LkGmblr-Rchg+(13)
Level 14: Fly -- Frbd-EndRdx(A)
, Frbd-Fly(25)
Level 16: Mutation -- Range-I(A)
Level 18: Phantom Army -- ExRmnt-Acc/Dmg(A)
, ExRmnt-Acc/Rchg(19)
, ExRmnt-Dmg/EndRdx(19)
, ExRmnt-Acc/Dmg/Rchg(21)
, ExRmnt-+Res(Pets)(23)
, ExRmnt-EndRdx/Dmg/Rchg(23)
Level 20: Hover -- Krma-ResKB(A)
, LkGmblr-Rchg+(21)
Level 22: Enervating Field -- EndRdx-I(A)
, EndRdx-I(25)
Level 24: Lingering Radiation -- Acc-I(A)
, RechRdx-I(40)
, RechRdx-I(40)
, TmpRdns-EndRdx/Rchg/Slow(43)
, TmpRdns-Acc/Slow(46)
Level 26: Spectral Terror -- RechRdx-I(A)
Level 28: Flash -- BasGaze-Acc/Rchg(A)
, BasGaze-Acc/Hold(29)
, BasGaze-Rchg/Hold(31)
, BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 30: Recall Friend -- Zephyr-ResKB(A)
Level 32: Phantasm -- BldM'dt-Acc/Dmg(A)
, BldM'dt-Dmg(33)
, BriL'shp-Acc/Dmg(33)
, BriL'shp-Acc/Dmg/EndRdx(33)
Level 35: Hasten -- RechRdx-I(A)
, RechRdx-I(36)
, RechRdx-I(36)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A)
, BasGaze-Acc/Rchg(39)
, BasGaze-Rchg/Hold(39)
, BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Fire Blast -- Dev'n-Hold%(A)
, Dev'n-Acc/Dmg(42)
, Dev'n-Dmg/Rchg(42)
, Dev'n-Dmg/EndRdx(42)
, Dev'n-Acc/Dmg/Rchg(43)
Level 44: Fire Ball -- Posi-Acc/Dmg(A)
, Posi-Dmg/Rchg(45)
, Posi-Dmg/EndRdx(45)
, Posi-Acc/Dmg/EndRdx(45)
, Posi-Dam%(46)
, RechRdx-I(46)
Level 47: Consume -- Efficacy-EndMod/Acc/Rchg(A)
, Efficacy-EndMod(48)
, Efficacy-EndMod/Acc(48)
, Efficacy-EndMod/EndRdx(48)
Level 49: Rise of the Phoenix -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:- 14% DamageBuff(Smashing)
- 14% DamageBuff(Lethal)
- 14% DamageBuff(Fire)
- 14% DamageBuff(Cold)
- 14% DamageBuff(Energy)
- 14% DamageBuff(Negative)
- 14% DamageBuff(Toxic)
- 14% DamageBuff(Psionic)
- 9.06% Defense(Energy)
- 9.06% Defense(Negative)
- 6.88% Defense(Ranged)
- 16% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 63.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 2.5% Enhancement(Confused)
- 99.2 HP (9.75%) HitPoints
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Confused) 2.5%
- MezResist(Held) 5.8%
- MezResist(Immobilize) 5.8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 4.7%
- 19.5% (0.33 End/sec) Recovery
- 78% (3.31 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 12.8% Resistance(Fire)
- 12.8% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
Anyway, any help or advice would be greatly appreciated on either build.