templar73

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  1. Well here's what I'm going to use as a template. I'm really excited, this looks pretty badass.

    Thanks again for the all the advice Local!

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Topsy Turvy: Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(27), HO:Nucle(33)
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/EndRdx(34)
    Level 2: Blind -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(7), BasGaze-Acc/Hold(34), HO:Nucle(36), Dmg-I(36)
    Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitdeb/Rchg/EndRdx(36)
    Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 8: Deceive -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13), CoPers-Conf/Rchg(23), CoPers-Conf(40)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15)
    Level 12: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-EndRdx(17), RedFtn-Def(19), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx/Rchg(50), RedFtn-Def/EndRdx(50)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Fly -- EndRdx-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-Acc/Dmg/Rchg(27), S'bndAl-Build%(29), S'bndAl-Dmg/Rchg(40)
    Level 20: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(31)
    Level 22: Lingering Radiation -- Acc-I(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(46), U'spkT-Acc/EndRdx(48), U'spkT-Fear/Rng(48), U'spkT-Acc/Fear/Rchg(48)
    Level 28: Recall Friend -- Zephyr-ResKB(A)
    Level 30: Hover -- LkGmblr-Rchg+(A)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg/Rchg(40), HO:Nucle(43)
    Level 35: Mutation -- Range-I(A)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
    Level 41: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(43)
    Level 44: Fire Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(45), Decim-Acc/Dmg(46), HO:Nucle(46)
    Level 47: Rise of the Phoenix -- Dsrnt-I(A)
    Level 49: Fire Shield -- ResDam-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(25), Numna-Heal(31), Numna-Regen/Rcvry+(31)
    Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(15), P'Shift-EndMod/Acc(17), P'Shift-End%(43)
  2. Quote:
    Originally Posted by Local_Man View Post
    Personally, I don't feel a need for a "solo" vs. "team" build. My Perma-PA build used to sacrifice team-friendly powers like Mutation and Recall Friend. Inherent Fitness let me fit those powers back in to my build, so now I have a great solo build that is also team-friendly.
    It's funny. As I've been tinkering I've come to the same conclusion. Given my playstyle, I think the in your face 'scraptroller' idea may not work for me after all.

    I've dropped the Fighting pool, and Fire Shield and picked up Recall Friend, RotP, and Hover. I'm kind of split between Fire Shield and Consume.

    I've got 6 slots left to play with, and am not sure where the best place to put them is. As Midi's hasn't been updated for i19, its difficult to get an idea for the slotting of Health and Stamina as part of the plan.

    Given these power choices, and the bonuses I've already got, how would you parcel out those remaining 6 slots? Looking at the bonuses, an area for improvement might be damage output or maybe recovery?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Topsy Turvy: Level 48 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg/Rchg(21), Decim-Build%(27), HO:Nucle(33)
    Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/EndRdx(34)
    Level 2: Blind -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(7), BasGaze-Rchg/Hold(7), BasGaze-Acc/Hold(34), HO:Nucle(36), Dmg-I(36)
    Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(9), DarkWD-ToHitDeb/EndRdx(9), DarkWD-ToHitdeb/Rchg/EndRdx(36)
    Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
    Level 8: Deceive -- Mlais-Acc/Rchg(A), Mlais-Conf/Rng(13), Mlais-Acc/Conf/Rchg(13), Mlais-EndRdx/Conf(23), Mlais-Acc/EndRdx(40)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15)
    Level 12: Superior Invisibility -- Krma-ResKB(A), EndRdx-I(17), EndRdx-I(19)
    Level 14: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
    Level 16: Fly -- EndRdx-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(21), ExRmnt-Acc/Dmg/Rchg(27), C'Arms-EndRdx/Dmg/Rchg(29), C'Arms-Acc/Dmg/Rchg(40)
    Level 20: Flash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(31)
    Level 22: Lingering Radiation -- Acc-I(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Spectral Terror -- Acc-I(A)
    Level 28: Recall Friend -- Zephyr-ResKB(A)
    Level 30: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
    Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(43)
    Level 35: Mutation -- Empty(A)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
    Level 41: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg(42), Posi-Dmg/Rchg(43)
    Level 44: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Entrpc-Acc/Dmg(46), Entrpc-Dmg/Rchg(46)
    Level 47: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/Acc/Rchg(48)
    Level 49: Rise of the Phoenix -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 2.25% Max End
    • 2.5% Enhancement(Confused)
    • 9% Enhancement(Accuracy)
    • 76.3% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 87.7 HP (8.63%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 11.1%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 7.2%
    • 19% (0.32 End/sec) Recovery
    • 62% (2.63 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
  3. Thanks Local! Seriously - its not every day you get such a thorough response.

    I'm going to focus on the solo build atm and leave the team one for when I have the inf to spare. I'm going to do some tinkering in Midi's and I'll post my ideas based off of your suggestions and my play style.
  4. Local - Firstly, thank you very much not only for putting together such a good guide, but also for continuing to update it and respond to questions.

    My main and first (and only) 50 is an Ill/Rad troller that I've played with on and off for the last 4 years. She is in need of some TLC when it comes to slotting and builds. I've always hated farming and maketeering and am hoping that with all the new post-50 game content that I can start earning more inf and merits to fully stack my toon.

    I'd like to post 2 builds, first the 'as-is' build with what I have currently slotted. We can call this the 'solo/scraptroller' build. Then I have a proposed 'team' build based off of reading through this thread, that I haven't done anything other than choose powers and slots for.

    The 'solo' build is a bit of a mess of unfinished plans, halfbaked ideas, and a mediocre understanding of IO slotting. Actually seeing the two next to each other shows me how shoddy and unoptimized my IOs are. Any IOs that you see worth salvaging, let me know and I'll sell the other for inf.

    With the solo build I thought it better to have a more offense (higher dam, def) toon. I've currently got my alpha slot set with cardiac for the +33% damage, but with SI, Fire Shield, Tough and Weave I've occaisionally got end issues and was think of going the End Red route...I don't know its a mess!

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Topsy Turvy: Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(3), Dmg-I(21), RechRdx-I(27), Thundr-Dmg/Rchg(33)
    Level 1: Radiant Aura -- Heal-I(A), Heal-I(5), RechRdx-I(5), RechRdx-I(34), RechRdx-I(34)
    Level 2: Blind -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Hold%(7), Dmg-I(34), Acc-I(36), RechRdx-I(36)
    Level 4: Radiation Infection -- EndRdx-I(A), EndRdx-I(9), ToHitDeb-I(9), ToHitDeb-I(36)
    Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11), EndMod-I(37), EndMod-I(37), EndMod-I(37)
    Level 8: Deceive -- Mlais-Acc/Rchg(A), Mlais-Conf/Rng(13), Mlais-Acc/Conf/Rchg(13), Mlais-Acc/EndRdx(40)
    Level 10: Enervating Field -- EndRdx-I(A), EndRdx-I(15)
    Level 12: Superior Invisibility -- DefBuff-I(A)
    Level 14: Air Superiority -- Acc-I(A), Dmg-I(15), Dmg-I(17)
    Level 16: Fly -- Flight-I(A), Flight-I(17), Flight(19)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Dmg/EndRdx(21), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-EndRdx/Dmg/Rchg(29), ExRmnt-+Res(Pets)(40)
    Level 20: Kick -- Acc-I(A)
    Level 22: Tough -- EndRdx-I(A), EndRdx-I(23), ResDam-I(23)
    Level 24: Weave -- EndRdx-I(A), EndRdx-I(25), DefBuff-I(25)
    Level 26: Spectral Terror -- Acc-I(A)
    Level 28: Lingering Radiation -- Acc-I(A), Slow-I(29), Slow-I(31), TmpRdns-Acc/Dmg/Slow(42)
    Level 30: Flash -- Acc-I(A), Acc-I(31), Hold-I(31), Hold-I(43)
    Level 32: Phantasm -- Acc-I(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(43)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 38: EM Pulse -- Acc-I(A), Hold-I(39), Hold-I(39), Hold-I(39)
    Level 41: Fire Blast -- Acc-I(A), Dmg-I(43), Dmg-I(45), Dmg-I(45), RechRdx-I(45)
    Level 44: Fire Ball -- Posi-Dam%(A), Posi-Dmg/Rng(46), Posi-Dmg/EndRdx(46), Det'tn-Acc/Dmg/EndRdx(46), Det'tn-Dmg/EndRdx/Rng(48), Det'tn-Dmg/Rng(48)
    Level 47: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(48), Efficacy-EndMod/Acc/Rchg(50), Efficacy-EndMod(50)
    Level 49: Fire Shield -- ResDam-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 1.88% Defense(Fire)
    • 1.88% Defense(Cold)
    • 4.06% Defense(Energy)
    • 4.06% Defense(Negative)
    • 4.38% Defense(Ranged)
    • 0.94% Defense(AoE)
    • 6.25% Enhancement(RechargeTime)
    • 7% Enhancement(Accuracy)
    • 2.5% Enhancement(Confused)
    • 34.3 HP (3.38%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 4.15%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 10% (0.17 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.6% Resistance(Fire)
    • 11.6% Resistance(Cold)
    • 11.9% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)




    And now for the 'team' build (with proposed, but as of yet unpurchased IOs)

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Topsy 2: Level 50 Science Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Blind -- Lock-Acc/Hold(A), Lock-Acc/Rchg(3), Lock-Rchg/Hold(11), Dev'n-Acc/Dmg(17), Dev'n-Acc/Dmg/Rchg(27), Dev'n-Dmg/Rchg(50)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(17), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/EndRdx(37)
    Level 2: Spectral Wounds -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Hold%(37)
    Level 4: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(11), Mlais-Acc/EndRdx(15), Mlais-Conf/Rng(29), Mlais-Acc/Conf/Rchg(40)
    Level 6: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(7), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(34), Efficacy-EndMod/Acc(34), Efficacy-EndMod/EndRdx(34)
    Level 8: Air Superiority -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(31)
    Level 10: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(13), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/Rchg(27)
    Level 12: Group Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(13)
    Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(25)
    Level 16: Mutation -- Range-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Rchg(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-+Res(Pets)(23), ExRmnt-EndRdx/Dmg/Rchg(23)
    Level 20: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(21)
    Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
    Level 24: Lingering Radiation -- Acc-I(A), RechRdx-I(40), RechRdx-I(40), TmpRdns-EndRdx/Rchg/Slow(43), TmpRdns-Acc/Slow(46)
    Level 26: Spectral Terror -- RechRdx-I(A)
    Level 28: Flash -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(29), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
    Level 30: Recall Friend -- Zephyr-ResKB(A)
    Level 32: Phantasm -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(33), BriL'shp-Acc/Dmg(33), BriL'shp-Acc/Dmg/EndRdx(33)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
    Level 41: Fire Blast -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(42), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/Rchg(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
    Level 47: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)
    Level 49: Rise of the Phoenix -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 9.06% Defense(Energy)
    • 9.06% Defense(Negative)
    • 6.88% Defense(Ranged)
    • 16% Enhancement(Accuracy)
    • 2.5% Enhancement(Held)
    • 63.8% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 2.5% Enhancement(Confused)
    • 99.2 HP (9.75%) HitPoints
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.8%
    • MezResist(Immobilize) 5.8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 4.7%
    • 19.5% (0.33 End/sec) Recovery
    • 78% (3.31 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 12.8% Resistance(Fire)
    • 12.8% Resistance(Cold)
    • 10% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)





    Anyway, any help or advice would be greatly appreciated on either build.
  5. I think it kind of sucks its on Father's Day weekend.....poor planning