Hello there, I was going to start a new thread for this, but felt it was more appropriate to put it in here.
 
Its basically another "rate my build" post. I kinda get the feeling these kinds of posts can get annoying - but I really, really want input on this build. So I appologize in advance.^^
 
The following are two builds for a Fiery Aura / Super Strength Tanker I am leveling up. The first is his build at level 32 and the second level 50. My primary goal is solo and group farming.
 
In each build, I attempted to max out defense for smash & lethal damage with IO sets. 
 
For the level 50 build I was able to reach 44.5%. I understand that 45% is a target number refered to as the "soft cap." Will missing it by 0.5% greatly diminish my defense?
 
Also, I read that Invulability tankers can reach the soft cap for S/L damage by lvl 32. Is this possible with a Fiery Aura tanker?
 
In addition, this is my first "farming" toon. I understand that its all about AoE damage. Do I have that covered with Blazing Aura, Burn, Foot Stomp, and Fire Ball boosted by Rage and Fiery Embrace?
 
Thanks in advance for any advise you all can offer!
 
 
----------------------------------------------------------------------------
 
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
 
Capt.Fusion: Level 32 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
 
Hero Profile:
------------
Level 1:    Fire Shield    
(A) Steadfast Protection - Resistance/Endurance: Level 30
(3) Steadfast Protection - Resistance/+Def 3%: Level 30
(7) Resist Damage IO: Level 35
 
 
Level 1:    Jab    
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(3) Smashing Haymaker - Damage/Endurance: Level 35
(9) Smashing Haymaker - Damage/Recharge: Level 35
(23) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
 
 
Level 2:    Blazing Aura    
(A) Cleaving Blow - Accuracy/Damage: Level 35
(5) Cleaving Blow - Damage/Endurance: Level 35
(9) Cleaving Blow - Damage/Recharge: Level 35
(15) Accuracy IO: Level 35
 
 
Level 4:    Healing Flames    
(A) Reactive Armor - Resistance/Recharge: Level 35
(5) Reactive Armor - Endurance/Recharge: Level 35
(11) Reactive Armor - Resistance/Endurance/Recharge: Level 35
(17) Reactive Armor - Resistance: Level 35
(31) Healing IO: Level 40
 
 
Level 6:    Boxing    
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(7) Smashing Haymaker - Damage/Endurance: Level 35
(11) Smashing Haymaker - Damage/Recharge: Level 35
(15) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
 
 
Level 8:    Combat Jumping    
(A) Defense Buff IO: Level 35
 
 
Level 10:    Haymaker    
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(19) Smashing Haymaker - Damage/Endurance: Level 35
(19) Smashing Haymaker - Damage/Recharge: Level 35
(23) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
 
 
Level 12:    Plasma Shield    
(A) Reactive Armor - Resistance/Endurance: Level 35
(13) Reactive Armor - Resistance: Level 35
(13) Reactive Armor - Endurance: Level 35
(17) Reactive Armor - Resistance/Recharge: Level 35
 
 
Level 14:    Super Jump    
(A) Jumping IO: Level 35
 
 
Level 16:    Hurdle    
(A) Jumping IO: Level 35
 
 
Level 18:    Health    
(A) Healing IO: Level 35
 
 
Level 20:    Stamina    
(A) Endurance Modification IO: Level 35
(21) Endurance Modification IO: Level 35
(21) Endurance Modification IO: Level 35
 
 
Level 22:    Acrobatics    
(A) Endurance Reduction IO: Level 35
 
 
Level 24:    Knockout Blow    
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(25) Smashing Haymaker - Damage/Endurance: Level 35
(25) Smashing Haymaker - Damage/Recharge: Level 35
(29) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
(31) Accuracy IO: Level 35
 
 
Level 26:    Tough    
(A) Reactive Armor - Resistance: Level 35
(27) Reactive Armor - Resistance/Endurance: Level 35
(27) Reactive Armor - Resistance/Endurance/Recharge: Level 35
(29) Reactive Armor - Resistance/Recharge: Level 35
 
 
Level 28:    Weave    
(A) Endurance Reduction IO: Level 35
 
 
Level 30:    Rage    
(A) Rectified Reticle - To Hit Buff: Level 20
(31) Rectified Reticle - To Hit Buff/Recharge: Level 20
 
 
Level 32:    Fiery Embrace    
(A) Recharge Reduction IO: Level 35
 
 
Level 35:    [Empty]    
Level 38:    [Empty]    
Level 41:    [Empty]    
Level 44:    [Empty]    
Level 47:    [Empty]    
Level 49:    [Empty]    
------------
Level 1:    Brawl    
(A) Empty
 
 
Level 1:    Sprint    
(A) Empty
 
 
Level 2:    Rest    
(A) Empty
 
 
Level 1:    Gauntlet    
------------
Set Bonus Totals:
16.1% Defense(Smashing)
16.1% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
9.56% Defense(Melee)
5.5% Defense(Ranged)
3% Defense(AoE)
84.3 HP (4.5%) HitPoints
MezResist(Immobilize) 12.1%
2.5% (0.04 End/sec) Recovery
 
 
 
------------
Set Bonuses:
Steadfast Protection
(Fire Shield)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
 
 
Smashing Haymaker
(Jab)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
 
 
Cleaving Blow
(Blazing Aura)
1% (0.02 End/sec) Recovery
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
 
 
Reactive Armor
(Healing Flames)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
 
 
Smashing Haymaker
(Boxing)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
 
 
Smashing Haymaker
(Haymaker)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
 
 
Reactive Armor
(Plasma Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
 
 
Smashing Haymaker
(Knockout Blow)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
 
 
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
 
 
Rectified Reticle
(Rage)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
 
 
 
 
----------------------------------------------------------------------------
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
 
Capt.Fusion: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
 
Hero Profile:
------------
Level 1:    Fire Shield    
(A) Steadfast Protection - Resistance/Endurance: Level 30
(3) Steadfast Protection - Resistance/+Def 3%: Level 30
(7) Reactive Armor - Resistance/Endurance: Level 40
(37) Reactive Armor - Resistance: Level 40
(37) Reactive Armor - Endurance: Level 40
(37) Reactive Armor - Endurance/Recharge: Level 40
 
 
Level 1:    Jab    
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(9) Kinetic Combat - Damage/Recharge: Level 35
(23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(33) Accuracy IO: Level 50
 
 
Level 2:    Blazing Aura    
(A) Obliteration - Damage: Level 50
(5) Obliteration - Accuracy/Recharge: Level 50
(9) Obliteration - Damage/Recharge: Level 50
(15) Obliteration - Accuracy/Damage/Recharge: Level 50
(43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(46) Obliteration - Chance for Smashing Damage: Level 50
 
 
Level 4:    Healing Flames    
(A) Reactive Armor - Resistance/Recharge: Level 40
(5) Reactive Armor - Endurance/Recharge: Level 40
(11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(17) Reactive Armor - Resistance: Level 40
(31) Healing IO: Level 50
 
 
Level 6:    Boxing    
(A) Kinetic Combat - Accuracy/Damage: Level 35
(7) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(33) Accuracy IO: Level 50
 
 
Level 8:    Combat Jumping    
(A) Defense Buff IO: Level 50
(34) Defense Buff IO: Level 50
 
 
Level 10:    Haymaker    
(A) Kinetic Combat - Accuracy/Damage: Level 35
(19) Kinetic Combat - Damage/Endurance: Level 35
(19) Kinetic Combat - Damage/Recharge: Level 35
(23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(33) Accuracy IO: Level 50
 
 
Level 12:    Plasma Shield    
(A) Reactive Armor - Resistance/Endurance: Level 40
(13) Reactive Armor - Resistance: Level 40
(13) Reactive Armor - Endurance: Level 40
(17) Reactive Armor - Resistance/Recharge: Level 40
 
 
Level 14:    Super Jump    
(A) Jumping IO: Level 50
 
 
Level 16:    Hurdle    
(A) Jumping IO: Level 50
 
 
Level 18:    Health    
(A) Healing IO: Level 50
 
 
Level 20:    Stamina    
(A) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
 
 
Level 22:    Acrobatics    
(A) Endurance Reduction IO: Level 50
(34) Knockback Distance IO: Level 50
 
 
Level 24:    Knockout Blow    
(A) Kinetic Combat - Accuracy/Damage: Level 35
(25) Kinetic Combat - Damage/Endurance: Level 35
(25) Kinetic Combat - Damage/Recharge: Level 35
(29) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(31) Accuracy IO: Level 50
 
 
Level 26:    Tough    
(A) Reactive Armor - Resistance: Level 40
(27) Reactive Armor - Resistance/Endurance: Level 40
(27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(29) Reactive Armor - Resistance/Recharge: Level 40
 
 
Level 28:    Weave    
(A) Endurance Reduction IO: Level 50
(34) Defense Buff IO: Level 50
(36) Defense Buff IO: Level 50
 
 
Level 30:    Rage    
(A) Rectified Reticle - To Hit Buff: Level 20
(31) Rectified Reticle - To Hit Buff/Recharge: Level 20
(36) Recharge Reduction IO: Level 50
 
 
Level 32:    Fiery Embrace    
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
 
 
Level 35:    Burn    
(A) Obliteration - Damage: Level 50
(40) Obliteration - Accuracy/Recharge: Level 50
(48) Obliteration - Damage/Recharge: Level 50
(50) Obliteration - Accuracy/Damage/Recharge: Level 50
(50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(50) Obliteration - Chance for Smashing Damage: Level 50
 
 
Level 38:    Foot Stomp    
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(39) Obliteration - Damage/Recharge: Level 50
(39) Obliteration - Accuracy/Damage/Recharge: Level 50
(40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50
 
 
Level 41:    Char    
(A) Neuronic Shutdown - Accuracy/Recharge: Level 30
(42) Neuronic Shutdown - Endurance/Hold: Level 30
(42) Neuronic Shutdown - Accuracy/Endurance: Level 30
(42) Neuronic Shutdown - Hold/Range: Level 30
(43) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
(43) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
 
 
Level 44:    Melt Armor    
(A) Shield Breaker - Defense Debuff: Level 30
(45) Shield Breaker - Accuracy/Defense Debuff: Level 30
(45) Shield Breaker - Accuracy/Recharge: Level 30
(45) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
(46) Shield Breaker - Accuracy/Endurance/Recharge: Level 30
(46) Shield Breaker - Chance for Lethal Damage: Level 30
 
 
Level 47:    Fire Ball    
(A) Ragnarok - Accuracy/Recharge: Level 50
(48) Ragnarok - Damage: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
 
 
Level 49:    Hasten    
(A) Recharge Reduction IO: Level 50
 
 
------------
Level 1:    Brawl    
(A) Empty
 
 
Level 1:    Sprint    
(A) Empty
 
 
Level 2:    Rest    
(A) Empty
 
 
Level 1:    Gauntlet    
------------
Set Bonus Totals:
9% DamageBuff(Smashing)
9% DamageBuff(Lethal)
9% DamageBuff(Fire)
9% DamageBuff(Cold)
9% DamageBuff(Energy)
9% DamageBuff(Negative)
9% DamageBuff(Toxic)
9% DamageBuff(Psionic)
33.3% Defense(Smashing)
33.3% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
8% Defense(Energy)
8% Defense(Negative)
3% Defense(Psionic)
30.8% Defense(Melee)
5.5% Defense(Ranged)
5.5% Defense(AoE)
2% Enhancement(Held)
15% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
140.6 HP (7.5%) HitPoints
MezResist(Confused) 2.5%
MezResist(Held) 2.5%
MezResist(Immobilize) 20.1%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 2.5%
8% (0.13 End/sec) Recovery
2.52% Resistance(Fire)
2.52% Resistance(Cold)
 
 
 
------------
Set Bonuses:
Steadfast Protection
(Fire Shield)
1.5% (0.03 End/sec) Recovery
3% Defense(All)
 
 
Reactive Armor
(Fire Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
 
 
Kinetic Combat
(Jab)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
 
Obliteration
(Blazing Aura)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
 
 
Reactive Armor
(Healing Flames)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
 
 
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
 
Kinetic Combat
(Haymaker)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
 
Reactive Armor
(Plasma Shield)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
 
 
Kinetic Combat
(Knockout Blow)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
 
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
 
 
Rectified Reticle
(Rage)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
 
 
Obliteration
(Burn)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
 
 
Obliteration
(Foot Stomp)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
 
 
Neuronic Shutdown
(Char)
MezResist(Immobilize) 2.2%
28.1 HP (1.5%) HitPoints
7% Enhancement(Accuracy)
2% Enhancement(Held)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
 
 
Shield Breaker
(Melt Armor)
2.5% (0.04 End/sec) Recovery
Status Resistance 2.5%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
11% Enhancement(Accuracy)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
 
 
Ragnarok
(Fire Ball)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
 
 
((EDIT: Sorry for the first posting, I can't seem to figure out what the correct codes for the new official forums are))