syzygy_blitz

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  1. me because kurgain said so, and (as everyone knows) kurgain invented stalkers with clever names such as "donkey punch" OMFGLOL
  2. [ QUOTE ]
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    I actually would like your opinion. What do you think about the changes to Earth control in I12, where your target no longer has to be on the floor to effect... that coupled with the very fast recharging quicksand. Stacking tons of -def and procs with it.

    You think that'll make it a lot more viable, on a Dom?

    [/ QUOTE ]I can't say I've put much thought into earth even after the fix, I know you can't slot achilles into the build which is a big downside. The set really only has that AOE slow going for it since the pet does lawl smashing damage and apparently just stands back and trows rocks. Sure the -def will be helpful against builds that do alot of -tohit but there are already builds currently that can deal with -tohit. It'll be an okay set I'm sure though, I'm not aware of all the procs you can slot into -def.

    I'm also not totally sure how long the animations in stone are. One major thing I forgot and left out of my tips and tricks was the emphasis on dominators being able to maneuver and react quickly. Long animating sets in pvp are a death wish for doms who must react quickly to maybe an oncoming spike from a blaster or an AS from a stalker. There is very little room for error if you're pvping on a dom since your HP is low and you have no access to self heal. This is why I like to make builds with fast animating attacks like mind/fire for example. Other builds with more lag on the animations still work as well but you have to be alot more careful and there is less room for error, you need to anticipate alot more and assess what's going on around you before you do the long animating attack such as shiver or TF.

    [/ QUOTE ]

    I figured as much. I am going to try an earth/fire build when I get the opportunity. I've always thought earth control was cool, but it was unfortunate that it actually played out kinda sucky. And yes, it was mostly due to the fact that you could just out-jump the entire effects.

    Few things to mention though.

    It's single target hold, fossilize, shares an animation with dominate. The hold out your hand one. As far as I've seen it's almost as quick.

    Everything except quicksand and earthquake is -15% Defense. Quicksand is -25%, and earthquake is -11%. So pretty much if you land a few hits, you won't have much a problem hitting anymore.

    Patches, seeing how they were buffed recently, makes things easier. Earth contains 3 patches, but Quicksand is the best. Quicksand CAN be given enough recharge to have 3-4 patches at once. So you can cover a huge area with it, on top of 2 other patches. If you get someone caught in it, unless they have some hard speed debuff resists, you can stack it and they won't ever get out short of teleport... Plus it allows you to use knockback in it.

    As far as procs go, you can slot in quake -def procs, quicksand Slow procs, Sleep proc in (lol) salt crystals... I dunno, maybe fortuna hypnosis proc would make it ok... but I just read it had a 90 second recharge on it for some reason. All other aoe sleeps are 45secs. So it still blows chunks. Everything else slots like normal controls go. Achilles would have been very handy, but I assume the devs already had that one prepared for since ALL earth attacks could be proced that way.

    In damage it almost mirrors Ice/. Heck it mirrors ice in a lot of ways. Only thing is quicksand > Ice Slick. Quicksand does not do knockdown, but it has a 30 sec recharge, compared to a 90 second Ice slick.

    So I will try and work some magic with this set, see if I can get it to come back to life in pvp. Mind, I'd never do this if it weren't for the I12 changes.

    [/ QUOTE ]I'd get my camping tent out and just camp on the earth AOE slows (if it's a small map)
    big map, not sure what you could do, maybe if you got lucky and walked on the patch.

    if a blaster duels you though, bad news bears for u

    some more problems, if a mezzer with slows duels you he'll outmez you because he'll F up your rech, if a high burst damage build duels you he'll F you up before you're able to stack enough mez and he'll outdamage any damage you try to put on him. So a big part of your game will be trying to lure people into the quicksand.
  3. [ QUOTE ]
    Domination is only mag 5 kb protection...

    [/ QUOTE ]DOT DOT DOT WRONG
  4. I knew this wasn't going to last long
  5. dominator's domination still provides 10,000 kb protection or whatever so you probably don't need any, even if you get KB'd before you get domination off there's even longer KB suppression then from what there used to be from my understanding
  6. **BIG UPDATE**

    Dominator Villain 8v8 Strateegery(ffs this wasn’t proofread either)

    Q: m3z is amazing and so can i?

    A: lol

    Although what role I play depends on a number of things like what sort of team I’m fighting against whether I have to target call or not etc., I divided a dominators rolls in to two separate styles

    1. Offense (Assault)
    2. Disruption (Control )

    Technically you end up doing both all the time, because you’re always holding and attacking(if ur a G), but I’ve found it makes it easier to pick one or the other(In terms of one of those strategies, offense or disruption, not holding or attacking).

    1. Offense: Target Calling/Target Locking
    Targetting in villain matches is a [censored]. Ever since VORI v.s. FoL back in August there have been 2-3 MMs which is (if they’re using thugs) 30-50 pets you have to target through, plus the opposing team so at max you’re probably targeting through 40-60 targets. Have fun tabbing through all of that(let’s have a tabbing party). The only reasonable way I’ve found to target through all of the BS is too scroll your camera back to the max(mine is always anyways) and make sure you have the setting in your options(I think it’s general) where you can see the AT and name so you can distinguish between pet and player without having to click. You’ll have to manually click the target. There’s also a way to use the search function to target but a lot of players /hide so this may or may not work.

    In villain matches, the ground is hot lava

    Q: do u want to be in hot lava?
    A: NO

    I always tell nubs that the ground/floor w/e is hot lava and to get the [censored] off of it. This applies to doms too who play an unsafe offensive roll. (MMs get BG mode and stalkers play offense from hide cuz it takes a lot of skill to catch ppl in animations and AS) So when playing in villain 8v8s if teams see you’re playing an unsafe dom, (staying on the ground, using long lag attacks) you’ll get punished. You can play an unsafe dom against bad teams or unorganized teams but the more tactical teams will go for you the entire match, I’ll go into how to handle pressure later on. Back to the point of this section, get the [censored] off the ground, that is all.

    Q: OMG M3Z WUT IF I GET WEBNADED, THERE’S LIKE NO WAY TO GET OFF THE GROUND OMFG
    A: run like a black kid until the webnade comes off, again though ill explain in further detail later on how to handle pressure, now plz [censored]

    2. DISRUPTION – rogue domin’
    Your objective as a disruptor is to basically, be as big of a pain in the [censored] as possible(to the other team ;o ) and waste the other team’s time buffing/healing etc. I probably don’t have to really go into this too much, I used to rogue dom a lot since it was funny watching people yell in broadcast I’M HELD I’M HELD. You don’t want to be going for offense obviously because for one, you can’t kill them(MMs with phase and BG mode, stalkers with phase and healz) So that leaves you with support to [censored] with. I try to go for kins because a lot of teams bring 1 kin so I put TK on the kin(which should always be in use, if your TK isn’t being used just click on someone random and put da TK of justice on that [censored]). And even though I just said going for stalkers isn’t a good idea, you can still just make them phase by spamming the ST hold on them.

    Disruption is used as a way to waste the other team’s time with your nuisances, annoyances or better yet to cause them to panic. Throw TK on the kin, spam confuse on the MM, keep the stalker out of hide.

    My favorite disruption tactic was the ol’ 3 holds for all tactic, forcing the opposing team to have 2 stacks of mez protection on everyone on the team. What I did was hit FoN and megalomaniac, stack 3 holds, next target, stack 3 next etc. The technique didn’t hold them initially but eventually you’d see random people from the other team held, it wreaks havoc. This won’t work on teams who play it safe though :\

    Pressure trixxies
    -A short article by prof. m3z

    Example of being pressured an entire match
    www.youtube.com/watch?v=o091f7RTHkQ (turn the sound down cuz it’s rap and rap is the devil etc.)

    Oh boy nothing like having 3 weakens and envenoms with 5 immobs and 17 webnades stacked on you. Being pressured isn’t fun, and if you’ve chosen an offensive set of insps(reds) you may not give your support enough time to heal your dumb [censored]. Although it’s impossible to fully guess what your opponents will bring, you can try to guess what they will from previous matches/practices what they might bring and bring the appropriate inspirations. Anyways it’s always tough when you’re being targeted an entire match. It’s not fun, but it is beneficial to YOUR team if you’re being targeted the whole match because

    a. You know what your opponent’s objective is(their offense becomes predictable)
    b. It wastes the other teams time if you just run the whole match

    But the problem I always run into is if I should phase and play it safe and not risk a death or stay out of phase in hopes my support heals me thus wasting more of the opposing team’s time.

    Another neat trick that can come out of being chased by the offense is bating the stalkers(good example in the video) Just phase and stand still, ez_pz. If the stalker can’t tell you’re phased he’ll attempt to AS you(if not then w/e) come out of phase after the AS wooshes and hold that bizzle. Just keep his [censored] out of hide as long as possible.
  7. Mind Dom technique I forgot to mention

    The Willyslap their insp tray infinity(almost infinity )
    Required powers: dominate levitate
    very simple technique, with a high recharge build and the KB +rech proc slotted into levitate you can loop dominate-->levitate-->dominate

    May or may not work in i12 with the proc fixes but as of now since the proc goes off 100% of the time it means you get to have a party on their breakfree supply. You aren't able to pop breakfrees, powers anything etc. during a KB animation so when you levitate them they have the choice to pop a [censored] load of BFs to get out of the hold, or they can wait for suppression, either way you win.

    The tactic is good for a number of reasons, it runs your opponent out of BFs easily, it makes them scurred, they have to choose whether they want to pop 9001 BFs or turn on acro so they don't get booty raepd by levitate-->dominate.

    I've beaten people with levitate and dominate alone.

    OMFG DAMAGE PROCS: put the purple damage procs in the attacks you use most often(since doms have garbage damage) for example

    I have the smash damage hold proc in dominate, hecatomb damage proc in mind probe, and apocolypse damage proc in subdue. The great thing about some of these damage proc is they're effected by -res, so the -res debuff power from BS will essentially boost the damage of two parts of the attack (normal part and the proc).

    reasons to use melee over ranged on a dominator
    ranged modifier .65
    melee modifier .75 <---THIS MEANS MORE DAMAGE
  8. [ QUOTE ]
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    You can drop tactics for phase if you really want to be survivable, but the problem is you won't be able to take out any support without a sonic and will have trouble combating storm camps in zones.

    [/ QUOTE ]

    At least your "trying" to help people now....Instead of mouthin...Even if some of your logic is a bit misplaced...

    [/ QUOTE ]I invented trolls sorry sir

    p.s. don't talk to me like u know me
  9. [ QUOTE ]
    Mez I have a different kind of question. I am making a dark/cold Corr for dueling. Can you give me tips how to beat Doms? as i assume you know their weaknesses as well as the stregnths.

    [/ QUOTE ]
    1. Don't let him get domination off

    hard to do if he FoN rushes so if he does that just slow/run continuously, if he doesn't then just debuff his acc until he can't hit you anymore. Always keep him in sleet, tough fight for you if your opponent has high recharge.
  10. [ QUOTE ]
    Is that a good [censored] or a bad [censored]?


    [/ QUOTE ] good [censored], when jackie whips out his greater dil sword of judgement and swings it with much verocity few can stand toe to toe with him. I could probably beat ppl with just jack alone.
    [ QUOTE ]
    Only Earthquake takes Def debuff enhancements .

    [/ QUOTE ] that's what I read

    [ QUOTE ]
    the melee attacks have a chance to sleep, which sounds more like a suppression nightmare than a PvP benefit.

    [/ QUOTE ] if your sleeping someone with your melee, meaning they don't have breakfrees chances are it won't matter if they're in suppression they're probably going to die anyways
  11. Powerboost is being reduced by 33% and the stacking of powerboost type powers is also being nerfed (i.e. megalomaniac and powerboost)
  12. [ QUOTE ]
    blackkk azz resurreckshun

    [/ QUOTE ]
  13. syzygy_blitz

    LF Arena history

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    off topic maybe but bring back veng stacking pls. i was never part of that scene but it looked fun as [censored].

    [/ QUOTE ]

    [/ QUOTE ]
  14. It isn't necessary, if you really believe it's that cheap to build domination that way then simply don't do it.
  15. [ QUOTE ]
    Wouldn't energy be higher on the rank for assault because it can actually knock people back with power push now?

    [/ QUOTE ] in duels possibly, but it will only help you more against builds you can already beat. The same builds you lost to you will STILL lose to, I'm fairly certain, unless the KB suppression is really small. In teams all an /ea dom would be useful for was KB and at which case you'd want to use a /FF MM instead.
    [ QUOTE ]
    tricks like building Dom using an interrupted snipe would be considered poor sportsmanship

    [/ QUOTE ]
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    It's certainly as cornball as TP Droning, which is of course also not against any rules, but definitely a cheesy move that one uses only if you can't beat your opponent in a real fight.


    [/ QUOTE ] Didn't really want to use this thread for arguing but I'll try to quote Sirlin to help explain
    Sirlin:
    [ QUOTE ]
    The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing.

    [/ QUOTE ]
    [ QUOTE ]
    while the scrubs were playing their own homemade variant with restricting, unwritten rules.


    [/ QUOTE ]
    [ QUOTE ]
    Could you clarify that? I was thinking about changing my ice/psi from medicine to phase but what does the mu patron have to do with it? I had the pet for 1 week (ice/psi) and didn't really notice it healing me or anything reliable. I know phase might be a waste on arena for my build since the timer is fast and I can't BU nor Aim someone who gets at me.

    But I don't get the Mu patron part, I actually only have charged armor and will have powersink again but fist I wanna achieve permadom (60% almost there).


    [/ QUOTE ]Ok the reason I said "if you have build up or aim"is because you can slot those with the +perc proc which although is a very small amount perception is better than none. Mu helps reinforce survivability with a dom with the energy/smashing/lethal shield (protects against high burst melee like energy melee) and the pet that heals frequently(you need to be near it, and since it's most likely not perma with your build just summon it before you engage). This added survivability means you can get away with taking tactics for more to-hit and perception because you won't have to take phase. The whole reason people take mu for pvp is for the healing pet in duels. You can drop tactics for phase if you really want to be survivable, but the problem is you won't be able to take out any support without a sonic and will have trouble combating storm camps in zones.

    sooo I always recommend either MU+leadership for duels zones

    and BS+phase for team arena

    [ QUOTE ]
    What do you feel is going to be the better zone build M3z and the occasional shw arena duel toon? (assuming of course the broken confuse gets changed soon).

    [/ QUOTE ]Ice/elec because I'm assuming you're solo'ing and ice helps mitigate incoming damage with you being able to shiver and run. Jack is also probably the best control primary pet in the game right now.
    [ QUOTE ]
    Id like to take a shot at a duel with you m3z.

    [/ QUOTE ]Just let me know when and where, I have my builds on freedom atm but can duel on test.
  16. [ QUOTE ]
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    Jump cancelling – This is a bit more of a universal thing. Jump cancelling(it's just what I call it) is when you completely cancel the animation and rooting of the attack. You still cannot attack during the duration of the animation but you may move and position yourself for the next attack. Very very useful for long lag attacks like total focus. I still don't fully understand how to do it, I've tried to test it before. I've noticed it happens a lot more when you kite, if you're moving fast away from someone while doing the attack. This especially happens when you have IR on you. If anyone knows anymore about it I would sure like to know.
    Example can be seen at 2:30 - http://www.youtube.com/watch?v=-gv1JB_xvZM

    [/ QUOTE ]

    I can make a video with an example of an intentional jump cancel. I do it all the time when using Poisonous Ray after Dominate. The cancelling comes when you use a power with a quick hit check and small delay in animation (i.e. Dominate or Power Bolt). If you're landing while the animation is finishing off, you can click a new power that will start to activate before the animation can register. You have to jump or turn to do it though. That's why in the video you see it after a quick turn. I never strafe so I get a lot of them.

    2:18 of this video is another good example.

    [/ QUOTE ]can you clarify this, do you mean if you use a short animation like dominate or powerbolt where the damage hits the target immediately you'll be able to skip the next animation if you're close to the ground?

    Also I'll work on the post you've all been waiting for, pvping with doms in 8v8 villain v. villain teams :O(When I get home)
  17. IS DAT SOME DR REBORN? UR GUISE NAME SHOULD BE DR REBORN

    [ QUOTE ]
    @EzE

    [/ QUOTE ]
    o lawd
  18. [ QUOTE ]
    One thing I'd like to know is, where would you place Shiver (if at all) in an Ice/ offensive plan? Such as, spam Block of Ice until held then hit them with Shiver, Alternate between BoI and Shiver as you go, or just skip Shiver completely and spam BoI until held then unload with the Ice blast trio (assuming one is Ice/Ice)?

    [/ QUOTE ]I just shiver when ever it's up, in team matches its uses are limited, you may catch an offguard kin with shiver+temp webnade but in duels you always want it on your target since it allows you to out maneuver your opponent. With an ice/ice you'll be able to powerboost shiver making it very powerful -movement. I'd take the hold, immob, shiver, and jack from the primary. You can probably get away with spamming shiver on controllers/defenders but against blasters you have to try and shiver+webnade or BoI because if they're immob'd they'll still try and hit you from half the match and all you've done is put them in mez suppression. Sum it up(since I'm sure this is confusing/badly written) Not very useful for teams unless you're fighting against solo kin teams and then you can shiver+temp webnade, essential in duels against high tier dueling builds.

    [ QUOTE ]
    I actually would like your opinion. What do you think about the changes to Earth control in I12, where your target no longer has to be on the floor to effect... that coupled with the very fast recharging quicksand. Stacking tons of -def and procs with it.

    You think that'll make it a lot more viable, on a Dom?

    [/ QUOTE ]I can't say I've put much thought into earth even after the fix, I know you can't slot achilles into the build which is a big downside. The set really only has that AOE slow going for it since the pet does lawl smashing damage and apparently just stands back and trows rocks. Sure the -def will be helpful against builds that do alot of -tohit but there are already builds currently that can deal with -tohit. It'll be an okay set I'm sure though, I'm not aware of all the procs you can slot into -def.

    I'm also not totally sure how long the animations in stone are. One major thing I forgot and left out of my tips and tricks was the emphasis on dominators being able to maneuver and react quickly. Long animating sets in pvp are a death wish for doms who must react quickly to maybe an oncoming spike from a blaster or an AS from a stalker. There is very little room for error if you're pvping on a dom since your HP is low and you have no access to self heal. This is why I like to make builds with fast animating attacks like mind/fire for example. Other builds with more lag on the animations still work as well but you have to be alot more careful and there is less room for error, you need to anticipate alot more and assess what's going on around you before you do the long animating attack such as shiver or TF.

    [ QUOTE ]
    Very cool guide, although I have to say, using pbaoes is bad enough, but building Dom by canceling a snipe has got to be one of the most cornball effects there is. And on top of that, you've given up a power slot for a snipe!

    [/ QUOTE ]I think it depends on the set whether or not the snipe is useful or not. Fire for example has blaze so the snipe isn't so useful since blaze recharges so fast. But psi on the other hand, I can't tell you how many times I've two shotted people in practices with snipe+MP or snipe+sub due, if the devs had given psi a decent ranged attack maybe I wouldn't suggest it but it's the best psi gets. Also sting of the manticore is a good set and is really cheap :O. Snipe cancelling is the fastest way that I know of to build domination.
    [ QUOTE ]
    I'm very curious about the performance of an Ice/Elec in pvp.

    [/ QUOTE ] Ice control's slows will make it a lot easier for you to get into melee range for elec's heavy hitters. I think the two will go together fine. I mean I can't really go into it too much because I haven't had the chance to pvp with elec. Elec is going to be my favorite secondary and I plan on three shotting people all over the place with the build. I'm still not sure whether I want to roll ice/elec or fire/elec myself though. But I might be in AoC before I decide anyways haha.
  19. NOTE: I DID NOT PROOF READ THE TIPS SECTION SORRY
    Well I'm a bit tired of getting PM'd all the time and I definitely didn't want to write a huge guide covering everything I know about dominators and pvp so I decided I would bestow my knowledge in this thread in hopes it would help further improve the dominator pvp community, so ask away :O. Anyone else can feel free to chime in to answer questions or correct me if I'm wrong.

    About M3z: I've been pvping with doms for 2-3 years. I basically started VORI and lead it for a while on the test ladder. I pioneered many of the villain teams you see today (like the multiple poison mm's or multiple doms) I also was(correct me if I'm wrong) the first person to use psi doms as an offensive build to get kills etc. The character I used was Mikhael, an ice/psi dom. I was also the first pvp mind/fire, but I didn't use it on test like Lacuna and Ownage because I wasn't on the test scene back then.

    I'm going to go ahead and post a bunch of random tips, tricks, and thoughts I have on dominators. If you guys need video proof of any of this stuff I can try to get it. I realize this will be very unorganized and will probably have a lot of spelling and grammar mistakes but the information will be there

    --Dominator trixxies--
    playing to win a must read for any competitive gamer

    Jump cancelling – This is a bit more of a universal thing. Jump cancelling(it's just what I call it) is when you completely cancel the animation and rooting of the attack. You still cannot attack during the duration of the animation but you may move and position yourself for the next attack. Very very useful for long lag attacks like total focus. I still don't fully understand how to do it, I've tried to test it before. I've noticed it happens a lot more when you kite, if you're moving fast away from someone while doing the attack. This especially happens when you have IR on you. If anyone knows anymore about it I would sure like to know.
    Example can be seen at 2:30 - http://www.youtube.com/watch?v=-gv1JB_xvZM

    Building domination without a target – Any PBAOE attack or debuff(like drain psyche) build domination without a target. Helpful for team arena matches although it builds very slow, sometimes it will build as if it were hitting a target but I don't know what causes that to happen. It's important sometimes to have domination already build before you engage though because if the team begins to pressure you the entire match you may never have the opportunity to build it.

    FoN+Snipe cancelling – Hit FoN and begin to snipe and continue to interupt your snipe until it is built, helpful for duels or zone pvp and it probably the fastest way to build domination that I know of. You don't need FoN to do this but your endurance will run out far before you have successfully built domination.
    Example at 0:58 http://www.youtube.com/watch?v=X_7Oi4t89XU note: the opponent does the snipe cancelling as you can see from the endurance bar

    1v1s vs melees tactics- Temp Webnade + temp(lawl get your camping tents out) fly versus melee although isn't necessary in most cases it is still makes dueling against them very safe. You can do this against anyone (obviously) if you want to force them to just use their ranged attacks or something. Just webnade and use the jetpack to get out of melee range, you obviously would want to run away if you were to get -fly'd. You can also just jump on a box or wall edge instead of flying as well.

    1v1s mind doms tactic– If you happen to be a mind dom, a popular tactic is to slot your hold with 5(whatever you like to slot your hold with) and 1 range and TK someone against a wall and simply out range them with your hold and run them out of breakfrees. You probably wouldn't want to do this in a friendly match but in tournaments I encourage this tactic to be used .

    1v1 Dominator dittos (dom v dom) – In dom vs dom it's usually whoever gets the first kill dominates the match. Your inspiration choice is important, it should be something like 4-5 Bfs greens, oranges, and 2-3 reds.


    Build help and power tiers

    All right first thing I'll do is post my build for an example for whatever you guys want

    Here's my mind/fire 1v1 build(note it is not an i12 compatible build because it does not have 3-5 KB IO's needed for pvp although I doubt you'll need that many with duels I have not tested it yet, it also should replace incinerate with mesmerize for the placate proc)

    Villain Plan by Mids' Villain Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    az: Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Fiery Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Levitate -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(13), Decim-Dmg/EndRdx:40(13), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(37), FrcFbk-Rechg%:50(43)
    Level 1: Flares -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(33), Decim-Build%:40(34), Decim-Acc/EndRdx/Rchg:40(43), Decim-Dmg/Rchg:40(43)
    Level 2: Dominate -- UbrkCons-Dam%:50(A), UbrkCons-Hold:50(3), UbrkCons-Hold/Rchg:50(3), UbrkCons-Acc/Hold/Rchg:50(5), UbrkCons-Acc/Rchg:50(5), Range-I:50(34)
    Level 4: Incinerate -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(7), Hectmb-Dmg/Rchg:50(9), Hectmb-Acc/Dmg/Rchg:50(9), Hectmb-Acc/Rchg:50(11), Mako-Dam%:50(33)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(17)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(11)
    Level 12: Maneuvers -- LkGmblr-Rchg+:50(A)
    Level 14: Fire Blast -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(15), Decim-Dmg/EndRdx:40(15), Decim-Dmg/Rchg:40(19), Decim-Acc/EndRdx/Rchg:40(31)
    Level 16: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(17)
    Level 18: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(19)
    Level 20: Tactics -- Rec'dRet-Pcptn:20(A), AdjTgt-ToHit/EndRdx:50(21), AdjTgt-ToHit/EndRdx/Rchg:50(21), AdjTgt-EndRdx/Rchg:50(25), AdjTgt-ToHit:50(46), AdjTgt-ToHit/Rchg:50(48)
    Level 22: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(23), Mrcl-Heal/EndRdx/Rchg:40(23), Numna-Regen/Rcvry+:50(40), Numna-Heal:50(40), Numna-Heal/EndRdx:50(42)
    Level 24: Confuse -- CoPers-Conf%:50(A), CoPers-Conf:50(25), CoPers-Conf/Rchg:50(27), CoPers-Acc/Conf/Rchg:50(27), CoPers-Acc/Rchg:50(50)
    Level 26: Super Jump -- Jump-I:50(A)
    Level 28: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(29), Efficacy-EndMod:50(50), Efficacy-EndMod/Acc:50(50)
    Level 30: Super Speed -- Clrty-Stlth:50(A), Clrty-EndRdx:50(31), Clrty-RunSpd:50(31)
    Level 32: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(33)
    Level 35: Blazing Bolt -- Mantic-Dmg/EndRdx/Rchg:50(A), Mantic-Acc/Dmg:50(36), Mantic-Dmg/EndRdx:50(36), Mantic-Acc/ActRdx/Rng:50(36), Mantic-Dmg/ActRdx/Rchg:50(37), IntRdx-I:50(37)
    Level 38: Blaze -- Apoc-Dam%:50(A), Apoc-Dmg:50(39), Apoc-Dmg/Rchg:50(39), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Acc/Rchg:50(40)
    Level 41: Charged Armor -- TtmC'tng-EndRdx:40(A), TtmC'tng-ResDam/EndRdx:50(42), TtmC'tng-ResDam:50(42)
    Level 44: Power Sink -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/EndRdx:50(45), Efficacy-EndMod:50(45), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod/Acc/Rchg:50(46), Efficacy-Acc/Rchg:50(46)
    Level 47: Summon Mu Guardian -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(48), S'bndAl-Acc/Rchg:50(48)
    Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+15.5% DamageBuff[*]+0.95% Defense(Energy)[*]+0.95% Defense(Negative)[*]+6.75% Max Endurance[*]+39% Enhancement(Accuracy)[*]+4% Enhancement(Confused)[*]+98.8% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+244 (20.3%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 10.5%)[*]+MezResist(Sleep) (Mag 2.2%)[*]+16% Recovery[*]+66% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+1.26% Resistance(Energy)[*]+1.26% Resistance(Negative)[*]+5% RunSpeed[/list]


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    |-----------------------------------------------------------------------------|
    </pre><hr />

    here's my mind/psi team 8v8 build, also not compatible with i12 because it does not have the necessary 3-5 KB IO's, I'm just going to put in the code block though so this post isn't filled with [censored] builds.
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    *;GA]]3\'BT6!
    |-----------------------------------------------------------------------------|

    Power set tiers:

    -Teams-
    Controls tiers

    Mind&gt;Fire&gt;Ice&gt;Grav&gt;Earth&gt;Plant

    Reasoning for Controls– Mind can hit through positional defense, dominate is the fastest animating hold in the game, it's got the TK of justice and it's [censored] psi, I mean come on. Fire has an equally fast hold, and is capable of immobilizing the [censored] out of stuff, imps will then [censored] anything held or immob'd. Ice control would be above fire if it weren't for ice block having a ridiculously long animating hold, and with speed being key to dominators in pvp greatly hinders the rest of the set, but the slows aren't terribly effective because of the usually presence of slow protection or kins on teams. Jack and immobs [censored] though. Grav has slow animating attacks and slows aren't particularly useful in team situations, singularity will do nothing. Earth's slow patches will be somewhat helpful if there aren't kins, it will definitely pressure masterminds a lot and slotting the -def powers with achilles will defiantely be nice but I don't see this set doing as well as the others. Plant is a concept set and although players like Aura have used it effectively against mastermind pets that's about all it has to offer.

    Assaults tiers

    Psi&gt;Fire(or Elec not sure yet)&gt;Ice&gt;Energy&gt;Thorns

    Reasoning for Assaults – Psi is very versatile in the way it can take down a target. Drain psyching the target is a great setup for killing a target and no matter how many sonics or therms the other team has, you'll still be able to do a lot of damage. Fire and elec do an insane amount of damage if you catch some without shields, depending on what are the detogglers are in elec I can't say for now whether elec will be better than fire but with elec having a form of to hit in build up it will definitely be a contender. Fire's ranged detoggle puts it up as a high tier secondary on my list, since none of the secondaries will be able to do much damage with all the shielding present in teams atleast fire will be able to help pressure a target by taking his toggles off. Ice and energy are pretty much the same with ice being better because of the better ranged attack chain. Powerboost being nerfed didn't really change how these sets would be ranked but it sure didn't help them get any better, especially energy which is basically a waste of a power set with elec coming out. Thorns is a concept set with long animations(which makes you a farm target) and the to-hit from aim isn't needed on teams because of buffers(they probably won't buff you though since you're thorns lawl).

    -Duels-

    Control Tiers
    Mind&gt;Ice&gt;Fire&gt;Grav&gt;Earth&gt;Plant

    Mind having TK(even after the nerf) is a big factor in it being top tier, ice has slows -rech and jack, fire can pressure people with imps very well, grav has nice slows but slow animations it is also capable of stacking lots of controls with the sing pet. Earth may be higher up in this list because of the -def and the AOE slow patch but I can't say for now because I have not tested or seen it, for now I will rank it lower because of its lack of real strong secondary effects and the pet isn't good. Plant is more of a concept set and has nothing to offer that would make it better than the other higher tier sets.

    Assault Tiers
    Elec&gt;Fire&gt;Psi&gt;Ice&gt;Energy&gt;Thorns

    Elec basically does what fire does but is more melee focused(which is not good) but the melee attacks come out really fast. The difference is elec has build up which allows you to hit through -acc or -to hit debuffs more effectively which fire does not have that ability. This allows you to pair elec assault with other secondaries since you are able to fight in a debuffed state. Mind/fire worked because you are able to repel away stormies and rads until the debuffs are off. Elec allowing you to hit through these debuffs makes it so you DON'T HAVE to pair elec with mind. Fire is still strong though, it has a lot of speed priority and a range detoggle. Fiery embrace lasts 20-30 seconds (can't quite remember) and allows you to pressure your opponent greatly with the damage. Psi's damage is very weak, but psi has access to a PBAOE heat exhaust called drain psyche. So it doesn't matter how little damage you do if your opponent has no endurance or regen. This is very nice for duels but suffers from the fact that if you miss drain psyche even once in some situations, it might turn the match around in your opponents favor. Ice and energy are again same boat with having powerboost but ice being stronger because of better ranged attack chain. Problem with these sets are you're not able to effectively out pressure some of the higher tier builds with your powerboosted holds and you also have weak damage. Thorns has -def and aim going for it which is nice and all but again the damage is small AND it's lethal. It just can't compete with the other sets.

    -Pool Choices-
    Standard Pools fitness (unsuppressed movement and stamina), speed (hasten,ss), jump (cj,sj)

    -Duels-
    Leadership for the most of the time for the perception(big problem with storms, if you can't see the storm you're forced to get closer which makes you more likely to get hit with the -to hit debuff which is bad news bears) mu is required
    Phase (if you have a build with aim or BU and feel like you wanna be trixxy) I'd only suggest phase if you aren't going the mu patron root.

    -Zones-
    aid self: this is the only time I'd suggest aid self, is if you ONLY solo zone pvp, powerboosted aidself is very nice.
    Leadership: tactics so you can chase emps and support
    Phase: SO U DUN DIE

    -Teams-
    Phase: WHY PHASE M3Z? So u dun die son lol
    Black scorpion is also the best pool power for teams because of the -res debuff you get and mu not really being necessary because of all the resists you get from team mates.


    Kk I realize this is very unorganized etc. etc. but again ask all the questions you want and i'll try to answer them, if anyone wants to chime and offer advice go ahead.

    /Psypunk m3z crits u for over 9000 points of text wall of justice damage points
    No jones good game, good game no jones, no jones, good game, good game no jones.
  20. [ QUOTE ]
    [ QUOTE ]
    When I left, thats when it all went downhill

    [/ QUOTE ]
    u wish

    [/ QUOTE ]
  21. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I have seen the polar bear. I wish to say no more

    [/ QUOTE ]

    The ladder teams have alot more than a Polar Bear to fear from Spec, try his leadership and his roster.

    [/ QUOTE ]


    What ladder teams?

    [/ QUOTE ]
  22. WHAT'S THIS? [censored] TALKING IN A PVP ZONE? THIS IS SOMETHING THAT HAS NEVER HAPPENED
  23. [ QUOTE ]
    AoC Sounds nice and all that, but honestly I think it is stupid to drop your CoV/CoH accounts just due to some incoming changes to the game. If everyone did that every time a new issue introduced new things that *Gasp* endangered PvP in CoH/CoV there wouldn't even be people in the PVP ladder to start with. Good luck to all you Quitters of CoH/CoV moving to AoC..

    [/ QUOTE ]k