[ QUOTE ]
Why should the Mobs be subject to the same rules as players?
Honestly?
If you went head to head with your build at your level but it was a computer controlled Mob you *should* win. The only reason you wouldn't is because you're bad at using your character's build. The computer can't "think outside the box". It can't react in realistic intelligent ways and it can't learn.
So unless you want a game that offers Zero challenge you need to learn to accept the fact that the computer can do things you can't.
[/ QUOTE ]
Being a bit tired of reading that kind of thing I'll try to answer :
- computers always know where everything around them is, including foes and obstacles. No constant mouselooking to keep track/look for them.
- they don't have to check their life/endurance for they know at what point they are and can use inspirations accordingly
- they don't have to find why they suddenly can't run or recharge slowlier
- they don't lose time to physically push keys : they think about what they'd like to do and it's done
- as dumb as their AI can be, their decisions are executed and chained faster than a blink of an eye
- they don't have to make sure the power they want to use has recharged, they just know it has/hasn't
- sometimes we can be fighting a big group of baddies and one of them will flee because we forgot him. A computer won't forget how many people it had aggroed.
- they don't wake up stunned/asleep opponents
- when they are stunned/asleep they don't need to bash a key continuously to use a power, they just know when they can do it as soon as it happens
- they don't hesitate, ie. no "errr wait ... what if .. no .. WTH ?!? where is that ... ouch where did this come from ?"
So, still wanna cry about that "poor stupid AI" ??