If you look at this from a person who have never played the game before, just starts a brand new character. They will get into their first mission and maybe get killed a few times, will a new person think "oh I'm using the wrong tactics, or I better stock up on different Inspirations", no what their going to do is level up, so they don't get killed. If you do it this way, every new player would lvl past their first contact, I don't think thats what the Devs have in mind.