here's a good example of boss changes in action, I started the bastion TF (I already knew there were going to be bosses)
with a lvl 31 tanker, 2 blasters (lvl 26 and 28, respectively) myself and another controller (lvl 25 and 26) and 2 scrappers (both around lvl 28) and everyone but the tank was repeatedly one shot killed by random council bosses that spawned in every group(first mission we quit TF right after this

), the only task force that was as rediculously OVERPOWERED was the TV task force that I joined to help a friend who messed up with his free respec(the sky raiders one) we ended up quitting on the third or fourth mission due to the RETARDED amount of bosses in small groups.
I've done all of the tfs up to the TV after the I3 update and in all of them I noticed one common thread: there are at least 2 rooms in EVERY door mission where MORE bosses than minions/lt's spawn, and there is usually at LEAST one boss in every group of minions in a mission map. SOMETHING must be done about this, I have no problem with increased boss stats but in all honesty
BOSSES SHOULD NOT BE MORE NUMEROUS THAN MINIONS ON ANY MISSION AT ALL thank you for your time.