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I've finally got my Inv/Fire to 49 and I'll be 50 soon. I need a respec for him. His current build was from before the buff to passives so I've basically got the good toggles from Inv/ and the fighting pool for when things get sticky. I have Pyre master for "char" for sappers and my main problems in the game seem to be slows, accuracy debuffs, psi damage, toxic damage, and endurance drains.
I love that the passives have been buffed and that some of these holes are being sort of plugged.
I am thinking that I may dip into the Energy Master pool for conserve power, perfect body (or whatever) and the focused accuracy. Together with the passives this will help me with the slows, accuracy debuffs and endurance drains. I'm excited about this but I have some questions.
1) What about Aid Self? Dull Pain has been a huge benefit to my tank. I think about it as a resist ALL power. A self heal (with slotted interupts) may be a good solution to psi and toxic damage...
2) How well does focused accuracy work? The endurance cost is HUGE and for only a +5% accuracy buff!?!? It's basically just for the acc debuff resistance and I'll only need this in a few situations... foes with Hurricane for example. Is this power worth it?
Any other advice? I just have one respec so I want to get things right. -
Quote:Zeldo,In my opinion, Dark Armor still goes best with Dark Melee. The utility powers in Dark Melee patch up all the holes in Dark Armor: Soul Drain for accuracy, Touch of Fear to stack with Cloak of Fear, Siphon Life so you don't live or die on Dark Regen, Dark Consumption to get endurance back *after* Dark Regen or while running Oppressive Gloom...
Thanks for taking the time to write this post. I can tell you've used dark/ and I appreciated these insights. I am actually having a tough time with this tank. Only in the teens but I'm already discovering that dark/ is no inv/ and I'm struggling a bit.
thanks -
Quote:You got me there. I haven't played since Issue 7 or 8 and fear has never been very popular and so has never been extremely well documented. It's also been changed a lot so yeah... leaves me with questions.Correct me if I'm wrong, but isn't there a 10-second fear duration period after they are attacked/counter attack? So if your damage aura hits them, they can attack or run, but after that they can't do anything but cower for 10 seconds, even if they are damaged again. (Provided the fear effect is still active.) Is this incorrect?
oh yeah I forgot... /Mace is good now?!!?!?
/EM sucks and /Mace is good.... what the!?!?!?! -
Quote:I went with EM because I thought it was still the best secondary and because my guess was that a disorient build would work better than a fear one. Note that I can dip into the presence pool for both a targeted and AoE fear... so with a disorient secondary... I get to try both alternate/fun builds.If you are really thinking of going a Fear tank, why not do a Dark / Dark?
And yes, your Death Shroud does interfere with the Fear effect, but it always seemed to me (NOTE!! this is my impression and I have no actual numbers to back it up) that when I was running both Cloak of Fear and Death Shroud, that the mobs still attacked less than they did without the Cloak of Fear.
Regarding damage mitigation... there once was a scrapper FAQ for a fear/scraptroller build and the author also thought that there was a sustantial damage mitigation with Cloak of Fear and Death Shroud. I'll try it at some point. -
Quote:Thanks for the response. Yeah I chose EM for the disorients. I wanted to either make a fear tanker OR a disorient tanker. The idea being NOT to run all of the other toggles. If I go the fear route I'll not have the chance to use the AoE damage aura. Either way I'm hoping to use only a couple of toggles. We'll see if either build works out. I'll just have to test these playstyles out and see if either works. Only level 10 atm so may be a while.Personally, I think you'd be better off not going the Fear route; CoF and the Presence pool would add even more end-hungry toggles, and with EM as your secondary taking advantage of the stacking stuns with Op Gloom is a natural. There are some end game foes that are very resistant to stuns, and CoF is useful for those situations, but I don't think adding the Presence pool is either necessary or particularly helpful.
Stunned mobs don't SS/SJ away the way the did at one time, but otherwise they act the same in terms stumbling away then running back.
The enhancements you talk about sound freaking awesome... and expensive. Wonder if I'll be able to take advantage of them while leveling or if they will just be a level 50 thing. However not having to go for Acrobatics sounds awesome!! Or perhaps get Acrobatics AND these enhancements so that I can fight a Ruin Mage without bouncing around like popcorn.
I read in another thread that EM was nerfed. Bah humbug. I wish there were guides that ranked the sets. For all I know /Mace has been fixed. Nah... no way THAT would happen. -
Started a Dark/Energy tanker because I love toggles but hate life.
Couple of questions:
What are my options for plugging the knockback hole? Acrobatics of course... what about hover? Any other ideas?
Is a presence / cloak of fear feartastic experience plausible? How does fear work now? Last I remember feared opponents took one shot at you and then cowered unless you did damage to them. That still the same?
Related question: if you taunt a disoriented mob do they still walk toward you as they used to? -
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I'm trying Divine Avalanche on my scrapper and I noticed that the DEF bonus doesn't seem to co-incide directly with a successful DA hit. It seems to click in a little bit afterwards, if at all. Often I will hit with the DA, and no DEF icon shows up in my buff list.
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I've noticed this as well.