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What of the suggestions, including one of my own, to make the difficulty slider go both up AND down? As long as you make it onerous to move it down game balance could be preserved and perhaps that would not take too much coding?
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I have to agree with that. I paid $55 for the game and $60 so far in subscription fees. I think the difficulty level SHOULD go from the greatest difficulty level or 'master of Paragon City' to the easiest or 'fighting fetus'. If I paid all this hard earned(well, not hard earned

), I should be able to enjoy this game at a difficulty level of my choosing because my gameplay preferences are not the same as some sadomasochist who likes to end up in the hospital constantly.
I'm also a father, of two boys, and when I have time to play I want to play on my terms. I don't WANT to have to find some strangers to play on my time, I paid MY OWN MONEY so I should be able to have an experience based on my preferences, which is to solo exclusively.
After playing a few pick-up team missions, I realized teamplay was not for me. It's a lot of standing around, waiting for the team to assemble, decide what we want to do, and then once we've begun the mission, I have to hope that all of these strangers are on the same wavelength as me in the objective of completing the mission without getting dead.
I bought this game for the fun factor, the experience of being a hero, not a component of a league of lone heroes banding together for the sole reason that to achieve a personal goal, I need these people. That's not heroism, it's dependency. I want to have the OPTION to be able to play this game solo and get to level 50 without ending up in the hospital even once and not having to street sweep for piddly XP scraps for months and months to do so. I personally don't have the time nor patience to work off experience debt IN A GAME.
I may be in the minority but I feel that if the game wasn't designed to accommodate a wide spectrum of gameplay difficulty preferences, then COH isn't for me and I wish I could get a refund for at least the subscription time I haven't played yet.
As I said before, I purchased the game for fun factor. Having to be terribly cautious about where you go in a game where you're supposed to be a hero isn't fun. Getting killed and having to spend hours recouping XP debt isn't fun. Being relegated to having to street sweep mobs of anywhere from -2s to +2s isn't fun.
If I'm paying $15 a month for something, there should be nothing but fun, enjoyment and satisfaction within the gamespace. Paying a monthly fee for frustration, gameplay limitations and an endless cycle of street-sweeping and XP grinding isn't my idea of fun. I pay $30 a month for satellite TV and get nothing but constant, consistent enjoyment. I'd expect that if someone wants a monthly fee for their product, they'd better make it worth it.
I LOVE the concept of COH and I want everyone to be able to play on their own level, from soloers to teamers, to those who want a Disney level of difficulty to Hell On Earth difficulty. So far, though, since I know the road between life and a hospital visit/XP debt is narrow one, the experience isn't as fun as I'd hoped.
I may be asking for too much, but I am a paying customer, and like everyone else, my concerns, reasonable as they are, should be addressed and having a difficulty slider across the board is a way to work. Perhaps players who play on a more difficult level would have access to exclusive content than those who play on the easier end?