rina_

Apprentice
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  1. Quote:
    Originally Posted by Von Krieger View Post
    I have no idea how this will play, or if it's even decent and doing much of anything other than soaking up damage and going "Nyah, nyah! Can't hit me!"

    I've heard that Katana is supposed to be somewhat decent damagewise and that Willpower is very survivable, made incredibly so with the softcap.
    It is, but you need to be aware that even though Katana is strong in single target dps, you will not be able to run the highest dps chain if you slot heavily for defense and need to fit Divine Avalanche in your chain. Which directly brings me to your build, I don't think you have a valid single target chain available. The standard DA chain for the least recharge would be: GC-DA-GC-SD-GC-DA-GC-GD-... to accomplish this you need to get the GC recharge down. My suggestion here would be to slot five hecatomb (all but the damage only one) and an Achilles' Heel res debuff proc. GC is going to be your main damage source and you should slot it for all it's worth. Doing this will obviously reduce your melee/s/l def so you might consider slotting four kinetic combat in DA.

    Change the Eradication - Damage in Golden Dragonfly to Eradication - Damage/Recharge, the Damage hardly does anything.

    I don't think it's realistic to keep hover as a defensive toggle. Hover is very slow, especially if you can't slot much for flight speed. When fighting as a scrapper you want to be able to react very fast, hover will not let you do this and you will have to start it up at the beginning of every fight since you are travelling with SJ/CJ. What I do is I make use of CJ: target - jump - kill - target - jump - kill. CJ is your fastest way of in combat travel and it will let you leep any obstacles in your way without even thinking about them.

    You might also want to consider going for Body Mastery with Focused Accuracy and Physical Perfection (if you get rid of Hover) instead of Char, for the tohit debuff resistance for whenever you encounter tohit debuffers (and some recovery and regen). Not sure you can get the lost def back somewhere else though.

    Not being exactly at the def soft cap should not be too much of a problem. Some 0.5% are not going to make or break this character. You are already sacrificing quite some regen/damage(in the sense of recharge and attack chain) to get where your defense is right now. Defense is great and it will let you survive many things that you will not be able to survive without but WP has hardly any defense debuff resistance. One debuff going through and you will start crumbling and need to start relying heavily on your inherent WP powers again (s/l res and regen), some 0.5% defense will not protect you from this (another 5 or 10% will delay it, but that's simply not possible). You also have to be aware that you have big holes in smashing and psionic ranged and ae.

    From my Kat/WP experience I can tell you that you will stand longer than most anyone, your team may wipe, hosp and come back while you continue fighting with full hp and 2 groups wailing on you. But there are weaknesses and some (few) mobs will break you very easily.