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Posts
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Joined
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Thanks for all the advice, everyone. Fire/Kin/Stone it is!
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No, that's one of the greatest strengths of this game; it offers tremendous freedom to customize our characters and play them however we wish, even in ways that are unorthodox.
I thank you for your response, but it was not the kind I'm looking for. -
I want to make a Kinetics Controller that plays like a Scrapper, a Contrapper mayhaps.
Basically, I want to use the primary to set up Containment, and then run into melee and bash faces with pool powers and brawl. I'm aware that the character is likely to be sub-optimal, and I'm OK with that. It will mainly be for soloing, as in groups I can just focus on the secondary and my teammates will all be like "I can haz SB nao?"
So here are my questions. What primary do you all think would be best for something like this?
And what would be the best things to prioritize in slotting? I'm thinking I should probably go for defense since I'll be a squishy that likes to be in melee range and damage because, well, I'll be using pool powers and brawl. :P
Thanks for any input! -
Yeah, that'll never happen. There is a substantial number of players who greatly desire henchman customization for their Masterminds. The topic will continue to be discussed until that feature is added to the game, or until the game shuts down.
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These hero suggestions are nice and all, but if you really want the best team for pwning everything the game can throw at you, you want to play CoV instead. Make a team of four Masterminds. Your powersets don't even really matter, although I'd recommend /bots and /thugs for maximum carnage. But really, any four MMs will steamroll through everything.