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Posts
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Quote:It's a two part question, so I'll give you a two part answer.
The first one, why the restrictions, is to prevent players from creating extremely overpowered combinations and/or so gimped they're unplayable combinations.
Complete freedom of choice was allowed in the very first Alpha version of the game, and one guy created a character who was invulnerable and could fly. That was ALL he could do, he had zero ability to actually defeat anything. That particular character would be completely unplayable.
On the other side of it, you'd have tankmages. Characters with nearly impenetrable defenses and overwhelming offensive capability. Characters with the defenses of a tank and the damage output of a blaster would be overpowered in this game by quite a bit.
Your second question, why we can't change our powersets when we respec is related, but different.
Powersets are balanced against other ATs and against other powersets in the same AT.
Lets look at two Tanker primaries; Stone Armor and Willpower. Stone Armor gets a power at level 32 that will allow it to be nearly invincible to all damage types for as long as it can keep that toggle active (pretty much indefinitely). It has drawbacks, but it is almost imnpossible to kill a Stone tank in Granite if an experienced player is controlling it. The price the set as a whole pays for that survivability is that it is relatively weak before getting that power.
On the other side, you have Willpower. Willpower is an easy set to level up as. It doesn't lose any survivability at high levels, but it still isn't going to touch Granite Armor levels of survivability.
If you could change powersets in a respec, you could level as a Willpower tank and switch to Stone at some point after Granite Armor is available. You have juts gotten to the good part of the most survivable set without having to play that set through the levels where it is weak. Being able to do that would destroy the balance between the sets, and Stone Armor would be considered extremely overpowered because you could switch to it when it gets good and ignore the squishier early levels.
There are sets in every AT that follow the same pattern. Radiation Emission and Kinetics as used by a controller would be another good example. Kinetics gets it's key power at level 38, while Radiation gets it's good powers mostly before level 20. If you could level as a Plant/Rad controller (which gets it's good powers early) and switch to a Fire/Kin after level 38, you've skipped the levels in which Fire/Kin isn't particularly great.
It's all about balance between the power sets. The sets that get good later in the game aren't that good in the beginning of the game. In that way it is fair for the sets that peak early and never get much better.
Quote:Because people pick a power set they like and too Match a theme or too tell a story, why would anyone change that?, you can always make another toon. People want too try other stuff and make a new toon too match the power set, Fire Blaster can be a dragon that Summon fire or a mutant that control fire. Every game I no has a Support class, Tanking class, range class and pet class.
You going need to make a couple of toons just to have all Arctypes, why change that and make a free form class, that class will be Messy and uncontrollable. You see we need restrictions, it's a good thing and next time you make a toon think hard about what theme, Arctype and Origin before you make your toon.
Remember this been done once with Champions Online with making a Free form Builds, did not work out so well, couldn't tell who was a tanker and who was a Support toon, also you can gimp you build very easy, I this is another example why we need restrictions.
Others have mentioned, naturally, that folks could level with one secondary and then change it to make it easier, cheat or simply grab the set without learning how to play it, but I contend that if you allow it early it has little to no impact.
Of course the alternative is to delete and reroll. I expect this is not a popular choice with most players. -
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Quote:Nice curve. I'm not buying it though.Ahh, but here's the thing.
You are sending exactly the same messages to any devs who read the posts. Furthermore, the devs in this game generally like the players. They have been known to ask players for advice about things, act on player guidance, and so on.
And they use the experienced players who know the game as one of the filters to identify "feedback worth considering".
You've just told the developers that your feedback is insincere and unconsidered, and they will doubtless react to it accordingly.
This defeats your stated purposes.
The devs will disregard or give merit to my comments based on their own judgments. I HIGHLY doubt that they will seek player approval first before giving an eye to anything I have to say, and note that that conveniently gives power to the forum members and takes it away from the devs.
To be honest that's one of the most ridiculous things I have ever heard. -
Quote:Yes.We have to make a compelling case for you to present actual arguments before you will back up your statements with facts?
Again, no one dictates what or how I respond. I owe nothing to any of you. Nor do any of you need to agree or owe me anything. Nor does my opinion require qualification to post it...nor do I seek approval.
Folks certainly have a right to deride me all they wish. I may respond with diatribe when served it (only fair IMO) but that does not mean I demand folks to stop. I'd be a hypocrite if I stated, beyond obvious forum rule violations that folks didn't have a right to tear my opinion to bits. -
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Quote:Fair enough. I actually thought you made a good argument against.
The restrictions exist because people were ******* up thier toons making them unplayable. People making tankmages they could have probably balanced around, but people making pure buff/debuff toons ensured they wouldn't be able to successfully balance the 1 hero = 3 mobs equation.
Also, not sure how long you were around, or when you first started, but they were VERY hessitant allowing us to respec our powers at all. The main reason they did allow it was because people were still messing up their toons bad. (How much of that is because the playerbase were idiots, or that the powers were not actually balanced to begin with is impossible to determine cough*smokebomb*cough.)
I have already made my argument why I believe that powersets should not be allowed to be switched, and stick by it.
Please keep in mind that this is the player questions sub forum. The questions you are asking seem better posed to an actual developer. -
Quote:This idea is far superior to my own. Fantastic IMO.I would however like to see something that appears in DDO. Past Lives. So I could re-roll a character I no longer enjoy at 50, but keep all the unlocks on that character. That, is badges, costume parts things of that nature. And then have to level as a new class but gain a bonus linked to my old class. (Maybe only after hitting 50). In DDO it takes longer to level for each subsequent life, because after reincarnating you need more XP/level than before. Yet people do still 'reincarnate' many times.
If this were added my original main Lost Ninja would be re-rolled immediately as would one of my Fire/Kin controllers. And probably some others. -
Quote:Is there some way to find out how many arcs have been written and posted? I'm just curious how many and how long that might take.In full agreement here. These things are just taking up (ie: wasting) space. Since an author's name is the same as their username, my suggestion would be to cross-reference all of them and flag all arcs by authors that no longer have active accounts. Depending on how long the account has been inactive (maybe a year or more), delete those arcs.
The same goes for broken arcs. I have no idea if the Devs can tell (quickly and easily, that is) if an arc is broken but if they can, find all the broken ones and flag them. Then determine how long they have been broken. If they've been broken for more than a year and there is no indication of the author attemping to fix them in that time, delete them.
As for test arcs and farms, that's where it would get messy. The only way to really determine whether or not an arc is a test or farm (other than it being blatantly stated in the description) would be for someone to "inspect" every single arc. That requires time and manpower. While many of us (myself included) would consider this a "dream job", I seriously doubt there is any company in world (not counting the US government) that would be willing to pay someone to do that. . . especially when it's easier/cheaper to simply ignore the "junk" arcs and leave them cluttering up the system. -
Quote:Well, that's certainly not a resounding argument to get me to expound on my opinion. If anything it simply states "you post on a forum, expect players to comment".I'm not sure what other forums you've been on, but if you think this is bad, I'm not sure you should visit any others.
Now, pointing out that there are worse forums isn't a shining endorsement. However, you set yourself up on the wrong leg (let alone foot) when you were asked, without any noticeable negativity, for evidence of something you pretty obviously claimed was a broad-based dislike of this game. Your very first response was non-helpful in the extreme, and painted you as someone who was not interested in discourse.
If you post in a player forum, you should expect players to respond to you. Posting on any of the forums is not an especially functional way to get the devs to pay attention to your ideas, but that's likely particularly true in this forum. If you both want the devs to see something, and you aren't interested in players feedback, a PM to some redname is probably the way to go. Barring that, the Suggestions forum is more likely to be looked at than this one. Barring that, at least put "Suggestion to the devs" or something in your thread title.
I will say that while regulars here definitely like to poke holes in purported problems that people post about regarding the market, IOs, etc., I'm frankly not sure we've got anything on the regulars in the suggestions forum. Not if you make claims you can't or won't back up.
I am aware of that naturally. The point is I am not concerned with most of the opinions or viewpoints expressed...not that a few folks haven't changed my mind or had a reasonable discussion with me on the issues I posted time and again.
However, that does not mean your comments with respect to the proper way to title the thread does not have merit in my eyes (not that you need my approval, it has merit regardless). I will properly title the threads from now on.
Diatribe gets the response it deserves however. -
Quote:The great thing about a game forum is a person can post with the intent of notifying the devs of their opinion without any concern for other player opinions on the matter...not that players will not waste calories attempting to argue the issue. It's the nature of the beast, so to speak.Then you need to PM the devs. If you really don't care what any players think, why are you bothering to post?
This, exactly.
And it's reasonably entertaining to view the diatribe.
In other words I don't NEED to do anything other than what I have already done. -
I could provide reasoning, quantify my statements perhaps, but methinks I might need to have that conversation with someone that actually can and will rent space in my head. Very few have done more than post diatribe, attempted to insult, forum PVP or deride my opinion in order to debunk it.
It's all good and fun. Certainly entertaining. But I'm not silly enough to actually believe that some of you actually wish to DISCUSS the matter. I'd say that some of you have clearly demonstrated where you stand and what you desire.
Iceskating uphill and all that.
So, I'll continue to serve the ball to an empty court until someone actually wishes to talk about my post.
Until then Ill wait. -
Quote:I certainly understand and respect your point, but all it invites is forum PVP. The community here is far too predatory to engage in a logical discussion.quickfire, a thought:
There is, as you say, no requirement that you post evidence.
There is also no requirement that anyone believe what you say.
We all have more fun, though, if we post support for our views, and if we try to evaluate each others' claims as best we can given that support.
FWIW... I would say that some aspects of the crafting system are daunting even to me. I'm autistic, and I habitually min-max in video games, and the nested interactions of the invention system ("if I take this set, that breaks rule of 5 for this recharge bonus so I should consider replacing that set, but then I lose part of my S/L defense, but I gain E defense, so maybe...") are Too Hard for me to do a good job. Yes, I can use Mids, but it can't really do a good job of "I would like to replace this set with that set, what would the implications be?"
That said... While crafting may not be NEEDED at low levels, if you have a little time to put in and you're soloing (so you'll be there long enough to care), it can make a HUGE difference. Grab yourself a Kismet +accuracy and a Karma or Steadfast -KB (or maybe the set bonus -KB from one of the knockback sets), on a level 8-10 character with no inherent -KB, and let us know whether it makes a difference.
And to some extent, I think, that's the point. The entire concept of crafting in this game is that it is to be optional. At all levels, really. The game was built with the assumption that you would have SOs at level 50, and characters are supposed to, with just SOs, be amazing enough to be able to take on the original 50-level content.
So all I can do is post my views for the devs to reject or consider. The forum members judgment of my posts couldn't possibly be any less important to me than it is at the moment.
That doesn't mean I don't value valid argument or disagreement with my views, nor does it mean that my mind can't be changed (my opinion, in the end is next to worthless anyway).
But I return sarcasm and snide diatribe with equal measure. -
Quote:Are you trying to create some type of exchange between us, or are you really confused?Wait, where is this from? WHAT people list crafting as a reason to avoid this title or the reason they quit? Where is this from?
Wow, you're really beating that 'new player' drum pretty hard. And yet, in another thread, you said:
Okay, wait, so are you a new player or a returning player? And "Last time I left"? You've left more than once?
I certainly hope it is not the latter. Unless of course you are trying to make some kind of silly attempt at an insult. -
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Quote:...and that last comment actually does damage my post pretty resoundly. Yes, I have to give you that. The argument could be made it's a minor issue.No insult intended, and it looks like you could teach most of us on how to be condensending. I just think you are pointing out "problems" than can be solved by putting in a modicrum of effort.
This game is far from flawless, but the early-level crafting system is, IMO, way down the list of problems.
I still stick to the contention that slots instead of items would be one way to improve it, even if it is minor as you contend. -
Quote:Well, not that my opinion matters, but that's a pretty good argument actually.I can't take a toon I rolled, and decide the powers arn't working for me, hope to switch them out, but keep it as the same toon. It isnt. If it doesn't work, it gets rerolled.
I cant imagine Batman changing his reflexes for say, invulnerability and still be called Batman. It feels false.
That is just my emotional opinion. My Subjective opinion is that it is a bad idea for the reasons previously stated in this thread.
I mean, I think that there have been cases where superhero powers changed in the past, but I don't think it's common. -
Quote:I hope you do not find this comment offensive, but in all fairness your first comment is as much opinion as mine is, and just as baseless in mine. It doesn't mean your not correct, but I expect you would be just as hard pressed to provide literal and indisputable proof as I would. That's the funny thing about opinions such as these. There is no need to do so.The game is 7 years old! What the pancake did you expect?! For a niche game, CoH did VERY well, and exceeded expectations. But yes, after 7 years, there aren't as many people here. Your suggestion would NOT change that in any meaningful way.
Where is the medium level between "powerset respecs" and "no powerset respecs?"
And you should feel free to, but when you start making claims about what is driving OTHER people away, and what might get OTHER people to start playing the game, then you need to back that up with some sort of evidence, which you don't have. You're stating opinion about what is causing the game to lose population, and making up a solution to that cause, even if it might not exist.
I agree with you there.
Here's the thing with opinions: everyone has one. What you see as a problem, another person might see as a benefit. Without being able to show how many people are on either side, how do you propose to show that you're right? The fact is, that you can't. Doesn't mean you need to stop saying stuff, but you should understand why people might be giving you some flak.
Opinions do not require qualification. And it's not a stretch to say, IMO, the game has NOT done well.
I would further say that I don't need to understand the flack I'm getting, actually. I believe I know why some are. Some are because they find my point baseless. Still others are cheerleading. Neither is relevant to my point or this discussion IMO.
BTW, the medium comment was agreement with what they are doing now as perhaps sensible. It wasn't meant as a self serving comment.
I still stand by my original comments, but naturally expect folks, especially those that have been here a while to disagree. -
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Quote:Ok. Fairly condescending, but I get your point. I think you could have probably made it without the insult though.My eight year old, without a whiff of coaching from me, can figure out how to buy and sell material in the auction house. And he doesn't have a character over level 22.
This is a fairly bizarre list of complaints, IMO.
I feel it's only fair to point out, however, that that in no way invalidates my post. It does say something about yours, however. -
Quote:Steady, yes. And I don't mean to imply doom, or that the game is dying. Only that it perhaps did not meet expectations, has less subscribers than it launched with, and is probably in sub 100k territory at the moment. I don't think it's a stretch to make those contentions, though they are speculative I will admit.DooOooOoooOooM?
Seriously though, CoH has maintained a fairly steady amount of paying accounts since its inception. Some people have multiple accounts, and that needs to be factored in, but I'm guessing that the majority of players do not have multiple accounts. (I myself have an inactive second account, so it counts as half?)
I've seen these kind of arguments over the past several years about how the game is dying, etc., but I've yet to see it happen. Going F2P to me is a good step for CoH. If you view LoTRO and its transition to F2P, they experienced a growth in both subscribers and revenue. Is it hard to believe that CoH can't experience the same? Not really.
You are partially right. They may not be able to change player opinions all the time, but the flipside is true as well. We may not be able to change the dev's opinions either.
The devs need to walk a balancing line: on one side are the consumers, who need to be kept happy; the other side is the company, who needs to have good revenues. The devs are trying to keep a happy medium, but it isn't always going to make us perfectly happy. You don't like not being able to respec a powerset, but it doesn't bother everyone else. Devs have to manage based on the majority, not the minority.
And it's also a good point to say that they need to make current players happy. A medium would probably be the wisest choice.
It comes down to this. Last time I left, and if that chart is any indication, it looks like quite a few folks left at around the same time I did. I didn't post my concerns back then, I just did what most folks do when they don't like a game I expect...I voted with my feet.
This time I decided to speak up. I realize that some folks are passionate about this game and will defend it to the death, and though I can respect that I will not be silenced. This time I am going to speak my opinions on this game's weaknesses.
Because I believe the game deserves more players. This game has MASSIVE potential but I think it's it's own worst enemy in some ways. What it does well it does better than almost every game on the market.
...what it fails at, however, makes a lasting impression IMO.
I am sure to post more complaints as time passes. This time I'm not just going to walk. I'm going to speak up...because I actually care. Last time I didn't. -
Quote:I stand correctedDraconian? Really? Like this guy:
http://en.wikipedia.org/wiki/Draco_(lawgiver)
I think, since none of us are being put to death, that "Draconian" is probably a teensy bit hyperbolic
Yes, that's right. Amongst all these statistics and wild opinions, I noticed nobody was doing the Language Police thing, so I thought I'd better sort that right out. -
Quote:Fair enough.I like to tell people why I'm putting them on /ignore. There's only a tiny chance they'll learn from my explanation, but it makes me feel better.
I am putting you on /ignore, quickfire, because you aren't trying in any visible way to convince me of your points. You're a lazy arguer, and I've done the thing where I spend half an hour on a reasoned post to be met with 30 seconds of "Nu-uh! You're not the boss of me!" I've done it more than enough.
Sir, madam, or tentacled creature: I bid you good day. -
Quote:I don't know if I would agree with that complaint...and that's not an indication that I think your point isn't valid, only that I don't think I share that particular view.I'd also add the frequently voiced complaint that many who try out the game complain about it feeling deserted because it's so heavily instanced.
I don't think it's a matter of a feeling of too much instancing, persay, as much as a lack of social gathering places other than perhaps the AE, or reasons to gather in other spots. At least from my perspective the game always seemed a bit light simply because I guessed folks were elsewhere...they had little to no reason to be in the early areas. -
Quote:Sure. 2009.Top 20 sure seems like one of the top to me. Maybe not you but hey.. the sun is blue eh?
And of course since it's a success, naturally, there's no need for any complaints or changes, are there.
Well here's a opinion piece for you.
http://unsubject.wordpress.com/2010/...v-have-anyway/
It was a good attempt. I think you might need another slant though. So far the ones presented really haven't worked as intended. -
And you use the very charts that disprove both opinions. Ok.
You know, it's funny. I almost started to attempt to justify my opinion why this game has not been that successful...nice try.
I think we will just leave it at that. After all, the sun is blue....right?