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numpad4 "petcom_pow Battle Aggressive$$ bind_load_file c:\covbinds\Battle#.txt"
numpad5 "petcom_pow Battle Defensive$$ bind_load_file c:\covbinds\Battle#.txt"
numpad6 "petcom_pow Battle Passive$$ bind_load_file c:\covbinds\Battle#.txt"
numpad7 "petcom_pow Battle Attack$$ bind_load_file c:\covbinds\Battle#.txt"
numpad8 "petcom_pow Battle Follow$$ bind_load_file c:\covbinds\Battle#.txt"
numpad9 "petcom_pow Battle Goto$$ bind_load_file c:\covbinds\Battle#.txt"
lctrl+decimal petcom_pow Battle Dismiss
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I have made files that load based on the load file.....\battle#.txt
But I always know what my pets will say next, I would like to be surprised
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Sorry for restarting this subthread after over a month, but I haven't been very thorough on following stuff of late. In addition to what has been mentioned so far, you can also put multiple "bind_load_file" commands to each line to add a bit more of a shuffle. For example, instead of:
numpad5 "petcom_pow Battle Defensive$$ bind_load_file c:\covbinds\Battle#.txt"
You could put in:
numpad5 "petcom_pow Battle Defensive$$ bind_load_file c:\covbinds\Battle#.txt"$$ bind_load_file c:\covbinds\All#.txt$$ bind_load_file c:\covbinds\Protector#.txt$$ bind_load_file c:\covbinds\Assault#.txt"
That way, while you're issuing commands to one set of minions, the rest are having their command set moved up, as well. It's not much of an hassle when setting up a fresh set of files, but can be annoying when "upgrading" an already-existing set. Regardless, it does make things less predictable on what you have coming out of their mouths/speakers/etc.
There's a reason each of my masterminds has their own directory for files...