[ QUOTE ]
Please note
Statesman,
that "tweaking" Regen might just "kill" regen. Honestly sir, try playing a Regen without the ut-most optimal build, you'll fully understand. Try no tough, try no weave, try no resilience....things would get ugly fast. Our healing rate is just enough to keep up with attacks from bosses, some Lt's, Monsters, and AV's. I can hardly see exactly "how" you would fix this? Unless we recived some kind of resists to more than just smash and lethal, any decrease in IH and Regeners will become "AT's of the past" Honestly.
Sir, Regen is one of the most balanced AT's imo actually. It is a very nice build to solo with (just as scrappers are suppose to be able to do) yet when we do group, we face the dilema in which the scrapper AT should. We don't fit quite right. We can't tank, we can't blast, we are right in the middle. We simply give the defender a break, because we are soloable, we don't HAVE to depend on her to heal or buff us too much if we're smart. She can focus on the rest of the team more, and that's about all we really bring to the table in terms of teaming. But isn't that what scrappers should bring? We were suppose to be the AT that can't really fit into a group too well, and that's what Regen is. Honestly, check it out for yourself, and think about it for a moment.
We can't tank. We can't blast. We fall in shy of both the tanker in defense and the blaster in damage. But we are almost totally independant from the healer. Sounds like the "perfect" scrapper to me. Fits the "solo" scrapper role JUST right.
Resists to more damage types and less healing = ok, livable, good
NO resists to anymore damage types and less healing = extinct, bad.
Thanks for your time.
Laterz.
[/ QUOTE ]
/agree