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Posts
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Quote:Thank you for your awesome work Ruff, works perfectly!I have an update on cursor customization, with some new cursors.
Things I found:
Arrow cursors are 24x21 pixels, but textures must be a power of two, so the textures are 32x32 pixels. Anything outside 24x21 is cropped, so it is impossible to enlarge the cursor. I went for high contrast and raised it above the backdrop by using a shadow.
The developers put checks in place to subvert using the same texture file for more than one cursor, forcing the game to exit if you try. HOWEVER, trash data can be used outside of 24x21 to differentiate cursors if you want them to appear identical. I did not do this as I find they still get lost easily.
Hand and resize cursors are 32x32 pixels, but resize cursors expect the "center" to be in a specific place, so I stuck with the original dimensions.
Preview:
Download:
http://dl.dropbox.com/u/120706/cox_cursors2.zip
Installation:
Extract the zip to your CoX folder with the suggested path. If the folders do not exist, you must create them. Fear not! This will not alter your actual CoX installation (like Vidiot Maps). Exit the game, relaunch. The files should be about 5.5 KB. Personally, I use Winrar.
32-bit Windows:
C:\Program Files\City of Heroes\data\texture_library\GUI\Cursors\
64-bit Windows:
C:\Program Files (x86)\City of Heroes\data\texture_library\GUI\Cursors\
The zip contains:
cursor_hand_open.texture
cursor_hand_closed.texture
cursor_point.texture
cursor_select_enemy.texture
cursor_friendly.texture
cursor_select.texture
cursor_win_diagresize_backward.texture
cursor_win_diagresize_foreward.texture
cursor_win_horizresize.texture
cursor_win_vertresize.texture -
dangit, you're right - i looked at the ACU (lt) link on paragonwiki and didn't double check the write up in game - lesson learned!
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Quote:i just got my lore slot filled late last night on my crab and haven't had time to test them out, but i went with - Warworks Total Core boss and lt (had enough threads saved to get this straight off the bat!) -My Crab went:
Judgement: Ionic - closest thematic fit given that his blasts are energy.
Interface: Reactive - the others just seem weak, at least if they're resistible as people are saying they are.
Destiny: Barrier - although my crab can take on a lot, he's not actually softcapped (about 1% short on range, about 8 on aoe, and about 10-15 on melee), so coupled with incarnate mobs having higher tohit this seemed the way to go. Plus it keeps my pets alive a bit longer.
Lore: Originally took t1 of Warworks, with the intent of getting the Battle Orb, but the look of Vicky didn't fit with the feel of my character (though the ACUs do), so I switched to Clockwork. I don't think I'll actually get the buff pet now tbh, Barrier does nicely as it is.
my thinking was that the Boss pet would help with my somewhat low single target damage when i needed it, and the ACU lt has a toxic aoe attack, which should hurt when stacked with venom grenade - hopefully it works out that way! -
wow, i am feeling nostalgic now seeing all these old names - i used to be in the elements too back in the day as Sineater
i also returned to COH a little while ago too after years away to check things out again, but alas, my account and all my toons are dust now - rerolled on another server, but always miss the awesomeness that was was/(is?) The Elements!