Hi there!
I would need some advice on optimizing this build, trying to create an ideal ill/rad/ice/teleport with some nice damage(if possible).
I aimed for plenty of accuracy, since I hate a MISS screen with Flash, enough damage, since I like to solo various stuff, not much defense, since I stay invis and my pets do the distraction while I mow down single targets with the blind-spectral-blast-spectral, sometimes blinds-blast-spectral-blast. Should I put a hold proc in blast or spectral wounds for AV, EB cases, or is PA just enough distraction?
I have confuse proc in Deceive, for obvious fun reasons and chose the Ice cone aoe over the Ice storm aoe for obvious Terror reasons. I have it on now and my only viable option is unleash pets, cast ice storm, and go hibernate till storm passes.
Now lets see how I can put the build here:P
It worked, more then I wanted though.
Also what would be an approximate cost to this? I now have 2b inf and some global rech sets: 3x basilisk's(4 pieces), 1x dark watcher(4pcs), 2x Decimation(5pcs), 2x Expedient Reinforcements (4pcs), 1x Positron blast (5pcs), 1x Efficacy Adaptor (6pcs), 1x Doctored wounds (5pcs), 1x Coercive Persuasion (5pcs), 1x Unspeakable Terror (5pcs), 1x Red Fortune (5pcs) and 4x LotG. Pieces=number of enhancement in each set, req to get the global rech.
P.S. I have gone through the guide more then 3 times full and more then 50 times for various parts. 90% of my ill/rad gameplay is in tune with this guide. Some things I was already doing, discovered by myself, some I picked up from here and kept them because they feel right for me. I chose Ice because I solo and love hibernate, as much as I love phoenix, but Ice has a LotG mule too. Might respec later to fire, so I was thinking in putting the cheapest pieces in APP powers, to give me flexibility on that.
Hero Plan by Mids' Hero Designer 1.951
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Level 50 Mutation Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Blind - (A) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (3) Fortunata Hypnosis - Accuracy/Recharge
- (3) Fortunata Hypnosis - Sleep/Recharge
- (5) Fortunata Hypnosis - Sleep/Endurance
- (5) Fortunata Hypnosis - Chance for Placate
Level 1: Radiant Aura - (A) Panacea - Endurance/Recharge
- (7) Panacea - Hea/Recharge
- (11) Panacea - Heal/Endurance/Recharge
- (13) Panacea - Heal/Endurance
- (13) Panacea - Heal
- (15) Miracle - +Recovery
Level 2: Spectral Wounds - (A) Apocalypse - Chance of Damage(Negative)
- (7) Apocalypse - Accuracy/Damage/Recharge
- (9) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Damage/Endurance
- (39) Apocalypse - Damage
Level 4: Deceive - (A) Coercive Persuasion - Contagious Confusion
- (15) Coercive Persuasion - Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Confused/Recharge
- (17) Coercive Persuasion - Accuracy/Recharge
- (19) Coercive Persuasion - Confused/Endurance
Level 6: Accelerate Metabolism - (A) Efficacy Adaptor - EndMod
- (19) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Efficacy Adaptor - Accuracy/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (23) Efficacy Adaptor - EndMod/Endurance
Level 8: Superior Invisibility - (A) Luck of the Gambler - Recharge Speed
- (31) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance
- (37) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense
Level 10: Hover - (A) Luck of the Gambler - Recharge Speed
Level 12: Radiation Infection - (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (40) Dark Watcher's Despair - Recharge/Endurance
- (40) Dark Watcher's Despair - To Hit Debuff/Endurance
- (43) Dark Watcher's Despair - To Hit Debuff
Level 14: Group Invisibility - (A) Luck of the Gambler - Recharge Speed
Level 16: Enervating Field - (A) Endurance Reduction IO
Level 18: Phantom Army - (A) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Accuracy/Damage/Recharge
- (25) Expedient Reinforcement - Endurance/Damage/Recharge
- (29) Expedient Reinforcement - Accuracy/Damage
- (31) Soulbound Allegiance - Chance for Build Up
- (31) Soulbound Allegiance - Accuracy/Recharge
Level 20: Teleport Level 22: Recall Friend Level 24: Team Teleport - (A) Endurance Reduction IO
Level 26: Spectral Terror - (A) Glimpse of the Abyss - Accuracy/Endurance
- (27) Glimpse of the Abyss - Fear/Range
- (27) Glimpse of the Abyss - Accuracy/Recharge
- (29) Glimpse of the Abyss - Chance of Damage(Psionic)
- (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 28: Lingering Radiation - (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 30: Hasten - (A) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 32: Phantasm - (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (33) Expedient Reinforcement - Endurance/Damage/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (34) Soulbound Allegiance - Damage
- (34) Soulbound Allegiance - Damage/Recharge
Level 35: Ice Blast - (A) Decimation - Chance of Build Up
- (36) Decimation - Accuracy/Damage/Recharge
- (36) Decimation - Accuracy/Damage
- (36) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Damage/Recharge
Level 38: Hibernate - (A) Recharge Reduction IO
Level 41: Flash - (A) Basilisk's Gaze - Accuracy/Recharge
- (43) Basilisk's Gaze - Accuracy/Hold
- (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (50) Basilisk's Gaze - Recharge/Hold
Level 44: Frost Breath - (A) Ragnarok - Chance for Knockdown
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Recharge
- (50) Ragnarok - Damage/Endurance
Level 47: EM Pulse - (A) Unbreakable Constraint - Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Hold/Recharge
- (48) Unbreakable Constraint - Accuracy/Recharge
- (48) Unbreakable Constraint - Endurance/Hold
- (50) Unbreakable Constraint - Chance for Smashing Damage
Level 49: Frozen Armor - (A) Luck of the Gambler - Recharge Speed
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Level 1: Brawl Level 1: Containment
Level 1: Sprint Level 2: Rest Level 4: Ninja Run
Level 2: Swift Level 2: Health - (A) Miracle - Heal
- (43) Miracle - Heal/Endurance
- (45) Panacea - Heal
- (45) Panacea - Hea/Recharge
Level 2: Hurdle Level 2: Stamina - (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - EndMod/Recharge
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Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 5% Defense(Psionic)
- 1.25% Defense(Ranged)
- 2.25% Max End
- 54% Enhancement(Accuracy)
- 2.75% Enhancement(Terrorized)
- 135% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 122.1 HP (12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 9.95%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 32% (0.53 End/sec) Recovery
- 68% (2.88 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 5% RunSpeed
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Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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