myakz

Citizen
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  1. myakz

    Mind/Psi Build

    Could I get some critique on the Mind/Psi dom build I came up with please? Any advice or improvements would be greatly appreciated.
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Magic Dominator
    Primary Power Set: Mind Control
    Secondary Power Set: Psionic Assault
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Mesmerize -- CSndmn-Acc/Sleep/Rchg:50(A), CSndmn-Sleep/Rng:50(3), CSndmn-EndRdx/Sleep:50(3), CSndmn-Acc/Rchg:50(5), Dev'n-Dmg/Rchg:40(5), Apoc-Dmg:50(7)
    Level 1: Psionic Dart -- Entrpc-Acc/Dmg:35(A)
    Level 2: Dominate -- Lock-%Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(7), G'Wdw-Dam%:50(9), Lock-Acc/Hold:50(9), Lock-EndRdx/Rchg/Hold:50(11), Lock-Rchg/Hold:50(11)
    Level 4: Levitate -- Dev'n-Hold%:50(A), Dev'n-Dmg/EndRdx:50(13), Dev'n-Acc/Dmg/Rchg:50(13), Dev'n-Acc/Dmg:50(42)
    Level 6: Confuse -- Mlais-Dam%:50(A), Mlais-Conf/Rng:50(15), Mlais-Acc/Conf/Rchg:50(15), Mlais-EndRdx/Conf:50(17), Mlais-Acc/Rchg:50(17), Mlais-Acc/EndRdx:50(19)
    Level 8: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Rchg:50(21), FtnHyp-Acc/Sleep/Rchg:50(21), FtnHyp-Sleep/EndRdx:50(23), IComa--Rchg%:30(23)
    Level 10: Hover -- Frbd-Stlth:50(A), Frbd-EndRdx:50(43)
    Level 12: Telekinesis -- EndRdx-I:50(A), EndRdx-I:50(37)
    Level 14: Fly -- HO:Micro(A)
    Level 16: Recall Friend -- TSM'n-EndRdx:50(A)
    Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:30(43)
    Level 20: Total Domination -- UbrkCons-Dam%:50(A), UbrkCons-Hold/Rchg:50(25), UbrkCons-Acc/Hold/Rchg:50(27), UbrkCons-Acc/Rchg:50(27), UbrkCons-Hold:50(29), G'Wdw-Dam%:50(29)
    Level 22: Drain Psyche -- Nictus-Acc/Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(40), Nictus-Acc/EndRdx/Rchg:50(40)
    Level 24: Swift -- Flight-I:50(A)
    Level 26: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(31), Numna-Regen/Rcvry+:50(40)
    Level 28: Stamina -- Efficacy-EndMod/EndRdx:50(A), Efficacy-EndMod/Acc:50(31), Efficacy-EndMod:50(31), P'Shift-End%:21(45)
    Level 30: Subdue -- GravAnch-Hold%:50(A), Apoc-Dam%:50(33), Apoc-Dmg/Rchg:50(33), Apoc-Acc/Dmg/Rchg:50(33), Apoc-Dmg/EndRdx:50(43)
    Level 32: Terrify -- Abys-Dam%:50(A), Posi-Dam%:50(34), Posi-Dmg/EndRdx:50(34), Cloud-%Dam:30(34), HO:Perox(46), Posi-Dmg/Rchg:50(46)
    Level 35: Mass Confusion -- CoPers-Conf%:50(A), CoPers-Conf:50(36), CoPers-Conf/Rchg:50(36), CoPers-Acc/Conf/Rchg:50(36), CoPers-Acc/Rchg:50(37), CoPers-Conf/EndRdx:50(37)
    Level 38: Psionic Lance -- Dev'n-Hold%:50(A), Dev'n-Dmg/Rchg:50(39), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Dev'n-Acc/Dmg/Rchg:50(39)
    Level 41: Charged Armor -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(42), ImpArm-EndRdx/Rchg:40(42), ImpArm-ResDam:40(46)
    Level 44: Ball Lightning -- Ragnrk-Acc/Dmg/Rchg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Dmg:50(45)
    Level 47: Summon Guardian -- S'bndAl-Dmg:50(A), S'bndAl-Dmg/Rchg:50(48), S'bndAl-Acc/Dmg/Rchg:50(48), S'bndAl-Acc/Rchg:50(48), C'Arms-Acc/Dmg/Rchg:30(50), C'Arms-+Def(Pets):30(50)
    Level 49: Teleport -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Domination



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  2. myakz

    First Crab Build

    Thanks for the response! Slotting serum more does sound like a good suggestion, and I'm not so worried about having the Mu Striker slotted out. Just having pet with a low recharge is fine with me.
  3. myakz

    First Crab Build

    Wow, I've waited three days and no comments? I really would appreciate some feedback on my build, to know if it is worth it or not
  4. I think that is a terrific idea, I have been thinking the same thing about an Arachnos Mu EAT as well. I think that the next epic archetype should even be an "iconic" archetype that has multiple powersets with each being related to a different ingame villain group. The devs have proven that they can have a special uniform slot with the SoA, so they should do that for major villain factions. I would love to play a Freakshow AT or Vahzilok even. Unique forms like the Tarantula would just be awesome and have been a long time dream of mine.
  5. myakz

    First Crab Build

    Hi, this is my first attempt at an actual build plan for my crab (which is currently lvl 24). This build is mostly based off of Lobster's Happy Medium build from the guide, which I then tailored to my preferences.
    Please critique and offer advice on ways to improve it, any advice is appreciated because right now I have no clue if this build is any good or not. Thanks
    (btw, the Mu patron is a concept choice but if it has a significant impact, I am willing to switch)

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Channelgun <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 39[*] (3) Thunderstrike - Damage/Endurance: Level 39[*] (7) Thunderstrike - Damage/Recharge: Level 39[*] (19) Thunderstrike - Accuracy/Damage/Recharge: Level 39[*] (29) Thunderstrike - Accuracy/Damage/Endurance: Level 39[*] (34) Thunderstrike - Damage/Endurance/Recharge: Level 39[/list]Level 1: Crab Spider Armor Upgrade <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 2: Longfang <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage: Level 39[*] (3) Thunderstrike - Damage/Endurance: Level 39[*] (7) Thunderstrike - Damage/Recharge: Level 39[*] (17) Thunderstrike - Accuracy/Damage/Recharge: Level 39[*] (29) Thunderstrike - Accuracy/Damage/Endurance: Level 39[*] (34) Thunderstrike - Damage/Endurance/Recharge: Level 39[/list]Level 4: Combat Training: Defensive <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance: Level 40[*] (5) Gift of the Ancients - Defense/Recharge: Level 40[*] (5) Gift of the Ancients - Defense: Level 40[*] (46) Gift of the Ancients - Run Speed +7.5%: Level 39[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Suppression <ul type="square">[*] (A) Detonation - Accuracy/Damage: Level 39[*] (9) Detonation - Damage/Range: Level 39[*] (9) Detonation - Damage/Recharge: Level 39[*] (17) Detonation - Accuracy/Damage/Endurance: Level 39[*] (19) Detonation - Damage/Endurance/Range: Level 39[*] (31) Recharge Reduction IO: Level 40[/list]Level 10: Tactical Training: Maneuvers <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance: Level 39[*] (11) Gift of the Ancients - Defense/Recharge: Level 39[*] (11) Gift of the Ancients - Run Speed +7.5%: Level 39[*] (15) Gift of the Ancients - Defense: Level 39[/list]Level 12: Venom Grenade <ul type="square">[*] (A) Detonation - Accuracy/Damage: Level 39[*] (13) Detonation - Damage/Endurance: Level 39[*] (13) Detonation - Damage/Recharge: Level 39[*] (15) Detonation - Accuracy/Damage/Endurance: Level 39[*] (23) Detonation - Damage/Endurance/Range: Level 39[*] (33) Recharge Reduction IO: Level 40[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40[/list]Level 16: Arm Lash <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 18: Frag Grenade <ul type="square">[*] (A) Detonation - Accuracy/Damage: Level 50[*] (21) Detonation - Damage/Endurance: Level 50[*] (21) Detonation - Damage/Recharge: Level 50[*] (23) Detonation - Damage/Endurance/Range: Level 50[*] (40) Detonation - Accuracy/Damage/Endurance: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (27) Efficacy Adaptor - EndMod: Level 21[*] (46) Efficacy Adaptor - EndMod/Accuracy: Level 50[/list]Level 22: Mental Training <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Fortification <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 39[*] (25) Impervium Armor - Resistance/Recharge: Level 39[*] (25) Impervium Armor - Resistance/Endurance/Recharge: Level 39[*] (27) Impervium Armor - Resistance: Level 39[/list]Level 26: Tactical Training: Assault <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (43) Endurance Reduction IO: Level 40[/list]Level 28: Tactical Training: Leadership <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 39[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 39[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 39[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 39[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 39[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 39[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 35[*] (31) Recharge Reduction IO: Level 40[*] (31) Recharge Reduction IO: Level 40[/list]Level 32: Maneuvers <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance: Level 39[*] (33) Gift of the Ancients - Run Speed +7.5%: Level 39[*] (33) Gift of the Ancients - Defense/Endurance/Recharge: Level 39[*] (34) Gift of the Ancients - Defense: Level 39[/list]Level 35: Summon Spiderlings <ul type="square">[*] (A) Brilliant Leadership - Accuracy/Damage: Level 39[*] (36) Blood Mandate - Accuracy/Damage: Level 39[*] (36) Brilliant Leadership - Damage: Level 39[*] (36) Blood Mandate - Accuracy/Damage/Endurance: Level 40[*] (37) Recharge Reduction IO: Level 40[*] (37) Recharge Reduction IO: Level 40[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) Brilliant Leadership - Accuracy/Damage: Level 39[*] (39) Blood Mandate - Accuracy/Damage: Level 39[*] (39) Brilliant Leadership - Damage: Level 39[*] (39) Recharge Reduction IO: Level 40[*] (40) Recharge Reduction IO: Level 40[*] (40) Recharge Reduction IO: Level 40[/list]Level 41: Electrifying Fences <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge: Level 45[*] (42) Enfeebled Operation - Endurance/Immobilize: Level 45[*] (42) Enfeebled Operation - Immobilize/Range: Level 50[*] (42) Enfeebled Operation - Accuracy/Endurance: Level 50[*] (43) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50[*] (45) Enfeebled Operation - Accuracy/Immobilize: Level 50[/list]Level 44: Ball Lightning <ul type="square">[*] (A) HamiO:Nucleolus Exposure[/list]Level 47: Summon Striker <ul type="square">[*] (A) Brilliant Leadership - Accuracy/Damage: Level 39[*] (48) Brilliant Leadership - Damage: Level 39[*] (48) Blood Mandate - Accuracy/Damage: Level 39[*] (48) Recharge Reduction IO: Level 40[*] (50) Recharge Reduction IO: Level 40[*] (50) Recharge Reduction IO: Level 40[/list]Level 49: Serum <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge: Level 40[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
    ------------