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  1. I plan to be there on Ants in her Plants. There's a small chance I might not make it - will send a message on skype if i can't log on by 1pm.
  2. Great summary! Thanks for putting this together, Ryo!! (and great leading in general)

    Other advice Ukase Rex gave:
    -Build or respec your toon for maximum damage. Max out each toon's damage and damage buffs even if the toon is not normally a damage-dealer. For example, every toon on the league can (and ideally should) take tactics as a power.
    -Have one player on each team use red/yellow team inspirations (I'm sure they have a name). These continue to give buffs when a toon resurrects after dying.
    -A league as small as 12 can get the RHW badge, but on a small league any one death has a much greater effect on the league's ability to damage Tyrant.
    -If the league can get Tyrant down to 30% without using lore pets or ultimate inspirations, it can achieve the RHW badge.
    -Use revival and return to battle vet powers to rez during the trial.
  3. This Saturday at 9pm EDT please gather in the Hive (Eden) for a Hami raid led by @Widowmaker 14. There will not be any registration on forums this week, but priority will go to those who arrive early and bring incarnate-level toons. Bring your A-toon!
  4. I'll be there on Ants in her Plants! (plant dom)
  5. I'm STILL over-excited about the RHW badge successes! Thanks very much to Ryo and Honou and Hoppper for great leadership, setting up the league and identifying key attacks to use on Tyrant.

    And thanks to everyone for coming together, staying on non-badge toons to make the run successful and trading spots on the league so as many people as possible could get a chance for the badge. That was awesome!
  6. I'll be there, probably on Minding my Kin (troller). Can switch to pb or plant dom if either would be more helpful.
  7. With apologies, the title of this thread is misleading - the PvP event was just one night. It went well and the consensus is to try it again, maybe once a month or so.
  8. This Saturday back to something simple - MoMoM and MoDD at 9pm eastern, @sundew. League is limited to the first 16 people who register on forums. If anyone is willing to lead a second Mo league please post/send a tell in-game, but the first 16 to register are guaranteed a spot. (Be on time or risk forfeiting the spot!)

    Right now the plan is to keep rotating the Mo trials and hold occasional pvp nights.

    1. Fire Balla
    2. Sundew
    3. Meperegan
    4. Nephrim
    5. Killerkrown
    6. Nightbabe
    7. Doc a Science (possibly MoM only)
    8. Turbospeed
    9. Badaxe
    10. Asgardian Blade
    11. Eternal Chaos
    12. Sloche
    13. Sysy
    14. Blue Roses
    15. Rip U a New One
    16. Fire Lizard
    17. Temporal Freeze (possibly MoDD only)
    18. Ellscry and/or Ares God of War (filling in if there is a spot)
  9. Don't forget PvP night tonight (June 23) in Warburg! I'm guessing it will be busiest between 8pm and 11pm Eastern time. Come for fun and team up!
  10. Yay! I plan to be there on Ant(ler)s in her Plants.

    We're trying to coordinate plans with a family member for Saturday and if there's a problem I'll re-post and send an in-game message.
  11. In lieu of a scheduled Moitrial this Saturday night, come to Warburg and team up with heroes and villains for FUN player-vs-player action. There will be some serious PvP'ers and some people who, like me, think it's amusing to occasionally die at the hands of another player. Come as you are and have a good time!

    Toons must be level 30 to enter Warburg; all characters will be automatically raised or lowered to level 38 while in-zone. The zone is a free-for-all and players may fight any other character in the zone, so heroes may battle heroes and teams may include heroes, villains and praetorians.

    There is no set time for this event, just stop by Warburg and check out the action.

    Bring yourself, your SG and your friends. Team up and have fun!!
  12. Welcome back, Ellscry! And congratulations on the house!!!!

    I'll be there on Minding my Kin (lvl 50 mind/kin troller)
  13. Great!! We'll want 2 taunting tanks for the MoBAF and it's nice to have one healer and 3 ranged, high dps toons on MoDD. Other than that, no special requirements until we're forming for UG. So bring any toon that needs the badges and we'll adjust as needed on Saturday.
  14. We'll continue the Saturday itrial runs in DA this week, beginning at 9pm Eastern time. First trial will be MoDD in one run, followed by MoBAF in one run, finishing with a UG bomb badge run.

    Please reply to this post or send me an in-game email (@sundew) to reserve a spot. DD is limited to 16 players, so the first 16 to reply will be on the DD. If you will be running late, just say that you'll join us starting with the BAF. MoDD takes 30-40 minutes.

    Please bring level 53 toons.

    1. Sundew - My wife's character (53 pb) (or Mind/Kin if that is needed)
    2. Fiery Phoenix
    3. Wretch Queen
    4. Dark - Stream
    5. Ironblade - toon to be determined
    6. Doc a Science - toon to be determined
    7. Asgardian Blade
    8. Michael C. Warshade
    9. Daisy
    10. Faltine
    11. Void Devil
    12. Badaxe
    13. Heated Exchange
    14. Flash Fire Witch
    15. Blue Roses
    16. Nightbabe - toon to be determined
    ___________________
    17. Ms. Blaze
    18. Turbo -toon to be determined
    19. Juggernaut - toon to be determined
    20.
    21.
    22.
    23.
    24.
  15. I'll be there on Minding my Kin (mind control/kinetic troller).
  16. Here are some great player guides to the UG trial:

    ***Paragon Wiki's visual guide with map details: http://paragonwiki.com/wiki/Visual_G...erground_Trial (including a detailed map showing bomb locations and a screen shot of a bomb)
    ***Link to detail of bomb section of map from Paragon Wiki: http://paragonwiki.com/wiki/File:Map_UG_5.png
    ***Voodoo Girl’s guide (updated): http://boards.cityofheroes.com/showthread.php?p=3848603
    ***Soul Storm’s guide (with map): http://coh103.gtm.cityofheroes.com/s...d.php?t=271705
    ***TsumijuZero's original map (scroll down to see map with bombs marked by Zombie Man)
    http://boards.cityofheroes.com/showthread.php?t=268502
    *** Link to the map as marked by Zombie Man (on Photobucket): http://i50.photobucket.com/albums/f3...p/1f09e1c3.jpg
  17. a/k/a NOT A GUIDE to UG BOMB BADGE

    I've been looking through the forums and outside websites for strategies to use during the bomb section of a Master of Underground trial and have found helpful but general information and advice. When I chat with different people about what strategy they used to get their Preservation Specialist badge, I often hear very specific strategies, particularly for the hallway of 6 bombs. So I thought it might be helpful to have a thread on this topic. Links to helpful guides, sites and forum posts are added in my next post on this thread.

    I have seen two general approaches to the bombs (rushing or sniping) and the strategies for each differ for the individual bombs in the hallways vs for the eight bombs at the end of the bomb section of the map. Personally, I like the approach of rushing the individual bombs and sniping the last 8. What strategy is the best?

    STRATEGIES FOR INDIVIDUAL BOMBS IN THE SPORE INFESTATED TUNNELS

    RUSHING: One person spots bombs; the entire league waits until spotter types “GO” into league chat, then rushes the bomb, destroying it within 10 seconds of triggering it.

    PROS: the whole league is involved in the process, so it’s arguably more fun. Also, this is an option when the league doesn’t have 3 players with snipe powers.
    CONS: any one person in the league could misunderstand instructions and/or jump ahead at any time and set off a bomb.

    SNIPING: Players with snipe powers (in excess of 150 feet) snipe the bombs from a distance before they detonate. The rest of the league stays behind and cleans up any mobs of Devouring Earth.

    PROS: the number of players who may jump ahead and accidentally trigger a bomb is reduced to 3. Non-snipers get to take a break during the bomb section. The snipers can be moved to a separate team so they can use team chat to coordinate the sniping. This method can be a real advantage when some members of the league aren’t following instructions given on league chat. I've been told that sniper power is the only power that doesn't set off a bomb, so even 1 person could snipe away at bombs to destroy them, but it would take forever, and there wouldn't be enough firepower available to kill a bomb if it is ever triggered.
    CONS: best to have at least 3 snipers because the snipe powers have such a long recharge and activation time. Devouring Earth can be a problem, especially in the side hallways. Two of the bombs must be attacked at fairly close range because the map obstructs a long-range attack. (For these two bombs, the snipers may consider switching to short-range attacks with faster recharge, or judgment.) Also, there can be issues coordinating with the league to have them come up and kill the Devouring Earth BEHIND the snipers, without going ahead of the snipers.

    STRATEGIES FOR FINAL SET OF BOMBS (IN HALLWAY AND ROOM WITH IDF GUARDS)

    RUSHING: The league must move very quickly through the hallway, attacking each bomb and moving immediately to the next bomb. Because the bombs are so close to one another, any rushing attack on the first bomb could trigger the second bomb, and etc.

    I have heard players recommend using judgment in this section, but I worry that using judgment will just trigger the bombs farther down the hallway, so effectively the league will have 10 seconds to clear the entire hallway of bombs.

    Because the team probably will keep running through and out of the hallway, it seems like it would be a good idea to plan to rush the final 2 bombs in the last room immediately. Assign one team to each of the 2 bombs and have the team leaders remain at the front of the league to lead their teams to the bombs as all players emerge from the hall.

    PROS: again the entire league gets to play together, which may be more fun. And this strategy is available when the league lacks snipers.
    CONS: everyone must understand the instructions before the league attacks. And everyone must be prepared to move fast. There are 2 bombs outside the hallway which are more difficult to spot, and there are also IDF forces in the room with the last 2 bombs.

    SNIPING: Because the hallway bombs are in close proximity to each other, it is important to use only snipe powers, to be sure no bomb is triggered. (Assuming it's true that snipe powers never trigger a bomb.) Can have groups of snipers targeting the same bomb. This could be done with a group of three who all target through one player. I have also heard of using 6 snipers and having two teams of three (or 3 teams of 2) targeting the bombs in succession (Team1 targets Bomb1, Team2 simultaneously targets Bomb2; when Bomb1 is down, Team1 targets Bomb3, and so on.) When the hallway is clear, the snipe team also snipes the two bombs in the last room.

    PROS: using snipers reduces the time pressure, which may give a better chance of success by allowing the players to be more under control.
    CONS: is it possible that a missed snipe could trigger another bomb? If that is even a remote possibility, it seems like accuracy would be essential. Because the bombs are so close together and snipe powers have such long distances, a missed snipe might trigger something 2 or 3 bombs ahead. Consider using super insight (yellow) inspirations for maximum accuracy during this section.
  18. I'll be there on my wife's character (pb). Looking forward to it!
  19. Hey IB, if you end up with 9, I'll drop so Taxibot Belle can join.
  20. I have Saturday afternoons free again for at least a few weeks. Looking forward to joining you all on Megababy, stone tank.
  21. I empathize with your emp. My emp's secondary offensive powers are well-slotted with IOs, but some days she's lucky if she can kill a minion in 30 seconds.

    Many players on Infinity have a wide variety of toons, so advertising on the channels is better than broadcasting in-zone. Someone might want to team with you, but on a different toon. The channel post will reach out globally.

    Also, you can look for "all" in the team search box and send a private tell to anyone around your level, or anyone in a team with room. Most players will at least respond, even if they aren't available to team at that time.

    Don't know what times of day you're playing, but evenings and nights EST to PST are pretty busy on Infinity. Look for the Sunday night mothership raids, evening incarnate trials in Rikti War Zone and lots of task forces (posted in the chat channels).

    See you online!
  22. I'll be there on my wife's character. Can't wait!
  23. Great UG run last Friday! I will miss the Friday trials this week but plan to be there for the Keyes master run(s) Saturday, on my wife's character.
  24. Really wish I could join you all for this, especially because you'll probably walk out of it with a master-of badge. Starting last Saturday and continuing for the next month or so, I'm introducing friends to COX from 1-3, so I'll be online but will miss these tfs. Am building some new alts for future tf teaming, so the time will not be wasted. Hope to see everyone around at other times.

    -my wife's character
  25. Quote:
    Originally Posted by Elllls View Post
    I am so down with that.
    Ellscry, you're my hero.

    Can't wait to join your trial leagues! Hope to get home in time for the UG this Friday!!