Hi all!
After browsing through the forums, I came across an idea which is, in a word, controversial here - the concept of Freeform Archetypes.
I bring it up because I, for one, would love to see something like this implemented for purely RP reasons (I have a definite character concept that I would love to make into a playable char.)
So, to that end, I offer the following possible solution to the issue of play balance. Offer a "fight style" selection, similar to what they have on DCU Online. That way, ATs that are primarily brawlers can still get some range attack options, and vice-versa.
Having a totally freeform AT would rip balance to shreds, but by using something similar to the DCUO system, balance could still be maintained... assuming it was implemented well.
Well, it's just an idea. Let me know what you think. Thanks.