I have a L13 Ice tanker and a L34 Stone tanker. I will try to respec the Stone tanker this weekend or soon thereafter and do some testing on him. As for the Ice tanker I have CE, Icicles, Frozen Armor, will be getting WI soon. I also have a low level Kinetics Defender, an Invuln Tanker, a FF Controller and an Ice Controller, but without the necessary toggles. I don't have an elec or SR so not much I can help with there. I would like to see some of the numbers for other powers.
My questions concern the methodology. I am a little concerned that we just get these numbers from people using various different toggles. I suppose you are trying to factor them all in, but
1) suppose a power's end cost changes due to an unposted dev change?
2) Is it possible that the same power might work differently on different ATs (e.g. Hot Feet/Blazing Aura, Invuln armor set for Tanker/Scrapper, Chilling Embrace)?
3) Is it possible that some of the buffs have different effectiveness if they are Defender or Controller (e.g. Recovery Aura, Accelerate Metabolism)?
I figure if you have Fly with no enhancements you are already in the negative and it would take about 4.5 minutes to run out of endurance. Based on that, I would suggest for the most accurate results to: Copy your character to the test server after doing a Respec and choose Flight | Fly.
Can we also get some numbers on the following Endurance Recovery boosting powers (someone correct me if I am missing something... Stamina and QR, and base regeneration have already been calculated it seems):
General: Rest
Kinetics: Speed Boost
Electricity: Power Sink
Fire Manipulation: Consume (Tanker and Blaster)
Empathy: Recovery Aura
Empathy: Adrenalin Boost
Radiation: Mutation (any volunteers?!)
Invulnerability: Unstoppable
Ice Armor: Hibernate
So the powers that don't seem to have representation at the moment are:
Electricity Blast: Lightning Field
Ice Manipulation: Chilling Embrace
Force Field: Repulsion Field
Kinetics: Repel
Super Reflexes: Evasion
Super Reflexes: Elude
Ice Armor: Frozen Armor
Ice Armor: Wet Ice
Ice Armor: Chilling Embrace
Ice Armor: Wet Ice
Ice Armor: Icicles
Ice Armor: Glacial Armor
Stone Armor: Rock Armor
Stone Armor: Rooted
Stone Armor: Brimstone Armor
Stone Armor: Crystal Armor
Stone Armor: Granite Armor
I will do what I can to find these out. Just found this thread and I am interested in seeing some numbers added.
Finally, I got the Prima guide which is outdated but it does have calculations for EPS I think in there, although they state "it is the cost per pulse of power" whatever that means.
However, I did notice some discrepancies between the numbers listed in the Prima guide and the Toggle Costs Calculator. In particular, most of the powers seem to be double of what is listed in the Prima guide. For example, many of the armors are listed as .2 in Prima guide (left hand number will be from enhancement calculator, right hand number from Prima guide):
Dark Armor
Dark Embrace .39 .2
Murky Cloud .39 .2
Obsidian Shield .39 .2
Cloak of Darkness .39 .2
Cloak of Fear .71 .4
Super Reflexes
Focused Fighting .38 .2
Focused Senses .38 .2
Fiery Aura
Fire Shield .38 .2
Invulnerability
Unyielding Stance .28 .2
Invincibility .28 .2
Stone Armor
Rock Armor .38 .2
What is interesting is that all the armors are listed .38/.39 except Invuln armors?! Is that why so many people choose Invuln or perhaps that/those test(s) is/are flawed? In any case, the numbers are roughly half of what the Prima Guide is showing. But this would mean that the Prima guide counts "power pulses" in half-second increments? Am I missing something?
Well, I hope to have some numbers to provide you soon. And please don't blow off the Prima guide just because it is old. That's an invalid logical argument. I want some verification of methodology or something more academic, than "duh the manual's out of date dud3!!!11!"