losing2entropy

Super-Powered
  • Posts

    3
  • Joined

  1. Thank you for opening such a thread!

    1- Mind controllers need a pet
    2- Gravity needs a boost. Replacing Dimension Shift with a useful power would do it.
    3- Hot feet costs too much endurance for a weak effect.
    4- Animate Stone had it's recharge/duration reduced (good) but not it's cost. This puts an undue strain on earth controllers.
    5- Propel does not do enough damage/effect.
    6- Flash Freeze... just not worthwhile.

    Thanks for listening (I hope).
  2. I find it important to slot at least one accuarcy for the imps. Plus keep in mind that I am backing that up with rad infection, without which I'd be slotting at least 2 accuracy. YMMV.
  3. >Combustion - I guess if you six slot this bad boy...but honestly I've never seen it deal massive dmg...am I wrong?)

    Combustion is not GIMP.
    It's AOE damage. Massive? No. But moderate, yes.

    #1 for Tankers using fire, this provides an AOE damage ability. This is HUGE!

    #2 for Blasters this provides another AOE attack. It's unpleasant to have to get in close, but I have seen MANY blasters that rely on it as part of their AOE sequence that flattens every enemy in a group. You can NEVER have too much AOE.

    It's not AMAZING, but it's hardly a "gimp" power.