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2) Blasters aren't supposed to be the melee combatants.
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This has always bothered me. I HATE being told what I'm "supposed to be" and I'm sure Blappers do too. The beauty of this game has always been its flexibility. Just look at the term... Blapper. Blaster/Scrapper. You also have deftrollers, scraptrollers, scrankers, etc. There's always been this amazing capacity to blur the lines between the ATs and do something unique and unexpected, and everytime we use the justification that someone is "supposed to be" doing something, we whittle away at that possibility.
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What do you think MMOs are about? Why do you think they've made all the changes they have over the past year and a half? It's because players are not playing the way the devs WANT them to. Would you rather they just took away completely your option for melee combat (because they just might).
Look at it this way, the devs have a vision for how they want the ATs to work and how they want them played... They want blasters staying at long range as much as possible and being incredibly weak if someone gets into melee with them, and they want scrappers and tanks to be the melee users. THUS they changed the way the rules worked for Tanks and scrappers, while leaving blasters as is to encourage those who want to melee to go into those AT's. It's the devs vision and that is always why they change the game the way they change it. That's also the way it is with EVERY MMO.