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Posts
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Joined
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After the release of i8 I played my scrapper some on freedom. For some reason I had the aggro target on my back. Three tanks a taunting, two defenders healing and a dead scrapper in a pear treeeeee
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Odd thing happened last night... my fire tank ran up to baddies with my Burning Aura on, got their attention, and ran back to herd spot.... the baddies followed for 2 seconds, then started blasting away at my team's defenders who hadn't done anything that would have aggroed the baddies, and they were further away from them than I was! Weird!
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I have noticed that EXACT issue while playing my scrapper. Whether it was one tank, or three, the aggro kept coming to me even while the tanks kept hitting and I was running away.
I PMed Cricket about the possibility of taunting being borked. She said she'd pass it along to Q&A and asked me to file a bug report next time it happens so they'll know exactly what was going on at the time. I'd suggest you do the same. -
Hollows.. must.. be.. nuked.
I can understand teaching how to avoid mobs but sometimes it's just ridiculous. Someone mentioned running around the gulch.. that takes forever as it is. But how about when the mobs lining the gulch are higher level than those in it? And the buildings are so close you have to go around the gulch, around the mob and around the building.
They need to have lowbie missions that give temporary travel powers. "5 minutes of superspeed" etc. Which would also aid in lowbies being able to test out a power before taking the wrong one. (I ran into one last night who took SS and thought Hurdle would make him jump like the Hulk - poor guy. I then had to explain what a respec was)
PvP kill steals are awful. (*thwaps stalkers*) Fix that. Then fix it three more times to make sure you got it right.
Server move! Dear God server move! Or at least let us transfer money between servers or trade in Pocket D. A "nominal" fee was mentioned. Nominal better mean a couple of bucks not 15 or 30 like most companies implement.